extern short vRefNum;
extern long dirID;
extern int mainmenu;
-extern int oldmainmenu;
extern bool visibleloading;
extern float flashamount,flashr,flashg,flashb;
extern int flashdelay;
int temptexdetail=texdetail;
texdetail=1;
- text.LoadFontTexture(":Data:Textures:Font.png");
- text.BuildFont();
+ text->LoadFontTexture(":Data:Textures:Font.png");
+ text->BuildFont();
texdetail=temptexdetail;
FadeLoadingScreen(10);
stillloading=0;
firstload=0;
- oldmainmenu=0;
newdetail=detail;
newscreenwidth=screenwidth;
newscreenheight=screenheight;
+
+ LoadMenu();
}
temptexdetail=texdetail;
texdetail=1;
- text.LoadFontTexture(":Data:Textures:Font.png");
- text.BuildFont();
+ text->LoadFontTexture(":Data:Textures:Font.png");
+ text->BuildFont();
texdetail=temptexdetail;
numsounds=71;