*/
#include "Game.h"
+#include "openal_wrapper.h"
+#include "Animation.h"
+
extern float screenwidth,screenheight;
extern float viewdistance;
extern XYZ viewer;
extern float texscale;
extern float gravity;
extern Light light;
-extern Animation animation[animation_count];
extern Skeleton testskeleton;
extern int numsounds;
-extern FSOUND_SAMPLE *samp[100];
-extern int channels[100];
extern Terrain terrain;
-extern Sprites sprites;
+//extern Sprites sprites;
extern int kTextureSize;
extern float texdetail;
extern float realtexdetail;
-extern float terraindetail;
extern float volume;
extern Objects objects;
extern int detail;
extern bool trilinear;
extern bool osx;
extern bool musictoggle;
-extern Weapons weapons;
-extern Person player[maxplayers];
-extern int numplayers;
extern int environment;
extern bool ambientsound;
extern float multiplier;
-extern int newnetmessages;
extern int netdatanew;
extern float mapinfo;
extern bool stillloading;
extern int mainmenu;
extern int oldmainmenu;
extern bool visibleloading;
-extern int loadscreencolor;
extern float flashamount,flashr,flashg,flashb;
extern int flashdelay;
extern int whichjointstartarray[26];
extern int difficulty;
extern float tintr,tintg,tintb;
extern float slomospeed;
-extern char mapname[256];
extern bool gamestarted;
-extern int numaccounts;
-extern int accountactive;
-extern int accountdifficulty[10];
-extern int accountprogress[10];
-extern float accountpoints[10];
-extern float accounthighscore[10][50];
-extern float accountfasttime[10][50];
-extern bool accountunlocked[10][60];
-extern char accountname[10][256];
-
extern int numdialogues;
extern int numdialogueboxes[20];
extern int dialoguetype[20];
extern int accountcampaignchoicesmade[10];
extern int accountcampaignchoices[10][5000];
-extern FSOUND_STREAM * strm[20];
-
-extern "C" void PlaySoundEx(int channel, FSOUND_SAMPLE *sptr, FSOUND_DSPUNIT *dsp, signed char startpaused);
-extern "C" void PlayStreamEx(int chan, FSOUND_STREAM *sptr, FSOUND_DSPUNIT *dsp, signed char startpaused);
+void LOG(const std::string &fmt, ...)
+{
+ // !!! FIXME: write me.
+}
-Game::TextureList Game::textures;
void Game::Dispose()
{
LOGFUNC;
if(endgame==2){
- accountcampaignchoicesmade[accountactive]=0;
- accountcampaignscore[accountactive]=0;
- accountcampaigntime[accountactive]=0;
+ accountactive->endGame();
endgame=0;
}
+ Account::saveFile(":Data:Users", accountactive);
- sprintf (mapname, ":Data:Users");
-
- FILE *tfile;
- tfile=fopen( mapname, "wb" );
- if (tfile)
- {
- fpackf(tfile, "Bi", numaccounts);
- fpackf(tfile, "Bi", accountactive);
- if(numaccounts>0)
- {
- for(i=0;i<numaccounts;i++)
- {
- fpackf(tfile, "Bf", accountcampaigntime[i]);
- fpackf(tfile, "Bf", accountcampaignscore[i]);
- fpackf(tfile, "Bf", accountcampaignfasttime[i]);
- fpackf(tfile, "Bf", accountcampaignhighscore[i]);
- fpackf(tfile, "Bi", accountdifficulty[i]);
- fpackf(tfile, "Bi", accountprogress[i]);
- fpackf(tfile, "Bi", accountcampaignchoicesmade[i]);
- for(j=0;j<accountcampaignchoicesmade[i];j++)
- {
- fpackf(tfile, "Bi", accountcampaignchoices[i][j]);
- }
- fpackf(tfile, "Bf", accountpoints[i]);
- for(j=0;j<50;j++)
- {
- fpackf(tfile, "Bf", accounthighscore[i][j]);
- fpackf(tfile, "Bf", accountfasttime[i][j]);
- }
- for(j=0;j<60;j++)
- {
- fpackf(tfile, "Bb", accountunlocked[i][j]);
- }
- fpackf(tfile, "Bi", strlen(accountname[i]));
- if(strlen(accountname[i])>0)
- {
- for(j=0;j<(int)strlen(accountname[i]);j++)
- {
- fpackf(tfile, "Bb", accountname[i][j]);
- }
- }
- }
- }
-
- fclose(tfile);
- }
-
- TexIter it = textures.begin();
- for (; it != textures.end(); ++it)
- {
- if (glIsTexture(it->second))
- glDeleteTextures(1, &it->second);
- }
- textures.clear();
+ //textures.clear();
LOG("Shutting down sound system...");
- FSOUND_StopSound(FSOUND_ALL);
+ OPENAL_StopSound(OPENAL_ALL);
// this is causing problems on Linux, but we'll force an _exit() a little
// later in the shutdown process. --ryan.
