#include "Game.h"
#include "openal_wrapper.h"
+#include "Animation.h"
+#include "Texture.h"
extern float screenwidth,screenheight;
extern float viewdistance;
extern float texscale;
extern float gravity;
extern Light light;
-extern Animation animation[animation_count];
extern Skeleton testskeleton;
extern int numsounds;
-extern OPENAL_SAMPLE *samp[100];
-extern int channels[100];
extern Terrain terrain;
//extern Sprites sprites;
extern int kTextureSize;
extern float texdetail;
extern float realtexdetail;
-extern float terraindetail;
extern float volume;
extern Objects objects;
extern int detail;
extern bool trilinear;
extern bool osx;
extern bool musictoggle;
-extern Weapons weapons;
-extern Person player[maxplayers];
-extern int numplayers;
extern int environment;
extern bool ambientsound;
extern float multiplier;
extern int mainmenu;
extern int oldmainmenu;
extern bool visibleloading;
-extern int loadscreencolor;
extern float flashamount,flashr,flashg,flashb;
extern int flashdelay;
extern int whichjointstartarray[26];
extern int difficulty;
extern float tintr,tintg,tintb;
extern float slomospeed;
-extern char mapname[256];
extern bool gamestarted;
extern int numdialogues;
extern int accountcampaignchoicesmade[10];
extern int accountcampaignchoices[10][5000];
-extern OPENAL_STREAM * strm[20];
-
-extern "C" void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
-extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
-
void LOG(const std::string &fmt, ...)
{
// !!! FIXME: write me.
}
-
-Game::TextureList Game::textures;
-
void Game::Dispose()
{
- int i,j;
-
LOGFUNC;
if(endgame==2){
Account::saveFile(":Data:Users", accountactive);
- TexIter it = textures.begin();
- for (; it != textures.end(); ++it)
- {
- if (glIsTexture(it->second))
- glDeleteTextures(1, &it->second);
- }
- textures.clear();
+ //textures.clear();
LOG("Shutting down sound system...");
// this is causing problems on Linux, but we'll force an _exit() a little
// later in the shutdown process. --ryan.
#if !PLATFORM_LINUX
-#define streamcount 20
-#define samplecount 100
- for (i=0; i < samplecount; ++i)
+ for (int i=0; i < sounds_count; ++i)
{
OPENAL_Sample_Free(samp[i]);
}
- for (i=0; i < streamcount; ++i)
- {
- OPENAL_Stream_Close(strm[i]);
- }
-
OPENAL_Close();
if (texture.data)
{
}
-//void Game::LoadSounds();
-void Game::LoadSounds()
-{
- LOGFUNC;
-
- LOG(std::string("Loading sounds..."));
-
- OPENAL_3D_SetDopplerFactor(0);
-
- OPENAL_SetSFXMasterVolume((int)(volume*255));
-
- samp[footstepsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
-
- samp[footstepsound2] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
-
- samp[footstepsound3] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
-
- samp[footstepsound4] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
-
- samp[landsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:land.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[landsound], 4.0f, 1000.0f);
-
- samp[jumpsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:jump.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[jumpsound], 4.0f, 1000.0f);
-
- samp[hawksound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:hawk.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[hawksound], 40.0f, 10000.0f);
-
- samp[whooshsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:whoosh.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[whooshsound], 4.0f, 1000.0f);
- OPENAL_Sample_SetMode(samp[whooshsound], OPENAL_LOOP_NORMAL);
-
- samp[landsound1] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:land1.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[landsound1], 4.0f, 1000.0f);
-
-
-
- samp[landsound2] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:land2.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[landsound2], 4.0f, 1000.0f);
-
- samp[breaksound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:broken.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[breaksound], 8.0f, 2000.0f);
-
- samp[lowwhooshsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:Lowwhoosh.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[lowwhooshsound], 8.0f, 2000.0f);
-
- samp[midwhooshsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:midwhoosh.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[midwhooshsound], 8.0f, 2000.0f);
-
- samp[highwhooshsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:highwhoosh.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[highwhooshsound], 8.0f, 2000.0f);
-
- samp[movewhooshsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:movewhoosh.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[movewhooshsound], 8.0f, 2000.0f);
-
- samp[heavyimpactsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:heavyimpact.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[heavyimpactsound], 8.0f, 2000.0f);
-
- samp[whooshhitsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:Whooshhit.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[whooshhitsound], 8.0f, 2000.0f);
-
- samp[thudsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:thud.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[thudsound], 8.0f, 2000.0f);
-
- samp[alarmsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:alarm.ogg"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[alarmsound], 8.0f, 2000.0f);
-
- samp[breaksound2] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:break.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[breaksound2], 8.0f, 2000.0f);
-
- samp[knifedrawsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:knifedraw.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[knifedrawsound], 8.0f, 2000.0f);
-
- samp[knifesheathesound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:knifesheathe.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[knifesheathesound], 8.0f, 2000.0f);
-
- samp[fleshstabsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:Fleshstab.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[fleshstabsound], 8.0f, 2000.0f);
-
- samp[fleshstabremovesound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:Fleshstabremove.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[fleshstabremovesound], 8.0f, 2000.0f);
-
- samp[knifeswishsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:knifeswish.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[knifeswishsound], 8.0f, 2000.0f);
-
- samp[knifeslicesound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:knifeslice.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[knifeslicesound], 8.0f, 2000.0f);
-
- samp[swordslicesound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:swordslice.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[swordslicesound], 8.0f, 2000.0f);
-
- samp[skidsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:skid.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[skidsound], 8.0f, 2000.0f);
-
- samp[snowskidsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:snowskid.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[snowskidsound], 8.0f, 2000.0f);
-
- samp[bushrustle] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:bushrustle.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[bushrustle], 4.0f, 1000.0f);
-
