]> git.jsancho.org Git - lugaru.git/blobdiff - Source/GameInitDispose.cpp
Refactor of the texture system
[lugaru.git] / Source / GameInitDispose.cpp
index d966a35d2f80692ba73518fffb51fafee7ca97cb..eb55bb39fb04c548dda355eba633d036fd4bf40c 100644 (file)
@@ -1,4 +1,29 @@
-#include "Game.h"      
+/*
+Copyright (C) 2003, 2010 - Wolfire Games
+
+This file is part of Lugaru.
+
+Lugaru is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+*/
+
+#include "Game.h"
+#include "openal_wrapper.h"
+#include "Animation.h"
+#include "Texture.h"
+
 extern float screenwidth,screenheight;
 extern float viewdistance;
 extern XYZ viewer;
@@ -8,17 +33,13 @@ extern float fadestart;
 extern float texscale;
 extern float gravity;
 extern Light light;
-extern Animation animation[animation_count];
 extern Skeleton testskeleton;
 extern int numsounds;
-extern FSOUND_SAMPLE   *samp[100];
-extern int channels[100];
 extern Terrain terrain;
-extern Sprites sprites;
+//extern Sprites sprites;
 extern int kTextureSize;
 extern float texdetail;
 extern float realtexdetail;
-extern float terraindetail;
 extern float volume;
 extern Objects objects;
 extern int detail;
@@ -27,20 +48,11 @@ extern GLubyte bloodText[512*512*3];
 extern GLubyte wolfbloodText[512*512*3];
 extern bool ismotionblur;
 extern bool trilinear;
-#ifdef WIN32
-extern HDC hDC;
-#else
-extern AGLContext gaglContext;
-#endif
 extern bool osx;
 extern bool musictoggle;
-extern Weapons weapons;
-extern Person player[maxplayers];
-extern int numplayers;
 extern int environment;
 extern bool ambientsound;
 extern float multiplier;
-extern int newnetmessages;
 extern int netdatanew;
 extern float mapinfo;
 extern bool stillloading;
@@ -50,7 +62,6 @@ extern long dirID;
 extern int mainmenu;
 extern int oldmainmenu;
 extern bool visibleloading;
-extern int loadscreencolor;
 extern float flashamount,flashr,flashg,flashb;
 extern int flashdelay;
 extern int whichjointstartarray[26];
@@ -58,19 +69,8 @@ extern int whichjointendarray[26];
 extern int difficulty;
 extern float tintr,tintg,tintb;
 extern float slomospeed;
-extern char mapname[256];
 extern bool gamestarted;
 
-extern int numaccounts;
-extern int accountactive;
-extern int accountdifficulty[10];
-extern int accountprogress[10];
-extern float accountpoints[10];
-extern float accounthighscore[10][50];
-extern float accountfasttime[10][50];
-extern bool accountunlocked[10][60];
-extern char accountname[10][256];
-
 extern int numdialogues;
 extern int numdialogueboxes[20];
 extern int dialoguetype[20];
@@ -94,425 +94,56 @@ extern float accountcampaigntime[10];
 extern int accountcampaignchoicesmade[10];
 extern int accountcampaignchoices[10][5000];
 
-extern FSOUND_STREAM * strm[10];
-
-extern "C"     void PlaySoundEx(int channel, FSOUND_SAMPLE *sptr, FSOUND_DSPUNIT *dsp, signed char startpaused);
-extern "C" void PlayStreamEx(int chan, FSOUND_STREAM *sptr, FSOUND_DSPUNIT *dsp, signed char startpaused);
-
-Game::TextureList Game::textures;
+void LOG(const std::string &fmt, ...)
+{
+    // !!! FIXME: write me.
+}
 
 void Game::Dispose()
 {
-       int i,j;
-
        LOGFUNC;
 
        if(endgame==2){
-               accountcampaignchoicesmade[accountactive]=0;
-               accountcampaignscore[accountactive]=0;
-               accountcampaigntime[accountactive]=0;
+               accountactive->endGame();
                endgame=0;
        }
 
+       Account::saveFile(":Data:Users", accountactive);
 
-       sprintf (mapname, ":Data:Users");
-
-       FILE                    *tfile;
-       tfile=fopen( mapname, "wb" );
-       if (tfile)
-       {
-               fpackf(tfile, "Bi", numaccounts);
-               fpackf(tfile, "Bi", accountactive);
-               if(numaccounts>0)
-               {
-                       for(i=0;i<numaccounts;i++)
-                       {
-                               fpackf(tfile, "Bf", accountcampaigntime[i]);
-                               fpackf(tfile, "Bf", accountcampaignscore[i]);
-                               fpackf(tfile, "Bf", accountcampaignfasttime[i]);
-                               fpackf(tfile, "Bf", accountcampaignhighscore[i]);
-                               fpackf(tfile, "Bi", accountdifficulty[i]);
-                               fpackf(tfile, "Bi", accountprogress[i]);
-                               fpackf(tfile, "Bi", accountcampaignchoicesmade[i]);
-                               for(j=0;j<accountcampaignchoicesmade[i];j++)
-                               {
-                                       fpackf(tfile, "Bi", accountcampaignchoices[i][j]);
-                               }
-                               fpackf(tfile, "Bf", accountpoints[i]);
-                               for(j=0;j<50;j++)
-                               {
-                                       fpackf(tfile, "Bf", accounthighscore[i][j]);
-                                       fpackf(tfile, "Bf", accountfasttime[i][j]);
-                               }
-                               for(j=0;j<60;j++)
-                               {
-                                       fpackf(tfile, "Bb",  accountunlocked[i][j]);
-                               }
-                               fpackf(tfile, "Bi",  strlen(accountname[i]));
-                               if(strlen(accountname[i])>0)
-                               {
-                                       for(j=0;j<(int)strlen(accountname[i]);j++)
-                                       {
-                                               fpackf(tfile, "Bb",  accountname[i][j]);
-                                       }
-                               }
-                       }
-               }
-
-               fclose(tfile);
-       }
-
-       TexIter it = textures.begin();
-       for (; it != textures.end(); ++it)
-       {
-               if (glIsTexture(it->second))
-                       glDeleteTextures(1, &it->second);
-       }
-       textures.clear();
+       //textures.clear();
 
        LOG("Shutting down sound system...");
 
-       FSOUND_StopSound(FSOUND_ALL);
-
-#define streamcount 20
-#define samplecount 100
+       OPENAL_StopSound(OPENAL_ALL);
 
-       for (i=0; i < samplecount; ++i)
-       {
-               FSOUND_Sample_Free(samp[i]);
-       }
+// this is causing problems on Linux, but we'll force an _exit() a little
+//  later in the shutdown process.  --ryan.
+#if !PLATFORM_LINUX
 
-       for (i=0; i < streamcount; ++i)
+       for (int i=0; i < sounds_count; ++i)
        {
-               FSOUND_Stream_Close(strm[i]);
+               OPENAL_Sample_Free(samp[i]);
        }
 
-       FSOUND_Close();
+       OPENAL_Close();
        if (texture.data)
        {
                free(texture.data);
        }
        texture.data = 0;
+#endif
 }
 