#if !PLATFORM_LINUX
-#define streamcount 20
-#define samplecount 100
-
- for (i=0; i < samplecount; ++i)
- {
- FSOUND_Sample_Free(samp[i]);
- }
- for (i=0; i < streamcount; ++i)
+ for (i=0; i < sounds_count; ++i)
{
- FSOUND_Stream_Close(strm[i]);
+ OPENAL_Sample_Free(samp[i]);
}
- FSOUND_Close();
+ OPENAL_Close();
if (texture.data)
{
free(texture.data);
}
-//void Game::LoadSounds();
-void Game::LoadSounds()
-{
- LOGFUNC;
-
- LOG(std::string("Loading sounds..."));
-
- FSOUND_3D_SetDopplerFactor(0);
-
- FSOUND_SetSFXMasterVolume((int)(volume*255));
-
- samp[footstepsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepsnow1.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
-
- samp[footstepsound2] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepsnow2.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
-
- samp[footstepsound3] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepstone1.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
-
- samp[footstepsound4] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepstone2.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
-
- samp[landsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:land.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[landsound], 4.0f, 1000.0f);
-
- samp[jumpsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:jump.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[jumpsound], 4.0f, 1000.0f);
-
- samp[hawksound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:hawk.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[hawksound], 40.0f, 10000.0f);
-
- samp[whooshsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:whoosh.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[whooshsound], 4.0f, 1000.0f);
- FSOUND_Sample_SetMode(samp[whooshsound], FSOUND_LOOP_NORMAL);
-
- samp[landsound1] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:land1.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[landsound1], 4.0f, 1000.0f);
-
-
-
- samp[landsound2] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:land2.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[landsound2], 4.0f, 1000.0f);
-
- samp[breaksound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:broken.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[breaksound], 8.0f, 2000.0f);
-
- samp[lowwhooshsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:Lowwhoosh.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[lowwhooshsound], 8.0f, 2000.0f);
-
- samp[midwhooshsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:midwhoosh.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[midwhooshsound], 8.0f, 2000.0f);
-
- samp[highwhooshsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:highwhoosh.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[highwhooshsound], 8.0f, 2000.0f);
-
- samp[movewhooshsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:movewhoosh.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[movewhooshsound], 8.0f, 2000.0f);
-
- samp[heavyimpactsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:heavyimpact.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[heavyimpactsound], 8.0f, 2000.0f);
-
- samp[whooshhitsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:Whooshhit.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[whooshhitsound], 8.0f, 2000.0f);
-
- samp[thudsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:thud.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[thudsound], 8.0f, 2000.0f);
-
- samp[alarmsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:alarm.ogg", FSOUND_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[alarmsound], 8.0f, 2000.0f);
-
- samp[breaksound2] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:break.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[breaksound2], 8.0f, 2000.0f);
-
- samp[knifedrawsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:knifedraw.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[knifedrawsound], 8.0f, 2000.0f);
-
- samp[knifesheathesound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:knifesheathe.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[knifesheathesound], 8.0f, 2000.0f);
-
- samp[fleshstabsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:Fleshstab.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[fleshstabsound], 8.0f, 2000.0f);
-
- samp[fleshstabremovesound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:Fleshstabremove.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[fleshstabremovesound], 8.0f, 2000.0f);
-
- samp[knifeswishsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:knifeswish.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[knifeswishsound], 8.0f, 2000.0f);
-
- samp[knifeslicesound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:knifeslice.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[knifeslicesound], 8.0f, 2000.0f);
-
- samp[swordslicesound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:swordslice.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[swordslicesound], 8.0f, 2000.0f);
-
- samp[skidsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:skid.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[skidsound], 8.0f, 2000.0f);
-
- samp[snowskidsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:snowskid.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[snowskidsound], 8.0f, 2000.0f);
-
- samp[bushrustle] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:bushrustle.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[bushrustle], 4.0f, 1000.0f);
-
- samp[clank1sound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:clank1.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[clank1sound], 8.0f, 2000.0f);
-
- samp[clank2sound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:clank2.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[clank2sound], 8.0f, 2000.0f);
-
- samp[clank3sound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:clank3.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[clank3sound], 8.0f, 2000.0f);
-
- samp[clank4sound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:clank4.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[clank4sound], 8.0f, 2000.0f);
-
- samp[consolesuccesssound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:consolesuccess.ogg", FSOUND_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[consolesuccesssound], 4.0f, 1000.0f);
-
- samp[consolefailsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:consolefail.ogg", FSOUND_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[consolefailsound], 4.0f, 1000.0f);
-
- samp[metalhitsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:MetalHit.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[metalhitsound], 8.0f, 2000.0f);
-
- samp[clawslicesound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:clawslice.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[clawslicesound], 8.0f, 2000.0f);
-
- samp[splattersound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:splatter.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[splattersound], 8.0f, 2000.0f);
-
- samp[growlsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:Growl.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[growlsound], 1000.0f, 2000.0f);
-
- samp[growl2sound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:Growl2.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[growl2sound], 1000.0f, 2000.0f);
-
- samp[barksound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:bark.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[barksound], 1000.0f, 2000.0f);
-
- samp[bark2sound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:bark2.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[bark2sound], 1000.0f, 2000.0f);
-
- samp[bark3sound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:bark3.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[bark3sound], 1000.0f, 2000.0f);
-
- samp[snarlsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:snarl.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[snarlsound], 1000.0f, 2000.0f);
-
-
- samp[snarl2sound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:snarl2.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[snarl2sound], 1000.0f, 2000.0f);
-
- samp[barkgrowlsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:barkgrowl.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[barkgrowlsound], 1000.0f, 2000.0f);
-
- samp[rabbitattacksound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:rabbitattack.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[rabbitattacksound], 1000.0f, 2000.0f);