- samp[clank1sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:clank1.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[clank1sound], 8.0f, 2000.0f);
-
- samp[clank2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:clank2.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[clank2sound], 8.0f, 2000.0f);
-
- samp[clank3sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:clank3.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[clank3sound], 8.0f, 2000.0f);
-
- samp[clank4sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:clank4.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[clank4sound], 8.0f, 2000.0f);
-
- samp[consolesuccesssound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:consolesuccess.ogg"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[consolesuccesssound], 4.0f, 1000.0f);
-
- samp[consolefailsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:consolefail.ogg"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[consolefailsound], 4.0f, 1000.0f);
-
- samp[metalhitsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:MetalHit.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[metalhitsound], 8.0f, 2000.0f);
-
- samp[clawslicesound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:clawslice.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[clawslicesound], 8.0f, 2000.0f);
-
- samp[splattersound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:splatter.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[splattersound], 8.0f, 2000.0f);
-
- samp[growlsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:Growl.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[growlsound], 1000.0f, 2000.0f);
-
- samp[growl2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:Growl2.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[growl2sound], 1000.0f, 2000.0f);
-
- samp[barksound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:bark.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[barksound], 1000.0f, 2000.0f);
-
- samp[bark2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:bark2.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[bark2sound], 1000.0f, 2000.0f);
-
- samp[bark3sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:bark3.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[bark3sound], 1000.0f, 2000.0f);
-
- samp[snarlsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:snarl.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[snarlsound], 1000.0f, 2000.0f);
-
-
- samp[snarl2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:snarl2.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[snarl2sound], 1000.0f, 2000.0f);
-
- samp[barkgrowlsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:barkgrowl.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[barkgrowlsound], 1000.0f, 2000.0f);
-
- samp[rabbitattacksound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:rabbitattack.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[rabbitattacksound], 1000.0f, 2000.0f);
-
- samp[rabbitattack2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:rabbitattack2.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[rabbitattack2sound], 1000.0f, 2000.0f);
-
- samp[rabbitattack3sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:rabbitattack3.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[rabbitattack3sound], 1000.0f, 2000.0f);
-
- samp[rabbitattack4sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:rabbitattack4.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[rabbitattack4sound], 1000.0f, 2000.0f);
-
- samp[rabbitpainsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:rabbitpain.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[rabbitpainsound], 1000.0f, 2000.0f);
-
- samp[rabbitpain1sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:rabbitpain2.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[rabbitpain1sound], 1000.0f, 2000.0f);
-
- /*samp[rabbitpain2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:rabbitpain2.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[rabbitpain2sound], 1000.0f, 2000.0f);
- */
- samp[rabbitchitter] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:rabbitchitter.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[rabbitchitter], 1000.0f, 2000.0f);
-
- samp[rabbitchitter2] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:rabbitchitter2.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[rabbitchitter2], 1000.0f, 2000.0f);
-
- samp[swordstaffsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:swordstaff.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[swordstaffsound], 8.0f, 2000.0f);
-
- samp[staffbodysound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:staffbody.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[staffbodysound], 8.0f, 2000.0f);
-
- samp[staffheadsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:staffhead.ogg"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[staffheadsound], 8.0f, 2000.0f);
-
- samp[staffbreaksound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ConvertFileName(":Data:Sounds:staffbreak.wav"), OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[staffbreaksound], 8.0f, 2000.0f);
-}
-
-void Game::LoadTexture(const char *fileName, GLuint *textureid,int mipmap, bool hasalpha)
-{
- GLuint type;
-
- LOGFUNC;
-
- LOG(std::string("Loading texture...") + fileName);
-
- // Fix filename so that is os appropreate
- char * fixedFN = ConvertFileName(fileName);
-
- unsigned char fileNamep[256];
- CopyCStringToPascal(fixedFN, fileNamep);
- //Load Image
- upload_image( fileNamep ,hasalpha);
-
-// std::string fname(fileName);
-// std::transform(fname.begin(), fname.end(), tolower);
-// TexIter it = textures.find(fname);
-
- //Is it valid?
- if(1==1)
- //if(textures.end() == it)
- {
- //Alpha channel?
- if ( texture.bpp == 24 )
- type = GL_RGB;
- else
- type = GL_RGBA;
-
- glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
-
- if(!*textureid)
- glGenTextures( 1, textureid );
- glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
-
- glBindTexture( GL_TEXTURE_2D, *textureid);
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
- if(trilinear)if(mipmap)glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR );
- if(!trilinear)if(mipmap)glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST );
- if(!mipmap)glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
-
- gluBuild2DMipmaps( GL_TEXTURE_2D, type, texture.sizeX, texture.sizeY, type, GL_UNSIGNED_BYTE, texture.data );
- }
+void Game::LoadTexture(const string fileName, GLuint *textureid,int mipmap, bool hasalpha) {
+ *textureid = Texture::Load(fileName,mipmap,hasalpha);
}
-void Game::LoadTextureSave(const char *fileName, GLuint *textureid,int mipmap,GLubyte *array, int *skinsize)
-{
- GLuint type;
- int i;
- int bytesPerPixel;
-
- LOGFUNC;
-
- LOG(std::string("Loading texture (S)...") + fileName);
-
- //Load Image
- unsigned char fileNamep[256];
- CopyCStringToPascal(ConvertFileName(fileName), fileNamep);
- //Load Image
- upload_image( fileNamep ,0);
- //LoadTGA( fileName );
-
-// std::string fname(fileName);
-// std::transform(fname.begin(), fname.end(), tolower);
-// TexIter it = textures.find(fname);
-
- //Is it valid?
- if(1==1)
- //if(textures.end() == it)
- {
- bytesPerPixel=texture.bpp/8;
-
- //Alpha channel?