 
-//void Game::LoadSounds();
-void Game::LoadSounds()
-{
-       LOGFUNC;
-
-       LOG(std::string("Loading sounds..."));
-
-       FSOUND_3D_SetDopplerFactor(0);
-
-       FSOUND_SetSFXMasterVolume((int)(volume*255));
-       
-       samp[footstepsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepsnow1.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-       FSOUND_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);    
-
-       samp[footstepsound2] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepsnow2.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-       FSOUND_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);   
-
-       samp[footstepsound3] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepstone1.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-       FSOUND_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);   
-
-       samp[footstepsound4] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepstone2.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-       FSOUND_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);   
-
-       samp[landsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:land.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-       FSOUND_Sample_SetMinMaxDistance(samp[landsound], 4.0f, 1000.0f);        
-
-       samp[jumpsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:jump.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-       FSOUND_Sample_SetMinMaxDistance(samp[jumpsound], 4.0f, 1000.0f);        
-
-       samp[hawksound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:hawk.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-       FSOUND_Sample_SetMinMaxDistance(samp[hawksound], 40.0f, 10000.0f);      
-
-       samp[whooshsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:whoosh.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-       FSOUND_Sample_SetMinMaxDistance(samp[whooshsound], 4.0f, 1000.0f);      
-       FSOUND_Sample_SetMode(samp[whooshsound], FSOUND_LOOP_NORMAL);
-
-       samp[landsound1] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:land1.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-       FSOUND_Sample_SetMinMaxDistance(samp[landsound1], 4.0f, 1000.0f);       
-
-
-
-       samp[landsound2] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:land2.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-       FSOUND_Sample_SetMinMaxDistance(samp[landsound2], 4.0f, 1000.0f);       
-
-       samp[breaksound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:broken.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-       FSOUND_Sample_SetMinMaxDistance(samp[breaksound], 8.0f, 2000.0f);       
-
-       samp[lowwhooshsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:Lowwhoosh.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-       FSOUND_Sample_SetMinMaxDistance(samp[lowwhooshsound], 8.0f, 2000.0f);   
-
-       samp[midwhooshsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:midwhoosh.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-       FSOUND_Sample_SetMinMaxDistance(samp[midwhooshsound], 8.0f, 2000.0f);   
-
-       samp[highwhooshsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:highwhoosh.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-       FSOUND_Sample_SetMinMaxDistance(samp[highwhooshsound], 8.0f, 2000.0f);  
-
-       samp[movewhooshsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:movewhoosh.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-       FSOUND_Sample_SetMinMaxDistance(samp[movewhooshsound], 8.0f, 2000.0f);  
-
-       samp[heavyimpactsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:heavyimpact.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-       FSOUND_Sample_SetMinMaxDistance(samp[heavyimpactsound], 8.0f, 2000.0f); 
-
-       samp[whooshhitsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:Whooshhit.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-       FSOUND_Sample_SetMinMaxDistance(samp[whooshhitsound], 8.0f, 2000.0f);   
-
-       samp[thudsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:thud.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-       FSOUND_Sample_SetMinMaxDistance(samp[thudsound], 8.0f, 2000.0f);        
-
-       samp[alarmsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:alarm.ogg", FSOUND_2D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-       FSOUND_Sample_SetMinMaxDistance(samp[alarmsound], 8.0f, 2000.0f);       
-
-       samp[breaksound2] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:break.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-       FSOUND_Sample_SetMinMaxDistance(samp[breaksound2], 8.0f, 2000.0f);      
-
-       samp[knifedrawsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:knifedraw.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-       FSOUND_Sample_SetMinMaxDistance(samp[knifedrawsound], 8.0f, 2000.0f);
-
-       samp[knifesheathesound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:knifesheathe.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-       FSOUND_Sample_SetMinMaxDistance(samp[knifesheathesound], 8.0f, 2000.0f);
-
-       samp[fleshstabsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:Fleshstab.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-       FSOUND_Sample_SetMinMaxDistance(samp[fleshstabsound], 8.0f, 2000.0f);
-
-       samp[fleshstabremovesound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:Fleshstabremove.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-       FSOUND_Sample_SetMinMaxDistance(samp[fleshstabremovesound], 8.0f, 2000.0f);
-
-       samp[knifeswishsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:knifeswish.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-       FSOUND_Sample_SetMinMaxDistance(samp[knifeswishsound], 8.0f, 2000.0f);
-
-       samp[knifeslicesound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:knifeslice.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-       FSOUND_Sample_SetMinMaxDistance(samp[knifeslicesound], 8.0f, 2000.0f);
-
-       samp[swordslicesound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:swordslice.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-       FSOUND_Sample_SetMinMaxDistance(samp[swordslicesound], 8.0f, 2000.0f);
-
-       samp[skidsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:skid.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-       FSOUND_Sample_SetMinMaxDistance(samp[skidsound], 8.0f, 2000.0f);
-
-       samp[snowskidsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:snowskid.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-       FSOUND_Sample_SetMinMaxDistance(samp[snowskidsound], 8.0f, 2000.0f);
-
-       samp[bushrustle] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:bushrustle.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-       FSOUND_Sample_SetMinMaxDistance(samp[bushrustle], 4.0f, 1000.0f);       
-
-       samp[clank1sound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:clank1.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-       FSOUND_Sample_SetMinMaxDistance(samp[clank1sound], 8.0f, 2000.0f);
-
-       samp[clank2sound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:clank2.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-       FSOUND_Sample_SetMinMaxDistance(samp[clank2sound], 8.0f, 2000.0f);
-
-       samp[clank3sound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:clank3.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-       FSOUND_Sample_SetMinMaxDistance(samp[clank3sound], 8.0f, 2000.0f);
-
-       samp[clank4sound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:clank4.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-       FSOUND_Sample_SetMinMaxDistance(samp[clank4sound], 8.0f, 2000.0f);
-
-       samp[consolesuccesssound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:consolesuccess.ogg", FSOUND_2D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-       FSOUND_Sample_SetMinMaxDistance(samp[consolesuccesssound], 4.0f, 1000.0f);      
-
-       samp[consolefailsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:consolefail.ogg", FSOUND_2D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-       FSOUND_Sample_SetMinMaxDistance(samp[consolefailsound], 4.0f, 1000.0f); 
-
-       samp[metalhitsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:MetalHit.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-       FSOUND_Sample_SetMinMaxDistance(samp[metalhitsound], 8.0f, 2000.0f);
-
-       samp[clawslicesound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:clawslice.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-       FSOUND_Sample_SetMinMaxDistance(samp[clawslicesound], 8.0f, 2000.0f);
-
-       samp[splattersound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:splatter.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-       FSOUND_Sample_SetMinMaxDistance(samp[splattersound], 8.0f, 2000.0f);
-
-       samp[growlsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:Growl.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-       FSOUND_Sample_SetMinMaxDistance(samp[growlsound], 1000.0f, 2000.0f);
-
-       samp[growl2sound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:Growl2.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-       FSOUND_Sample_SetMinMaxDistance(samp[growl2sound], 1000.0f, 2000.0f);
-
-       samp[barksound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:bark.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-       FSOUND_Sample_SetMinMaxDistance(samp[barksound], 1000.0f, 2000.0f);
-
-       samp[bark2sound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:bark2.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-       FSOUND_Sample_SetMinMaxDistance(samp[bark2sound], 1000.0f, 2000.0f);
-
-       samp[bark3sound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:bark3.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-       FSOUND_Sample_SetMinMaxDistance(samp[bark3sound], 1000.0f, 2000.0f);
-
-       samp[snarlsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:snarl.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-       FSOUND_Sample_SetMinMaxDistance(samp[snarlsound], 1000.0f, 2000.0f);
-
-
-       samp[snarl2sound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:snarl2.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-       FSOUND_Sample_SetMinMaxDistance(samp[snarl2sound], 1000.0f, 2000.0f);
-
-       samp[barkgrowlsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:barkgrowl.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-       FSOUND_Sample_SetMinMaxDistance(samp[barkgrowlsound], 1000.0f, 2000.0f);
-
-       samp[rabbitattacksound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:rabbitattack.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-       FSOUND_Sample_SetMinMaxDistance(samp[rabbitattacksound], 1000.0f, 2000.0f);
-
-       samp[rabbitattack2sound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:rabbitattack2.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-       FSOUND_Sample_SetMinMaxDistance(samp[rabbitattack2sound], 1000.0f, 2000.0f);
-
-       samp[rabbitattack3sound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:rabbitattack3.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-       FSOUND_Sample_SetMinMaxDistance(samp[rabbitattack3sound], 1000.0f, 2000.0f);
-
-       samp[rabbitattack4sound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:rabbitattack4.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-       FSOUND_Sample_SetMinMaxDistance(samp[rabbitattack4sound], 1000.0f, 2000.0f);
-
-       samp[rabbitpainsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:rabbitpain.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-       FSOUND_Sample_SetMinMaxDistance(samp[rabbitpainsound], 1000.0f, 2000.0f);
-
-       samp[rabbitpain1sound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:rabbitpain2.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-       FSOUND_Sample_SetMinMaxDistance(samp[rabbitpain1sound], 1000.0f, 2000.0f);
-
-       /*samp[rabbitpain2sound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:rabbitpain2.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-       FSOUND_Sample_SetMinMaxDistance(samp[rabbitpain2sound], 1000.0f, 2000.0f);
-       */
-       samp[rabbitchitter] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:rabbitchitter.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-       FSOUND_Sample_SetMinMaxDistance(samp[rabbitchitter], 1000.0f, 2000.0f);
-
-       samp[rabbitchitter2] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:rabbitchitter2.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-       FSOUND_Sample_SetMinMaxDistance(samp[rabbitchitter2], 1000.0f, 2000.0f);
-
-       samp[swordstaffsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:swordstaff.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-       FSOUND_Sample_SetMinMaxDistance(samp[swordstaffsound], 8.0f, 2000.0f);
-
-       samp[staffbodysound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:staffbody.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-       FSOUND_Sample_SetMinMaxDistance(samp[staffbodysound], 8.0f, 2000.0f);
-
-       samp[staffheadsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:staffhead.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-       FSOUND_Sample_SetMinMaxDistance(samp[staffheadsound], 8.0f, 2000.0f);
-
-       samp[staffbreaksound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:staffbreak.wav", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-       FSOUND_Sample_SetMinMaxDistance(samp[staffbreaksound], 8.0f, 2000.0f);
-
-
-
+void Game::LoadTexture(const string fileName, GLuint *textureid,int mipmap, bool hasalpha) {
+       *textureid = Texture::Load(fileName,mipmap,hasalpha);
 }
 
-void Game::LoadTexture(char *fileName, GLuint *textureid,int mipmap, bool hasalpha)
-{
-       GLuint          type;
-
-       LOGFUNC;
-
-       LOG(std::string("Loading texture...") + fileName);
-
-       unsigned char fileNamep[256];
-       CopyCStringToPascal(fileName,fileNamep);
-       //Load Image
-       upload_image( fileNamep ,hasalpha); 
-
-//     std::string fname(fileName);
-//     std::transform(fname.begin(), fname.end(), tolower);
-//     TexIter it = textures.find(fname);
-
-       //Is it valid?
-       if(1==1)
-       //if(textures.end() == it)
-       {
-               //Alpha channel?
-               if ( texture.bpp == 24 )
-                       type = GL_RGB;
-               else
-                       type = GL_RGBA;
-
-               glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
-
-               if(!*textureid)glGenTextures( 1, textureid );
-               glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
-
-               glBindTexture( GL_TEXTURE_2D, *textureid);
-               glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
-               if(trilinear)if(mipmap)glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR );
-               if(!trilinear)if(mipmap)glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST );
-               if(!mipmap)glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
-
-               //glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture.sizeX, texture.sizeY, 0,
-               //          GL_BGRA_EXT, GL_UNSIGNED_INT_8_8_8_8_REV, texture.data);
-
-               //gluBuild2DMipmaps( GL_TEXTURE_2D, type, texture.sizeX, texture.sizeY, GL_BGRA_EXT, GL_UNSIGNED_INT_8_8_8_8_REV, texture.data );
-
-               gluBuild2DMipmaps( GL_TEXTURE_2D, type, texture.sizeX, texture.sizeY, type, GL_UNSIGNED_BYTE, texture.data );
-
-//             textures.insert(std::make_pair(fname, *textureid));
-       }
-//     else
-//     {
-//             *textureid = it->second;
-//     }
+void Game::LoadTextureSave(const string fileName, GLuint *textureid,int mipmap,GLubyte *array, int *skinsize) {
+       *textureid = Texture::Load(fileName,mipmap,false,array,skinsize);
 }
 
