#include "Game.h"
#include "openal_wrapper.h"
+#include "Animation.h"
extern float screenwidth,screenheight;
extern float viewdistance;
extern OPENAL_SAMPLE *samp[100];
extern int channels[100];
extern Terrain terrain;
-extern Sprites sprites;
+//extern Sprites sprites;
extern int kTextureSize;
extern float texdetail;
extern float realtexdetail;
glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
- if(!*textureid)glGenTextures( 1, textureid );
+ if(!*textureid)
+ glGenTextures( 1, textureid );
glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
glBindTexture( GL_TEXTURE_2D, *textureid);
if(trilinear)if(mipmap)glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR );
if(!trilinear)if(mipmap)glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST );
if(!mipmap)glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
-
- //glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture.sizeX, texture.sizeY, 0,
- // GL_BGRA_EXT, GL_UNSIGNED_INT_8_8_8_8_REV, texture.data);
-
- //gluBuild2DMipmaps( GL_TEXTURE_2D, type, texture.sizeX, texture.sizeY, GL_BGRA_EXT, GL_UNSIGNED_INT_8_8_8_8_REV, texture.data );
-
+
gluBuild2DMipmaps( GL_TEXTURE_2D, type, texture.sizeX, texture.sizeY, type, GL_UNSIGNED_BYTE, texture.data );
-
-// textures.insert(std::make_pair(fname, *textureid));
}
-// else
-// {
-// *textureid = it->second;
-// }
}
void Game::LoadTextureSave(const char *fileName, GLuint *textureid,int mipmap,GLubyte *array, int *skinsize)
LoadTexture(":Data:Textures:bodyprint.png",&terrain.bodyprinttexture,0,1);
- /*LoadTexture(":Data:Textures:cloud.png",&sprites.cloudtexture,1);
+ /*LoadTexture(":Data:Textures:cloud.png",&Sprite::cloudtexture,1);
- LoadTexture(":Data:Textures:cloudimpact.png",&sprites.cloudimpacttexture,1);
+ LoadTexture(":Data:Textures:cloudimpact.png",&Sprite::cloudimpacttexture,1);
- LoadTexture(":Data:Textures:bloodparticle.png",&sprites.bloodtexture,1);
+ LoadTexture(":Data:Textures:bloodparticle.png",&Sprite::bloodtexture,1);
- LoadTexture(":Data:Textures:snowflake.png",&sprites.snowflaketexture,1);
+ LoadTexture(":Data:Textures:snowflake.png",&Sprite::snowflaketexture,1);
- LoadTexture(":Data:Textures:flame.png",&sprites.flametexture,1);
+ LoadTexture(":Data:Textures:flame.png",&Sprite::flametexture,1);
- LoadTexture(":Data:Textures:smoke.png",&sprites.smoketexture,1);
+ LoadTexture(":Data:Textures:smoke.png",&Sprite::smoketexture,1);
//texdetail=temptexdetail;
- LoadTexture(":Data:Textures:shine.png",&sprites.shinetexture,1);*/
+ LoadTexture(":Data:Textures:shine.png",&Sprite::shinetexture,1);*/
//LoadTexture(":Data:Textures:box.jpg",&objects.boxtextureptr,1,0);
- LoadTexture(":Data:Textures:cloud.png",&sprites.cloudtexture,1,1);
- LoadTexture(":Data:Textures:cloudimpact.png",&sprites.cloudimpacttexture,1,1);
- LoadTexture(":Data:Textures:bloodparticle.png",&sprites.bloodtexture,1,1);