- if ( texture.bpp == 24 )
- type = GL_RGB;
- else
- type = GL_RGBA;
-
- glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
-
- if(!*textureid)glGenTextures( 1, textureid );
- glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
-
- glBindTexture( GL_TEXTURE_2D, *textureid);
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
- if(trilinear)if(mipmap)glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR );
- if(!trilinear)if(mipmap)glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST );
- if(!mipmap)glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
-
- int tempnum=0;
- for(i=0;i<(int)(texture.sizeY*texture.sizeX*bytesPerPixel);i++){
- if((i+1)%4||type==GL_RGB){
- array[tempnum]=texture.data[i];
- tempnum++;
- }
- }
-
- *skinsize=texture.sizeX;
-
- gluBuild2DMipmaps( GL_TEXTURE_2D, type, texture.sizeX, texture.sizeY, GL_RGB, GL_UNSIGNED_BYTE, array );
-
-// textures.insert(std::make_pair(fname, *textureid));
- }
-// else
-// {
-// *textureid = it->second;
-// }
+void Game::LoadTextureSave(const string fileName, GLuint *textureid,int mipmap,GLubyte *array, int *skinsize) {
+ *textureid = Texture::Load(fileName,mipmap,false,array,skinsize);
}
void Game::LoadSave(const char *fileName, GLuint *textureid,bool mipmap,GLubyte *array, int *skinsize)
}
}
-bool Game::AddClothes(const char *fileName, GLuint *textureid,bool mipmap,GLubyte *array, int *skinsize)
+bool Game::AddClothes(const char *fileName, GLubyte *array)
{
int i;
int bytesPerPixel;
void Game::LoadingScreen()
{
- static float loadprogress,minprogress,maxprogress;
+ static float loadprogress;
static AbsoluteTime time = {0,0};
static AbsoluteTime frametime = {0,0};
AbsoluteTime currTime = UpTime ();
if(multiplier>.05){
frametime = currTime; // reset for next time interval
- float size=1;
glLoadIdentity();
//Clear to black
glClearColor(0,0,0,1);
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_BLEND);
glColor4f(loadprogress/100,loadprogress/100,loadprogress/100,1);
- //glColor4f(1,1,1,1);
- /*if(loadscreencolor==0)glColor4f(1,1,1,1);
- if(loadscreencolor==1)glColor4f(1,0,0,1);
- if(loadscreencolor==2)glColor4f(0,1,0,1);
- if(loadscreencolor==3)glColor4f(0,0,1,1);
- if(loadscreencolor==4)glColor4f(1,1,0,1);
- if(loadscreencolor==5)glColor4f(1,0,1,1);
- */
glPushMatrix();
//glScalef(.25,.25,.25);
glBegin(GL_QUADS);
glEnable(GL_BLEND);
//glColor4f(loadprogress/100,loadprogress/100,loadprogress/100,1);
glColor4f(loadprogress/100,loadprogress/100,loadprogress/100,1);
- /*if(loadscreencolor==0)glColor4f(1,1,1,1);
- if(loadscreencolor==1)glColor4f(1,0,0,1);
- if(loadscreencolor==2)glColor4f(0,1,0,1);
- if(loadscreencolor==3)glColor4f(0,0,1,1);
- if(loadscreencolor==4)glColor4f(1,1,0,1);
- if(loadscreencolor==5)glColor4f(1,0,1,1);
- */
glPushMatrix();
//glScalef(.25,.25,.25);
glBegin(GL_QUADS);
glDepthMask(1);
//Text
- /*
- glEnable(GL_TEXTURE_2D);
- static char string[256]="";
- sprintf (string, "LOADING... %d%",(int)loadprogress);
- glColor4f(1,1,1,.2);
- text.glPrint(280-280*loadprogress/100/2/4,125-125*loadprogress/100/2/4,string,1,1+loadprogress/100,640,480);
- glColor4f(1.2-loadprogress/100,1.2-loadprogress/100,1.2-loadprogress/100,1);
- text.glPrint(280,125,string,1,1,640,480);
- */
if(flashamount>0){
if(flashamount>1)flashamount=1;
}
swap_gl_buffers();
- loadscreencolor=0;
}
}
void Game::FadeLoadingScreen(float howmuch)
{
- static float loadprogress,minprogress,maxprogress;
+ static float loadprogress;
- float size=1;
glLoadIdentity();
//Clear to black
glClearColor(0,0,0,1);
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_BLEND);
glColor4f(loadprogress/100,0,0,1);
- /*if(loadscreencolor==0)glColor4f(1,1,1,1);
- if(loadscreencolor==1)glColor4f(1,0,0,1);
- if(loadscreencolor==2)glColor4f(0,1,0,1);
- if(loadscreencolor==3)glColor4f(0,0,1,1);
- if(loadscreencolor==4)glColor4f(1,1,0,1);
- if(loadscreencolor==5)glColor4f(1,0,1,1);
- */
glPushMatrix();
//glScalef(.25,.25,.25);
glBegin(GL_QUADS);
glDisable(GL_BLEND);
glDepthMask(1);
//Text
- /*
- glEnable(GL_TEXTURE_2D);
- static char string[256]="";
- sprintf (string, "LOADING... %d%",(int)loadprogress);
- glColor4f(1,1,1,.2);
- text.glPrint(280-280*loadprogress/100/2/4,125-125*loadprogress/100/2/4,string,1,1+loadprogress/100,640,480);
- glColor4f(1.2-loadprogress/100,1.2-loadprogress/100,1.2-loadprogress/100,1);
- text.glPrint(280,125,string,1,1,640,480);
- */
swap_gl_buffers();
- loadscreencolor=0;
}
autocam=0;
- int i,j;
-
numchallengelevels=14;
accountactive=Account::loadFile(":Data:Users");
if(detail==2){
texdetail=1;
- terraindetail=1;
}
if(detail==1){
texdetail=2;
- terraindetail=1;
}
if(detail==0){
texdetail=4;
- terraindetail=1;
- //terraindetail=2;
- }
-
- for (int it = 0; it < 100; ++it)
- {
- channels[it] = -1;
- samp[it] = NULL;
- }
- for (int it = 0; it < 20; ++it)
- {
- strm[it] = NULL;
}
LOG("Initializing sound system...");
- int output = -1;
-
#if PLATFORM_LINUX
+ int output = -1;
+
extern bool cmdline(const char *cmd);
unsigned char rc = 0;
output = OPENAL_OUTPUT_ALSA; // Try alsa first...
