*/
#include "Game.h"
+#include "openal_wrapper.h"
+
extern float screenwidth,screenheight;
extern float viewdistance;
extern XYZ viewer;
extern Animation animation[animation_count];
extern Skeleton testskeleton;
extern int numsounds;
-extern FSOUND_SAMPLE *samp[100];
+extern OPENAL_SAMPLE *samp[100];
extern int channels[100];
extern Terrain terrain;
extern Sprites sprites;
extern int environment;
extern bool ambientsound;
extern float multiplier;
-extern int newnetmessages;
extern int netdatanew;
extern float mapinfo;
extern bool stillloading;
extern int accountcampaignchoicesmade[10];
extern int accountcampaignchoices[10][5000];
-extern FSOUND_STREAM * strm[20];
+extern OPENAL_STREAM * strm[20];
+
+extern "C" void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
+extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
+
+void LOG(const std::string &fmt, ...)
+{
+ // !!! FIXME: write me.
+}
-extern "C" void PlaySoundEx(int channel, FSOUND_SAMPLE *sptr, FSOUND_DSPUNIT *dsp, signed char startpaused);
-extern "C" void PlayStreamEx(int chan, FSOUND_STREAM *sptr, FSOUND_DSPUNIT *dsp, signed char startpaused);
Game::TextureList Game::textures;
}
- sprintf (mapname, ":Data:Users");
+ sprintf (mapname, "/Data/Users");
FILE *tfile;
tfile=fopen( mapname, "wb" );
LOG("Shutting down sound system...");
- FSOUND_StopSound(FSOUND_ALL);
+ OPENAL_StopSound(OPENAL_ALL);
// this is causing problems on Linux, but we'll force an _exit() a little
// later in the shutdown process. --ryan.
for (i=0; i < samplecount; ++i)
{
- FSOUND_Sample_Free(samp[i]);
+ OPENAL_Sample_Free(samp[i]);
}
for (i=0; i < streamcount; ++i)
{
- FSOUND_Stream_Close(strm[i]);
+ OPENAL_Stream_Close(strm[i]);
}
- FSOUND_Close();
+ OPENAL_Close();
if (texture.data)
{
free(texture.data);
LOG(std::string("Loading sounds..."));
- FSOUND_3D_SetDopplerFactor(0);
+ OPENAL_3D_SetDopplerFactor(0);
- FSOUND_SetSFXMasterVolume((int)(volume*255));
+ OPENAL_SetSFXMasterVolume((int)(volume*255));
- samp[footstepsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepsnow1.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
+ samp[footstepsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/footstepsnow1.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
- samp[footstepsound2] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepsnow2.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
+ samp[footstepsound2] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/footstepsnow2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
- samp[footstepsound3] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepstone1.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
+ samp[footstepsound3] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/footstepstone1.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
- samp[footstepsound4] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepstone2.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
+ samp[footstepsound4] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/footstepstone2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
- samp[landsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:land.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[landsound], 4.0f, 1000.0f);
+ samp[landsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/land.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ OPENAL_Sample_SetMinMaxDistance(samp[landsound], 4.0f, 1000.0f);
- samp[jumpsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:jump.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[jumpsound], 4.0f, 1000.0f);
+ samp[jumpsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/jump.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ OPENAL_Sample_SetMinMaxDistance(samp[jumpsound], 4.0f, 1000.0f);
- samp[hawksound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:hawk.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[hawksound], 40.0f, 10000.0f);
+ samp[hawksound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/hawk.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ OPENAL_Sample_SetMinMaxDistance(samp[hawksound], 40.0f, 10000.0f);
- samp[whooshsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:whoosh.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[whooshsound], 4.0f, 1000.0f);
- FSOUND_Sample_SetMode(samp[whooshsound], FSOUND_LOOP_NORMAL);
+ samp[whooshsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/whoosh.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ OPENAL_Sample_SetMinMaxDistance(samp[whooshsound], 4.0f, 1000.0f);
+ OPENAL_Sample_SetMode(samp[whooshsound], OPENAL_LOOP_NORMAL);
- samp[landsound1] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:land1.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[landsound1], 4.0f, 1000.0f);
+ samp[landsound1] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/land1.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ OPENAL_Sample_SetMinMaxDistance(samp[landsound1], 4.0f, 1000.0f);
- samp[landsound2] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:land2.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[landsound2], 4.0f, 1000.0f);
+ samp[landsound2] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/land2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ OPENAL_Sample_SetMinMaxDistance(samp[landsound2], 4.0f, 1000.0f);
- samp[breaksound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:broken.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[breaksound], 8.0f, 2000.0f);
+ samp[breaksound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/broken.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ OPENAL_Sample_SetMinMaxDistance(samp[breaksound], 8.0f, 2000.0f);
- samp[lowwhooshsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:Lowwhoosh.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[lowwhooshsound], 8.0f, 2000.0f);
+ samp[lowwhooshsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/Lowwhoosh.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ OPENAL_Sample_SetMinMaxDistance(samp[lowwhooshsound], 8.0f, 2000.0f);
- samp[midwhooshsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:midwhoosh.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[midwhooshsound], 8.0f, 2000.0f);
+ samp[midwhooshsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/midwhoosh.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ OPENAL_Sample_SetMinMaxDistance(samp[midwhooshsound], 8.0f, 2000.0f);
- samp[highwhooshsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:highwhoosh.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[highwhooshsound], 8.0f, 2000.0f);
+ samp[highwhooshsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/highwhoosh.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ OPENAL_Sample_SetMinMaxDistance(samp[highwhooshsound], 8.0f, 2000.0f);
- samp[movewhooshsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:movewhoosh.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[movewhooshsound], 8.0f, 2000.0f);
+ samp[movewhooshsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/movewhoosh.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ OPENAL_Sample_SetMinMaxDistance(samp[movewhooshsound], 8.0f, 2000.0f);
- samp[heavyimpactsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:heavyimpact.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[heavyimpactsound], 8.0f, 2000.0f);
+ samp[heavyimpactsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/heavyimpact.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ OPENAL_Sample_SetMinMaxDistance(samp[heavyimpactsound], 8.0f, 2000.0f);
- samp[whooshhitsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:Whooshhit.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[whooshhitsound], 8.0f, 2000.0f);
+ samp[whooshhitsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/Whooshhit.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ OPENAL_Sample_SetMinMaxDistance(samp[whooshhitsound], 8.0f, 2000.0f);
- samp[thudsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:thud.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[thudsound], 8.0f, 2000.0f);
+ samp[thudsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/thud.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ OPENAL_Sample_SetMinMaxDistance(samp[thudsound], 8.0f, 2000.0f);