-void Game::LoadTextureSave(char *fileName, GLuint *textureid,int mipmap,GLubyte *array, int *skinsize)
-{
-       GLuint          type;
-       int i;
-       int bytesPerPixel;
-
-       LOGFUNC;
-
-       LOG(std::string("Loading texture (S)...") + fileName);
-
-       //Load Image
-       unsigned char fileNamep[256];
-       CopyCStringToPascal(fileName,fileNamep);
-       //Load Image
-       upload_image( fileNamep ,0); 
-       //LoadTGA( fileName ); 
-
-//     std::string fname(fileName);
-//     std::transform(fname.begin(), fname.end(), tolower);
-//     TexIter it = textures.find(fname);
-
-       //Is it valid?
-       if(1==1)
-       //if(textures.end() == it)
-       {
-               bytesPerPixel=texture.bpp/8;
-
-               //Alpha channel?
-               if ( texture.bpp == 24 )
-                       type = GL_RGB;
-               else
-                       type = GL_RGBA;
-
-               glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
-
-               if(!*textureid)glGenTextures( 1, textureid );
-               glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
-
-               glBindTexture( GL_TEXTURE_2D, *textureid);
-               glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
-               if(trilinear)if(mipmap)glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR );
-               if(!trilinear)if(mipmap)glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST );
-               if(!mipmap)glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
-
-               int tempnum=0;
-               for(i=0;i<(int)(texture.sizeY*texture.sizeX*bytesPerPixel);i++){
-                       if((i+1)%4||type==GL_RGB){
-                               array[tempnum]=texture.data[i];
-                               tempnum++;
-                       }
-               }
-
-               *skinsize=texture.sizeX;
-
-               gluBuild2DMipmaps( GL_TEXTURE_2D, type, texture.sizeX, texture.sizeY, GL_RGB, GL_UNSIGNED_BYTE, array );
-
-//             textures.insert(std::make_pair(fname, *textureid));
-       }
-//     else
-//     {
-//             *textureid = it->second;
-//     }
-}
-
-void Game::LoadSave(char *fileName, GLuint *textureid,bool mipmap,GLubyte *array, int *skinsize)
+void Game::LoadSave(const char *fileName, GLuint *textureid,bool mipmap,GLubyte *array, int *skinsize)
 {
        int i;
        int bytesPerPixel;
@@ -524,13 +155,17 @@ void Game::LoadSave(char *fileName, GLuint *textureid,bool mipmap,GLubyte *array
        //Load Image
        float temptexdetail=texdetail;
        texdetail=1;
-       //upload_image( fileName ); 
-       //LoadTGA( fileName ); 
+       //upload_image( fileName );
+       //LoadTGA( fileName );
+
+       // Converting file to something os specific
+       char * fixedFN = ConvertFileName(fileName);
+
        //Load Image
        unsigned char fileNamep[256];
-       CopyCStringToPascal(fileName,fileNamep);
+       CopyCStringToPascal(fixedFN, fileNamep);
        //Load Image
-       upload_image( fileNamep ,0); 
+       upload_image( fileNamep ,0);
        texdetail=temptexdetail;
 
        //Is it valid?
@@ -547,21 +182,21 @@ void Game::LoadSave(char *fileName, GLuint *textureid,bool mipmap,GLubyte *array
        }
 }
 
-bool Game::AddClothes(char *fileName, GLuint *textureid,bool mipmap,GLubyte *array, int *skinsize)
+bool Game::AddClothes(const char *fileName, GLubyte *array)
 {
        int i;
        int bytesPerPixel;
 
        LOGFUNC;
 
-       //upload_image( fileName ); 
-       //LoadTGA( fileName ); 
+       //upload_image( fileName );
+       //LoadTGA( fileName );
        //Load Image
        unsigned char fileNamep[256];
        CopyCStringToPascal(fileName,fileNamep);
        //Load Image
        bool opened;
-       opened=upload_image( fileNamep ,1); 
+       opened=upload_image( fileNamep ,1);
 
        float alphanum;
        //Is it valid?
@@ -611,13 +246,13 @@ GLvoid Game::ReSizeGLScene(float fov, float pnear)
 
        gluPerspective(fov,(GLfloat)screenwidth/(GLfloat)screenheight,pnear,viewdistance);
 
-       glMatrixMode(GL_MODELVIEW);                                                     
-       glLoadIdentity();                                                                       
+       glMatrixMode(GL_MODELVIEW);
+       glLoadIdentity();
 }
 
-void Game::LoadingScreen()                                                                             
+void Game::LoadingScreen()
 {
-       static float loadprogress,minprogress,maxprogress;
+       static float loadprogress;
        static AbsoluteTime time = {0,0};
        static AbsoluteTime frametime = {0,0};
        AbsoluteTime currTime = UpTime ();
@@ -634,7 +269,6 @@ void Game::LoadingScreen()
        if(multiplier>.05){
                frametime = currTime;   // reset for next time interval
 
-               float size=1;
                glLoadIdentity();
                //Clear to black
                glClearColor(0,0,0,1);
@@ -670,25 +304,17 @@ void Game::LoadingScreen()
                glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
                glDisable(GL_BLEND);
                glColor4f(loadprogress/100,loadprogress/100,loadprogress/100,1);
-               //glColor4f(1,1,1,1);
-               /*if(loadscreencolor==0)glColor4f(1,1,1,1);
-               if(loadscreencolor==1)glColor4f(1,0,0,1);
-               if(loadscreencolor==2)glColor4f(0,1,0,1);
-               if(loadscreencolor==3)glColor4f(0,0,1,1);
-               if(loadscreencolor==4)glColor4f(1,1,0,1);
-               if(loadscreencolor==5)glColor4f(1,0,1,1);
-               */
                glPushMatrix();
                //glScalef(.25,.25,.25);
                glBegin(GL_QUADS);
                glTexCoord2f(.1-loadprogress/100,0+loadprogress/100+.3);
-               glVertex3f(-1,          -1,      0.0f);
+               glVertex3f(-1,          -1,      0.0f);
                glTexCoord2f(.1-loadprogress/100,0+loadprogress/100+.3);
-               glVertex3f(1,   -1,      0.0f);
+               glVertex3f(1,   -1,      0.0f);
                glTexCoord2f(.1-loadprogress/100,1+loadprogress/100+.3);
                glVertex3f(1,   1, 0.0f);
                glTexCoord2f(.1-loadprogress/100,1+loadprogress/100+.3);
-               glVertex3f(-1,  1, 0.0f);
+               glVertex3f(-1,  1, 0.0f);
                glEnd();
                glPopMatrix();
                glEnable(GL_BLEND);
@@ -696,13 +322,13 @@ void Game::LoadingScreen()
                //glScalef(.25,.25,.25);
                glBegin(GL_QUADS);
                glTexCoord2f(.4+loadprogress/100,0+loadprogress/100);
-               glVertex3f(-1,          -1,      0.0f);
+               glVertex3f(-1,          -1,      0.0f);
                glTexCoord2f(.4+loadprogress/100,0+loadprogress/100);
-               glVertex3f(1,   -1,      0.0f);
+               glVertex3f(1,   -1,      0.0f);
                glTexCoord2f(.4+loadprogress/100,1+loadprogress/100);
                glVertex3f(1,   1, 0.0f);
                glTexCoord2f(.4+loadprogress/100,1+loadprogress/100);
-               glVertex3f(-1,  1, 0.0f);
+               glVertex3f(-1,  1, 0.0f);
                glEnd();
                glPopMatrix();
                glDisable(GL_TEXTURE_2D);
@@ -734,24 +360,17 @@ void Game::LoadingScreen()
                glEnable(GL_BLEND);
                //glColor4f(loadprogress/100,loadprogress/100,loadprogress/100,1);
                glColor4f(loadprogress/100,loadprogress/100,loadprogress/100,1);
-               /*if(loadscreencolor==0)glColor4f(1,1,1,1);
-               if(loadscreencolor==1)glColor4f(1,0,0,1);
-               if(loadscreencolor==2)glColor4f(0,1,0,1);
-               if(loadscreencolor==3)glColor4f(0,0,1,1);
-               if(loadscreencolor==4)glColor4f(1,1,0,1);
-               if(loadscreencolor==5)glColor4f(1,0,1,1);
-               */
                glPushMatrix();
                //glScalef(.25,.25,.25);
                glBegin(GL_QUADS);
                glTexCoord2f(0+.5,0+.5);
-               glVertex3f(-1,          -1,      0.0f);
+               glVertex3f(-1,          -1,      0.0f);
                glTexCoord2f(1+.5,0+.5);
-               glVertex3f(1,   -1,      0.0f);
+               glVertex3f(1,   -1,      0.0f);
                glTexCoord2f(1+.5,1+.5);
                glVertex3f(1,   1, 0.0f);
                glTexCoord2f(0+.5,1+.5);
-               glVertex3f(-1,  1, 0.0f);
+               glVertex3f(-1,  1, 0.0f);
                glEnd();
                glPopMatrix();
                glDisable(GL_TEXTURE_2D);
@@ -786,13 +405,13 @@ void Game::LoadingScreen()
                //glScalef(.25,.25,.25);
                glBegin(GL_QUADS);
                glTexCoord2f(0+.2,0+.8);
-               glVertex3f(-1,          -1,      0.0f);
+               glVertex3f(-1,          -1,      0.0f);
                glTexCoord2f(1+.2,0+.8);
-               glVertex3f(1,   -1,      0.0f);
+               glVertex3f(1,   -1,      0.0f);
                glTexCoord2f(1+.2,1+.8);
                glVertex3f(1,   1, 0.0f);
                glTexCoord2f(0+.2,1+.8);
-               glVertex3f(-1,  1, 0.0f);
+               glVertex3f(-1,  1, 0.0f);
                glEnd();
                glPopMatrix();
                glDisable(GL_TEXTURE_2D);
@@ -804,15 +423,6 @@ void Game::LoadingScreen()
                glDepthMask(1);
 
                //Text
-               /*
-               glEnable(GL_TEXTURE_2D);
-               static char string[256]="";
-               sprintf (string, "LOADING... %d%",(int)loadprogress);
-               glColor4f(1,1,1,.2);
-               text.glPrint(280-280*loadprogress/100/2/4,125-125*loadprogress/100/2/4,string,1,1+loadprogress/100,640,480);
-               glColor4f(1.2-loadprogress/100,1.2-loadprogress/100,1.2-loadprogress/100,1);
-               text.glPrint(280,125,string,1,1,640,480);
-               */
 
                if(flashamount>0){
                        if(flashamount>1)flashamount=1;
@@ -836,10 +446,10 @@ void Game::LoadingScreen()
                        glEnable(GL_BLEND);
                        glColor4f(flashr,flashg,flashb,flashamount);
                        glBegin(GL_QUADS);
-                       glVertex3f(0,           0,       0.0f);
-                       glVertex3f(256, 0,       0.0f);
+                       glVertex3f(0,           0,       0.0f);
+                       glVertex3f(256, 0,       0.0f);
                        glVertex3f(256, 256, 0.0f);
-                       glVertex3f(0,   256, 0.0f);
+                       glVertex3f(0,   256, 0.0f);
                        glEnd();
                        glMatrixMode(GL_PROJECTION);                                            // Select The Projection Matrix
                        glPopMatrix();                                                                          // Restore The Old Projection Matrix
@@ -849,23 +459,16 @@ void Game::LoadingScreen()
                        glEnable(GL_CULL_FACE);
                        glDisable(GL_BLEND);
                        glDepthMask(1);
-               }       
-
-#ifdef WIN32
-               SwapBuffers( hDC);
-#else
-               aglSwapBuffers(gaglContext);
-#endif
+               }
 