#endif
OPENAL_SetSFXMasterVolume((int)(volume*255));
+ loadAllSounds();
- strm[stream_music3] = OPENAL_Stream_Open(ConvertFileName(":Data:Sounds:music3.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=0;}
-// OPENAL_Sample_SetMinMaxDistance(strm[stream_music3], 4.0f, 1000.0f);
- OPENAL_Stream_SetMode(strm[stream_music3], OPENAL_LOOP_NORMAL);
-
- if(musictoggle){
-// PlaySoundEx( stream_music3, strm[stream_music3], NULL, true);
- PlayStreamEx(stream_music3, strm[stream_music3], 0, true);
- OPENAL_SetPaused(channels[stream_music3], false);
- OPENAL_SetVolume(channels[stream_music3], 256);
- }
-
- FadeLoadingScreen(20);
-
- if(ambientsound){
- strm[stream_wind] = OPENAL_Stream_Open(ConvertFileName(":Data:Sounds:wind.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-// OPENAL_Sample_SetMinMaxDistance(strm[stream_wind], 4.0f, 1000.0f);
- OPENAL_Stream_SetMode(strm[stream_wind], OPENAL_LOOP_NORMAL);
-
- FadeLoadingScreen(30);
-
- strm[stream_desertambient] = OPENAL_Stream_Open(ConvertFileName(":Data:Sounds:desertambient.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-// OPENAL_Sample_SetMinMaxDistance(strm[stream_desertambient], 4.0f, 1000.0f);
- OPENAL_Stream_SetMode(strm[stream_desertambient], OPENAL_LOOP_NORMAL);
- }
-
- FadeLoadingScreen(40);
-
- samp[firestartsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:firestart.ogg"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
-
- strm[stream_firesound] = OPENAL_Stream_Open(ConvertFileName(":Data:Sounds:fire.ogg"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-// OPENAL_Sample_SetMinMaxDistance(strm[stream_firesound], 8.0f, 2000.0f);
- OPENAL_Stream_SetMode(strm[stream_firesound], OPENAL_LOOP_NORMAL);
-
- FadeLoadingScreen(50);
-
- samp[fireendsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:fireend.ogg"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
-
- //if(musictoggle){
- strm[stream_music1grass] = OPENAL_Stream_Open(ConvertFileName(":Data:Sounds:music1grass.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=1;}
-// OPENAL_Sample_SetMinMaxDistance(strm[stream_music1grass], 4.0f, 1000.0f);
- OPENAL_Stream_SetMode(strm[stream_music1grass], OPENAL_LOOP_NORMAL);
-
- strm[stream_music1snow] = OPENAL_Stream_Open(ConvertFileName(":Data:Sounds:music1snow.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=2;}
-// OPENAL_Sample_SetMinMaxDistance(strm[stream_music1snow], 4.0f, 1000.0f);
- OPENAL_Stream_SetMode(strm[stream_music1snow], OPENAL_LOOP_NORMAL);
-
- FadeLoadingScreen(60);
-
- strm[stream_music1desert] = OPENAL_Stream_Open(ConvertFileName(":Data:Sounds:music1desert.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=3;}
-// OPENAL_Sample_SetMinMaxDistance(strm[stream_music1desert], 4.0f, 1000.0f);
- OPENAL_Stream_SetMode(strm[stream_music1desert], OPENAL_LOOP_NORMAL);
-
- FadeLoadingScreen(80);
- strm[stream_music2] = OPENAL_Stream_Open(ConvertFileName(":Data:Sounds:music2.ogg"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=4;}
-// OPENAL_Sample_SetMinMaxDistance(strm[stream_music2], 4.0f, 1000.0f);
- OPENAL_Stream_SetMode(strm[stream_music2], OPENAL_LOOP_NORMAL);
-
- //}
-
-
- FadeLoadingScreen(90);
-
+ if(musictoggle)
+ emit_stream_np(stream_menutheme);
LoadTexture(":Data:Textures:Cursor.png",&cursortexture,0,1);
LoadTexture(":Data:Textures:Newgame.png",&Mainmenuitems[1],0,0);
LoadTexture(":Data:Textures:Options.png",&Mainmenuitems[2],0,0);
LoadTexture(":Data:Textures:Quit.png",&Mainmenuitems[3],0,0);
- LoadTexture(":Data:Textures:World.png",&Mainmenuitems[7],0,0);
LoadTexture(":Data:Textures:Eyelid.png",&Mainmenuitems[4],0,1);
+ LoadTexture(":Data:Textures:Resume.png",&Mainmenuitems[5],0,0);
+ LoadTexture(":Data:Textures:Endgame.png",&Mainmenuitems[6],0,0);
+
//LoadTexture(":Data:Textures:Eye.jpg",&Mainmenuitems[5],0,1);
+ //~ LoadTexture(":Data:Textures:World.png",&Mainmenuitems[7],0,0); // LoadCampaign will take care of that
texdetail=temptexdetail;
- loaddistrib=0;
- anim=0;
-
FadeLoadingScreen(95);
}
+void Game::LoadScreenTexture() {
+ glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
+
+ if(!screentexture)
+ glGenTextures( 1, &screentexture );
+ glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
+
+
+ glEnable(GL_TEXTURE_2D);
+ glBindTexture( GL_TEXTURE_2D, screentexture);
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
+
+ glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, kTextureSize, kTextureSize, 0);
+}
+
void Game::LoadStuff()
{
static float temptexdetail;
static float viewdistdetail;
- static int i,j,texsize;
+ static int i,j;
float megascale =1;
LOGFUNC;
visibleloading=1;
- /*musicvolume[3]=512;
- PlaySoundEx( music4, samp[music4], NULL, true);
- OPENAL_SetPaused(channels[music4], false);
- OPENAL_SetVolume(channels[music4], 512);