- samp[alarmsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:alarm.ogg", FSOUND_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[alarmsound], 8.0f, 2000.0f);
+ samp[alarmsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/alarm.ogg", OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ OPENAL_Sample_SetMinMaxDistance(samp[alarmsound], 8.0f, 2000.0f);
- samp[breaksound2] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:break.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[breaksound2], 8.0f, 2000.0f);
+ samp[breaksound2] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/break.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ OPENAL_Sample_SetMinMaxDistance(samp[breaksound2], 8.0f, 2000.0f);
- samp[knifedrawsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:knifedraw.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[knifedrawsound], 8.0f, 2000.0f);
+ samp[knifedrawsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/knifedraw.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ OPENAL_Sample_SetMinMaxDistance(samp[knifedrawsound], 8.0f, 2000.0f);
- samp[knifesheathesound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:knifesheathe.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[knifesheathesound], 8.0f, 2000.0f);
+ samp[knifesheathesound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/knifesheathe.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ OPENAL_Sample_SetMinMaxDistance(samp[knifesheathesound], 8.0f, 2000.0f);
- samp[fleshstabsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:Fleshstab.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[fleshstabsound], 8.0f, 2000.0f);
+ samp[fleshstabsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/Fleshstab.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ OPENAL_Sample_SetMinMaxDistance(samp[fleshstabsound], 8.0f, 2000.0f);
- samp[fleshstabremovesound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:Fleshstabremove.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[fleshstabremovesound], 8.0f, 2000.0f);
+ samp[fleshstabremovesound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/Fleshstabremove.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ OPENAL_Sample_SetMinMaxDistance(samp[fleshstabremovesound], 8.0f, 2000.0f);
- samp[knifeswishsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:knifeswish.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[knifeswishsound], 8.0f, 2000.0f);
+ samp[knifeswishsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/knifeswish.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ OPENAL_Sample_SetMinMaxDistance(samp[knifeswishsound], 8.0f, 2000.0f);
- samp[knifeslicesound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:knifeslice.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[knifeslicesound], 8.0f, 2000.0f);
+ samp[knifeslicesound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/knifeslice.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ OPENAL_Sample_SetMinMaxDistance(samp[knifeslicesound], 8.0f, 2000.0f);
- samp[swordslicesound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:swordslice.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[swordslicesound], 8.0f, 2000.0f);
+ samp[swordslicesound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/swordslice.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ OPENAL_Sample_SetMinMaxDistance(samp[swordslicesound], 8.0f, 2000.0f);
- samp[skidsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:skid.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[skidsound], 8.0f, 2000.0f);
+ samp[skidsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/skid.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ OPENAL_Sample_SetMinMaxDistance(samp[skidsound], 8.0f, 2000.0f);
- samp[snowskidsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:snowskid.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[snowskidsound], 8.0f, 2000.0f);
+ samp[snowskidsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/snowskid.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ OPENAL_Sample_SetMinMaxDistance(samp[snowskidsound], 8.0f, 2000.0f);
- samp[bushrustle] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:bushrustle.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[bushrustle], 4.0f, 1000.0f);
+ samp[bushrustle] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/bushrustle.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ OPENAL_Sample_SetMinMaxDistance(samp[bushrustle], 4.0f, 1000.0f);
- samp[clank1sound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:clank1.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[clank1sound], 8.0f, 2000.0f);
+ samp[clank1sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/clank1.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ OPENAL_Sample_SetMinMaxDistance(samp[clank1sound], 8.0f, 2000.0f);
- samp[clank2sound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:clank2.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[clank2sound], 8.0f, 2000.0f);
+ samp[clank2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/clank2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ OPENAL_Sample_SetMinMaxDistance(samp[clank2sound], 8.0f, 2000.0f);
- samp[clank3sound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:clank3.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[clank3sound], 8.0f, 2000.0f);
+ samp[clank3sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/clank3.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ OPENAL_Sample_SetMinMaxDistance(samp[clank3sound], 8.0f, 2000.0f);
- samp[clank4sound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:clank4.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[clank4sound], 8.0f, 2000.0f);
+ samp[clank4sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/clank4.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ OPENAL_Sample_SetMinMaxDistance(samp[clank4sound], 8.0f, 2000.0f);
- samp[consolesuccesssound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:consolesuccess.ogg", FSOUND_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[consolesuccesssound], 4.0f, 1000.0f);
+ samp[consolesuccesssound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/consolesuccess.ogg", OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ OPENAL_Sample_SetMinMaxDistance(samp[consolesuccesssound], 4.0f, 1000.0f);
- samp[consolefailsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:consolefail.ogg", FSOUND_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[consolefailsound], 4.0f, 1000.0f);
+ samp[consolefailsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/consolefail.ogg", OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ OPENAL_Sample_SetMinMaxDistance(samp[consolefailsound], 4.0f, 1000.0f);
- samp[metalhitsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:MetalHit.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[metalhitsound], 8.0f, 2000.0f);
+ samp[metalhitsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/MetalHit.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ OPENAL_Sample_SetMinMaxDistance(samp[metalhitsound], 8.0f, 2000.0f);
- samp[clawslicesound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:clawslice.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[clawslicesound], 8.0f, 2000.0f);
+ samp[clawslicesound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/clawslice.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ OPENAL_Sample_SetMinMaxDistance(samp[clawslicesound], 8.0f, 2000.0f);
- samp[splattersound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:splatter.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[splattersound], 8.0f, 2000.0f);
+ samp[splattersound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/splatter.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ OPENAL_Sample_SetMinMaxDistance(samp[splattersound], 8.0f, 2000.0f);
- samp[growlsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:Growl.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[growlsound], 1000.0f, 2000.0f);
+ samp[growlsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/Growl.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ OPENAL_Sample_SetMinMaxDistance(samp[growlsound], 1000.0f, 2000.0f);