-               loadscreencolor=0;
+               swap_gl_buffers();
        }
 }
 
-void Game::FadeLoadingScreen(float howmuch)                                                                            
+void Game::FadeLoadingScreen(float howmuch)
 {
-       static float loadprogress,minprogress,maxprogress;
+       static float loadprogress;
 
-       float size=1;
        glLoadIdentity();
        //Clear to black
        glClearColor(0,0,0,1);
@@ -898,24 +501,17 @@ void Game::FadeLoadingScreen(float howmuch)
        glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
        glDisable(GL_BLEND);
        glColor4f(loadprogress/100,0,0,1);
-       /*if(loadscreencolor==0)glColor4f(1,1,1,1);
-       if(loadscreencolor==1)glColor4f(1,0,0,1);
-       if(loadscreencolor==2)glColor4f(0,1,0,1);
-       if(loadscreencolor==3)glColor4f(0,0,1,1);
-       if(loadscreencolor==4)glColor4f(1,1,0,1);
-       if(loadscreencolor==5)glColor4f(1,0,1,1);
-       */
        glPushMatrix();
        //glScalef(.25,.25,.25);
        glBegin(GL_QUADS);
        glTexCoord2f(0,0);
-       glVertex3f(-1,          -1,      0.0f);
+       glVertex3f(-1,          -1,      0.0f);
        glTexCoord2f(1,0);
-       glVertex3f(1,   -1,      0.0f);
+       glVertex3f(1,   -1,      0.0f);
        glTexCoord2f(1,1);
        glVertex3f(1,   1, 0.0f);
        glTexCoord2f(0,1);
-       glVertex3f(-1,  1, 0.0f);
+       glVertex3f(-1,  1, 0.0f);
        glEnd();
        glPopMatrix();
        glDisable(GL_TEXTURE_2D);
@@ -926,28 +522,13 @@ void Game::FadeLoadingScreen(float howmuch)
        glDisable(GL_BLEND);
        glDepthMask(1);
        //Text
-       /*
-       glEnable(GL_TEXTURE_2D);
-       static char string[256]="";
-       sprintf (string, "LOADING... %d%",(int)loadprogress);
-       glColor4f(1,1,1,.2);
-       text.glPrint(280-280*loadprogress/100/2/4,125-125*loadprogress/100/2/4,string,1,1+loadprogress/100,640,480);
-       glColor4f(1.2-loadprogress/100,1.2-loadprogress/100,1.2-loadprogress/100,1);
-       text.glPrint(280,125,string,1,1,640,480);
-       */
-#ifdef WIN32
-       SwapBuffers( hDC);
-#else
-       aglSwapBuffers(gaglContext); // send swap command
-#endif
-
-       loadscreencolor=0;
+       swap_gl_buffers();
 }
 
 
-void Game::InitGame()                                                                          
+void Game::InitGame()
 {
-#ifndef WIN32
+#if PLATFORM_MACOSX
        ProcessSerialNumber PSN;
        ProcessInfoRec pinfo;
        FSSpec pspec;
@@ -971,118 +552,9 @@ void Game::InitGame()
 
        autocam=0;
 
-       int i,j;
-
        numchallengelevels=14;
 
-       registered=0;
-
-       /*char tempstring[256];
-       sprintf (tempstring, "%s", registrationname);
-       long num1;
-       long num2;
-       long num3;
-       long num4;
-       long long longnum;
-       longnum = MD5_string ( tempstring);
-       //longnum = 1111111111111111;
-       num1 = longnum/100000000;
-       num2 = longnum%100000000;
-       sprintf (tempstring, "%d-%d-%d-%d", num1/10000, num1%10000, num2/10000, num2%10000);
-       */
-
-       FILE                    *tfile;
-       tfile=fopen( ":Data:Sounds:flame.ogg", "rb" );
-       if(tfile)
-       {
-               long num1;
-               long num2;
-               long long longnum;
-               long long longnuma;
-               long num1a;
-               long num2a;
-
-               int numchars;
-               funpackf(tfile, "Bb", &registered);
-               if(registered)
-               {
-                       funpackf(tfile, "Bi", &numchars);
-                       if(numchars>0)
-                       {
-                               for(j=0;j<numchars;j++)
-                               {
-                                       funpackf(tfile, "Bb",  &registrationname[j]);
-                               }
-                               registrationname[numchars]='\0';
-                               funpackf(tfile, "Bi", &num1);
-                               funpackf(tfile, "Bi", &num2);
-                               longnum=num2+num1*100000000;
-
-                               char tempstring[256];
-                               sprintf (tempstring, "%s-windows", registrationname);
-                               longnuma = MD5_string ( tempstring);    
-                               num1a = longnuma/100000000;
-                               num2a = longnuma%100000000;
-                               //if(num1a==num1&&num2a==num2)registered=1;
-                               if(numchars>2)registered=1;
-                               else registered=0;
-                       }
-               }
-               fclose(tfile);
-       }
-       else registered=0;
-
-       accountactive=-1;
-
-       sprintf (mapname, ":Data:Users");
-       tfile=fopen( mapname, "rb" );
-       if(tfile)
-       {
-               funpackf(tfile, "Bi", &numaccounts);
-               funpackf(tfile, "Bi", &accountactive);
-               if(numaccounts>0)
-               {
-                       for(i=0;i<numaccounts;i++)
-                       {
-                               funpackf(tfile, "Bf", &accountcampaigntime[i]);
-                               funpackf(tfile, "Bf", &accountcampaignscore[i]);
-                               funpackf(tfile, "Bf", &accountcampaignfasttime[i]);
-                               funpackf(tfile, "Bf", &accountcampaignhighscore[i]);
-                               funpackf(tfile, "Bi", &accountdifficulty[i]);
-                               funpackf(tfile, "Bi", &accountprogress[i]);
-                               funpackf(tfile, "Bi", &accountcampaignchoicesmade[i]);
-                               for(j=0;j<accountcampaignchoicesmade[i];j++)
-                               {
-                                       funpackf(tfile, "Bi", &accountcampaignchoices[i][j]);
-                                       if (accountcampaignchoices[i][j] >= 10)
-                                       {
-                                               accountcampaignchoices[i][j] = 0;
-                                       }
-                               }
-                               funpackf(tfile, "Bf", &accountpoints[i]);
-                               for(j=0;j<50;j++)
-                               {
-                                       funpackf(tfile, "Bf", &accounthighscore[i][j]);
-                                       funpackf(tfile, "Bf", &accountfasttime[i][j]);
-                               }
-                               for(j=0;j<60;j++)
-                               {
-                                       funpackf(tfile, "Bb",  &accountunlocked[i][j]);
-                               }
-                               int temp;
-                               funpackf(tfile, "Bi",  &temp);
-                               if(temp>0)
-                               {
-                                       for(j=0;j<temp;j++)
-                                       {
-                                               funpackf(tfile, "Bb",  &accountname[i][j]);
-                                       }
-                               }
-                       }
-               }
-
-               fclose(tfile);
-       }
+       accountactive=Account::loadFile(":Data:Users");
 
        tintr=1;
        tintg=1;
@@ -1182,98 +654,56 @@ void Game::InitGame()
 
        if(detail==2){
                texdetail=1;
-               terraindetail=1;
        }
        if(detail==1){
                texdetail=2;
-               terraindetail=1;
        }
        if(detail==0){
                texdetail=4;
-               terraindetail=1;
-               //terraindetail=2;
-       }
-
-       for (int it = 0; it < 100; ++it)
-       {
-               channels[it] = -1;
-               samp[it] = NULL;
-       }
-       for (int it = 0; it < 20; ++it)
-       {
-               strm[it] = NULL;
        }
 
        LOG("Initializing sound system...");
 