- LoadTexture(":Data:Textures:snowflake.png",&sprites.snowflaketexture,1,1);
- LoadTexture(":Data:Textures:flame.png",&sprites.flametexture,1,1);
- LoadTexture(":Data:Textures:bloodflame.png",&sprites.bloodflametexture,1,1);
- LoadTexture(":Data:Textures:smoke.png",&sprites.smoketexture,1,1);
- LoadTexture(":Data:Textures:shine.png",&sprites.shinetexture,1,0);
- LoadTexture(":Data:Textures:splinter.png",&sprites.splintertexture,1,1);
- LoadTexture(":Data:Textures:leaf.png",&sprites.leaftexture,1,1);
- LoadTexture(":Data:Textures:tooth.png",&sprites.toothtexture,1,1);
+ LoadTexture(":Data:Textures:cloud.png",&Sprite::cloudtexture,1,1);
+ LoadTexture(":Data:Textures:cloudimpact.png",&Sprite::cloudimpacttexture,1,1);
+ LoadTexture(":Data:Textures:bloodparticle.png",&Sprite::bloodtexture,1,1);
+ LoadTexture(":Data:Textures:snowflake.png",&Sprite::snowflaketexture,1,1);
+ LoadTexture(":Data:Textures:flame.png",&Sprite::flametexture,1,1);
+ LoadTexture(":Data:Textures:bloodflame.png",&Sprite::bloodflametexture,1,1);
+ LoadTexture(":Data:Textures:smoke.png",&Sprite::smoketexture,1,1);
+ LoadTexture(":Data:Textures:shine.png",&Sprite::shinetexture,1,0);
+ LoadTexture(":Data:Textures:splinter.png",&Sprite::splintertexture,1,1);
+ LoadTexture(":Data:Textures:leaf.png",&Sprite::leaftexture,1,1);
+ LoadTexture(":Data:Textures:tooth.png",&Sprite::toothtexture,1,1);
rotation=0;
rotation2=0;
visibleloading=0;
}
-Game::Game()
-{
- terraintexture = 0;
- terraintexture2 = 0;
- terraintexture3 = 0;
- screentexture = 0;
- screentexture2 = 0;
- logotexture = 0;
- loadscreentexture = 0;
- Maparrowtexture = 0;
- Mapboxtexture = 0;
- Mapcircletexture = 0;
- cursortexture = 0;
-
- memset(Mainmenuitems, 0, sizeof(Mainmenuitems));
-
- nummenuitems = 0;
-
- memset(startx, 0, sizeof(startx));
- memset(starty, 0, sizeof(starty));
- memset(endx, 0, sizeof(endx));
- memset(endy, 0, sizeof(endy));
-
- memset(selectedlong, 0, sizeof(selectedlong));
- memset(offsetx, 0, sizeof(offsetx));
- memset(offsety, 0, sizeof(offsety));
- memset(movex, 0, sizeof(movex));
- memset(movey, 0, sizeof(movey));
- memset(endy, 0, sizeof(endy));
-
- transition = 0;
- anim = 0;
- selected = 0;
- loaddistrib = 0;
- keyselect = 0;
- indemo = 0;
-
- won = 0;
-
- entername = 0;
-
- memset(menustring, 0, sizeof(menustring));
- memset(registrationname, 0, sizeof(registrationname));
- registrationnumber = 0;
-
- newdetail = 0;
- newscreenwidth = 0;
- newscreenheight = 0;
-
- gameon = 0;
- deltah = 0,deltav = 0;
- mousecoordh = 0,mousecoordv = 0;
- oldmousecoordh = 0,oldmousecoordv = 0;
- rotation = 0,rotation2 = 0;
-
-// SkyBox skybox;
-
- cameramode = 0;
- cameratogglekeydown = 0;
- chattogglekeydown = 0;
- olddrawmode = 0;
- drawmode = 0;
- drawmodetogglekeydown = 0;
- explodetogglekeydown = 0;
- detailtogglekeydown = 0;
- firstload = 0;
- oldbutton = 0;
-
- leveltime = 0;
- loadtime = 0;
-
-// Model hawk;
-