- samp[growl2sound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:Growl2.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[growl2sound], 1000.0f, 2000.0f);
+ samp[growl2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/Growl2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ OPENAL_Sample_SetMinMaxDistance(samp[growl2sound], 1000.0f, 2000.0f);
- samp[barksound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:bark.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[barksound], 1000.0f, 2000.0f);
+ samp[barksound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/bark.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ OPENAL_Sample_SetMinMaxDistance(samp[barksound], 1000.0f, 2000.0f);
- samp[bark2sound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:bark2.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[bark2sound], 1000.0f, 2000.0f);
+ samp[bark2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/bark2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ OPENAL_Sample_SetMinMaxDistance(samp[bark2sound], 1000.0f, 2000.0f);
- samp[bark3sound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:bark3.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[bark3sound], 1000.0f, 2000.0f);
+ samp[bark3sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/bark3.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ OPENAL_Sample_SetMinMaxDistance(samp[bark3sound], 1000.0f, 2000.0f);
- samp[snarlsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:snarl.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[snarlsound], 1000.0f, 2000.0f);
+ samp[snarlsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/snarl.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ OPENAL_Sample_SetMinMaxDistance(samp[snarlsound], 1000.0f, 2000.0f);
- samp[snarl2sound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:snarl2.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[snarl2sound], 1000.0f, 2000.0f);
+ samp[snarl2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/snarl2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ OPENAL_Sample_SetMinMaxDistance(samp[snarl2sound], 1000.0f, 2000.0f);
- samp[barkgrowlsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:barkgrowl.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[barkgrowlsound], 1000.0f, 2000.0f);
+ samp[barkgrowlsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/barkgrowl.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ OPENAL_Sample_SetMinMaxDistance(samp[barkgrowlsound], 1000.0f, 2000.0f);
- samp[rabbitattacksound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:rabbitattack.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[rabbitattacksound], 1000.0f, 2000.0f);
+ samp[rabbitattacksound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/rabbitattack.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ OPENAL_Sample_SetMinMaxDistance(samp[rabbitattacksound], 1000.0f, 2000.0f);
- samp[rabbitattack2sound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:rabbitattack2.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[rabbitattack2sound], 1000.0f, 2000.0f);
+ samp[rabbitattack2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/rabbitattack2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ OPENAL_Sample_SetMinMaxDistance(samp[rabbitattack2sound], 1000.0f, 2000.0f);
- samp[rabbitattack3sound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:rabbitattack3.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[rabbitattack3sound], 1000.0f, 2000.0f);
+ samp[rabbitattack3sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/rabbitattack3.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ OPENAL_Sample_SetMinMaxDistance(samp[rabbitattack3sound], 1000.0f, 2000.0f);
- samp[rabbitattack4sound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:rabbitattack4.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[rabbitattack4sound], 1000.0f, 2000.0f);
+ samp[rabbitattack4sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/rabbitattack4.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ OPENAL_Sample_SetMinMaxDistance(samp[rabbitattack4sound], 1000.0f, 2000.0f);
- samp[rabbitpainsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:rabbitpain.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[rabbitpainsound], 1000.0f, 2000.0f);
+ samp[rabbitpainsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/rabbitpain.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ OPENAL_Sample_SetMinMaxDistance(samp[rabbitpainsound], 1000.0f, 2000.0f);
- samp[rabbitpain1sound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:rabbitpain2.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[rabbitpain1sound], 1000.0f, 2000.0f);
+ samp[rabbitpain1sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/rabbitpain2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ OPENAL_Sample_SetMinMaxDistance(samp[rabbitpain1sound], 1000.0f, 2000.0f);
- /*samp[rabbitpain2sound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:rabbitpain2.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[rabbitpain2sound], 1000.0f, 2000.0f);
+ /*samp[rabbitpain2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/rabbitpain2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ OPENAL_Sample_SetMinMaxDistance(samp[rabbitpain2sound], 1000.0f, 2000.0f);
*/
- samp[rabbitchitter] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:rabbitchitter.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[rabbitchitter], 1000.0f, 2000.0f);
+ samp[rabbitchitter] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/rabbitchitter.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ OPENAL_Sample_SetMinMaxDistance(samp[rabbitchitter], 1000.0f, 2000.0f);
- samp[rabbitchitter2] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:rabbitchitter2.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[rabbitchitter2], 1000.0f, 2000.0f);
+ samp[rabbitchitter2] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/rabbitchitter2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ OPENAL_Sample_SetMinMaxDistance(samp[rabbitchitter2], 1000.0f, 2000.0f);
- samp[swordstaffsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:swordstaff.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[swordstaffsound], 8.0f, 2000.0f);
-
- samp[staffbodysound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:staffbody.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[staffbodysound], 8.0f, 2000.0f);
-
- samp[staffheadsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:staffhead.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[staffheadsound], 8.0f, 2000.0f);
-
- samp[staffbreaksound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:staffbreak.wav", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[staffbreaksound], 8.0f, 2000.0f);
+ samp[swordstaffsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/swordstaff.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ OPENAL_Sample_SetMinMaxDistance(samp[swordstaffsound], 8.0f, 2000.0f);
+ samp[staffbodysound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/staffbody.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ OPENAL_Sample_SetMinMaxDistance(samp[staffbodysound], 8.0f, 2000.0f);
+ samp[staffheadsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/staffhead.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ OPENAL_Sample_SetMinMaxDistance(samp[staffheadsound], 8.0f, 2000.0f);
+ samp[staffbreaksound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/staffbreak.wav", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ OPENAL_Sample_SetMinMaxDistance(samp[staffbreaksound], 8.0f, 2000.0f);
}
-void Game::LoadTexture(char *fileName, GLuint *textureid,int mipmap, bool hasalpha)
+void Game::LoadTexture(const char *fileName, GLuint *textureid,int mipmap, bool hasalpha)
{
GLuint type;
// }
}
-void Game::LoadTextureSave(char *fileName, GLuint *textureid,int mipmap,GLubyte *array, int *skinsize)
+void Game::LoadTextureSave(const char *fileName, GLuint *textureid,int mipmap,GLubyte *array, int *skinsize)
{
GLuint type;
int i;
// }
}
-void Game::LoadSave(char *fileName, GLuint *textureid,bool mipmap,GLubyte *array, int *skinsize)
+void Game::LoadSave(const char *fileName, GLuint *textureid,bool mipmap,GLubyte *array, int *skinsize)
{
int i;
int bytesPerPixel;
}
}
