#include "Game.h"
#include "openal_wrapper.h"
+#include "Animation.h"
extern float screenwidth,screenheight;
extern float viewdistance;
extern float texscale;
extern float gravity;
extern Light light;
-extern Animation animation[animation_count];
extern Skeleton testskeleton;
extern int numsounds;
extern OPENAL_SAMPLE *samp[100];