-
- samp[rabbitattack2sound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:rabbitattack2.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[rabbitattack2sound], 1000.0f, 2000.0f);
-
- samp[rabbitattack3sound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:rabbitattack3.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[rabbitattack3sound], 1000.0f, 2000.0f);
-
- samp[rabbitattack4sound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:rabbitattack4.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[rabbitattack4sound], 1000.0f, 2000.0f);
-
- samp[rabbitpainsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:rabbitpain.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[rabbitpainsound], 1000.0f, 2000.0f);
-
- samp[rabbitpain1sound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:rabbitpain2.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[rabbitpain1sound], 1000.0f, 2000.0f);
-
- /*samp[rabbitpain2sound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:rabbitpain2.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[rabbitpain2sound], 1000.0f, 2000.0f);
- */
- samp[rabbitchitter] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:rabbitchitter.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[rabbitchitter], 1000.0f, 2000.0f);
-
- samp[rabbitchitter2] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:rabbitchitter2.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[rabbitchitter2], 1000.0f, 2000.0f);
-
- samp[swordstaffsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:swordstaff.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[swordstaffsound], 8.0f, 2000.0f);
-
- samp[staffbodysound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:staffbody.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[staffbodysound], 8.0f, 2000.0f);
-
- samp[staffheadsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:staffhead.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[staffheadsound], 8.0f, 2000.0f);
-
- samp[staffbreaksound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:staffbreak.wav", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[staffbreaksound], 8.0f, 2000.0f);
-
-
+void Game::LoadTexture(const char *fileName, GLuint *textureid,int mipmap, bool hasalpha){
+ textures.push_back(TextureInfo(fileName,textureid,mipmap,hasalpha));
+ textures.back().load();
+}
+void Game::LoadTextureSave(const char *fileName, GLuint *textureid,int mipmap,GLubyte *array, int *skinsize){
+ textures.push_back(TextureInfo(fileName,textureid,mipmap,array,skinsize));
+ textures.back().load();
}
-void Game::LoadTexture(char *fileName, GLuint *textureid,int mipmap, bool hasalpha)
+void Game::LoadTextureData(const char *fileName, GLuint *textureid,int mipmap, bool hasalpha)
{
GLuint type;
LOG(std::string("Loading texture...") + fileName);
+ // Fix filename so that is os appropreate
+ char * fixedFN = ConvertFileName(fileName);
+
unsigned char fileNamep[256];
- CopyCStringToPascal(fileName,fileNamep);
+ CopyCStringToPascal(fixedFN, fileNamep);
//Load Image
upload_image( fileNamep ,hasalpha);
glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
- if(!*textureid)glGenTextures( 1, textureid );
+ if(!*textureid)
+ glGenTextures( 1, textureid );
glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
glBindTexture( GL_TEXTURE_2D, *textureid);
if(trilinear)if(mipmap)glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR );
if(!trilinear)if(mipmap)glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST );
if(!mipmap)glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
-
- //glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture.sizeX, texture.sizeY, 0,
- // GL_BGRA_EXT, GL_UNSIGNED_INT_8_8_8_8_REV, texture.data);
-
- //gluBuild2DMipmaps( GL_TEXTURE_2D, type, texture.sizeX, texture.sizeY, GL_BGRA_EXT, GL_UNSIGNED_INT_8_8_8_8_REV, texture.data );
-
+
gluBuild2DMipmaps( GL_TEXTURE_2D, type, texture.sizeX, texture.sizeY, type, GL_UNSIGNED_BYTE, texture.data );
-
-// textures.insert(std::make_pair(fname, *textureid));
}
-// else
-// {
-// *textureid = it->second;
-// }
}
-void Game::LoadTextureSave(char *fileName, GLuint *textureid,int mipmap,GLubyte *array, int *skinsize)
+void Game::LoadTextureSaveData(const char *fileName, GLuint *textureid,int mipmap,GLubyte *array, int *skinsize, bool reload)
{
GLuint type;
int i;
//Load Image
unsigned char fileNamep[256];
- CopyCStringToPascal(fileName,fileNamep);
+ CopyCStringToPascal(ConvertFileName(fileName), fileNamep);
//Load Image
upload_image( fileNamep ,0);
//LoadTGA( fileName );
if(!mipmap)glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
int tempnum=0;
- for(i=0;i<(int)(texture.sizeY*texture.sizeX*bytesPerPixel);i++){
- if((i+1)%4||type==GL_RGB){
- array[tempnum]=texture.data[i];
- tempnum++;
- }
- }
+ if(!reload)
+ for(i=0;i<(int)(texture.sizeY*texture.sizeX*bytesPerPixel);i++)
+ if((i+1)%4||type==GL_RGB){
+ array[tempnum]=texture.data[i];
+ tempnum++;
+ }
*skinsize=texture.sizeX;
// }
}
-void Game::LoadSave(char *fileName, GLuint *textureid,bool mipmap,GLubyte *array, int *skinsize)
+void Game::LoadSave(const char *fileName, GLuint *textureid,bool mipmap,GLubyte *array, int *skinsize)
{
int i;
int bytesPerPixel;
texdetail=1;
//upload_image( fileName );
//LoadTGA( fileName );
+
+ // Converting file to something os specific
+ char * fixedFN = ConvertFileName(fileName);
+
//Load Image
unsigned char fileNamep[256];
- CopyCStringToPascal(fileName,fileNamep);
+ CopyCStringToPascal(fixedFN, fileNamep);
//Load Image
upload_image( fileNamep ,0);
texdetail=temptexdetail;
}
}
-bool Game::AddClothes(char *fileName, GLuint *textureid,bool mipmap,GLubyte *array, int *skinsize)
+bool Game::AddClothes(const char *fileName, GLubyte *array)
{
int i;
int bytesPerPixel;
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_BLEND);
glColor4f(loadprogress/100,loadprogress/100,loadprogress/100,1);
- //glColor4f(1,1,1,1);
- /*if(loadscreencolor==0)glColor4f(1,1,1,1);
- if(loadscreencolor==1)glColor4f(1,0,0,1);
- if(loadscreencolor==2)glColor4f(0,1,0,1);
- if(loadscreencolor==3)glColor4f(0,0,1,1);
- if(loadscreencolor==4)glColor4f(1,1,0,1);
- if(loadscreencolor==5)glColor4f(1,0,1,1);
- */
glPushMatrix();
//glScalef(.25,.25,.25);
glBegin(GL_QUADS);
glEnable(GL_BLEND);
//glColor4f(loadprogress/100,loadprogress/100,loadprogress/100,1);
glColor4f(loadprogress/100,loadprogress/100,loadprogress/100,1);
- /*if(loadscreencolor==0)glColor4f(1,1,1,1);
- if(loadscreencolor==1)glColor4f(1,0,0,1);
- if(loadscreencolor==2)glColor4f(0,1,0,1);
- if(loadscreencolor==3)glColor4f(0,0,1,1);
- if(loadscreencolor==4)glColor4f(1,1,0,1);
- if(loadscreencolor==5)glColor4f(1,0,1,1);
- */
glPushMatrix();
//glScalef(.25,.25,.25);
glBegin(GL_QUADS);
}
swap_gl_buffers();
- loadscreencolor=0;
}
}
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_BLEND);
glColor4f(loadprogress/100,0,0,1);
- /*if(loadscreencolor==0)glColor4f(1,1,1,1);
- if(loadscreencolor==1)glColor4f(1,0,0,1);
- if(loadscreencolor==2)glColor4f(0,1,0,1);
- if(loadscreencolor==3)glColor4f(0,0,1,1);
- if(loadscreencolor==4)glColor4f(1,1,0,1);
- if(loadscreencolor==5)glColor4f(1,0,1,1);
- */
glPushMatrix();
//glScalef(.25,.25,.25);
glBegin(GL_QUADS);
text.glPrint(280,125,string,1,1,640,480);
*/
swap_gl_buffers();
- loadscreencolor=0;
}
numchallengelevels=14;
- registered=0;
-
- /*char tempstring[256];
- sprintf (tempstring, "%s", registrationname);
- long num1;
- long num2;
- long num3;
- long num4;
- long long longnum;
- longnum = MD5_string ( tempstring);
- //longnum = 1111111111111111;
- num1 = longnum/100000000;
- num2 = longnum%100000000;
- sprintf (tempstring, "%d-%d-%d-%d", num1/10000, num1%10000, num2/10000, num2%10000);
- */
-
- FILE *tfile;
- tfile=fopen( ":Data:Sounds:flame.ogg", "rb" );
- if(tfile)
- {
- long num1;
- long num2;
- long long longnum;
- long long longnuma;
- long num1a;
- long num2a;
-
- int numchars;
- funpackf(tfile, "Bb", ®istered);
- if(registered)
- {
- funpackf(tfile, "Bi", &numchars);
- if(numchars>0)
- {
- for(j=0;j<numchars;j++)
- {
- funpackf(tfile, "Bb", ®istrationname[j]);
- }
- registrationname[numchars]='\0';
- funpackf(tfile, "Bi", &num1);
- funpackf(tfile, "Bi", &num2);
- longnum=num2+num1*100000000;
-
- char tempstring[256];
- #if defined(__APPLE__)
- sprintf (tempstring, "%s", registrationname);
- #elif defined(_MSC_VER) || defined(__linux__)
- sprintf (tempstring, "%s-windows", registrationname);
- #else
- #error Please make sure you have the right registration key stuff here!