- */
loadtime=0;
stillloading=1;
- //texture.data = ( GLubyte* )malloc( 1024*1024*4 );
-
for(i=0;i<maxplayers;i++)
{
if (glIsTexture(player[i].skeleton.drawmodel.textureptr))
player[i].skeleton.drawmodel.textureptr=0;;
}
- //temptexdetail=texdetail;
- //texdetail=1;
i=abs(Random()%4);
LoadTexture(":Data:Textures:fire.jpg",&loadscreentexture,1,0);
- //texdetail=temptexdetail;
temptexdetail=texdetail;
texdetail=1;
brightness=100;
-
-
if(detail==2){
texdetail=1;
- terraindetail=1;
}
if(detail==1){
texdetail=2;
- terraindetail=1;
}
if(detail==0){
texdetail=4;
- terraindetail=1;
- //terraindetail=2;
}
realtexdetail=texdetail;
- /*texdetail/=4;
- if(texdetail<1)texdetail=1;
- realtexdetail=texdetail*4;
- */
numplayers=1;
-
- /*LoadTexture(":Data:Textures:snow.png",&terraintexture,1);
-
- LoadTexture(":Data:Textures:rock.png",&terraintexture2,1);
-
- LoadTexture(":Data:Textures:detail.png",&terraintexture3,1);
- */
-
-
LOG("Loading weapon data...");
- LoadTexture(":Data:Textures:knife.png",&weapons.knifetextureptr,0,1);
- LoadTexture(":Data:Textures:bloodknife.png",&weapons.bloodknifetextureptr,0,1);
- LoadTexture(":Data:Textures:lightbloodknife.png",&weapons.lightbloodknifetextureptr,0,1);
- LoadTexture(":Data:Textures:sword.jpg",&weapons.swordtextureptr,1,0);
- LoadTexture(":Data:Textures:Swordblood.jpg",&weapons.bloodswordtextureptr,1,0);
- LoadTexture(":Data:Textures:Swordbloodlight.jpg",&weapons.lightbloodswordtextureptr,1,0);
- LoadTexture(":Data:Textures:Staff.jpg",&weapons.stafftextureptr,1,0);
-
- weapons.throwingknifemodel.load((char *)":Data:Models:throwingknife.solid",1);
- weapons.throwingknifemodel.Scale(.001,.001,.001);
- //weapons.throwingknifemodel.Rotate(0,0,-90);
- weapons.throwingknifemodel.Rotate(90,0,0);
- weapons.throwingknifemodel.Rotate(0,90,0);
- weapons.throwingknifemodel.flat=0;
- weapons.throwingknifemodel.CalculateNormals(1);
- //weapons.throwingknifemodel.ScaleNormals(-1,-1,-1);
-
- weapons.swordmodel.load((char *)":Data:Models:sword.solid",1);
- weapons.swordmodel.Scale(.001,.001,.001);
- //weapons.swordmodel.Rotate(0,0,-90);
- weapons.swordmodel.Rotate(90,0,0);
- weapons.swordmodel.Rotate(0,90,0);
- weapons.swordmodel.Rotate(0,0,90);
- weapons.swordmodel.flat=1;
- weapons.swordmodel.CalculateNormals(1);
- //weapons.swordmodel.ScaleNormals(-1,-1,-1);
-
- weapons.staffmodel.load((char *)":Data:Models:staff.solid",1);
- weapons.staffmodel.Scale(.005,.005,.005);
- //weapons.staffmodel.Rotate(0,0,-90);
- weapons.staffmodel.Rotate(90,0,0);
- weapons.staffmodel.Rotate(0,90,0);
- weapons.staffmodel.Rotate(0,0,90);
- weapons.staffmodel.flat=1;
- weapons.staffmodel.CalculateNormals(1);
- //weapons.staffmodel.ScaleNormals(-1,-1,-1);
-
- //temptexdetail=texdetail;
- //if(texdetail>4)texdetail=4;
+ LoadTexture(":Data:Textures:knife.png",&Weapon::knifetextureptr,0,1);
+ LoadTexture(":Data:Textures:bloodknife.png",&Weapon::bloodknifetextureptr,0,1);
+ LoadTexture(":Data:Textures:lightbloodknife.png",&Weapon::lightbloodknifetextureptr,0,1);
+ LoadTexture(":Data:Textures:sword.jpg",&Weapon::swordtextureptr,1,0);
+ LoadTexture(":Data:Textures:Swordblood.jpg",&Weapon::bloodswordtextureptr,1,0);
+ LoadTexture(":Data:Textures:Swordbloodlight.jpg",&Weapon::lightbloodswordtextureptr,1,0);
+ LoadTexture(":Data:Textures:Staff.jpg",&Weapon::stafftextureptr,1,0);
+
+ Weapon::throwingknifemodel.load((char *)":Data:Models:throwingknife.solid",1);
+ Weapon::throwingknifemodel.Scale(.001,.001,.001);
+ //Weapon::throwingknifemodel.Rotate(0,0,-90);
+ Weapon::throwingknifemodel.Rotate(90,0,0);
+ Weapon::throwingknifemodel.Rotate(0,90,0);
+ Weapon::throwingknifemodel.flat=0;
+ Weapon::throwingknifemodel.CalculateNormals(1);
+ //Weapon::throwingknifemodel.ScaleNormals(-1,-1,-1);
+
+ Weapon::swordmodel.load((char *)":Data:Models:sword.solid",1);
+ Weapon::swordmodel.Scale(.001,.001,.001);
+ //Weapon::swordmodel.Rotate(0,0,-90);
+ Weapon::swordmodel.Rotate(90,0,0);
+ Weapon::swordmodel.Rotate(0,90,0);
+ Weapon::swordmodel.Rotate(0,0,90);
+ Weapon::swordmodel.flat=1;
+ Weapon::swordmodel.CalculateNormals(1);
+ //Weapon::swordmodel.ScaleNormals(-1,-1,-1);
+
+ Weapon::staffmodel.load((char *)":Data:Models:staff.solid",1);
+ Weapon::staffmodel.Scale(.005,.005,.005);
+ //Weapon::staffmodel.Rotate(0,0,-90);
+ Weapon::staffmodel.Rotate(90,0,0);
+ Weapon::staffmodel.Rotate(0,90,0);
+ Weapon::staffmodel.Rotate(0,0,90);
+ Weapon::staffmodel.flat=1;
+ Weapon::staffmodel.CalculateNormals(1);
+ //Weapon::staffmodel.ScaleNormals(-1,-1,-1);
+
LoadTexture(":Data:Textures:shadow.png",&terrain.shadowtexture,0,1);
LoadTexture(":Data:Textures:blood.png",&terrain.bloodtexture,0,1);
LoadTexture(":Data:Textures:bodyprint.png",&terrain.bodyprinttexture,0,1);