-bool Game::AddClothes(char *fileName, GLuint *textureid,bool mipmap,GLubyte *array, int *skinsize)
+bool Game::AddClothes(const char *fileName, GLuint *textureid,bool mipmap,GLubyte *array, int *skinsize)
{
int i;
int bytesPerPixel;
numchallengelevels=14;
- registered=0;
-
/*char tempstring[256];
sprintf (tempstring, "%s", registrationname);
long num1;
*/
FILE *tfile;
- tfile=fopen( ":Data:Sounds:flame.ogg", "rb" );
- if(tfile)
- {
- long num1;
- long num2;
- long long longnum;
- long long longnuma;
- long num1a;
- long num2a;
-
- int numchars;
- funpackf(tfile, "Bb", ®istered);
- if(registered)
- {
- funpackf(tfile, "Bi", &numchars);
- if(numchars>0)
- {
- for(j=0;j<numchars;j++)
- {
- funpackf(tfile, "Bb", ®istrationname[j]);
- }
- registrationname[numchars]='\0';
- funpackf(tfile, "Bi", &num1);
- funpackf(tfile, "Bi", &num2);
- longnum=num2+num1*100000000;
-
- char tempstring[256];
- #if defined(__APPLE__)
- sprintf (tempstring, "%s", registrationname);
- #elif defined(_MSC_VER) || defined(__linux__)
- sprintf (tempstring, "%s-windows", registrationname);
- #else
- #error Please make sure you have the right registration key stuff here!
- #endif
- longnuma = MD5_string ( tempstring);
- num1a = longnuma/100000000;
- num2a = longnuma%100000000;
- //if(num1a==num1&&num2a==num2)registered=1;
- if(numchars>2)registered=1;
- else registered=0;
- }
- }
- fclose(tfile);
- }
- else registered=0;
accountactive=-1;
- sprintf (mapname, ":Data:Users");
+ sprintf (mapname, "/Data/Users");
tfile=fopen( mapname, "rb" );
if(tfile)
{
int temptexdetail=texdetail;
texdetail=1;
- text.LoadFontTexture(":Data:Textures:Font.png");
+ text.LoadFontTexture("/Data/Textures/Font.png");
text.BuildFont();
texdetail=temptexdetail;
#if PLATFORM_LINUX
extern bool cmdline(const char *cmd);
unsigned char rc = 0;
- output = FSOUND_OUTPUT_ALSA; // Try alsa first...
+ output = OPENAL_OUTPUT_ALSA; // Try alsa first...
if (cmdline("forceoss")) // ...but let user override that.
- output = FSOUND_OUTPUT_OSS;
+ output = OPENAL_OUTPUT_OSS;
else if (cmdline("nosound"))
- output = FSOUND_OUTPUT_NOSOUND;
+ output = OPENAL_OUTPUT_NOSOUND;
- FSOUND_SetOutput(output);
- if ((rc = FSOUND_Init(44100, 32, 0)) == false)
+ OPENAL_SetOutput(output);
+ if ((rc = OPENAL_Init(44100, 32, 0)) == false)
{
// if we tried ALSA and failed, fall back to OSS.
- if ( (output == FSOUND_OUTPUT_ALSA) && (!cmdline("forcealsa")) )
+ if ( (output == OPENAL_OUTPUT_ALSA) && (!cmdline("forcealsa")) )
{
- FSOUND_Close();
- output = FSOUND_OUTPUT_OSS;
- FSOUND_SetOutput(output);
- rc = FSOUND_Init(44100, 32, 0);
+ OPENAL_Close();
+ output = OPENAL_OUTPUT_OSS;
+ OPENAL_SetOutput(output);
+ rc = OPENAL_Init(44100, 32, 0);
}
}
if (rc == false)
{
- FSOUND_Close();
- output = FSOUND_OUTPUT_NOSOUND; // we tried! just do silence.
- FSOUND_SetOutput(output);
- rc = FSOUND_Init(44100, 32, 0);
+ OPENAL_Close();
+ output = OPENAL_OUTPUT_NOSOUND; // we tried! just do silence.
+ OPENAL_SetOutput(output);
+ rc = OPENAL_Init(44100, 32, 0);
}
#else
- FSOUND_Init(44100, 32, 0);
+ OPENAL_Init(44100, 32, 0);
#endif
- FSOUND_SetSFXMasterVolume((int)(volume*255));
+ OPENAL_SetSFXMasterVolume((int)(volume*255));
- strm[stream_music3] = FSOUND_Stream_Open(ConvertFileName(":Data:Sounds:music3.mp3"), FSOUND_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=0;}
-// FSOUND_Sample_SetMinMaxDistance(strm[stream_music3], 4.0f, 1000.0f);
- FSOUND_Stream_SetMode(strm[stream_music3], FSOUND_LOOP_NORMAL);
+ strm[stream_music3] = OPENAL_Stream_Open(ConvertFileName("/Data/Sounds/music3.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=0;}
+// OPENAL_Sample_SetMinMaxDistance(strm[stream_music3], 4.0f, 1000.0f);
+ OPENAL_Stream_SetMode(strm[stream_music3], OPENAL_LOOP_NORMAL);
if(musictoggle){
// PlaySoundEx( stream_music3, strm[stream_music3], NULL, true);
PlayStreamEx(stream_music3, strm[stream_music3], 0, true);
- FSOUND_SetPaused(channels[stream_music3], false);
- FSOUND_SetVolume(channels[stream_music3], 256);
+ OPENAL_SetPaused(channels[stream_music3], false);
+ OPENAL_SetVolume(channels[stream_music3], 256);
}
FadeLoadingScreen(20);
if(ambientsound){
- strm[stream_wind] = FSOUND_Stream_Open(ConvertFileName(":Data:Sounds:wind.mp3"), FSOUND_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-// FSOUND_Sample_SetMinMaxDistance(strm[stream_wind], 4.0f, 1000.0f);
- FSOUND_Stream_SetMode(strm[stream_wind], FSOUND_LOOP_NORMAL);
+ strm[stream_wind] = OPENAL_Stream_Open(ConvertFileName("/Data/Sounds/wind.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+// OPENAL_Sample_SetMinMaxDistance(strm[stream_wind], 4.0f, 1000.0f);
+ OPENAL_Stream_SetMode(strm[stream_wind], OPENAL_LOOP_NORMAL);
FadeLoadingScreen(30);
- strm[stream_desertambient] = FSOUND_Stream_Open(ConvertFileName(":Data:Sounds:desertambient.mp3"), FSOUND_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-// FSOUND_Sample_SetMinMaxDistance(strm[stream_desertambient], 4.0f, 1000.0f);
- FSOUND_Stream_SetMode(strm[stream_desertambient], FSOUND_LOOP_NORMAL);
+ strm[stream_desertambient] = OPENAL_Stream_Open(ConvertFileName("/Data/Sounds/desertambient.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+// OPENAL_Sample_SetMinMaxDistance(strm[stream_desertambient], 4.0f, 1000.0f);
+ OPENAL_Stream_SetMode(strm[stream_desertambient], OPENAL_LOOP_NORMAL);
}
FadeLoadingScreen(40);
- samp[firestartsound] = FSOUND_Sample_Load(FSOUND_FREE, ConvertFileName(":Data:Sounds:firestart.ogg"), FSOUND_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
+ samp[firestartsound] = OPENAL_Sample_Load(OPENAL_FREE, ("/Data/Sounds/firestart.ogg"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
- strm[stream_firesound] = FSOUND_Stream_Open(":Data:Sounds:fire.ogg", FSOUND_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-// FSOUND_Sample_SetMinMaxDistance(strm[stream_firesound], 8.0f, 2000.0f);
- FSOUND_Stream_SetMode(strm[stream_firesound], FSOUND_LOOP_NORMAL);
+ strm[stream_firesound] = OPENAL_Stream_Open("/Data/Sounds/fire.ogg", OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+// OPENAL_Sample_SetMinMaxDistance(strm[stream_firesound], 8.0f, 2000.0f);
+ OPENAL_Stream_SetMode(strm[stream_firesound], OPENAL_LOOP_NORMAL);
FadeLoadingScreen(50);
- samp[fireendsound] = FSOUND_Sample_Load(FSOUND_FREE, ConvertFileName(":Data:Sounds:fireend.ogg"), FSOUND_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
+ samp[fireendsound] = OPENAL_Sample_Load(OPENAL_FREE, ("/Data/Sounds/fireend.ogg"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
//if(musictoggle){
- strm[stream_music1grass] = FSOUND_Stream_Open(ConvertFileName(":Data:Sounds:music1grass.mp3"), FSOUND_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=1;}
-// FSOUND_Sample_SetMinMaxDistance(strm[stream_music1grass], 4.0f, 1000.0f);
- FSOUND_Stream_SetMode(strm[stream_music1grass], FSOUND_LOOP_NORMAL);
+ strm[stream_music1grass] = OPENAL_Stream_Open(ConvertFileName("/Data/Sounds/music1grass.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=1;}
+// OPENAL_Sample_SetMinMaxDistance(strm[stream_music1grass], 4.0f, 1000.0f);
+ OPENAL_Stream_SetMode(strm[stream_music1grass], OPENAL_LOOP_NORMAL);
- strm[stream_music1snow] = FSOUND_Stream_Open(ConvertFileName(":Data:Sounds:music1snow.mp3"), FSOUND_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=2;}
-// FSOUND_Sample_SetMinMaxDistance(strm[stream_music1snow], 4.0f, 1000.0f);
- FSOUND_Stream_SetMode(strm[stream_music1snow], FSOUND_LOOP_NORMAL);
+ strm[stream_music1snow] = OPENAL_Stream_Open(ConvertFileName("/Data/Sounds/music1snow.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=2;}
+// OPENAL_Sample_SetMinMaxDistance(strm[stream_music1snow], 4.0f, 1000.0f);
+ OPENAL_Stream_SetMode(strm[stream_music1snow], OPENAL_LOOP_NORMAL);
FadeLoadingScreen(60);
- strm[stream_music1desert] = FSOUND_Stream_Open(ConvertFileName(":Data:Sounds:music1desert.mp3"), FSOUND_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=3;}
-// FSOUND_Sample_SetMinMaxDistance(strm[stream_music1desert], 4.0f, 1000.0f);
- FSOUND_Stream_SetMode(strm[stream_music1desert], FSOUND_LOOP_NORMAL);
+ strm[stream_music1desert] = OPENAL_Stream_Open(ConvertFileName("/Data/Sounds/music1desert.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=3;}
+// OPENAL_Sample_SetMinMaxDistance(strm[stream_music1desert], 4.0f, 1000.0f);
+ OPENAL_Stream_SetMode(strm[stream_music1desert], OPENAL_LOOP_NORMAL);