- #endif
- longnuma = MD5_string ( tempstring);
- num1a = longnuma/100000000;
- num2a = longnuma%100000000;
- //if(num1a==num1&&num2a==num2)registered=1;
- if(numchars>2)registered=1;
- else registered=0;
- }
- }
- fclose(tfile);
- }
- else registered=0;
-
- accountactive=-1;
-
- sprintf (mapname, ":Data:Users");
- tfile=fopen( mapname, "rb" );
- if(tfile)
- {
- funpackf(tfile, "Bi", &numaccounts);
- funpackf(tfile, "Bi", &accountactive);
- if(numaccounts>0)
- {
- for(i=0;i<numaccounts;i++)
- {
- funpackf(tfile, "Bf", &accountcampaigntime[i]);
- funpackf(tfile, "Bf", &accountcampaignscore[i]);
- funpackf(tfile, "Bf", &accountcampaignfasttime[i]);
- funpackf(tfile, "Bf", &accountcampaignhighscore[i]);
- funpackf(tfile, "Bi", &accountdifficulty[i]);
- funpackf(tfile, "Bi", &accountprogress[i]);
- funpackf(tfile, "Bi", &accountcampaignchoicesmade[i]);
- for(j=0;j<accountcampaignchoicesmade[i];j++)
- {
- funpackf(tfile, "Bi", &accountcampaignchoices[i][j]);
- if (accountcampaignchoices[i][j] >= 10)
- {
- accountcampaignchoices[i][j] = 0;
- }
- }
- funpackf(tfile, "Bf", &accountpoints[i]);
- for(j=0;j<50;j++)
- {
- funpackf(tfile, "Bf", &accounthighscore[i][j]);
- funpackf(tfile, "Bf", &accountfasttime[i][j]);
- }
- for(j=0;j<60;j++)
- {
- funpackf(tfile, "Bb", &accountunlocked[i][j]);
- }
- int temp;
- funpackf(tfile, "Bi", &temp);
- if(temp>0)
- {
- for(j=0;j<temp;j++)
- {
- funpackf(tfile, "Bb", &accountname[i][j]);
- }
- }
- }
- }
-
- fclose(tfile);
- }
+ accountactive=Account::loadFile(":Data:Users");
tintr=1;
tintg=1;
if(detail==2){
texdetail=1;
- terraindetail=1;
}
if(detail==1){
texdetail=2;
- terraindetail=1;
}
if(detail==0){
texdetail=4;
- terraindetail=1;
- //terraindetail=2;
- }
-
- for (int it = 0; it < 100; ++it)
- {
- channels[it] = -1;
- samp[it] = NULL;
- }
- for (int it = 0; it < 20; ++it)
- {
- strm[it] = NULL;
}
LOG("Initializing sound system...");
#if PLATFORM_LINUX
extern bool cmdline(const char *cmd);
unsigned char rc = 0;
- output = FSOUND_OUTPUT_ALSA; // Try alsa first...
+ output = OPENAL_OUTPUT_ALSA; // Try alsa first...
if (cmdline("forceoss")) // ...but let user override that.
- output = FSOUND_OUTPUT_OSS;
+ output = OPENAL_OUTPUT_OSS;
else if (cmdline("nosound"))
- output = FSOUND_OUTPUT_NOSOUND;
+ output = OPENAL_OUTPUT_NOSOUND;
- FSOUND_SetOutput(output);
- if ((rc = FSOUND_Init(44100, 32, 0)) == false)
+ OPENAL_SetOutput(output);
+ if ((rc = OPENAL_Init(44100, 32, 0)) == false)
{
// if we tried ALSA and failed, fall back to OSS.
- if ( (output == FSOUND_OUTPUT_ALSA) && (!cmdline("forcealsa")) )
+ if ( (output == OPENAL_OUTPUT_ALSA) && (!cmdline("forcealsa")) )
{
- FSOUND_Close();
- output = FSOUND_OUTPUT_OSS;
- FSOUND_SetOutput(output);
- rc = FSOUND_Init(44100, 32, 0);
+ OPENAL_Close();
+ output = OPENAL_OUTPUT_OSS;
+ OPENAL_SetOutput(output);
+ rc = OPENAL_Init(44100, 32, 0);
}
}
if (rc == false)
{
- FSOUND_Close();
- output = FSOUND_OUTPUT_NOSOUND; // we tried! just do silence.
- FSOUND_SetOutput(output);
- rc = FSOUND_Init(44100, 32, 0);
+ OPENAL_Close();
+ output = OPENAL_OUTPUT_NOSOUND; // we tried! just do silence.
+ OPENAL_SetOutput(output);
+ rc = OPENAL_Init(44100, 32, 0);
}
#else
- FSOUND_Init(44100, 32, 0);
+ OPENAL_Init(44100, 32, 0);
#endif
- FSOUND_SetSFXMasterVolume((int)(volume*255));
-
- strm[stream_music3] = FSOUND_Stream_Open(ConvertFileName(":Data:Sounds:music3.mp3"), FSOUND_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=0;}
-// FSOUND_Sample_SetMinMaxDistance(strm[stream_music3], 4.0f, 1000.0f);
- FSOUND_Stream_SetMode(strm[stream_music3], FSOUND_LOOP_NORMAL);
-
- if(musictoggle){
-// PlaySoundEx( stream_music3, strm[stream_music3], NULL, true);
- PlayStreamEx(stream_music3, strm[stream_music3], 0, true);
- FSOUND_SetPaused(channels[stream_music3], false);
- FSOUND_SetVolume(channels[stream_music3], 256);
- }
-
- FadeLoadingScreen(20);
-
- if(ambientsound){
- strm[stream_wind] = FSOUND_Stream_Open(ConvertFileName(":Data:Sounds:wind.mp3"), FSOUND_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-// FSOUND_Sample_SetMinMaxDistance(strm[stream_wind], 4.0f, 1000.0f);
- FSOUND_Stream_SetMode(strm[stream_wind], FSOUND_LOOP_NORMAL);
-
- FadeLoadingScreen(30);
-
- strm[stream_desertambient] = FSOUND_Stream_Open(ConvertFileName(":Data:Sounds:desertambient.mp3"), FSOUND_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-// FSOUND_Sample_SetMinMaxDistance(strm[stream_desertambient], 4.0f, 1000.0f);
- FSOUND_Stream_SetMode(strm[stream_desertambient], FSOUND_LOOP_NORMAL);
- }
-
- FadeLoadingScreen(40);
-
- samp[firestartsound] = FSOUND_Sample_Load(FSOUND_FREE, ConvertFileName(":Data:Sounds:firestart.ogg"), FSOUND_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
-
- strm[stream_firesound] = FSOUND_Stream_Open(":Data:Sounds:fire.ogg", FSOUND_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-// FSOUND_Sample_SetMinMaxDistance(strm[stream_firesound], 8.0f, 2000.0f);
- FSOUND_Stream_SetMode(strm[stream_firesound], FSOUND_LOOP_NORMAL);
-
- FadeLoadingScreen(50);
-
- samp[fireendsound] = FSOUND_Sample_Load(FSOUND_FREE, ConvertFileName(":Data:Sounds:fireend.ogg"), FSOUND_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
-
- //if(musictoggle){
- strm[stream_music1grass] = FSOUND_Stream_Open(ConvertFileName(":Data:Sounds:music1grass.mp3"), FSOUND_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=1;}
-// FSOUND_Sample_SetMinMaxDistance(strm[stream_music1grass], 4.0f, 1000.0f);
- FSOUND_Stream_SetMode(strm[stream_music1grass], FSOUND_LOOP_NORMAL);
-