- /*LoadTexture(":Data:Textures:cloud.png",&Sprite::cloudtexture,1);
-
- LoadTexture(":Data:Textures:cloudimpact.png",&Sprite::cloudimpacttexture,1);
-
- LoadTexture(":Data:Textures:bloodparticle.png",&Sprite::bloodtexture,1);
-
- LoadTexture(":Data:Textures:snowflake.png",&Sprite::snowflaketexture,1);
-
- LoadTexture(":Data:Textures:flame.png",&Sprite::flametexture,1);
-
- LoadTexture(":Data:Textures:smoke.png",&Sprite::smoketexture,1);
- //texdetail=temptexdetail;
- LoadTexture(":Data:Textures:shine.png",&Sprite::shinetexture,1);*/
-
-
-
LoadTexture(":Data:Textures:hawk.png",&hawktexture,0,1);
LoadTexture(":Data:Textures:logo.png",&logotexture,0,1);
- //LoadTexture(":Data:Textures:box.jpg",&objects.boxtextureptr,1,0);
-
-
LoadTexture(":Data:Textures:cloud.png",&Sprite::cloudtexture,1,1);
LoadTexture(":Data:Textures:cloudimpact.png",&Sprite::cloudimpacttexture,1,1);
LoadTexture(":Data:Textures:bloodparticle.png",&Sprite::bloodtexture,1,1);
viewer=0;
-
-
if(detail)kTextureSize=1024;
if(detail==1)kTextureSize=512;
if(detail==0)kTextureSize=256;
-
-
- //drawmode=motionblurmode;
-
+
//Set up distant light
light.color[0]=.95;
light.color[1]=.95;
gravity=-10;
texscale=.2/megascale/viewdistdetail;
- terrain.scale=3*megascale*terraindetail*viewdistdetail;
+ terrain.scale=3*megascale*viewdistdetail;
viewer.x=terrain.size/2*terrain.scale;
viewer.z=terrain.size/2*terrain.scale;
hawkcoords.z=terrain.size/2*terrain.scale-5-7;
hawkcoords.y=terrain.getHeight(hawkcoords.x,hawkcoords.z)+25;
-
eye.load((char *)":Data:Models:eye.solid",1);
eye.Scale(.03,.03,.03);
eye.CalculateNormals(0);
mainmenu=0;
firstload=0;
- //if(targetlevel!=7)
- Loadlevel(targetlevel);
-
rabbitcoords=player[0].coords;
rabbitcoords.y=terrain.getHeight(rabbitcoords.x,rabbitcoords.z);
- animation[runanim].Load((char *)":Data:Animations:Run",middleheight,neutral);
-
- animation[bounceidleanim].Load((char *)":Data:Animations:Idle",middleheight,neutral);
- animation[stopanim].Load((char *)":Data:Animations:Stop",middleheight,neutral);
-
- animation[jumpupanim].Load((char *)":Data:Animations:JumpUp",highheight,neutral);
- animation[jumpdownanim].Load((char *)":Data:Animations:JumpDown",highheight,neutral);
-
- animation[landanim].Load((char *)":Data:Animations:Landing",lowheight,neutral);
- animation[landhardanim].Load((char *)":Data:Animations:Landhard",lowheight,neutral);
- animation[climbanim].Load((char *)":Data:Animations:Climb",lowheight,neutral);
- animation[hanganim].Load((char *)":Data:Animations:Hangon",lowheight,neutral);
- animation[spinkickanim].Load((char *)":Data:Animations:SpinKick",middleheight,normalattack);
-
- animation[getupfromfrontanim].Load((char *)":Data:Animations:GetUpFromFront",lowheight,neutral);
- animation[getupfrombackanim].Load((char *)":Data:Animations:GetUpFromBack",lowheight,neutral);
- animation[crouchanim].Load((char *)":Data:Animations:Crouch",lowheight,neutral);
- animation[sneakanim].Load((char *)":Data:Animations:Sneak",lowheight,neutral);
- animation[rollanim].Load((char *)":Data:Animations:Roll",lowheight,neutral);
- animation[flipanim].Load((char *)":Data:Animations:Flip",highheight,neutral);
- animation[frontflipanim].Load((char *)":Data:Animations:Flip",highheight,neutral);
- animation[spinkickreversedanim].Load((char *)":Data:Animations:SpinKickCaught",middleheight,reversed);
-
- animation[spinkickreversalanim].Load((char *)":Data:Animations:SpinKickCatch",middleheight,reversal);
- animation[lowkickanim].Load((char *)":Data:Animations:lowkick",middleheight,normalattack);
- animation[sweepanim].Load((char *)":Data:Animations:sweep",lowheight,normalattack);
- animation[sweepreversedanim].Load((char *)":Data:Animations:SweepCaught",lowheight,reversed);
- animation[sweepreversalanim].Load((char *)":Data:Animations:SweepCatch",middleheight,reversal);
- animation[rabbitkickanim].Load((char *)":Data:Animations:RabbitKick",middleheight,normalattack);
- animation[rabbitkickreversedanim].Load((char *)":Data:Animations:RabbitKickCaught",middleheight,reversed);
- animation[rabbitkickreversalanim].Load((char *)":Data:Animations:RabbitKickCatch",lowheight,reversal);
- animation[upunchanim].Load((char *)":Data:Animations:Upunch",middleheight,normalattack);
- animation[staggerbackhighanim].Load((char *)":Data:Animations:Staggerbackhigh",middleheight,neutral);
- animation[upunchreversedanim].Load((char *)":Data:Animations:UpunchCaught",middleheight,reversed);
-
- animation[upunchreversalanim].Load((char *)":Data:Animations:UpunchCatch",middleheight,reversal);
- animation[hurtidleanim].Load((char *)":Data:Animations:Hurtidle",middleheight,neutral);
- animation[backhandspringanim].Load((char *)":Data:Animations:Backhandspring",middleheight,neutral);