-       FSOUND_Init(44100, 32, 0);
-
-       FSOUND_SetSFXMasterVolume((int)(volume*255));
-
-       strm[stream_music3] = FSOUND_Stream_Open(ConvertFileName(":Data:Sounds:music3.mp3"), FSOUND_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=0;}
-//     FSOUND_Sample_SetMinMaxDistance(strm[stream_music3], 4.0f, 1000.0f);    
-       FSOUND_Stream_SetMode(strm[stream_music3], FSOUND_LOOP_NORMAL);
-
-       if(musictoggle){
-//             PlaySoundEx( stream_music3, strm[stream_music3], NULL, TRUE);
-               PlayStreamEx(stream_music3, strm[stream_music3], 0, TRUE);
-               FSOUND_SetPaused(channels[stream_music3], FALSE);
-               FSOUND_SetVolume(channels[stream_music3], 256);
-       }
-
-       FadeLoadingScreen(20);
-
-       if(ambientsound){
-               strm[stream_wind] = FSOUND_Stream_Open(ConvertFileName(":Data:Sounds:wind.mp3"), FSOUND_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-//             FSOUND_Sample_SetMinMaxDistance(strm[stream_wind], 4.0f, 1000.0f);      
-               FSOUND_Stream_SetMode(strm[stream_wind], FSOUND_LOOP_NORMAL);
-
-               FadeLoadingScreen(30);
-
-               strm[stream_desertambient] = FSOUND_Stream_Open(ConvertFileName(":Data:Sounds:desertambient.mp3"), FSOUND_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-//             FSOUND_Sample_SetMinMaxDistance(strm[stream_desertambient], 4.0f, 1000.0f);     
-               FSOUND_Stream_SetMode(strm[stream_desertambient], FSOUND_LOOP_NORMAL);
-       }
-
-       FadeLoadingScreen(40);
-
-       samp[firestartsound] = FSOUND_Sample_Load(FSOUND_FREE, ConvertFileName(":Data:Sounds:firestart.ogg"), FSOUND_2D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-       FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);   
-
-       strm[stream_firesound] = FSOUND_Stream_Open(":Data:Sounds:fire.ogg", FSOUND_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-//     FSOUND_Sample_SetMinMaxDistance(strm[stream_firesound], 8.0f, 2000.0f); 
-       FSOUND_Stream_SetMode(strm[stream_firesound], FSOUND_LOOP_NORMAL);
-
-       FadeLoadingScreen(50);
-
-       samp[fireendsound] = FSOUND_Sample_Load(FSOUND_FREE, ConvertFileName(":Data:Sounds:fireend.ogg"), FSOUND_2D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-       FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);     
-
-       //if(musictoggle){
-       strm[stream_music1grass] = FSOUND_Stream_Open(ConvertFileName(":Data:Sounds:music1grass.mp3"), FSOUND_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=1;}
-//     FSOUND_Sample_SetMinMaxDistance(strm[stream_music1grass], 4.0f, 1000.0f);       
-       FSOUND_Stream_SetMode(strm[stream_music1grass], FSOUND_LOOP_NORMAL);
-
-       strm[stream_music1snow] = FSOUND_Stream_Open(ConvertFileName(":Data:Sounds:music1snow.mp3"), FSOUND_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=2;}
-//     FSOUND_Sample_SetMinMaxDistance(strm[stream_music1snow], 4.0f, 1000.0f);        
-       FSOUND_Stream_SetMode(strm[stream_music1snow], FSOUND_LOOP_NORMAL);
-
-       FadeLoadingScreen(60);
-
-       strm[stream_music1desert] = FSOUND_Stream_Open(ConvertFileName(":Data:Sounds:music1desert.mp3"), FSOUND_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=3;}
-//     FSOUND_Sample_SetMinMaxDistance(strm[stream_music1desert], 4.0f, 1000.0f);      
-       FSOUND_Stream_SetMode(strm[stream_music1desert], FSOUND_LOOP_NORMAL);
-
-       FadeLoadingScreen(80);
-       strm[stream_music2] = FSOUND_Stream_Open(ConvertFileName(":Data:Sounds:music2.ogg"), FSOUND_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=4;}
-//     FSOUND_Sample_SetMinMaxDistance(strm[stream_music2], 4.0f, 1000.0f);    
-       FSOUND_Stream_SetMode(strm[stream_music2], FSOUND_LOOP_NORMAL);
-
-       //}
-
-
-       FadeLoadingScreen(90);
-
+    #if PLATFORM_LINUX
+    int output = -1;
+    
+    extern bool cmdline(const char *cmd);
+    unsigned char rc = 0;
+    output = OPENAL_OUTPUT_ALSA;  // Try alsa first...
+    if (cmdline("forceoss"))      //  ...but let user override that.
+        output = OPENAL_OUTPUT_OSS;
+    else if (cmdline("nosound"))
+        output = OPENAL_OUTPUT_NOSOUND;
+
+    OPENAL_SetOutput(output);
+       if ((rc = OPENAL_Init(44100, 32, 0)) == false)
+    {
+        // if we tried ALSA and failed, fall back to OSS.
+        if ( (output == OPENAL_OUTPUT_ALSA) && (!cmdline("forcealsa")) )
+        {
+            OPENAL_Close();
+            output = OPENAL_OUTPUT_OSS;
+            OPENAL_SetOutput(output);
+               rc = OPENAL_Init(44100, 32, 0);
+        }
+    }
+
+    if (rc == false)
+    {
+        OPENAL_Close();
+        output = OPENAL_OUTPUT_NOSOUND;  // we tried! just do silence.
+        OPENAL_SetOutput(output);
+           rc = OPENAL_Init(44100, 32, 0);
+    }
+    #else
+       OPENAL_Init(44100, 32, 0);
+    #endif
+
+       OPENAL_SetSFXMasterVolume((int)(volume*255));
+       loadAllSounds();
+
+       if(musictoggle)
+         emit_stream_np(stream_menutheme);
 
        LoadTexture(":Data:Textures:Cursor.png",&cursortexture,0,1);
 
@@ -1287,14 +717,14 @@ void Game::InitGame()
        LoadTexture(":Data:Textures:Newgame.png",&Mainmenuitems[1],0,0);
        LoadTexture(":Data:Textures:Options.png",&Mainmenuitems[2],0,0);
        LoadTexture(":Data:Textures:Quit.png",&Mainmenuitems[3],0,0);
-       LoadTexture(":Data:Textures:World.png",&Mainmenuitems[7],0,0);
        LoadTexture(":Data:Textures:Eyelid.png",&Mainmenuitems[4],0,1);
+       LoadTexture(":Data:Textures:Resume.png",&Mainmenuitems[5],0,0);
+       LoadTexture(":Data:Textures:Endgame.png",&Mainmenuitems[6],0,0);
+       
        //LoadTexture(":Data:Textures:Eye.jpg",&Mainmenuitems[5],0,1);
+       //~ LoadTexture(":Data:Textures:World.png",&Mainmenuitems[7],0,0); // LoadCampaign will take care of that
        texdetail=temptexdetail;
 
-       loaddistrib=0;
-       anim=0;
-
        FadeLoadingScreen(95);
 
 
@@ -1308,52 +738,40 @@ void Game::InitGame()
        newdetail=detail;
        newscreenwidth=screenwidth;
        newscreenheight=screenheight;
-
-       
-       
-       /*
-       float gLoc[3]={0,0,0};
-       float vel[3]={0,0,0};
-       FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);       
-       PlaySoundEx( firestartsound, samp[firestartsound], NULL, TRUE);
-       FSOUND_3D_SetAttributes(channels[firestartsound], gLoc, vel);
-       FSOUND_SetVolume(channels[firestartsound], 256);
-       FSOUND_SetPaused(channels[firestartsound], FALSE);
-       FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);   
-
-       flashr=1;
-       flashg=0;
-       flashb=0;
-       flashamount=1;
-       flashdelay=1;
-       */
 }
 
 
-void Game::LoadStuff()                                                                         
+void Game::LoadScreenTexture() {
+    glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
+
+    if(!screentexture)
+        glGenTextures( 1, &screentexture );
+    glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
+
+
+    glEnable(GL_TEXTURE_2D);
+    glBindTexture( GL_TEXTURE_2D, screentexture);
+    glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
+    glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
+
+    glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, kTextureSize, kTextureSize, 0);
+}
+
+void Game::LoadStuff()
 {
        static float temptexdetail;
        static float viewdistdetail;
-       static int i,j,texsize; 
+       static int i,j;
        float megascale =1;
 
        LOGFUNC;
 
        visibleloading=1;
 
-       /*musicvolume[3]=512;
-       PlaySoundEx( music4, samp[music4], NULL, TRUE);
-       FSOUND_SetPaused(channels[music4], FALSE);
-       FSOUND_SetVolume(channels[music4], 512);
-       */
        loadtime=0;
 
        stillloading=1;
 
-       //texture.data = ( GLubyte* )malloc( 1024*1024*4 );
-
-       newnetmessages=0;
-
        for(i=0;i<maxplayers;i++)
        {
                if (glIsTexture(player[i].skeleton.drawmodel.textureptr))
@@ -1363,11 +781,8 @@ void Game::LoadStuff()
                player[i].skeleton.drawmodel.textureptr=0;;
        }
 
-       //temptexdetail=texdetail;
-       //texdetail=1;
        i=abs(Random()%4);
        LoadTexture(":Data:Textures:fire.jpg",&loadscreentexture,1,0);
-       //texdetail=temptexdetail;
 
        temptexdetail=texdetail;
        texdetail=1;
@@ -1375,88 +790,67 @@ void Game::LoadStuff()
        text.BuildFont();
        texdetail=temptexdetail;
 
-       numsounds=71;           
+       numsounds=71;
 
        viewdistdetail=2;
        viewdistance=50*megascale*viewdistdetail;
 
        brightness=100;
 
-
-
        if(detail==2){
                texdetail=1;
-               terraindetail=1;
        }
        if(detail==1){
                texdetail=2;
-               terraindetail=1;
        }
        if(detail==0){
                texdetail=4;
-               terraindetail=1;
-               //terraindetail=2;
        }
 
        realtexdetail=texdetail;
 
-       /*texdetail/=4;
-       if(texdetail<1)texdetail=1;
-       realtexdetail=texdetail*4;
-       */
        numplayers=1;
 
 
-
-       /*LoadTexture(":Data:Textures:snow.png",&terraintexture,1);
-
-       LoadTexture(":Data:Textures:rock.png",&terraintexture2,1);
-
-       LoadTexture(":Data:Textures:detail.png",&terraintexture3,1);
-       */
-
-
        LOG("Loading weapon data...");
 