- strm[stream_music1snow] = FSOUND_Stream_Open(ConvertFileName(":Data:Sounds:music1snow.mp3"), FSOUND_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=2;}
-// FSOUND_Sample_SetMinMaxDistance(strm[stream_music1snow], 4.0f, 1000.0f);
- FSOUND_Stream_SetMode(strm[stream_music1snow], FSOUND_LOOP_NORMAL);
-
- FadeLoadingScreen(60);
-
- strm[stream_music1desert] = FSOUND_Stream_Open(ConvertFileName(":Data:Sounds:music1desert.mp3"), FSOUND_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=3;}
-// FSOUND_Sample_SetMinMaxDistance(strm[stream_music1desert], 4.0f, 1000.0f);
- FSOUND_Stream_SetMode(strm[stream_music1desert], FSOUND_LOOP_NORMAL);
-
- FadeLoadingScreen(80);
- strm[stream_music2] = FSOUND_Stream_Open(ConvertFileName(":Data:Sounds:music2.ogg"), FSOUND_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=4;}
-// FSOUND_Sample_SetMinMaxDistance(strm[stream_music2], 4.0f, 1000.0f);
- FSOUND_Stream_SetMode(strm[stream_music2], FSOUND_LOOP_NORMAL);
-
- //}
-
-
- FadeLoadingScreen(90);
+ OPENAL_SetSFXMasterVolume((int)(volume*255));
+ loadAllSounds();
+ if(musictoggle)
+ emit_stream_np(stream_music3);
LoadTexture(":Data:Textures:Cursor.png",&cursortexture,0,1);
newdetail=detail;
newscreenwidth=screenwidth;
newscreenheight=screenheight;
+}
+void Game::LoadScreenTexture(){
+ glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
- /*
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
- PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
- FSOUND_3D_SetAttributes(channels[firestartsound], gLoc, vel);
- FSOUND_SetVolume(channels[firestartsound], 256);
- FSOUND_SetPaused(channels[firestartsound], false);
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
-
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
- */
-}
+ if(!screentexture)
+ glGenTextures( 1, &screentexture );
+ glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
+
+
+ glEnable(GL_TEXTURE_2D);
+ glBindTexture( GL_TEXTURE_2D, screentexture);
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
+ glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, kTextureSize, kTextureSize, 0);
+}
void Game::LoadStuff()
{
visibleloading=1;
- /*musicvolume[3]=512;
- PlaySoundEx( music4, samp[music4], NULL, true);
- FSOUND_SetPaused(channels[music4], false);
- FSOUND_SetVolume(channels[music4], 512);
- */
loadtime=0;
stillloading=1;
//texture.data = ( GLubyte* )malloc( 1024*1024*4 );
- newnetmessages=0;
-
for(i=0;i<maxplayers;i++)
{
if (glIsTexture(player[i].skeleton.drawmodel.textureptr))
if(detail==2){
texdetail=1;
- terraindetail=1;
}
if(detail==1){
texdetail=2;
- terraindetail=1;
}
if(detail==0){
texdetail=4;
- terraindetail=1;
- //terraindetail=2;
}
realtexdetail=texdetail;
LoadTexture(":Data:Textures:bodyprint.png",&terrain.bodyprinttexture,0,1);
- /*LoadTexture(":Data:Textures:cloud.png",&sprites.cloudtexture,1);
+ /*LoadTexture(":Data:Textures:cloud.png",&Sprite::cloudtexture,1);
- LoadTexture(":Data:Textures:cloudimpact.png",&sprites.cloudimpacttexture,1);
+ LoadTexture(":Data:Textures:cloudimpact.png",&Sprite::cloudimpacttexture,1);
- LoadTexture(":Data:Textures:bloodparticle.png",&sprites.bloodtexture,1);
+ LoadTexture(":Data:Textures:bloodparticle.png",&Sprite::bloodtexture,1);
- LoadTexture(":Data:Textures:snowflake.png",&sprites.snowflaketexture,1);
+ LoadTexture(":Data:Textures:snowflake.png",&Sprite::snowflaketexture,1);
- LoadTexture(":Data:Textures:flame.png",&sprites.flametexture,1);
+ LoadTexture(":Data:Textures:flame.png",&Sprite::flametexture,1);
- LoadTexture(":Data:Textures:smoke.png",&sprites.smoketexture,1);
+ LoadTexture(":Data:Textures:smoke.png",&Sprite::smoketexture,1);
//texdetail=temptexdetail;
- LoadTexture(":Data:Textures:shine.png",&sprites.shinetexture,1);*/
+ LoadTexture(":Data:Textures:shine.png",&Sprite::shinetexture,1);*/
//LoadTexture(":Data:Textures:box.jpg",&objects.boxtextureptr,1,0);
- LoadTexture(":Data:Textures:cloud.png",&sprites.cloudtexture,1,1);
- LoadTexture(":Data:Textures:cloudimpact.png",&sprites.cloudimpacttexture,1,1);
- LoadTexture(":Data:Textures:bloodparticle.png",&sprites.bloodtexture,1,1);
- LoadTexture(":Data:Textures:snowflake.png",&sprites.snowflaketexture,1,1);
- LoadTexture(":Data:Textures:flame.png",&sprites.flametexture,1,1);
- LoadTexture(":Data:Textures:bloodflame.png",&sprites.bloodflametexture,1,1);
- LoadTexture(":Data:Textures:smoke.png",&sprites.smoketexture,1,1);
- LoadTexture(":Data:Textures:shine.png",&sprites.shinetexture,1,0);
- LoadTexture(":Data:Textures:splinter.png",&sprites.splintertexture,1,1);
- LoadTexture(":Data:Textures:leaf.png",&sprites.leaftexture,1,1);
- LoadTexture(":Data:Textures:tooth.png",&sprites.toothtexture,1,1);
+ LoadTexture(":Data:Textures:cloud.png",&Sprite::cloudtexture,1,1);
+ LoadTexture(":Data:Textures:cloudimpact.png",&Sprite::cloudimpacttexture,1,1);
+ LoadTexture(":Data:Textures:bloodparticle.png",&Sprite::bloodtexture,1,1);
+ LoadTexture(":Data:Textures:snowflake.png",&Sprite::snowflaketexture,1,1);
+ LoadTexture(":Data:Textures:flame.png",&Sprite::flametexture,1,1);
+ LoadTexture(":Data:Textures:bloodflame.png",&Sprite::bloodflametexture,1,1);
+ LoadTexture(":Data:Textures:smoke.png",&Sprite::smoketexture,1,1);
+ LoadTexture(":Data:Textures:shine.png",&Sprite::shinetexture,1,0);
+ LoadTexture(":Data:Textures:splinter.png",&Sprite::splintertexture,1,1);
+ LoadTexture(":Data:Textures:leaf.png",&Sprite::leaftexture,1,1);
+ LoadTexture(":Data:Textures:tooth.png",&Sprite::toothtexture,1,1);
rotation=0;
rotation2=0;
gravity=-10;
texscale=.2/megascale/viewdistdetail;
- terrain.scale=3*megascale*terraindetail*viewdistdetail;
+ terrain.scale=3*megascale*viewdistdetail;