- animation[fightidleanim].Load((char *)":Data:Animations:Fightidle",middleheight,neutral);
- animation[walkanim].Load((char *)":Data:Animations:Walk",middleheight,neutral);
-
- animation[fightsidestep].Load((char *)":Data:Animations:Fightsidestep",middleheight,neutral);
- animation[killanim].Load((char *)":Data:Animations:Kill",middleheight,normalattack);
- animation[sneakattackanim].Load((char *)":Data:Animations:Sneakattack",middleheight,reversal);
- animation[sneakattackedanim].Load((char *)":Data:Animations:Sneakattacked",middleheight,reversed);
- animation[drawrightanim].Load((char *)":Data:Animations:drawright",middleheight,neutral);
- animation[knifeslashstartanim].Load((char *)":Data:Animations:slashstart",middleheight,normalattack);
- animation[crouchdrawrightanim].Load((char *)":Data:Animations:crouchdrawright",lowheight,neutral);
- animation[crouchstabanim].Load((char *)":Data:Animations:crouchstab",lowheight,normalattack);
-
- animation[knifefollowanim].Load((char *)":Data:Animations:slashfollow",middleheight,reversal);
- animation[knifefollowedanim].Load((char *)":Data:Animations:slashfollowed",middleheight,reversed);
- animation[knifethrowanim].Load((char *)":Data:Animations:knifethrow",middleheight,normalattack);
- animation[removeknifeanim].Load((char *)":Data:Animations:removeknife",middleheight,neutral);
- animation[crouchremoveknifeanim].Load((char *)":Data:Animations:crouchremoveknife",lowheight,neutral);
- animation[jumpreversedanim].Load((char *)":Data:Animations:JumpCaught",middleheight,reversed);
- animation[jumpreversalanim].Load((char *)":Data:Animations:JumpCatch",middleheight,reversal);
- animation[staggerbackhardanim].Load((char *)":Data:Animations:Staggerbackhard",middleheight,neutral);
-
- animation[dropkickanim].Load((char *)":Data:Animations:Dropkick",middleheight,normalattack);
- animation[winduppunchanim].Load((char *)":Data:Animations:Winduppunch",middleheight,normalattack);
- animation[winduppunchblockedanim].Load((char *)":Data:Animations:Winduppunchblocked",middleheight,normalattack);
- animation[blockhighleftanim].Load((char *)":Data:Animations:Blockhighleft",middleheight,normalattack);
- animation[blockhighleftstrikeanim].Load((char *)":Data:Animations:Blockhighleftstrike",middleheight,normalattack);
- animation[backflipanim].Load((char *)":Data:Animations:Backflip",highheight,neutral);
- animation[walljumpbackanim].Load((char *)":Data:Animations:Walljumpback",highheight,neutral);
- animation[walljumpfrontanim].Load((char *)":Data:Animations:Walljumpfront",highheight,neutral);
- animation[rightflipanim].Load((char *)":Data:Animations:Rightflip",highheight,neutral);
- animation[walljumprightanim].Load((char *)":Data:Animations:Walljumpright",highheight,neutral);
- animation[leftflipanim].Load((char *)":Data:Animations:Leftflip",highheight,neutral);
- animation[walljumpleftanim].Load((char *)":Data:Animations:Walljumpleft",highheight,neutral);
- animation[walljumprightkickanim].Load((char *)":Data:Animations:Walljumprightkick",highheight,neutral);
- animation[walljumpleftkickanim].Load((char *)":Data:Animations:Walljumpleftkick",highheight,neutral);
- animation[knifefightidleanim].Load((char *)":Data:Animations:Knifefightidle",middleheight,neutral);
- animation[knifesneakattackanim].Load((char *)":Data:Animations:Knifesneakattack",middleheight,reversal);
- animation[knifesneakattackedanim].Load((char *)":Data:Animations:Knifesneakattacked",middleheight,reversed);
- animation[swordfightidleanim].Load((char *)":Data:Animations:swordfightidle",middleheight,neutral);
- animation[drawleftanim].Load((char *)":Data:Animations:drawleft",middleheight,neutral);
- animation[swordslashanim].Load((char *)":Data:Animations:swordslash",middleheight,normalattack);
- animation[swordgroundstabanim].Load((char *)":Data:Animations:swordgroundstab",lowheight,normalattack);
- animation[dodgebackanim].Load((char *)":Data:Animations:dodgeback",middleheight,neutral);
- animation[swordsneakattackanim].Load((char *)":Data:Animations:Swordsneakattack",middleheight,reversal);
- animation[swordsneakattackedanim].Load((char *)":Data:Animations:Swordsneakattacked",middleheight,reversed);
- animation[swordslashreversedanim].Load((char *)":Data:Animations:swordslashCaught",middleheight,reversed);
- animation[swordslashreversalanim].Load((char *)":Data:Animations:swordslashCatch",middleheight,reversal);
- animation[knifeslashreversedanim].Load((char *)":Data:Animations:knifeslashCaught",middleheight,reversed);
- animation[knifeslashreversalanim].Load((char *)":Data:Animations:knifeslashCatch",middleheight,reversal);
- animation[swordfightidlebothanim].Load((char *)":Data:Animations:swordfightidleboth",middleheight,neutral);