-       LoadTexture(":Data:Textures:knife.png",&weapons.knifetextureptr,0,1);
-       LoadTexture(":Data:Textures:bloodknife.png",&weapons.bloodknifetextureptr,0,1);
-       LoadTexture(":Data:Textures:lightbloodknife.png",&weapons.lightbloodknifetextureptr,0,1);
-       LoadTexture(":Data:Textures:sword.jpg",&weapons.swordtextureptr,1,0);
-       LoadTexture(":Data:Textures:Swordblood.jpg",&weapons.bloodswordtextureptr,1,0);
-       LoadTexture(":Data:Textures:Swordbloodlight.jpg",&weapons.lightbloodswordtextureptr,1,0);
-       LoadTexture(":Data:Textures:Staff.jpg",&weapons.stafftextureptr,1,0);
-
-       weapons.throwingknifemodel.load((char *)":Data:Models:throwingknife.solid",1);
-       weapons.throwingknifemodel.Scale(.001,.001,.001);
-       //weapons.throwingknifemodel.Rotate(0,0,-90);
-       weapons.throwingknifemodel.Rotate(90,0,0);
-       weapons.throwingknifemodel.Rotate(0,90,0);
-       weapons.throwingknifemodel.flat=0;
-       weapons.throwingknifemodel.CalculateNormals(1);
-       //weapons.throwingknifemodel.ScaleNormals(-1,-1,-1);
-
-       weapons.swordmodel.load((char *)":Data:Models:sword.solid",1);
-       weapons.swordmodel.Scale(.001,.001,.001);
-       //weapons.swordmodel.Rotate(0,0,-90);
-       weapons.swordmodel.Rotate(90,0,0);
-       weapons.swordmodel.Rotate(0,90,0);
-       weapons.swordmodel.Rotate(0,0,90);
-       weapons.swordmodel.flat=1;
-       weapons.swordmodel.CalculateNormals(1);
-       //weapons.swordmodel.ScaleNormals(-1,-1,-1);
-
-       weapons.staffmodel.load((char *)":Data:Models:staff.solid",1);
-       weapons.staffmodel.Scale(.005,.005,.005);
-       //weapons.staffmodel.Rotate(0,0,-90);
-       weapons.staffmodel.Rotate(90,0,0);
-       weapons.staffmodel.Rotate(0,90,0);
-       weapons.staffmodel.Rotate(0,0,90);
-       weapons.staffmodel.flat=1;
-       weapons.staffmodel.CalculateNormals(1);
-       //weapons.staffmodel.ScaleNormals(-1,-1,-1);
-
-       //temptexdetail=texdetail;
-       //if(texdetail>4)texdetail=4;
+       LoadTexture(":Data:Textures:knife.png",&Weapon::knifetextureptr,0,1);
+       LoadTexture(":Data:Textures:bloodknife.png",&Weapon::bloodknifetextureptr,0,1);
+       LoadTexture(":Data:Textures:lightbloodknife.png",&Weapon::lightbloodknifetextureptr,0,1);
+       LoadTexture(":Data:Textures:sword.jpg",&Weapon::swordtextureptr,1,0);
+       LoadTexture(":Data:Textures:Swordblood.jpg",&Weapon::bloodswordtextureptr,1,0);
+       LoadTexture(":Data:Textures:Swordbloodlight.jpg",&Weapon::lightbloodswordtextureptr,1,0);
+       LoadTexture(":Data:Textures:Staff.jpg",&Weapon::stafftextureptr,1,0);
+
+       Weapon::throwingknifemodel.load((char *)":Data:Models:throwingknife.solid",1);
+       Weapon::throwingknifemodel.Scale(.001,.001,.001);
+       //Weapon::throwingknifemodel.Rotate(0,0,-90);
+       Weapon::throwingknifemodel.Rotate(90,0,0);
+       Weapon::throwingknifemodel.Rotate(0,90,0);
+       Weapon::throwingknifemodel.flat=0;
+       Weapon::throwingknifemodel.CalculateNormals(1);
+       //Weapon::throwingknifemodel.ScaleNormals(-1,-1,-1);
+
+       Weapon::swordmodel.load((char *)":Data:Models:sword.solid",1);
+       Weapon::swordmodel.Scale(.001,.001,.001);
+       //Weapon::swordmodel.Rotate(0,0,-90);
+       Weapon::swordmodel.Rotate(90,0,0);
+       Weapon::swordmodel.Rotate(0,90,0);
+       Weapon::swordmodel.Rotate(0,0,90);
+       Weapon::swordmodel.flat=1;
+       Weapon::swordmodel.CalculateNormals(1);
+       //Weapon::swordmodel.ScaleNormals(-1,-1,-1);
+
+       Weapon::staffmodel.load((char *)":Data:Models:staff.solid",1);
+       Weapon::staffmodel.Scale(.005,.005,.005);
+       //Weapon::staffmodel.Rotate(0,0,-90);
+       Weapon::staffmodel.Rotate(90,0,0);
+       Weapon::staffmodel.Rotate(0,90,0);
+       Weapon::staffmodel.Rotate(0,0,90);
+       Weapon::staffmodel.flat=1;
+       Weapon::staffmodel.CalculateNormals(1);
+       //Weapon::staffmodel.ScaleNormals(-1,-1,-1);
+
        LoadTexture(":Data:Textures:shadow.png",&terrain.shadowtexture,0,1);
 
        LoadTexture(":Data:Textures:blood.png",&terrain.bloodtexture,0,1);
@@ -1470,41 +864,22 @@ void Game::LoadStuff()
 
        LoadTexture(":Data:Textures:bodyprint.png",&terrain.bodyprinttexture,0,1);
 
-       /*LoadTexture(":Data:Textures:cloud.png",&sprites.cloudtexture,1);
-
-       LoadTexture(":Data:Textures:cloudimpact.png",&sprites.cloudimpacttexture,1);
-
-       LoadTexture(":Data:Textures:bloodparticle.png",&sprites.bloodtexture,1);
-
-       LoadTexture(":Data:Textures:snowflake.png",&sprites.snowflaketexture,1);
-
-       LoadTexture(":Data:Textures:flame.png",&sprites.flametexture,1);
-
-       LoadTexture(":Data:Textures:smoke.png",&sprites.smoketexture,1);
-       //texdetail=temptexdetail;
-       LoadTexture(":Data:Textures:shine.png",&sprites.shinetexture,1);*/
-
-
-
        LoadTexture(":Data:Textures:hawk.png",&hawktexture,0,1);
 
        LoadTexture(":Data:Textures:logo.png",&logotexture,0,1);
 
 
-       //LoadTexture(":Data:Textures:box.jpg",&objects.boxtextureptr,1,0);
-
-
-       LoadTexture(":Data:Textures:cloud.png",&sprites.cloudtexture,1,1);
-       LoadTexture(":Data:Textures:cloudimpact.png",&sprites.cloudimpacttexture,1,1);
-       LoadTexture(":Data:Textures:bloodparticle.png",&sprites.bloodtexture,1,1);
-       LoadTexture(":Data:Textures:snowflake.png",&sprites.snowflaketexture,1,1);
-       LoadTexture(":Data:Textures:flame.png",&sprites.flametexture,1,1);
-       LoadTexture(":Data:Textures:bloodflame.png",&sprites.bloodflametexture,1,1);
-       LoadTexture(":Data:Textures:smoke.png",&sprites.smoketexture,1,1);
-       LoadTexture(":Data:Textures:shine.png",&sprites.shinetexture,1,0);
-       LoadTexture(":Data:Textures:splinter.png",&sprites.splintertexture,1,1);
-       LoadTexture(":Data:Textures:leaf.png",&sprites.leaftexture,1,1);
-       LoadTexture(":Data:Textures:tooth.png",&sprites.toothtexture,1,1);
+       LoadTexture(":Data:Textures:cloud.png",&Sprite::cloudtexture,1,1);
+       LoadTexture(":Data:Textures:cloudimpact.png",&Sprite::cloudimpacttexture,1,1);
+       LoadTexture(":Data:Textures:bloodparticle.png",&Sprite::bloodtexture,1,1);
+       LoadTexture(":Data:Textures:snowflake.png",&Sprite::snowflaketexture,1,1);
+       LoadTexture(":Data:Textures:flame.png",&Sprite::flametexture,1,1);
+       LoadTexture(":Data:Textures:bloodflame.png",&Sprite::bloodflametexture,1,1);
+       LoadTexture(":Data:Textures:smoke.png",&Sprite::smoketexture,1,1);
+       LoadTexture(":Data:Textures:shine.png",&Sprite::shinetexture,1,0);
+       LoadTexture(":Data:Textures:splinter.png",&Sprite::splintertexture,1,1);
+       LoadTexture(":Data:Textures:leaf.png",&Sprite::leaftexture,1,1);
+       LoadTexture(":Data:Textures:tooth.png",&Sprite::toothtexture,1,1);
 
        rotation=0;
        rotation2=0;
@@ -1513,15 +888,10 @@ void Game::LoadStuff()
        viewer=0;
 
 
-
-
        if(detail)kTextureSize=1024;
        if(detail==1)kTextureSize=512;
        if(detail==0)kTextureSize=256;
-
-
-       //drawmode=motionblurmode;
-
+       
        //Set up distant light
        light.color[0]=.95;
        light.color[1]=.95;
@@ -1543,7 +913,7 @@ void Game::LoadStuff()
        gravity=-10;
 
        texscale=.2/megascale/viewdistdetail;
-       terrain.scale=3*megascale*terraindetail*viewdistdetail;
+       terrain.scale=3*megascale*viewdistdetail;
 
        viewer.x=terrain.size/2*terrain.scale;
        viewer.z=terrain.size/2*terrain.scale;
@@ -1557,7 +927,6 @@ void Game::LoadStuff()
        hawkcoords.z=terrain.size/2*terrain.scale-5-7;
        hawkcoords.y=terrain.getHeight(hawkcoords.x,hawkcoords.z)+25;
 
-
        eye.load((char *)":Data:Models:eye.solid",1);
        eye.Scale(.03,.03,.03);
        eye.CalculateNormals(0);
@@ -1579,133 +948,11 @@ void Game::LoadStuff()
        mainmenu=0;
 
        firstload=0;
-       //if(targetlevel!=7)
-               Loadlevel(targetlevel);
-
 
        rabbitcoords=player[0].coords;
        rabbitcoords.y=terrain.getHeight(rabbitcoords.x,rabbitcoords.z);
 