viewer.x=terrain.size/2*terrain.scale;
viewer.z=terrain.size/2*terrain.scale;
rabbitcoords=player[0].coords;
rabbitcoords.y=terrain.getHeight(rabbitcoords.x,rabbitcoords.z);
- animation[runanim].Load((char *)":Data:Animations:Run",middleheight,neutral);
-
- animation[bounceidleanim].Load((char *)":Data:Animations:Idle",middleheight,neutral);
- animation[stopanim].Load((char *)":Data:Animations:Stop",middleheight,neutral);
-
- animation[jumpupanim].Load((char *)":Data:Animations:JumpUp",highheight,neutral);
- animation[jumpdownanim].Load((char *)":Data:Animations:JumpDown",highheight,neutral);
-
- animation[landanim].Load((char *)":Data:Animations:Landing",lowheight,neutral);
- animation[landhardanim].Load((char *)":Data:Animations:Landhard",lowheight,neutral);
- animation[climbanim].Load((char *)":Data:Animations:Climb",lowheight,neutral);
- animation[hanganim].Load((char *)":Data:Animations:Hangon",lowheight,neutral);
- animation[spinkickanim].Load((char *)":Data:Animations:SpinKick",middleheight,normalattack);
-
- animation[getupfromfrontanim].Load((char *)":Data:Animations:GetUpFromFront",lowheight,neutral);
- animation[getupfrombackanim].Load((char *)":Data:Animations:GetUpFromBack",lowheight,neutral);
- animation[crouchanim].Load((char *)":Data:Animations:Crouch",lowheight,neutral);
- animation[sneakanim].Load((char *)":Data:Animations:Sneak",lowheight,neutral);
- animation[rollanim].Load((char *)":Data:Animations:Roll",lowheight,neutral);
- animation[flipanim].Load((char *)":Data:Animations:Flip",highheight,neutral);
- animation[frontflipanim].Load((char *)":Data:Animations:Flip",highheight,neutral);
- animation[spinkickreversedanim].Load((char *)":Data:Animations:SpinKickCaught",middleheight,reversed);
-
- animation[spinkickreversalanim].Load((char *)":Data:Animations:SpinKickCatch",middleheight,reversal);
- animation[lowkickanim].Load((char *)":Data:Animations:lowkick",middleheight,normalattack);
- animation[sweepanim].Load((char *)":Data:Animations:sweep",lowheight,normalattack);
- animation[sweepreversedanim].Load((char *)":Data:Animations:SweepCaught",lowheight,reversed);
- animation[sweepreversalanim].Load((char *)":Data:Animations:SweepCatch",middleheight,reversal);
- animation[rabbitkickanim].Load((char *)":Data:Animations:RabbitKick",middleheight,normalattack);
- animation[rabbitkickreversedanim].Load((char *)":Data:Animations:RabbitKickCaught",middleheight,reversed);
- animation[rabbitkickreversalanim].Load((char *)":Data:Animations:RabbitKickCatch",lowheight,reversal);
- animation[upunchanim].Load((char *)":Data:Animations:Upunch",middleheight,normalattack);
- animation[staggerbackhighanim].Load((char *)":Data:Animations:Staggerbackhigh",middleheight,neutral);
- animation[upunchreversedanim].Load((char *)":Data:Animations:UpunchCaught",middleheight,reversed);
-
- animation[upunchreversalanim].Load((char *)":Data:Animations:UpunchCatch",middleheight,reversal);
- animation[hurtidleanim].Load((char *)":Data:Animations:Hurtidle",middleheight,neutral);
- animation[backhandspringanim].Load((char *)":Data:Animations:Backhandspring",middleheight,neutral);
- animation[fightidleanim].Load((char *)":Data:Animations:Fightidle",middleheight,neutral);
- animation[walkanim].Load((char *)":Data:Animations:Walk",middleheight,neutral);
-
- animation[fightsidestep].Load((char *)":Data:Animations:Fightsidestep",middleheight,neutral);
- animation[killanim].Load((char *)":Data:Animations:Kill",middleheight,normalattack);
- animation[sneakattackanim].Load((char *)":Data:Animations:Sneakattack",middleheight,reversal);
- animation[sneakattackedanim].Load((char *)":Data:Animations:Sneakattacked",middleheight,reversed);
- animation[drawrightanim].Load((char *)":Data:Animations:drawright",middleheight,neutral);
- animation[knifeslashstartanim].Load((char *)":Data:Animations:slashstart",middleheight,normalattack);
- animation[crouchdrawrightanim].Load((char *)":Data:Animations:crouchdrawright",lowheight,neutral);
- animation[crouchstabanim].Load((char *)":Data:Animations:crouchstab",lowheight,normalattack);
-
- animation[knifefollowanim].Load((char *)":Data:Animations:slashfollow",middleheight,reversal);
- animation[knifefollowedanim].Load((char *)":Data:Animations:slashfollowed",middleheight,reversed);
- animation[knifethrowanim].Load((char *)":Data:Animations:knifethrow",middleheight,normalattack);
- animation[removeknifeanim].Load((char *)":Data:Animations:removeknife",middleheight,neutral);
- animation[crouchremoveknifeanim].Load((char *)":Data:Animations:crouchremoveknife",lowheight,neutral);
- animation[jumpreversedanim].Load((char *)":Data:Animations:JumpCaught",middleheight,reversed);
- animation[jumpreversalanim].Load((char *)":Data:Animations:JumpCatch",middleheight,reversal);
- animation[staggerbackhardanim].Load((char *)":Data:Animations:Staggerbackhard",middleheight,neutral);
-
- animation[dropkickanim].Load((char *)":Data:Animations:Dropkick",middleheight,normalattack);
- animation[winduppunchanim].Load((char *)":Data:Animations:Winduppunch",middleheight,normalattack);
- animation[winduppunchblockedanim].Load((char *)":Data:Animations:Winduppunchblocked",middleheight,normalattack);
- animation[blockhighleftanim].Load((char *)":Data:Animations:Blockhighleft",middleheight,normalattack);
- animation[blockhighleftstrikeanim].Load((char *)":Data:Animations:Blockhighleftstrike",middleheight,normalattack);
- animation[backflipanim].Load((char *)":Data:Animations:Backflip",highheight,neutral);
- animation[walljumpbackanim].Load((char *)":Data:Animations:Walljumpback",highheight,neutral);
