extern float volume;
extern int detail;
extern bool cellophane;
-extern GLubyte bloodText[512 * 512 * 3];
-extern GLubyte wolfbloodText[512 * 512 * 3];
extern bool ismotionblur;
extern bool trilinear;
extern bool musictoggle;
iris.Scale(.03, .03, .03);
iris.CalculateNormals(0);
- LoadSave("Textures/BloodFur.png", &bloodText[0]);
- LoadSave("Textures/WolfBloodFur.png", &wolfbloodText[0]);
+ LoadSave("Textures/WolfBloodFur.png", &PersonType::types[wolftype].bloodText[0]);
+ LoadSave("Textures/BloodFur.png", &PersonType::types[rabbittype].bloodText[0]);
oldenvironment = -4;