-       animation[runanim].Load((char *)":Data:Animations:Run",middleheight,neutral);
-
-       animation[bounceidleanim].Load((char *)":Data:Animations:Idle",middleheight,neutral);
-       animation[stopanim].Load((char *)":Data:Animations:Stop",middleheight,neutral);
-
-       animation[jumpupanim].Load((char *)":Data:Animations:JumpUp",highheight,neutral);
-       animation[jumpdownanim].Load((char *)":Data:Animations:JumpDown",highheight,neutral);
-
-       animation[landanim].Load((char *)":Data:Animations:Landing",lowheight,neutral);
-       animation[landhardanim].Load((char *)":Data:Animations:Landhard",lowheight,neutral);
-       animation[climbanim].Load((char *)":Data:Animations:Climb",lowheight,neutral);
-       animation[hanganim].Load((char *)":Data:Animations:Hangon",lowheight,neutral);
-       animation[spinkickanim].Load((char *)":Data:Animations:SpinKick",middleheight,normalattack);
-
-       animation[getupfromfrontanim].Load((char *)":Data:Animations:GetUpFromFront",lowheight,neutral);
-       animation[getupfrombackanim].Load((char *)":Data:Animations:GetUpFromBack",lowheight,neutral);
-       animation[crouchanim].Load((char *)":Data:Animations:Crouch",lowheight,neutral);
-       animation[sneakanim].Load((char *)":Data:Animations:Sneak",lowheight,neutral);
-       animation[rollanim].Load((char *)":Data:Animations:Roll",lowheight,neutral);
-       animation[flipanim].Load((char *)":Data:Animations:Flip",highheight,neutral);
-       animation[frontflipanim].Load((char *)":Data:Animations:Flip",highheight,neutral);
-       animation[spinkickreversedanim].Load((char *)":Data:Animations:SpinKickCaught",middleheight,reversed);
-
-       animation[spinkickreversalanim].Load((char *)":Data:Animations:SpinKickCatch",middleheight,reversal);
-       animation[lowkickanim].Load((char *)":Data:Animations:lowkick",middleheight,normalattack);
-       animation[sweepanim].Load((char *)":Data:Animations:sweep",lowheight,normalattack);
-       animation[sweepreversedanim].Load((char *)":Data:Animations:SweepCaught",lowheight,reversed);
-       animation[sweepreversalanim].Load((char *)":Data:Animations:SweepCatch",middleheight,reversal);
-       animation[rabbitkickanim].Load((char *)":Data:Animations:RabbitKick",middleheight,normalattack);
-       animation[rabbitkickreversedanim].Load((char *)":Data:Animations:RabbitKickCaught",middleheight,reversed);
-       animation[rabbitkickreversalanim].Load((char *)":Data:Animations:RabbitKickCatch",lowheight,reversal);
-       animation[upunchanim].Load((char *)":Data:Animations:Upunch",middleheight,normalattack);
-       animation[staggerbackhighanim].Load((char *)":Data:Animations:Staggerbackhigh",middleheight,neutral);
-       animation[upunchreversedanim].Load((char *)":Data:Animations:UpunchCaught",middleheight,reversed);
-
-       animation[upunchreversalanim].Load((char *)":Data:Animations:UpunchCatch",middleheight,reversal);
-       animation[hurtidleanim].Load((char *)":Data:Animations:Hurtidle",middleheight,neutral);
-       animation[backhandspringanim].Load((char *)":Data:Animations:Backhandspring",middleheight,neutral);
-       animation[fightidleanim].Load((char *)":Data:Animations:Fightidle",middleheight,neutral);
-       animation[walkanim].Load((char *)":Data:Animations:Walk",middleheight,neutral);
-
-       animation[fightsidestep].Load((char *)":Data:Animations:Fightsidestep",middleheight,neutral);
-       animation[killanim].Load((char *)":Data:Animations:Kill",middleheight,normalattack);
-       animation[sneakattackanim].Load((char *)":Data:Animations:Sneakattack",middleheight,reversal);
-       animation[sneakattackedanim].Load((char *)":Data:Animations:Sneakattacked",middleheight,reversed);
-       animation[drawrightanim].Load((char *)":Data:Animations:drawright",middleheight,neutral);
-       animation[knifeslashstartanim].Load((char *)":Data:Animations:slashstart",middleheight,normalattack);
-       animation[crouchdrawrightanim].Load((char *)":Data:Animations:crouchdrawright",lowheight,neutral);
-       animation[crouchstabanim].Load((char *)":Data:Animations:crouchstab",lowheight,normalattack);
-
-       animation[knifefollowanim].Load((char *)":Data:Animations:slashfollow",middleheight,reversal);
-       animation[knifefollowedanim].Load((char *)":Data:Animations:slashfollowed",middleheight,reversed);
-       animation[knifethrowanim].Load((char *)":Data:Animations:knifethrow",middleheight,normalattack);
-       animation[removeknifeanim].Load((char *)":Data:Animations:removeknife",middleheight,neutral);
-       animation[crouchremoveknifeanim].Load((char *)":Data:Animations:crouchremoveknife",lowheight,neutral);
-       animation[jumpreversedanim].Load((char *)":Data:Animations:JumpCaught",middleheight,reversed);
-       animation[jumpreversalanim].Load((char *)":Data:Animations:JumpCatch",middleheight,reversal);
-       animation[staggerbackhardanim].Load((char *)":Data:Animations:Staggerbackhard",middleheight,neutral);
-
-       animation[dropkickanim].Load((char *)":Data:Animations:Dropkick",middleheight,normalattack);
-       animation[winduppunchanim].Load((char *)":Data:Animations:Winduppunch",middleheight,normalattack);
-       animation[winduppunchblockedanim].Load((char *)":Data:Animations:Winduppunchblocked",middleheight,normalattack);
-       animation[blockhighleftanim].Load((char *)":Data:Animations:Blockhighleft",middleheight,normalattack);
-       animation[blockhighleftstrikeanim].Load((char *)":Data:Animations:Blockhighleftstrike",middleheight,normalattack);
-       animation[backflipanim].Load((char *)":Data:Animations:Backflip",highheight,neutral);
-       animation[walljumpbackanim].Load((char *)":Data:Animations:Walljumpback",highheight,neutral);
-       animation[walljumpfrontanim].Load((char *)":Data:Animations:Walljumpfront",highheight,neutral);
-       animation[rightflipanim].Load((char *)":Data:Animations:Rightflip",highheight,neutral);
-       animation[walljumprightanim].Load((char *)":Data:Animations:Walljumpright",highheight,neutral);
-       animation[leftflipanim].Load((char *)":Data:Animations:Leftflip",highheight,neutral);
-       animation[walljumpleftanim].Load((char *)":Data:Animations:Walljumpleft",highheight,neutral);
-       animation[walljumprightkickanim].Load((char *)":Data:Animations:Walljumprightkick",highheight,neutral);
-       animation[walljumpleftkickanim].Load((char *)":Data:Animations:Walljumpleftkick",highheight,neutral);
-       animation[knifefightidleanim].Load((char *)":Data:Animations:Knifefightidle",middleheight,neutral);
-       animation[knifesneakattackanim].Load((char *)":Data:Animations:Knifesneakattack",middleheight,reversal);
-       animation[knifesneakattackedanim].Load((char *)":Data:Animations:Knifesneakattacked",middleheight,reversed);
-       animation[swordfightidleanim].Load((char *)":Data:Animations:swordfightidle",middleheight,neutral);
-       animation[drawleftanim].Load((char *)":Data:Animations:drawleft",middleheight,neutral);
-       animation[swordslashanim].Load((char *)":Data:Animations:swordslash",middleheight,normalattack);
-       animation[swordgroundstabanim].Load((char *)":Data:Animations:swordgroundstab",lowheight,normalattack);
-       animation[dodgebackanim].Load((char *)":Data:Animations:dodgeback",middleheight,neutral);
-       animation[swordsneakattackanim].Load((char *)":Data:Animations:Swordsneakattack",middleheight,reversal);
-       animation[swordsneakattackedanim].Load((char *)":Data:Animations:Swordsneakattacked",middleheight,reversed);
-       animation[swordslashreversedanim].Load((char *)":Data:Animations:swordslashCaught",middleheight,reversed);
-       animation[swordslashreversalanim].Load((char *)":Data:Animations:swordslashCatch",middleheight,reversal);
-       animation[knifeslashreversedanim].Load((char *)":Data:Animations:knifeslashCaught",middleheight,reversed);
-       animation[knifeslashreversalanim].Load((char *)":Data:Animations:knifeslashCatch",middleheight,reversal);
-       animation[swordfightidlebothanim].Load((char *)":Data:Animations:swordfightidleboth",middleheight,neutral);
-       animation[swordslashparryanim].Load((char *)":Data:Animations:sworduprightparry",middleheight,normalattack);
-       animation[swordslashparriedanim].Load((char *)":Data:Animations:swordslashparried",middleheight,normalattack);
-       animation[wolfidle].Load((char *)":Data:Animations:Wolfidle",middleheight,neutral);
-       animation[wolfcrouchanim].Load((char *)":Data:Animations:Wolfcrouch",lowheight,neutral);
-       animation[wolflandanim].Load((char *)":Data:Animations:Wolflanding",lowheight,neutral);
-       animation[wolflandhardanim].Load((char *)":Data:Animations:Wolflandhard",lowheight,neutral);
-       animation[wolfrunanim].Load((char *)":Data:Animations:Wolfrun",middleheight,neutral);
-       animation[wolfrunninganim].Load((char *)":Data:Animations:Wolfrunning",middleheight,neutral);
-       animation[rabbitrunninganim].Load((char *)":Data:Animations:Rabbitrunning",middleheight,neutral);
-       animation[wolfstopanim].Load((char *)":Data:Animations:Wolfstop",middleheight,neutral);
-       animation[rabbittackleanim].Load((char *)":Data:Animations:Rabbittackle",middleheight,neutral);
-       animation[rabbittacklinganim].Load((char *)":Data:Animations:Rabbittackling",middleheight,reversal);
-       animation[rabbittackledbackanim].Load((char *)":Data:Animations:Rabbittackledback",middleheight,reversed);
-       animation[rabbittackledfrontanim].Load((char *)":Data:Animations:Rabbittackledfront",middleheight,reversed);
-       animation[wolfslapanim].Load((char *)":Data:Animations:Wolfslap",middleheight,normalattack);
-       animation[staffhitanim].Load((char *)":Data:Animations:StaffHit",middleheight,normalattack);
-       animation[staffgroundsmashanim].Load((char *)":Data:Animations:StaffGroundSmash",lowheight,normalattack);
-       animation[staffspinhitanim].Load((char *)":Data:Animations:Spinwhack",middleheight,normalattack);
-       animation[staffhitreversedanim].Load((char *)":Data:Animations:StaffHitCaught",middleheight,reversed);
-       animation[staffhitreversalanim].Load((char *)":Data:Animations:StaffHitCatch",middleheight,reversal);
-       animation[staffspinhitreversedanim].Load((char *)":Data:Animations:SpinWhackCaught",middleheight,reversed);
-       animation[staffspinhitreversalanim].Load((char *)":Data:Animations:SpinWhackCatch",middleheight,reversal);
-
-       animation[sitanim].Load((char *)":Data:Animations:Sit",lowheight,neutral);
-       animation[sleepanim].Load((char *)":Data:Animations:Sleep",lowheight,neutral);
-       animation[talkidleanim].Load((char *)":Data:Animations:TalkIdle",middleheight,neutral);
-
-       animation[sitwallanim].Load((char *)":Data:Animations:Dying",lowheight,neutral);
-       animation[dead1anim].Load((char *)":Data:Animations:Dead1",lowheight,neutral);
-       animation[dead2anim].Load((char *)":Data:Animations:Dead2",lowheight,neutral);
-       animation[dead3anim].Load((char *)":Data:Animations:Dead3",lowheight,neutral);
-       animation[dead4anim].Load((char *)":Data:Animations:Dead4",lowheight,neutral);
+       loadAllAnimations();
        //Fix knife stab, too lazy to do it manually
        XYZ moveamount;
        moveamount=0;
@@ -1713,19 +960,17 @@ void Game::LoadStuff()
        for(i=0;i<player[0].skeleton.num_joints;i++){
                for(j=0;j<animation[knifesneakattackanim].numframes;j++){
                        animation[knifesneakattackanim].position[i][j]+=moveamount;
-               }       
+               }
        }
 