- animation[walljumpfrontanim].Load((char *)":Data:Animations:Walljumpfront",highheight,neutral);
- animation[rightflipanim].Load((char *)":Data:Animations:Rightflip",highheight,neutral);
- animation[walljumprightanim].Load((char *)":Data:Animations:Walljumpright",highheight,neutral);
- animation[leftflipanim].Load((char *)":Data:Animations:Leftflip",highheight,neutral);
- animation[walljumpleftanim].Load((char *)":Data:Animations:Walljumpleft",highheight,neutral);
- animation[walljumprightkickanim].Load((char *)":Data:Animations:Walljumprightkick",highheight,neutral);
- animation[walljumpleftkickanim].Load((char *)":Data:Animations:Walljumpleftkick",highheight,neutral);
- animation[knifefightidleanim].Load((char *)":Data:Animations:Knifefightidle",middleheight,neutral);
- animation[knifesneakattackanim].Load((char *)":Data:Animations:Knifesneakattack",middleheight,reversal);
- animation[knifesneakattackedanim].Load((char *)":Data:Animations:Knifesneakattacked",middleheight,reversed);
- animation[swordfightidleanim].Load((char *)":Data:Animations:swordfightidle",middleheight,neutral);
- animation[drawleftanim].Load((char *)":Data:Animations:drawleft",middleheight,neutral);
- animation[swordslashanim].Load((char *)":Data:Animations:swordslash",middleheight,normalattack);
- animation[swordgroundstabanim].Load((char *)":Data:Animations:swordgroundstab",lowheight,normalattack);
- animation[dodgebackanim].Load((char *)":Data:Animations:dodgeback",middleheight,neutral);
- animation[swordsneakattackanim].Load((char *)":Data:Animations:Swordsneakattack",middleheight,reversal);
- animation[swordsneakattackedanim].Load((char *)":Data:Animations:Swordsneakattacked",middleheight,reversed);
- animation[swordslashreversedanim].Load((char *)":Data:Animations:swordslashCaught",middleheight,reversed);
- animation[swordslashreversalanim].Load((char *)":Data:Animations:swordslashCatch",middleheight,reversal);
- animation[knifeslashreversedanim].Load((char *)":Data:Animations:knifeslashCaught",middleheight,reversed);
- animation[knifeslashreversalanim].Load((char *)":Data:Animations:knifeslashCatch",middleheight,reversal);
- animation[swordfightidlebothanim].Load((char *)":Data:Animations:swordfightidleboth",middleheight,neutral);
- animation[swordslashparryanim].Load((char *)":Data:Animations:sworduprightparry",middleheight,normalattack);
- animation[swordslashparriedanim].Load((char *)":Data:Animations:swordslashparried",middleheight,normalattack);
- animation[wolfidle].Load((char *)":Data:Animations:Wolfidle",middleheight,neutral);
- animation[wolfcrouchanim].Load((char *)":Data:Animations:Wolfcrouch",lowheight,neutral);
- animation[wolflandanim].Load((char *)":Data:Animations:Wolflanding",lowheight,neutral);
- animation[wolflandhardanim].Load((char *)":Data:Animations:Wolflandhard",lowheight,neutral);
- animation[wolfrunanim].Load((char *)":Data:Animations:Wolfrun",middleheight,neutral);
- animation[wolfrunninganim].Load((char *)":Data:Animations:Wolfrunning",middleheight,neutral);
- animation[rabbitrunninganim].Load((char *)":Data:Animations:Rabbitrunning",middleheight,neutral);
- animation[wolfstopanim].Load((char *)":Data:Animations:Wolfstop",middleheight,neutral);
- animation[rabbittackleanim].Load((char *)":Data:Animations:Rabbittackle",middleheight,neutral);
- animation[rabbittacklinganim].Load((char *)":Data:Animations:Rabbittackling",middleheight,reversal);
- animation[rabbittackledbackanim].Load((char *)":Data:Animations:Rabbittackledback",middleheight,reversed);
- animation[rabbittackledfrontanim].Load((char *)":Data:Animations:Rabbittackledfront",middleheight,reversed);
- animation[wolfslapanim].Load((char *)":Data:Animations:Wolfslap",middleheight,normalattack);
- animation[staffhitanim].Load((char *)":Data:Animations:StaffHit",middleheight,normalattack);
- animation[staffgroundsmashanim].Load((char *)":Data:Animations:StaffGroundSmash",lowheight,normalattack);
- animation[staffspinhitanim].Load((char *)":Data:Animations:Spinwhack",middleheight,normalattack);
- animation[staffhitreversedanim].Load((char *)":Data:Animations:StaffHitCaught",middleheight,reversed);
- animation[staffhitreversalanim].Load((char *)":Data:Animations:StaffHitCatch",middleheight,reversal);
- animation[staffspinhitreversedanim].Load((char *)":Data:Animations:SpinWhackCaught",middleheight,reversed);
- animation[staffspinhitreversalanim].Load((char *)":Data:Animations:SpinWhackCatch",middleheight,reversal);
-
- animation[sitanim].Load((char *)":Data:Animations:Sit",lowheight,neutral);
- animation[sleepanim].Load((char *)":Data:Animations:Sleep",lowheight,neutral);
- animation[talkidleanim].Load((char *)":Data:Animations:TalkIdle",middleheight,neutral);
-
- animation[sitwallanim].Load((char *)":Data:Animations:Dying",lowheight,neutral);
- animation[dead1anim].Load((char *)":Data:Animations:Dead1",lowheight,neutral);
- animation[dead2anim].Load((char *)":Data:Animations:Dead2",lowheight,neutral);
- animation[dead3anim].Load((char *)":Data:Animations:Dead3",lowheight,neutral);
- animation[dead4anim].Load((char *)":Data:Animations:Dead4",lowheight,neutral);
+ loadAllAnimations();
//Fix knife stab, too lazy to do it manually
XYZ moveamount;
moveamount=0;
}
}
- loadscreencolor=4;
LoadingScreen();
for(i=0;i<player[0].skeleton.num_joints;i++){
}
}
- loadscreencolor=4;
LoadingScreen();
for(i=0;i<player[0].skeleton.num_joints;i++){
animation[swordsneakattackanim].position[i][j]+=moveamount;
}
}
- loadscreencolor=4;
LoadingScreen();
for(j=0;j<animation[swordsneakattackanim].numframes;j++){
animation[swordsneakattackanim].weapontarget[j]+=moveamount;