FadeLoadingScreen(80);
- strm[stream_music2] = FSOUND_Stream_Open(ConvertFileName(":Data:Sounds:music2.ogg"), FSOUND_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=4;}
-// FSOUND_Sample_SetMinMaxDistance(strm[stream_music2], 4.0f, 1000.0f);
- FSOUND_Stream_SetMode(strm[stream_music2], FSOUND_LOOP_NORMAL);
+ strm[stream_music2] = OPENAL_Stream_Open(ConvertFileName("/Data/Sounds/music2.ogg"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=4;}
+// OPENAL_Sample_SetMinMaxDistance(strm[stream_music2], 4.0f, 1000.0f);
+ OPENAL_Stream_SetMode(strm[stream_music2], OPENAL_LOOP_NORMAL);
//}
FadeLoadingScreen(90);
- LoadTexture(":Data:Textures:Cursor.png",&cursortexture,0,1);
+ LoadTexture("/Data/Textures/Cursor.png",&cursortexture,0,1);
- LoadTexture(":Data:Textures:MapCircle.png",&Mapcircletexture,0,1);
- LoadTexture(":Data:Textures:MapBox.png",&Mapboxtexture,0,1);
- LoadTexture(":Data:Textures:MapArrow.png",&Maparrowtexture,0,1);
+ LoadTexture("/Data/Textures/MapCircle.png",&Mapcircletexture,0,1);
+ LoadTexture("/Data/Textures/MapBox.png",&Mapboxtexture,0,1);
+ LoadTexture("/Data/Textures/MapArrow.png",&Maparrowtexture,0,1);
temptexdetail=texdetail;
if(texdetail>2)texdetail=2;
- LoadTexture(":Data:Textures:Lugaru.png",&Mainmenuitems[0],0,0);
- LoadTexture(":Data:Textures:Newgame.png",&Mainmenuitems[1],0,0);
- LoadTexture(":Data:Textures:Options.png",&Mainmenuitems[2],0,0);
- LoadTexture(":Data:Textures:Quit.png",&Mainmenuitems[3],0,0);
- LoadTexture(":Data:Textures:World.png",&Mainmenuitems[7],0,0);
- LoadTexture(":Data:Textures:Eyelid.png",&Mainmenuitems[4],0,1);
- //LoadTexture(":Data:Textures:Eye.jpg",&Mainmenuitems[5],0,1);
+ LoadTexture("/Data/Textures/Lugaru.png",&Mainmenuitems[0],0,0);
+ LoadTexture("/Data/Textures/Newgame.png",&Mainmenuitems[1],0,0);
+ LoadTexture("/Data/Textures/Options.png",&Mainmenuitems[2],0,0);
+ LoadTexture("/Data/Textures/Quit.png",&Mainmenuitems[3],0,0);
+ LoadTexture("/Data/Textures/World.png",&Mainmenuitems[7],0,0);
+ LoadTexture("/Data/Textures/Eyelid.png",&Mainmenuitems[4],0,1);
+ //LoadTexture("/Data/Textures/Eye.jpg",&Mainmenuitems[5],0,1);
texdetail=temptexdetail;
loaddistrib=0;
/*
float gLoc[3]={0,0,0};
float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
+ OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
- FSOUND_3D_SetAttributes(channels[firestartsound], gLoc, vel);
- FSOUND_SetVolume(channels[firestartsound], 256);
- FSOUND_SetPaused(channels[firestartsound], false);
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
+ OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
+ OPENAL_SetVolume(channels[firestartsound], 256);
+ OPENAL_SetPaused(channels[firestartsound], false);
+ OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
flashr=1;
flashg=0;
/*musicvolume[3]=512;
PlaySoundEx( music4, samp[music4], NULL, true);
- FSOUND_SetPaused(channels[music4], false);
- FSOUND_SetVolume(channels[music4], 512);
+ OPENAL_SetPaused(channels[music4], false);
+ OPENAL_SetVolume(channels[music4], 512);
*/
loadtime=0;
//texture.data = ( GLubyte* )malloc( 1024*1024*4 );
- newnetmessages=0;
-
for(i=0;i<maxplayers;i++)
{
if (glIsTexture(player[i].skeleton.drawmodel.textureptr))
//temptexdetail=texdetail;
//texdetail=1;
i=abs(Random()%4);
- LoadTexture(":Data:Textures:fire.jpg",&loadscreentexture,1,0);
+ LoadTexture("/Data/Textures/fire.jpg",&loadscreentexture,1,0);
//texdetail=temptexdetail;
temptexdetail=texdetail;
texdetail=1;
- text.LoadFontTexture(":Data:Textures:Font.png");
+ text.LoadFontTexture("/Data/Textures/Font.png");
text.BuildFont();
texdetail=temptexdetail;
- /*LoadTexture(":Data:Textures:snow.png",&terraintexture,1);
+ /*LoadTexture("/Data/Textures/snow.png",&terraintexture,1);
- LoadTexture(":Data:Textures:rock.png",&terraintexture2,1);
+ LoadTexture("/Data/Textures/rock.png",&terraintexture2,1);
- LoadTexture(":Data:Textures:detail.png",&terraintexture3,1);
+ LoadTexture("/Data/Textures/detail.png",&terraintexture3,1);
*/
LOG("Loading weapon data...");
- LoadTexture(":Data:Textures:knife.png",&weapons.knifetextureptr,0,1);
- LoadTexture(":Data:Textures:bloodknife.png",&weapons.bloodknifetextureptr,0,1);
- LoadTexture(":Data:Textures:lightbloodknife.png",&weapons.lightbloodknifetextureptr,0,1);
- LoadTexture(":Data:Textures:sword.jpg",&weapons.swordtextureptr,1,0);
- LoadTexture(":Data:Textures:Swordblood.jpg",&weapons.bloodswordtextureptr,1,0);
- LoadTexture(":Data:Textures:Swordbloodlight.jpg",&weapons.lightbloodswordtextureptr,1,0);
- LoadTexture(":Data:Textures:Staff.jpg",&weapons.stafftextureptr,1,0);
+ LoadTexture("/Data/Textures/knife.png",&weapons.knifetextureptr,0,1);
+ LoadTexture("/Data/Textures/bloodknife.png",&weapons.bloodknifetextureptr,0,1);
+ LoadTexture("/Data/Textures/lightbloodknife.png",&weapons.lightbloodknifetextureptr,0,1);
+ LoadTexture("/Data/Textures/sword.jpg",&weapons.swordtextureptr,1,0);
+ LoadTexture("/Data/Textures/Swordblood.jpg",&weapons.bloodswordtextureptr,1,0);
+ LoadTexture("/Data/Textures/Swordbloodlight.jpg",&weapons.lightbloodswordtextureptr,1,0);
+ LoadTexture("/Data/Textures/Staff.jpg",&weapons.stafftextureptr,1,0);
- weapons.throwingknifemodel.load((char *)":Data:Models:throwingknife.solid",1);
+ weapons.throwingknifemodel.load((char *)"/Data/Models/throwingknife.solid",1);
weapons.throwingknifemodel.Scale(.001,.001,.001);
//weapons.throwingknifemodel.Rotate(0,0,-90);
weapons.throwingknifemodel.Rotate(90,0,0);
weapons.throwingknifemodel.CalculateNormals(1);
//weapons.throwingknifemodel.ScaleNormals(-1,-1,-1);
- weapons.swordmodel.load((char *)":Data:Models:sword.solid",1);
+ weapons.swordmodel.load((char *)"/Data/Models/sword.solid",1);
weapons.swordmodel.Scale(.001,.001,.001);
//weapons.swordmodel.Rotate(0,0,-90);
weapons.swordmodel.Rotate(90,0,0);
weapons.swordmodel.CalculateNormals(1);
//weapons.swordmodel.ScaleNormals(-1,-1,-1);
- weapons.staffmodel.load((char *)":Data:Models:staff.solid",1);
+ weapons.staffmodel.load((char *)"/Data/Models/staff.solid",1);
weapons.staffmodel.Scale(.005,.005,.005);
//weapons.staffmodel.Rotate(0,0,-90);
weapons.staffmodel.Rotate(90,0,0);
//temptexdetail=texdetail;
//if(texdetail>4)texdetail=4;
- LoadTexture(":Data:Textures:shadow.png",&terrain.shadowtexture,0,1);
+ LoadTexture("/Data/Textures/shadow.png",&terrain.shadowtexture,0,1);
- LoadTexture(":Data:Textures:blood.png",&terrain.bloodtexture,0,1);
+ LoadTexture("/Data/Textures/blood.png",&terrain.bloodtexture,0,1);
- LoadTexture(":Data:Textures:break.png",&terrain.breaktexture,0,1);
+ LoadTexture("/Data/Textures/break.png",&terrain.breaktexture,0,1);
- LoadTexture(":Data:Textures:blood.png",&terrain.bloodtexture2,0,1);
+ LoadTexture("/Data/Textures/blood.png",&terrain.bloodtexture2,0,1);
- LoadTexture(":Data:Textures:footprint.png",&terrain.footprinttexture,0,1);
+ LoadTexture("/Data/Textures/footprint.png",&terrain.footprinttexture,0,1);
- LoadTexture(":Data:Textures:bodyprint.png",&terrain.bodyprinttexture,0,1);
+ LoadTexture("/Data/Textures/bodyprint.png",&terrain.bodyprinttexture,0,1);
- /*LoadTexture(":Data:Textures:cloud.png",&sprites.cloudtexture,1);
+ /*LoadTexture("/Data/Textures/cloud.png",&sprites.cloudtexture,1);
- LoadTexture(":Data:Textures:cloudimpact.png",&sprites.cloudimpacttexture,1);
+ LoadTexture("/Data/Textures/cloudimpact.png",&sprites.cloudimpacttexture,1);
- LoadTexture(":Data:Textures:bloodparticle.png",&sprites.bloodtexture,1);
+ LoadTexture("/Data/Textures/bloodparticle.png",&sprites.bloodtexture,1);
- LoadTexture(":Data:Textures:snowflake.png",&sprites.snowflaketexture,1);
+ LoadTexture("/Data/Textures/snowflake.png",&sprites.snowflaketexture,1);
- LoadTexture(":Data:Textures:flame.png",&sprites.flametexture,1);
+ LoadTexture("/Data/Textures/flame.png",&sprites.flametexture,1);
- LoadTexture(":Data:Textures:smoke.png",&sprites.smoketexture,1);
+ LoadTexture("/Data/Textures/smoke.png",&sprites.smoketexture,1);
//texdetail=temptexdetail;
- LoadTexture(":Data:Textures:shine.png",&sprites.shinetexture,1);*/
+ LoadTexture("/Data/Textures/shine.png",&sprites.shinetexture,1);*/
- LoadTexture(":Data:Textures:hawk.png",&hawktexture,0,1);
+ LoadTexture("/Data/Textures/hawk.png",&hawktexture,0,1);
- LoadTexture(":Data:Textures:logo.png",&logotexture,0,1);
+ LoadTexture("/Data/Textures/logo.png",&logotexture,0,1);