-       loadscreencolor=4;
        LoadingScreen();
 
        for(i=0;i<player[0].skeleton.num_joints;i++){
                for(j=0;j<animation[knifesneakattackedanim].numframes;j++){
                        animation[knifesneakattackedanim].position[i][j]+=moveamount;
-               }       
+               }
        }
 
-       loadscreencolor=4;
        LoadingScreen();
 
        for(i=0;i<player[0].skeleton.num_joints;i++){
@@ -1747,70 +992,34 @@ void Game::LoadStuff()
        for(i=0;i<player[0].skeleton.num_joints;i++){
                for(j=0;j<animation[swordsneakattackanim].numframes;j++){
                        animation[swordsneakattackanim].position[i][j]+=moveamount;
-               }       
+               }
        }
-       loadscreencolor=4;
        LoadingScreen();
        for(j=0;j<animation[swordsneakattackanim].numframes;j++){
                animation[swordsneakattackanim].weapontarget[j]+=moveamount;
-       }       
+       }
 
-       loadscreencolor=4;
        LoadingScreen();
 
        for(i=0;i<player[0].skeleton.num_joints;i++){
                for(j=0;j<animation[swordsneakattackedanim].numframes;j++){
                        animation[swordsneakattackedanim].position[i][j]+=moveamount;
-               }       
-       }
-       /*
-       for(i=0;i<player[0].skeleton.num_joints;i++){
-       for(j=0;j<animation[sleepanim].numframes;j++){
-       animation[sleepanim].position[i][j]=DoRotation(animation[sleepanim].position[i][j],0,180,0);
-       }       
+               }
        }
-       */
-       loadscreencolor=4;
+       
        LoadingScreen();
        temptexdetail=texdetail;
        texdetail=1;
        texdetail=temptexdetail;
 
-       loadscreencolor=4;
        LoadingScreen();
 
-       //if(ismotionblur){
        if(!screentexture){
-               glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
-
-               glGenTextures( 1, &screentexture );
-               glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
-
-
-               glEnable(GL_TEXTURE_2D);
-               glBindTexture( GL_TEXTURE_2D, screentexture);
-               glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
-               glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
-
-               glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, kTextureSize, kTextureSize, 0);                
+        LoadScreenTexture();
        }
-       //}
 
-       LoadSounds();
-
-       /*PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, TRUE);
-       FSOUND_SetVolume(channels[consolesuccesssound], 256);
-       FSOUND_SetPaused(channels[consolesuccesssound], FALSE);
-       */
        if(targetlevel!=7){
-               float gLoc[3]={0,0,0};
-               float vel[3]={0,0,0};
-               FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f); 
-               PlaySoundEx( fireendsound, samp[fireendsound], NULL, TRUE);
-               FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
-               FSOUND_SetVolume(channels[fireendsound], 256);
-               FSOUND_SetPaused(channels[fireendsound], FALSE);
-               FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);     
+               emit_sound_at(fireendsound);
        }
 
        stillloading=0;
@@ -1820,200 +1029,3 @@ void Game::LoadStuff()
        visibleloading=0;
 }
 
-Game::Game()
-{
-       terraintexture = 0;
-       terraintexture2 = 0;
-       terraintexture3 = 0;
-       screentexture = 0;
-       screentexture2 = 0;
-       logotexture = 0;
-       loadscreentexture = 0;
-       Maparrowtexture = 0;
-       Mapboxtexture = 0;
-       Mapcircletexture = 0;
-       cursortexture = 0;
-
-       memset(Mainmenuitems, 0, sizeof(Mainmenuitems));
-
-       nummenuitems = 0;
-
-       memset(startx, 0, sizeof(startx));
-       memset(starty, 0, sizeof(starty));
-       memset(endx, 0, sizeof(endx));
-       memset(endy, 0, sizeof(endy));
-
-       memset(selectedlong, 0, sizeof(selectedlong));
-       memset(offsetx, 0, sizeof(offsetx));
-       memset(offsety, 0, sizeof(offsety));
-       memset(movex, 0, sizeof(movex));
-       memset(movey, 0, sizeof(movey));
-       memset(endy, 0, sizeof(endy));
-
-       transition = 0;
-       anim = 0;
-       selected = 0;
-       loaddistrib = 0;
-       keyselect = 0;
-       indemo = 0;
-       registered = 0;
-
-       won = 0;
-
-       entername = 0;
-
-       memset(menustring, 0, sizeof(menustring));
-       memset(registrationname, 0, sizeof(registrationname));
-       registrationnumber = 0;
-
-       newdetail = 0;
-       newscreenwidth = 0;
-       newscreenheight = 0;
-
-       gameon = 0;
-       deltah = 0,deltav = 0;
-       mousecoordh = 0,mousecoordv = 0;
-       oldmousecoordh = 0,oldmousecoordv = 0;
-       rotation = 0,rotation2 = 0;
-
-//     SkyBox skybox;
-
-       cameramode = 0;
-       cameratogglekeydown = 0;
-       chattogglekeydown = 0;
-       olddrawmode = 0;
-       drawmode = 0;
-       drawmodetogglekeydown = 0;
-       explodetogglekeydown = 0;
-       detailtogglekeydown = 0;
-       firstload = 0;
-       oldbutton = 0;
-
-       leveltime = 0;
-       loadtime = 0;
-
-//     Model hawk;
-
-//     XYZ hawkcoords;
-//     XYZ realhawkcoords;
-
-       hawktexture = 0;
-       hawkrotation = 0;
-       hawkcalldelay = 0;
-/*
-       Model eye;
-       Model iris;
-       Model cornea;
-*/
-       stealthloading = 0;
-
-       campaignnumlevels = 0;
-
-       memset(campaignmapname, 0, sizeof(campaignmapname));
-       memset(campaigndescription, 0, sizeof(campaigndescription));
-       memset(campaignchoosenext, 0, sizeof(campaignchoosenext));
-       memset(campaignnumnext, 0, sizeof(campaignnumnext));
-       memset(campaignnextlevel, 0, sizeof(campaignnextlevel));
-       int campaignchoicesmade;
-       memset(campaignchoices, 0, sizeof(campaignchoices));
-       memset(campaignlocationx, 0, sizeof(campaignlocationx));
-       memset(campaignlocationy, 0, sizeof(campaignlocationy));
-       memset(campaignlocationy, 0, sizeof(campaignlocationy));
-
-       campaignchoicenum = 0;
-
-       memset(campaignchoicewhich, 0, sizeof(campaignchoicewhich));
-
-       whichchoice = 0;
-
-       numlevelspassed = 0;
-
-       memset(levelorder, 0, sizeof(levelorder));
-       memset(levelvisible, 0, sizeof(levelvisible));
-       memset(levelhighlight, 0, sizeof(levelhighlight));
-
-       minimap = 0;
-
-       musictype = 0,oldmusictype = 0,oldoldmusictype = 0;
-       realthreat = 0;
-
-//     Model rabbit;
-//     XYZ rabbitcoords;
-
-//     XYZ mapcenter;
-       mapradius = 0;
-
-//     Text text;
-       fps = 0;
-
-//     XYZ cameraloc;
-       cameradist = 0;
-
-       envtogglekeydown = 0;
-       slomotogglekeydown = 0;
-       texturesizetogglekeydown = 0;
-       freezetogglekeydown = 0;
-       drawtoggle = 0;
-
-       editorenabled = 0;
-       editortype = 0;
-       editorsize = 0;
-       editorrotation = 0;
-       editorrotation2 = 0;
-
-       brightness = 0;
-
-       quit = 0;
-       tryquit = 0;
-
-//     XYZ pathpoint[30];
-       numpathpoints = 0;
-       memset(numpathpointconnect, 0, sizeof(numpathpointconnect));
-       memset(pathpointconnect, 0, sizeof(pathpointconnect));
-       pathpointselected = 0;
-
-       endgame = 0;
-       scoreadded = 0;
-       numchallengelevels = 0;
-
-       console = 0;
-       archiveselected = 0;
-
-       memset(consoletext, 0, sizeof(consoletext));
-       memset(consolechars, 0, sizeof(consolechars));
-       chatting = 0;
-       memset(displaytext, 0, sizeof(displaytext));
-       memset(displaychars, 0, sizeof(displaychars));
-       memset(displaytime, 0, sizeof(displaytime));
-       displayblinkdelay = 0;
-       displayblink = 0;
-       displayselected = 0;
-       consolekeydown = 0;
-       consoletogglekeydown = 0;
-       consoleblinkdelay = 0;
-       consoleblink = 0;
-       consoleselected = 0;
-       memset(togglekey, 0, sizeof(togglekey));
-       memset(togglekeydelay, 0, sizeof(togglekeydelay));
-       registernow = 0;
-       autocam = 0;
-
-       crouchkey = 0,jumpkey = 0,forwardkey = 0,chatkey = 0,backkey = 0,leftkey = 0,rightkey = 0,drawkey = 0,throwkey = 0,attackkey = 0;
-       oldattackkey = 0;
-
-       loading = 0;
-       talkdelay = 0;
-
-       numboundaries = 0;
-//     XYZ boundary[360];
-
-       whichlevel = 0;
-       oldenvironment = 0;
-       targetlevel = 0;
-       changedelay = 0;
-
-       memset(musicvolume, 0, sizeof(musicvolume));
-       memset(oldmusicvolume, 0, sizeof(oldmusicvolume));
-       musicselected = 0;
-       change = 0;
-}