- animation[swordslashparryanim].Load((char *)":Data:Animations:sworduprightparry",middleheight,normalattack);
- animation[swordslashparriedanim].Load((char *)":Data:Animations:swordslashparried",middleheight,normalattack);
- animation[wolfidle].Load((char *)":Data:Animations:Wolfidle",middleheight,neutral);
- animation[wolfcrouchanim].Load((char *)":Data:Animations:Wolfcrouch",lowheight,neutral);
- animation[wolflandanim].Load((char *)":Data:Animations:Wolflanding",lowheight,neutral);
- animation[wolflandhardanim].Load((char *)":Data:Animations:Wolflandhard",lowheight,neutral);
- animation[wolfrunanim].Load((char *)":Data:Animations:Wolfrun",middleheight,neutral);
- animation[wolfrunninganim].Load((char *)":Data:Animations:Wolfrunning",middleheight,neutral);
- animation[rabbitrunninganim].Load((char *)":Data:Animations:Rabbitrunning",middleheight,neutral);
- animation[wolfstopanim].Load((char *)":Data:Animations:Wolfstop",middleheight,neutral);
- animation[rabbittackleanim].Load((char *)":Data:Animations:Rabbittackle",middleheight,neutral);
- animation[rabbittacklinganim].Load((char *)":Data:Animations:Rabbittackling",middleheight,reversal);
- animation[rabbittackledbackanim].Load((char *)":Data:Animations:Rabbittackledback",middleheight,reversed);
- animation[rabbittackledfrontanim].Load((char *)":Data:Animations:Rabbittackledfront",middleheight,reversed);
- animation[wolfslapanim].Load((char *)":Data:Animations:Wolfslap",middleheight,normalattack);
- animation[staffhitanim].Load((char *)":Data:Animations:StaffHit",middleheight,normalattack);
- animation[staffgroundsmashanim].Load((char *)":Data:Animations:StaffGroundSmash",lowheight,normalattack);
- animation[staffspinhitanim].Load((char *)":Data:Animations:Spinwhack",middleheight,normalattack);
- animation[staffhitreversedanim].Load((char *)":Data:Animations:StaffHitCaught",middleheight,reversed);
- animation[staffhitreversalanim].Load((char *)":Data:Animations:StaffHitCatch",middleheight,reversal);
- animation[staffspinhitreversedanim].Load((char *)":Data:Animations:SpinWhackCaught",middleheight,reversed);
- animation[staffspinhitreversalanim].Load((char *)":Data:Animations:SpinWhackCatch",middleheight,reversal);
-
- animation[sitanim].Load((char *)":Data:Animations:Sit",lowheight,neutral);
- animation[sleepanim].Load((char *)":Data:Animations:Sleep",lowheight,neutral);
- animation[talkidleanim].Load((char *)":Data:Animations:TalkIdle",middleheight,neutral);
-
- animation[sitwallanim].Load((char *)":Data:Animations:Dying",lowheight,neutral);
- animation[dead1anim].Load((char *)":Data:Animations:Dead1",lowheight,neutral);
- animation[dead2anim].Load((char *)":Data:Animations:Dead2",lowheight,neutral);
- animation[dead3anim].Load((char *)":Data:Animations:Dead3",lowheight,neutral);
- animation[dead4anim].Load((char *)":Data:Animations:Dead4",lowheight,neutral);
+ loadAllAnimations();
//Fix knife stab, too lazy to do it manually
XYZ moveamount;
moveamount=0;
}
}
- loadscreencolor=4;
LoadingScreen();
for(i=0;i<player[0].skeleton.num_joints;i++){
}
}
- loadscreencolor=4;
LoadingScreen();
for(i=0;i<player[0].skeleton.num_joints;i++){
animation[swordsneakattackanim].position[i][j]+=moveamount;
}
}
- loadscreencolor=4;
LoadingScreen();
for(j=0;j<animation[swordsneakattackanim].numframes;j++){
animation[swordsneakattackanim].weapontarget[j]+=moveamount;
}
- loadscreencolor=4;
LoadingScreen();
for(i=0;i<player[0].skeleton.num_joints;i++){
animation[swordsneakattackedanim].position[i][j]+=moveamount;
}
}
- /*
- for(i=0;i<player[0].skeleton.num_joints;i++){
- for(j=0;j<animation[sleepanim].numframes;j++){
- animation[sleepanim].position[i][j]=DoRotation(animation[sleepanim].position[i][j],0,180,0);
- }
- }
- */
- loadscreencolor=4;
+
LoadingScreen();
temptexdetail=texdetail;
texdetail=1;
texdetail=temptexdetail;
- loadscreencolor=4;
LoadingScreen();
- //if(ismotionblur){
if(!screentexture){
- glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
-
- glGenTextures( 1, &screentexture );
- glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
-
-
- glEnable(GL_TEXTURE_2D);
- glBindTexture( GL_TEXTURE_2D, screentexture);
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
-
- glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, kTextureSize, kTextureSize, 0);
+ LoadScreenTexture();
}
- //}
-
- LoadSounds();
- /*PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
- OPENAL_SetVolume(channels[consolesuccesssound], 256);
- OPENAL_SetPaused(channels[consolesuccesssound], false);
- */
if(targetlevel!=7){
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- OPENAL_SetVolume(channels[fireendsound], 256);
- OPENAL_SetPaused(channels[fireendsound], false);
- OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
+ emit_sound_at(fireendsound);
}
stillloading=0;