-// XYZ hawkcoords;
-// XYZ realhawkcoords;
-
- hawktexture = 0;
- hawkrotation = 0;
- hawkcalldelay = 0;
-/*
- Model eye;
- Model iris;
- Model cornea;
-*/
- stealthloading = 0;
-
- campaignnumlevels = 0;
-
- memset(campaignmapname, 0, sizeof(campaignmapname));
- memset(campaigndescription, 0, sizeof(campaigndescription));
- memset(campaignchoosenext, 0, sizeof(campaignchoosenext));
- memset(campaignnumnext, 0, sizeof(campaignnumnext));
- memset(campaignnextlevel, 0, sizeof(campaignnextlevel));
- int campaignchoicesmade;
- memset(campaignchoices, 0, sizeof(campaignchoices));
- memset(campaignlocationx, 0, sizeof(campaignlocationx));
- memset(campaignlocationy, 0, sizeof(campaignlocationy));
- memset(campaignlocationy, 0, sizeof(campaignlocationy));
-
- campaignchoicenum = 0;
-
- memset(campaignchoicewhich, 0, sizeof(campaignchoicewhich));
-
- whichchoice = 0;
-
- numlevelspassed = 0;
-
- memset(levelorder, 0, sizeof(levelorder));
- memset(levelvisible, 0, sizeof(levelvisible));
- memset(levelhighlight, 0, sizeof(levelhighlight));
-
- minimap = 0;
-
- musictype = 0,oldmusictype = 0,oldoldmusictype = 0;
- realthreat = 0;
-
-// Model rabbit;
-// XYZ rabbitcoords;
-
-// XYZ mapcenter;
- mapradius = 0;
-
-// Text text;
- fps = 0;
-
-// XYZ cameraloc;
- cameradist = 0;
-
- envtogglekeydown = 0;
- slomotogglekeydown = 0;
- texturesizetogglekeydown = 0;
- freezetogglekeydown = 0;
- drawtoggle = 0;
-
- editorenabled = 0;
- editortype = 0;
- editorsize = 0;
- editorrotation = 0;
- editorrotation2 = 0;
-
- brightness = 0;
-
- quit = 0;
- tryquit = 0;
-
-// XYZ pathpoint[30];
- numpathpoints = 0;
- memset(numpathpointconnect, 0, sizeof(numpathpointconnect));
- memset(pathpointconnect, 0, sizeof(pathpointconnect));
- pathpointselected = 0;
-
- endgame = 0;
- scoreadded = 0;
- numchallengelevels = 0;
-
- console = 0;
- archiveselected = 0;
-
- memset(consoletext, 0, sizeof(consoletext));
- memset(consolechars, 0, sizeof(consolechars));
- chatting = 0;
- memset(displaytext, 0, sizeof(displaytext));
- memset(displaychars, 0, sizeof(displaychars));
- memset(displaytime, 0, sizeof(displaytime));
- displayblinkdelay = 0;
- displayblink = 0;
- displayselected = 0;
- consolekeydown = 0;
- consoletogglekeydown = 0;
- consoleblinkdelay = 0;
- consoleblink = 0;
- consoleselected = 0;
- memset(togglekey, 0, sizeof(togglekey));
- memset(togglekeydelay, 0, sizeof(togglekeydelay));
- registernow = 0;
- autocam = 0;
-
- crouchkey = 0,jumpkey = 0,forwardkey = 0,chatkey = 0,backkey = 0,leftkey = 0,rightkey = 0,drawkey = 0,throwkey = 0,attackkey = 0;
- oldattackkey = 0;
-
- loading = 0;
- talkdelay = 0;
-
- numboundaries = 0;
-// XYZ boundary[360];
-
- whichlevel = 0;
- oldenvironment = 0;
- targetlevel = 0;
- changedelay = 0;
-
- memset(musicvolume, 0, sizeof(musicvolume));
- memset(oldmusicvolume, 0, sizeof(oldmusicvolume));
- musicselected = 0;
- change = 0;
-}
-