- //LoadTexture(":Data:Textures:box.jpg",&objects.boxtextureptr,1,0);
+ //LoadTexture("/Data/Textures/box.jpg",&objects.boxtextureptr,1,0);
- LoadTexture(":Data:Textures:cloud.png",&sprites.cloudtexture,1,1);
- LoadTexture(":Data:Textures:cloudimpact.png",&sprites.cloudimpacttexture,1,1);
- LoadTexture(":Data:Textures:bloodparticle.png",&sprites.bloodtexture,1,1);
- LoadTexture(":Data:Textures:snowflake.png",&sprites.snowflaketexture,1,1);
- LoadTexture(":Data:Textures:flame.png",&sprites.flametexture,1,1);
- LoadTexture(":Data:Textures:bloodflame.png",&sprites.bloodflametexture,1,1);
- LoadTexture(":Data:Textures:smoke.png",&sprites.smoketexture,1,1);
- LoadTexture(":Data:Textures:shine.png",&sprites.shinetexture,1,0);
- LoadTexture(":Data:Textures:splinter.png",&sprites.splintertexture,1,1);
- LoadTexture(":Data:Textures:leaf.png",&sprites.leaftexture,1,1);
- LoadTexture(":Data:Textures:tooth.png",&sprites.toothtexture,1,1);
+ LoadTexture("/Data/Textures/cloud.png",&sprites.cloudtexture,1,1);
+ LoadTexture("/Data/Textures/cloudimpact.png",&sprites.cloudimpacttexture,1,1);
+ LoadTexture("/Data/Textures/bloodparticle.png",&sprites.bloodtexture,1,1);
+ LoadTexture("/Data/Textures/snowflake.png",&sprites.snowflaketexture,1,1);
+ LoadTexture("/Data/Textures/flame.png",&sprites.flametexture,1,1);
+ LoadTexture("/Data/Textures/bloodflame.png",&sprites.bloodflametexture,1,1);
+ LoadTexture("/Data/Textures/smoke.png",&sprites.smoketexture,1,1);
+ LoadTexture("/Data/Textures/shine.png",&sprites.shinetexture,1,0);
+ LoadTexture("/Data/Textures/splinter.png",&sprites.splintertexture,1,1);
+ LoadTexture("/Data/Textures/leaf.png",&sprites.leaftexture,1,1);
+ LoadTexture("/Data/Textures/tooth.png",&sprites.toothtexture,1,1);
rotation=0;
rotation2=0;
viewer.x=terrain.size/2*terrain.scale;
viewer.z=terrain.size/2*terrain.scale;
- hawk.load((char *)":Data:Models:hawk.solid",1);
+ hawk.load((char *)"/Data/Models/hawk.solid",1);
hawk.Scale(.03,.03,.03);
hawk.Rotate(90,1,1);
hawk.CalculateNormals(0);
hawkcoords.y=terrain.getHeight(hawkcoords.x,hawkcoords.z)+25;
- eye.load((char *)":Data:Models:eye.solid",1);
+ eye.load((char *)"/Data/Models/eye.solid",1);
eye.Scale(.03,.03,.03);
eye.CalculateNormals(0);
- cornea.load((char *)":Data:Models:cornea.solid",1);
+ cornea.load((char *)"/Data/Models/cornea.solid",1);
cornea.Scale(.03,.03,.03);
cornea.CalculateNormals(0);
- iris.load((char *)":Data:Models:iris.solid",1);
+ iris.load((char *)"/Data/Models/iris.solid",1);
iris.Scale(.03,.03,.03);
iris.CalculateNormals(0);
- LoadSave(":Data:Textures:Bloodfur.png",0,1,&bloodText[0],0);
- LoadSave(":Data:Textures:Wolfbloodfur.png",0,1,&wolfbloodText[0],0);
+ LoadSave("/Data/Textures/Bloodfur.png",0,1,&bloodText[0],0);
+ LoadSave("/Data/Textures/Wolfbloodfur.png",0,1,&wolfbloodText[0],0);
oldenvironment=-4;
rabbitcoords=player[0].coords;
rabbitcoords.y=terrain.getHeight(rabbitcoords.x,rabbitcoords.z);
- animation[runanim].Load((char *)":Data:Animations:Run",middleheight,neutral);
-
- animation[bounceidleanim].Load((char *)":Data:Animations:Idle",middleheight,neutral);
- animation[stopanim].Load((char *)":Data:Animations:Stop",middleheight,neutral);
-
- animation[jumpupanim].Load((char *)":Data:Animations:JumpUp",highheight,neutral);
- animation[jumpdownanim].Load((char *)":Data:Animations:JumpDown",highheight,neutral);
-
- animation[landanim].Load((char *)":Data:Animations:Landing",lowheight,neutral);
- animation[landhardanim].Load((char *)":Data:Animations:Landhard",lowheight,neutral);
- animation[climbanim].Load((char *)":Data:Animations:Climb",lowheight,neutral);
- animation[hanganim].Load((char *)":Data:Animations:Hangon",lowheight,neutral);
- animation[spinkickanim].Load((char *)":Data:Animations:SpinKick",middleheight,normalattack);
-
- animation[getupfromfrontanim].Load((char *)":Data:Animations:GetUpFromFront",lowheight,neutral);
- animation[getupfrombackanim].Load((char *)":Data:Animations:GetUpFromBack",lowheight,neutral);
- animation[crouchanim].Load((char *)":Data:Animations:Crouch",lowheight,neutral);
- animation[sneakanim].Load((char *)":Data:Animations:Sneak",lowheight,neutral);
- animation[rollanim].Load((char *)":Data:Animations:Roll",lowheight,neutral);
- animation[flipanim].Load((char *)":Data:Animations:Flip",highheight,neutral);
- animation[frontflipanim].Load((char *)":Data:Animations:Flip",highheight,neutral);
- animation[spinkickreversedanim].Load((char *)":Data:Animations:SpinKickCaught",middleheight,reversed);
-
- animation[spinkickreversalanim].Load((char *)":Data:Animations:SpinKickCatch",middleheight,reversal);
- animation[lowkickanim].Load((char *)":Data:Animations:lowkick",middleheight,normalattack);
- animation[sweepanim].Load((char *)":Data:Animations:sweep",lowheight,normalattack);
- animation[sweepreversedanim].Load((char *)":Data:Animations:SweepCaught",lowheight,reversed);
- animation[sweepreversalanim].Load((char *)":Data:Animations:SweepCatch",middleheight,reversal);
- animation[rabbitkickanim].Load((char *)":Data:Animations:RabbitKick",middleheight,normalattack);
- animation[rabbitkickreversedanim].Load((char *)":Data:Animations:RabbitKickCaught",middleheight,reversed);
- animation[rabbitkickreversalanim].Load((char *)":Data:Animations:RabbitKickCatch",lowheight,reversal);
- animation[upunchanim].Load((char *)":Data:Animations:Upunch",middleheight,normalattack);
- animation[staggerbackhighanim].Load((char *)":Data:Animations:Staggerbackhigh",middleheight,neutral);
- animation[upunchreversedanim].Load((char *)":Data:Animations:UpunchCaught",middleheight,reversed);
-
- animation[upunchreversalanim].Load((char *)":Data:Animations:UpunchCatch",middleheight,reversal);
- animation[hurtidleanim].Load((char *)":Data:Animations:Hurtidle",middleheight,neutral);
- animation[backhandspringanim].Load((char *)":Data:Animations:Backhandspring",middleheight,neutral);
- animation[fightidleanim].Load((char *)":Data:Animations:Fightidle",middleheight,neutral);
- animation[walkanim].Load((char *)":Data:Animations:Walk",middleheight,neutral);
-
- animation[fightsidestep].Load((char *)":Data:Animations:Fightsidestep",middleheight,neutral);
- animation[killanim].Load((char *)":Data:Animations:Kill",middleheight,normalattack);
- animation[sneakattackanim].Load((char *)":Data:Animations:Sneakattack",middleheight,reversal);
- animation[sneakattackedanim].Load((char *)":Data:Animations:Sneakattacked",middleheight,reversed);
- animation[drawrightanim].Load((char *)":Data:Animations:drawright",middleheight,neutral);
- animation[knifeslashstartanim].Load((char *)":Data:Animations:slashstart",middleheight,normalattack);
- animation[crouchdrawrightanim].Load((char *)":Data:Animations:crouchdrawright",lowheight,neutral);
- animation[crouchstabanim].Load((char *)":Data:Animations:crouchstab",lowheight,normalattack);
-
- animation[knifefollowanim].Load((char *)":Data:Animations:slashfollow",middleheight,reversal);
- animation[knifefollowedanim].Load((char *)":Data:Animations:slashfollowed",middleheight,reversed);
- animation[knifethrowanim].Load((char *)":Data:Animations:knifethrow",middleheight,normalattack);
- animation[removeknifeanim].Load((char *)":Data:Animations:removeknife",middleheight,neutral);
- animation[crouchremoveknifeanim].Load((char *)":Data:Animations:crouchremoveknife",lowheight,neutral);
- animation[jumpreversedanim].Load((char *)":Data:Animations:JumpCaught",middleheight,reversed);
- animation[jumpreversalanim].Load((char *)":Data:Animations:JumpCatch",middleheight,reversal);
- animation[staggerbackhardanim].Load((char *)":Data:Animations:Staggerbackhard",middleheight,neutral);
-
- animation[dropkickanim].Load((char *)":Data:Animations:Dropkick",middleheight,normalattack);
- animation[winduppunchanim].Load((char *)":Data:Animations:Winduppunch",middleheight,normalattack);
- animation[winduppunchblockedanim].Load((char *)":Data:Animations:Winduppunchblocked",middleheight,normalattack);
- animation[blockhighleftanim].Load((char *)":Data:Animations:Blockhighleft",middleheight,normalattack);
- animation[blockhighleftstrikeanim].Load((char *)":Data:Animations:Blockhighleftstrike",middleheight,normalattack);
- animation[backflipanim].Load((char *)":Data:Animations:Backflip",highheight,neutral);
- animation[walljumpbackanim].Load((char *)":Data:Animations:Walljumpback",highheight,neutral);