}
- loadscreencolor=4;
LoadingScreen();
for(i=0;i<player[0].skeleton.num_joints;i++){
}
}
*/
- loadscreencolor=4;
LoadingScreen();
temptexdetail=texdetail;
texdetail=1;
texdetail=temptexdetail;
- loadscreencolor=4;
LoadingScreen();
//if(ismotionblur){
if(!screentexture){
- glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
-
- glGenTextures( 1, &screentexture );
- glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
-
-
- glEnable(GL_TEXTURE_2D);
- glBindTexture( GL_TEXTURE_2D, screentexture);
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
-
- glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, kTextureSize, kTextureSize, 0);
+ LoadScreenTexture();
}
- //}
- LoadSounds();
-
- /*PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
- FSOUND_SetVolume(channels[consolesuccesssound], 256);
- FSOUND_SetPaused(channels[consolesuccesssound], false);
- */
if(targetlevel!=7){
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- FSOUND_SetVolume(channels[fireendsound], 256);
- FSOUND_SetPaused(channels[fireendsound], false);
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
+ emit_sound_at(fireendsound);
}
stillloading=0;
visibleloading=0;
}
-Game::Game()
-{
- terraintexture = 0;
- terraintexture2 = 0;
- terraintexture3 = 0;
- screentexture = 0;
- screentexture2 = 0;
- logotexture = 0;
- loadscreentexture = 0;
- Maparrowtexture = 0;
- Mapboxtexture = 0;
- Mapcircletexture = 0;
- cursortexture = 0;
-
- memset(Mainmenuitems, 0, sizeof(Mainmenuitems));
-
- nummenuitems = 0;
-
- memset(startx, 0, sizeof(startx));
- memset(starty, 0, sizeof(starty));
- memset(endx, 0, sizeof(endx));
- memset(endy, 0, sizeof(endy));
-
- memset(selectedlong, 0, sizeof(selectedlong));
- memset(offsetx, 0, sizeof(offsetx));
- memset(offsety, 0, sizeof(offsety));
- memset(movex, 0, sizeof(movex));
- memset(movey, 0, sizeof(movey));
- memset(endy, 0, sizeof(endy));
-
- transition = 0;
- anim = 0;
- selected = 0;
- loaddistrib = 0;
- keyselect = 0;
- indemo = 0;
- registered = 0;
-
- won = 0;
-
- entername = 0;
-
- memset(menustring, 0, sizeof(menustring));
- memset(registrationname, 0, sizeof(registrationname));
- registrationnumber = 0;
-
- newdetail = 0;
- newscreenwidth = 0;
- newscreenheight = 0;
-
- gameon = 0;
- deltah = 0,deltav = 0;
- mousecoordh = 0,mousecoordv = 0;
- oldmousecoordh = 0,oldmousecoordv = 0;
- rotation = 0,rotation2 = 0;
-
-// SkyBox skybox;
-
- cameramode = 0;
- cameratogglekeydown = 0;
- chattogglekeydown = 0;
- olddrawmode = 0;
- drawmode = 0;
- drawmodetogglekeydown = 0;
- explodetogglekeydown = 0;
- detailtogglekeydown = 0;
- firstload = 0;
- oldbutton = 0;
-
- leveltime = 0;
- loadtime = 0;
-
-// Model hawk;
-
-// XYZ hawkcoords;
-// XYZ realhawkcoords;
-
- hawktexture = 0;
- hawkrotation = 0;
- hawkcalldelay = 0;
-/*
- Model eye;
- Model iris;
- Model cornea;
-*/
- stealthloading = 0;
-
- campaignnumlevels = 0;
-
- memset(campaignmapname, 0, sizeof(campaignmapname));
- memset(campaigndescription, 0, sizeof(campaigndescription));
- memset(campaignchoosenext, 0, sizeof(campaignchoosenext));
- memset(campaignnumnext, 0, sizeof(campaignnumnext));
- memset(campaignnextlevel, 0, sizeof(campaignnextlevel));
- int campaignchoicesmade;
- memset(campaignchoices, 0, sizeof(campaignchoices));
- memset(campaignlocationx, 0, sizeof(campaignlocationx));
- memset(campaignlocationy, 0, sizeof(campaignlocationy));
- memset(campaignlocationy, 0, sizeof(campaignlocationy));
-
- campaignchoicenum = 0;
-
- memset(campaignchoicewhich, 0, sizeof(campaignchoicewhich));
-
- whichchoice = 0;
-
- numlevelspassed = 0;
-
- memset(levelorder, 0, sizeof(levelorder));
- memset(levelvisible, 0, sizeof(levelvisible));
- memset(levelhighlight, 0, sizeof(levelhighlight));
-
- minimap = 0;
-
- musictype = 0,oldmusictype = 0,oldoldmusictype = 0;
- realthreat = 0;
-
-// Model rabbit;
-// XYZ rabbitcoords;
-
-// XYZ mapcenter;
- mapradius = 0;
-
-// Text text;
- fps = 0;
-
-// XYZ cameraloc;
- cameradist = 0;
-
- envtogglekeydown = 0;
- slomotogglekeydown = 0;
- texturesizetogglekeydown = 0;
- freezetogglekeydown = 0;
- drawtoggle = 0;
-
- editorenabled = 0;
- editortype = 0;
- editorsize = 0;
- editorrotation = 0;
- editorrotation2 = 0;
-
- brightness = 0;
-
- quit = 0;
- tryquit = 0;
-
-// XYZ pathpoint[30];
- numpathpoints = 0;
- memset(numpathpointconnect, 0, sizeof(numpathpointconnect));
- memset(pathpointconnect, 0, sizeof(pathpointconnect));
- pathpointselected = 0;
-
- endgame = 0;
- scoreadded = 0;
- numchallengelevels = 0;
-
- console = 0;
- archiveselected = 0;
-
- memset(consoletext, 0, sizeof(consoletext));
- memset(consolechars, 0, sizeof(consolechars));
- chatting = 0;
- memset(displaytext, 0, sizeof(displaytext));
- memset(displaychars, 0, sizeof(displaychars));
- memset(displaytime, 0, sizeof(displaytime));
- displayblinkdelay = 0;
- displayblink = 0;
- displayselected = 0;
- consolekeydown = 0;
- consoletogglekeydown = 0;
- consoleblinkdelay = 0;
- consoleblink = 0;
- consoleselected = 0;
- memset(togglekey, 0, sizeof(togglekey));
- memset(togglekeydelay, 0, sizeof(togglekeydelay));
- registernow = 0;
- autocam = 0;
-
- crouchkey = 0,jumpkey = 0,forwardkey = 0,chatkey = 0,backkey = 0,leftkey = 0,rightkey = 0,drawkey = 0,throwkey = 0,attackkey = 0;
- oldattackkey = 0;
-
- loading = 0;
- talkdelay = 0;
-
- numboundaries = 0;
-// XYZ boundary[360];
-
- whichlevel = 0;
- oldenvironment = 0;
- targetlevel = 0;
- changedelay = 0;
-
- memset(musicvolume, 0, sizeof(musicvolume));
- memset(oldmusicvolume, 0, sizeof(oldmusicvolume));
- musicselected = 0;
- change = 0;
-}
-