- animation[walljumpfrontanim].Load((char *)":Data:Animations:Walljumpfront",highheight,neutral);
- animation[rightflipanim].Load((char *)":Data:Animations:Rightflip",highheight,neutral);
- animation[walljumprightanim].Load((char *)":Data:Animations:Walljumpright",highheight,neutral);
- animation[leftflipanim].Load((char *)":Data:Animations:Leftflip",highheight,neutral);
- animation[walljumpleftanim].Load((char *)":Data:Animations:Walljumpleft",highheight,neutral);
- animation[walljumprightkickanim].Load((char *)":Data:Animations:Walljumprightkick",highheight,neutral);
- animation[walljumpleftkickanim].Load((char *)":Data:Animations:Walljumpleftkick",highheight,neutral);
- animation[knifefightidleanim].Load((char *)":Data:Animations:Knifefightidle",middleheight,neutral);
- animation[knifesneakattackanim].Load((char *)":Data:Animations:Knifesneakattack",middleheight,reversal);
- animation[knifesneakattackedanim].Load((char *)":Data:Animations:Knifesneakattacked",middleheight,reversed);
- animation[swordfightidleanim].Load((char *)":Data:Animations:swordfightidle",middleheight,neutral);
- animation[drawleftanim].Load((char *)":Data:Animations:drawleft",middleheight,neutral);
- animation[swordslashanim].Load((char *)":Data:Animations:swordslash",middleheight,normalattack);
- animation[swordgroundstabanim].Load((char *)":Data:Animations:swordgroundstab",lowheight,normalattack);
- animation[dodgebackanim].Load((char *)":Data:Animations:dodgeback",middleheight,neutral);
- animation[swordsneakattackanim].Load((char *)":Data:Animations:Swordsneakattack",middleheight,reversal);
- animation[swordsneakattackedanim].Load((char *)":Data:Animations:Swordsneakattacked",middleheight,reversed);
- animation[swordslashreversedanim].Load((char *)":Data:Animations:swordslashCaught",middleheight,reversed);
- animation[swordslashreversalanim].Load((char *)":Data:Animations:swordslashCatch",middleheight,reversal);
- animation[knifeslashreversedanim].Load((char *)":Data:Animations:knifeslashCaught",middleheight,reversed);
- animation[knifeslashreversalanim].Load((char *)":Data:Animations:knifeslashCatch",middleheight,reversal);
- animation[swordfightidlebothanim].Load((char *)":Data:Animations:swordfightidleboth",middleheight,neutral);
- animation[swordslashparryanim].Load((char *)":Data:Animations:sworduprightparry",middleheight,normalattack);
- animation[swordslashparriedanim].Load((char *)":Data:Animations:swordslashparried",middleheight,normalattack);
- animation[wolfidle].Load((char *)":Data:Animations:Wolfidle",middleheight,neutral);
- animation[wolfcrouchanim].Load((char *)":Data:Animations:Wolfcrouch",lowheight,neutral);
- animation[wolflandanim].Load((char *)":Data:Animations:Wolflanding",lowheight,neutral);
- animation[wolflandhardanim].Load((char *)":Data:Animations:Wolflandhard",lowheight,neutral);
- animation[wolfrunanim].Load((char *)":Data:Animations:Wolfrun",middleheight,neutral);
- animation[wolfrunninganim].Load((char *)":Data:Animations:Wolfrunning",middleheight,neutral);
- animation[rabbitrunninganim].Load((char *)":Data:Animations:Rabbitrunning",middleheight,neutral);
- animation[wolfstopanim].Load((char *)":Data:Animations:Wolfstop",middleheight,neutral);
- animation[rabbittackleanim].Load((char *)":Data:Animations:Rabbittackle",middleheight,neutral);
- animation[rabbittacklinganim].Load((char *)":Data:Animations:Rabbittackling",middleheight,reversal);
- animation[rabbittackledbackanim].Load((char *)":Data:Animations:Rabbittackledback",middleheight,reversed);
- animation[rabbittackledfrontanim].Load((char *)":Data:Animations:Rabbittackledfront",middleheight,reversed);
- animation[wolfslapanim].Load((char *)":Data:Animations:Wolfslap",middleheight,normalattack);
- animation[staffhitanim].Load((char *)":Data:Animations:StaffHit",middleheight,normalattack);
- animation[staffgroundsmashanim].Load((char *)":Data:Animations:StaffGroundSmash",lowheight,normalattack);
- animation[staffspinhitanim].Load((char *)":Data:Animations:Spinwhack",middleheight,normalattack);
- animation[staffhitreversedanim].Load((char *)":Data:Animations:StaffHitCaught",middleheight,reversed);
- animation[staffhitreversalanim].Load((char *)":Data:Animations:StaffHitCatch",middleheight,reversal);
- animation[staffspinhitreversedanim].Load((char *)":Data:Animations:SpinWhackCaught",middleheight,reversed);
- animation[staffspinhitreversalanim].Load((char *)":Data:Animations:SpinWhackCatch",middleheight,reversal);
-
- animation[sitanim].Load((char *)":Data:Animations:Sit",lowheight,neutral);
- animation[sleepanim].Load((char *)":Data:Animations:Sleep",lowheight,neutral);
- animation[talkidleanim].Load((char *)":Data:Animations:TalkIdle",middleheight,neutral);
-
- animation[sitwallanim].Load((char *)":Data:Animations:Dying",lowheight,neutral);
- animation[dead1anim].Load((char *)":Data:Animations:Dead1",lowheight,neutral);
- animation[dead2anim].Load((char *)":Data:Animations:Dead2",lowheight,neutral);
- animation[dead3anim].Load((char *)":Data:Animations:Dead3",lowheight,neutral);
- animation[dead4anim].Load((char *)":Data:Animations:Dead4",lowheight,neutral);
+ animation[runanim].Load((char *)"/Data/Animations/Run",middleheight,neutral);
+
+ animation[bounceidleanim].Load((char *)"/Data/Animations/Idle",middleheight,neutral);
+ animation[stopanim].Load((char *)"/Data/Animations/Stop",middleheight,neutral);
+
+ animation[jumpupanim].Load((char *)"/Data/Animations/JumpUp",highheight,neutral);
+ animation[jumpdownanim].Load((char *)"/Data/Animations/JumpDown",highheight,neutral);
+
+ animation[landanim].Load((char *)"/Data/Animations/Landing",lowheight,neutral);
+ animation[landhardanim].Load((char *)"/Data/Animations/Landhard",lowheight,neutral);
+ animation[climbanim].Load((char *)"/Data/Animations/Climb",lowheight,neutral);
+ animation[hanganim].Load((char *)"/Data/Animations/Hangon",lowheight,neutral);
+ animation[spinkickanim].Load((char *)"/Data/Animations/SpinKick",middleheight,normalattack);
+
+ animation[getupfromfrontanim].Load((char *)"/Data/Animations/GetUpFromFront",lowheight,neutral);
+ animation[getupfrombackanim].Load((char *)"/Data/Animations/GetUpFromBack",lowheight,neutral);
+ animation[crouchanim].Load((char *)"/Data/Animations/Crouch",lowheight,neutral);
+ animation[sneakanim].Load((char *)"/Data/Animations/Sneak",lowheight,neutral);
+ animation[rollanim].Load((char *)"/Data/Animations/Roll",lowheight,neutral);
+ animation[flipanim].Load((char *)"/Data/Animations/Flip",highheight,neutral);
+ animation[frontflipanim].Load((char *)"/Data/Animations/Flip",highheight,neutral);
+ animation[spinkickreversedanim].Load((char *)"/Data/Animations/SpinKickCaught",middleheight,reversed);
+
+ animation[spinkickreversalanim].Load((char *)"/Data/Animations/SpinKickCatch",middleheight,reversal);
+ animation[lowkickanim].Load((char *)"/Data/Animations/lowkick",middleheight,normalattack);
+ animation[sweepanim].Load((char *)"/Data/Animations/sweep",lowheight,normalattack);
+ animation[sweepreversedanim].Load((char *)"/Data/Animations/SweepCaught",lowheight,reversed);
+ animation[sweepreversalanim].Load((char *)"/Data/Animations/SweepCatch",middleheight,reversal);
+ animation[rabbitkickanim].Load((char *)"/Data/Animations/RabbitKick",middleheight,normalattack);
+ animation[rabbitkickreversedanim].Load((char *)"/Data/Animations/RabbitKickCaught",middleheight,reversed);
+ animation[rabbitkickreversalanim].Load((char *)"/Data/Animations/RabbitKickCatch",lowheight,reversal);
+ animation[upunchanim].Load((char *)"/Data/Animations/Upunch",middleheight,normalattack);
+ animation[staggerbackhighanim].Load((char *)"/Data/Animations/Staggerbackhigh",middleheight,neutral);
+ animation[upunchreversedanim].Load((char *)"/Data/Animations/UpunchCaught",middleheight,reversed);
+
+ animation[upunchreversalanim].Load((char *)"/Data/Animations/UpunchCatch",middleheight,reversal);
+ animation[hurtidleanim].Load((char *)"/Data/Animations/Hurtidle",middleheight,neutral);
+ animation[backhandspringanim].Load((char *)"/Data/Animations/Backhandspring",middleheight,neutral);
+ animation[fightidleanim].Load((char *)"/Data/Animations/Fightidle",middleheight,neutral);
+ animation[walkanim].Load((char *)"/Data/Animations/Walk",middleheight,neutral);
+
+ animation[fightsidestep].Load((char *)"/Data/Animations/Fightsidestep",middleheight,neutral);
+ animation[killanim].Load((char *)"/Data/Animations/Kill",middleheight,normalattack);
+ animation[sneakattackanim].Load((char *)"/Data/Animations/Sneakattack",middleheight,reversal);
+ animation[sneakattackedanim].Load((char *)"/Data/Animations/Sneakattacked",middleheight,reversed);
+ animation[drawrightanim].Load((char *)"/Data/Animations/drawright",middleheight,neutral);
+ animation[knifeslashstartanim].Load((char *)"/Data/Animations/slashstart",middleheight,normalattack);
+ animation[crouchdrawrightanim].Load((char *)"/Data/Animations/crouchdrawright",lowheight,neutral);
+ animation[crouchstabanim].Load((char *)"/Data/Animations/crouchstab",lowheight,normalattack);
+
+ animation[knifefollowanim].Load((char *)"/Data/Animations/slashfollow",middleheight,reversal);
+ animation[knifefollowedanim].Load((char *)"/Data/Animations/slashfollowed",middleheight,reversed);
+ animation[knifethrowanim].Load((char *)"/Data/Animations/knifethrow",middleheight,normalattack);
+ animation[removeknifeanim].Load((char *)"/Data/Animations/removeknife",middleheight,neutral);
+ animation[crouchremoveknifeanim].Load((char *)"/Data/Animations/crouchremoveknife",lowheight,neutral);
+ animation[jumpreversedanim].Load((char *)"/Data/Animations/JumpCaught",middleheight,reversed);
+ animation[jumpreversalanim].Load((char *)"/Data/Animations/JumpCatch",middleheight,reversal);
+ animation[staggerbackhardanim].Load((char *)"/Data/Animations/Staggerbackhard",middleheight,neutral);
+
+ animation[dropkickanim].Load((char *)"/Data/Animations/Dropkick",middleheight,normalattack);
+ animation[winduppunchanim].Load((char *)"/Data/Animations/Winduppunch",middleheight,normalattack);
+ animation[winduppunchblockedanim].Load((char *)"/Data/Animations/Winduppunchblocked",middleheight,normalattack);
+ animation[blockhighleftanim].Load((char *)"/Data/Animations/Blockhighleft",middleheight,normalattack);
+ animation[blockhighleftstrikeanim].Load((char *)"/Data/Animations/Blockhighleftstrike",middleheight,normalattack);
+ animation[backflipanim].Load((char *)"/Data/Animations/Backflip",highheight,neutral);
+ animation[walljumpbackanim].Load((char *)"/Data/Animations/Walljumpback",highheight,neutral);
+ animation[walljumpfrontanim].Load((char *)"/Data/Animations/Walljumpfront",highheight,neutral);
+ animation[rightflipanim].Load((char *)"/Data/Animations/Rightflip",highheight,neutral);
+ animation[walljumprightanim].Load((char *)"/Data/Animations/Walljumpright",highheight,neutral);
+ animation[leftflipanim].Load((char *)"/Data/Animations/Leftflip",highheight,neutral);
+ animation[walljumpleftanim].Load((char *)"/Data/Animations/Walljumpleft",highheight,neutral);
+ animation[walljumprightkickanim].Load((char *)"/Data/Animations/Walljumprightkick",highheight,neutral);
+ animation[walljumpleftkickanim].Load((char *)"/Data/Animations/Walljumpleftkick",highheight,neutral);
+ animation[knifefightidleanim].Load((char *)"/Data/Animations/Knifefightidle",middleheight,neutral);
+ animation[knifesneakattackanim].Load((char *)"/Data/Animations/Knifesneakattack",middleheight,reversal);
+ animation[knifesneakattackedanim].Load((char *)"/Data/Animations/Knifesneakattacked",middleheight,reversed);
+ animation[swordfightidleanim].Load((char *)"/Data/Animations/swordfightidle",middleheight,neutral);
+ animation[drawleftanim].Load((char *)"/Data/Animations/drawleft",middleheight,neutral);
+ animation[swordslashanim].Load((char *)"/Data/Animations/swordslash",middleheight,normalattack);
+ animation[swordgroundstabanim].Load((char *)"/Data/Animations/swordgroundstab",lowheight,normalattack);
+ animation[dodgebackanim].Load((char *)"/Data/Animations/dodgeback",middleheight,neutral);
+ animation[swordsneakattackanim].Load((char *)"/Data/Animations/Swordsneakattack",middleheight,reversal);
+ animation[swordsneakattackedanim].Load((char *)"/Data/Animations/Swordsneakattacked",middleheight,reversed);
+ animation[swordslashreversedanim].Load((char *)"/Data/Animations/swordslashCaught",middleheight,reversed);
+ animation[swordslashreversalanim].Load((char *)"/Data/Animations/swordslashCatch",middleheight,reversal);
+ animation[knifeslashreversedanim].Load((char *)"/Data/Animations/knifeslashCaught",middleheight,reversed);
+ animation[knifeslashreversalanim].Load((char *)"/Data/Animations/knifeslashCatch",middleheight,reversal);
+ animation[swordfightidlebothanim].Load((char *)"/Data/Animations/swordfightidleboth",middleheight,neutral);
+ animation[swordslashparryanim].Load((char *)"/Data/Animations/sworduprightparry",middleheight,normalattack);
+ animation[swordslashparriedanim].Load((char *)"/Data/Animations/swordslashparried",middleheight,normalattack);
+ animation[wolfidle].Load((char *)"/Data/Animations/Wolfidle",middleheight,neutral);
+ animation[wolfcrouchanim].Load((char *)"/Data/Animations/Wolfcrouch",lowheight,neutral);
+ animation[wolflandanim].Load((char *)"/Data/Animations/Wolflanding",lowheight,neutral);
+ animation[wolflandhardanim].Load((char *)"/Data/Animations/Wolflandhard",lowheight,neutral);
+ animation[wolfrunanim].Load((char *)"/Data/Animations/Wolfrun",middleheight,neutral);
+ animation[wolfrunninganim].Load((char *)"/Data/Animations/Wolfrunning",middleheight,neutral);
+ animation[rabbitrunninganim].Load((char *)"/Data/Animations/Rabbitrunning",middleheight,neutral);
+ animation[wolfstopanim].Load((char *)"/Data/Animations/Wolfstop",middleheight,neutral);
+ animation[rabbittackleanim].Load((char *)"/Data/Animations/Rabbittackle",middleheight,neutral);
+ animation[rabbittacklinganim].Load((char *)"/Data/Animations/Rabbittackling",middleheight,reversal);
+ animation[rabbittackledbackanim].Load((char *)"/Data/Animations/Rabbittackledback",middleheight,reversed);
+ animation[rabbittackledfrontanim].Load((char *)"/Data/Animations/Rabbittackledfront",middleheight,reversed);
+ animation[wolfslapanim].Load((char *)"/Data/Animations/Wolfslap",middleheight,normalattack);
+ animation[staffhitanim].Load((char *)"/Data/Animations/StaffHit",middleheight,normalattack);
+ animation[staffgroundsmashanim].Load((char *)"/Data/Animations/StaffGroundSmash",lowheight,normalattack);
+ animation[staffspinhitanim].Load((char *)"/Data/Animations/Spinwhack",middleheight,normalattack);
+ animation[staffhitreversedanim].Load((char *)"/Data/Animations/StaffHitCaught",middleheight,reversed);
+ animation[staffhitreversalanim].Load((char *)"/Data/Animations/StaffHitCatch",middleheight,reversal);
+ animation[staffspinhitreversedanim].Load((char *)"/Data/Animations/SpinWhackCaught",middleheight,reversed);
+ animation[staffspinhitreversalanim].Load((char *)"/Data/Animations/SpinWhackCatch",middleheight,reversal);
+
+ animation[sitanim].Load((char *)"/Data/Animations/Sit",lowheight,neutral);
+ animation[sleepanim].Load((char *)"/Data/Animations/Sleep",lowheight,neutral);
+ animation[talkidleanim].Load((char *)"/Data/Animations/TalkIdle",middleheight,neutral);
+
+ animation[sitwallanim].Load((char *)"/Data/Animations/Dying",lowheight,neutral);
+ animation[dead1anim].Load((char *)"/Data/Animations/Dead1",lowheight,neutral);
+ animation[dead2anim].Load((char *)"/Data/Animations/Dead2",lowheight,neutral);
+ animation[dead3anim].Load((char *)"/Data/Animations/Dead3",lowheight,neutral);
+ animation[dead4anim].Load((char *)"/Data/Animations/Dead4",lowheight,neutral);
//Fix knife stab, too lazy to do it manually
XYZ moveamount;
moveamount=0;
LoadSounds();
/*PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
- FSOUND_SetVolume(channels[consolesuccesssound], 256);
- FSOUND_SetPaused(channels[consolesuccesssound], false);
+ OPENAL_SetVolume(channels[consolesuccesssound], 256);
+ OPENAL_SetPaused(channels[consolesuccesssound], false);
*/
if(targetlevel!=7){
float gLoc[3]={0,0,0};
float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
+ OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- FSOUND_SetVolume(channels[fireendsound], 256);
- FSOUND_SetPaused(channels[fireendsound], false);
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
+ OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
+ OPENAL_SetVolume(channels[fireendsound], 256);
+ OPENAL_SetPaused(channels[fireendsound], false);
+ OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
}
stillloading=0;
loaddistrib = 0;
keyselect = 0;
indemo = 0;
- registered = 0;
won = 0;