}
-void Game::LoadTexture(const char *fileName, GLuint *textureid,int mipmap, bool hasalpha){
+void Game::LoadTexture(const char *fileName, GLuint *textureid,int mipmap, bool hasalpha) {
textures.push_back(TextureInfo(fileName,textureid,mipmap,hasalpha));
textures.back().load();
}
-void Game::LoadTextureSave(const char *fileName, GLuint *textureid,int mipmap,GLubyte *array, int *skinsize){
+void Game::LoadTextureSave(const char *fileName, GLuint *textureid,int mipmap,GLubyte *array, int *skinsize) {
textures.push_back(TextureInfo(fileName,textureid,mipmap,array,skinsize));
textures.back().load();
}
LOG("Initializing sound system...");
- int output = -1;
-
#if PLATFORM_LINUX
+ int output = -1;
+
extern bool cmdline(const char *cmd);
unsigned char rc = 0;
output = OPENAL_OUTPUT_ALSA; // Try alsa first...
LoadTexture(":Data:Textures:Newgame.png",&Mainmenuitems[1],0,0);
LoadTexture(":Data:Textures:Options.png",&Mainmenuitems[2],0,0);
LoadTexture(":Data:Textures:Quit.png",&Mainmenuitems[3],0,0);
- LoadTexture(":Data:Textures:World.png",&Mainmenuitems[7],0,0);
LoadTexture(":Data:Textures:Eyelid.png",&Mainmenuitems[4],0,1);
+ LoadTexture(":Data:Textures:Resume.png",&Mainmenuitems[5],0,0);
+ LoadTexture(":Data:Textures:Endgame.png",&Mainmenuitems[6],0,0);
+
//LoadTexture(":Data:Textures:Eye.jpg",&Mainmenuitems[5],0,1);
+ //~ LoadTexture(":Data:Textures:World.png",&Mainmenuitems[7],0,0); // LoadCampaign will take care of that
texdetail=temptexdetail;
FadeLoadingScreen(95);
}
-void Game::LoadScreenTexture(){
+void Game::LoadScreenTexture() {
glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
if(!screentexture)
LOG("Loading weapon data...");
- LoadTexture(":Data:Textures:knife.png",&weapons.knifetextureptr,0,1);
- LoadTexture(":Data:Textures:bloodknife.png",&weapons.bloodknifetextureptr,0,1);
- LoadTexture(":Data:Textures:lightbloodknife.png",&weapons.lightbloodknifetextureptr,0,1);
- LoadTexture(":Data:Textures:sword.jpg",&weapons.swordtextureptr,1,0);
- LoadTexture(":Data:Textures:Swordblood.jpg",&weapons.bloodswordtextureptr,1,0);
- LoadTexture(":Data:Textures:Swordbloodlight.jpg",&weapons.lightbloodswordtextureptr,1,0);
- LoadTexture(":Data:Textures:Staff.jpg",&weapons.stafftextureptr,1,0);
-
- weapons.throwingknifemodel.load((char *)":Data:Models:throwingknife.solid",1);
- weapons.throwingknifemodel.Scale(.001,.001,.001);
- //weapons.throwingknifemodel.Rotate(0,0,-90);
- weapons.throwingknifemodel.Rotate(90,0,0);
- weapons.throwingknifemodel.Rotate(0,90,0);
- weapons.throwingknifemodel.flat=0;
- weapons.throwingknifemodel.CalculateNormals(1);
- //weapons.throwingknifemodel.ScaleNormals(-1,-1,-1);
-
- weapons.swordmodel.load((char *)":Data:Models:sword.solid",1);
- weapons.swordmodel.Scale(.001,.001,.001);
- //weapons.swordmodel.Rotate(0,0,-90);
- weapons.swordmodel.Rotate(90,0,0);
- weapons.swordmodel.Rotate(0,90,0);
- weapons.swordmodel.Rotate(0,0,90);
- weapons.swordmodel.flat=1;
- weapons.swordmodel.CalculateNormals(1);
- //weapons.swordmodel.ScaleNormals(-1,-1,-1);
-
- weapons.staffmodel.load((char *)":Data:Models:staff.solid",1);
- weapons.staffmodel.Scale(.005,.005,.005);
- //weapons.staffmodel.Rotate(0,0,-90);
- weapons.staffmodel.Rotate(90,0,0);
- weapons.staffmodel.Rotate(0,90,0);
- weapons.staffmodel.Rotate(0,0,90);
- weapons.staffmodel.flat=1;
- weapons.staffmodel.CalculateNormals(1);
- //weapons.staffmodel.ScaleNormals(-1,-1,-1);
+ LoadTexture(":Data:Textures:knife.png",&Weapon::knifetextureptr,0,1);
+ LoadTexture(":Data:Textures:bloodknife.png",&Weapon::bloodknifetextureptr,0,1);
+ LoadTexture(":Data:Textures:lightbloodknife.png",&Weapon::lightbloodknifetextureptr,0,1);
+ LoadTexture(":Data:Textures:sword.jpg",&Weapon::swordtextureptr,1,0);
+ LoadTexture(":Data:Textures:Swordblood.jpg",&Weapon::bloodswordtextureptr,1,0);
+ LoadTexture(":Data:Textures:Swordbloodlight.jpg",&Weapon::lightbloodswordtextureptr,1,0);
+ LoadTexture(":Data:Textures:Staff.jpg",&Weapon::stafftextureptr,1,0);
+
+ Weapon::throwingknifemodel.load((char *)":Data:Models:throwingknife.solid",1);
+ Weapon::throwingknifemodel.Scale(.001,.001,.001);
+ //Weapon::throwingknifemodel.Rotate(0,0,-90);
+ Weapon::throwingknifemodel.Rotate(90,0,0);
+ Weapon::throwingknifemodel.Rotate(0,90,0);
+ Weapon::throwingknifemodel.flat=0;
+ Weapon::throwingknifemodel.CalculateNormals(1);
+ //Weapon::throwingknifemodel.ScaleNormals(-1,-1,-1);
+
+ Weapon::swordmodel.load((char *)":Data:Models:sword.solid",1);
+ Weapon::swordmodel.Scale(.001,.001,.001);
+ //Weapon::swordmodel.Rotate(0,0,-90);
+ Weapon::swordmodel.Rotate(90,0,0);
+ Weapon::swordmodel.Rotate(0,90,0);
+ Weapon::swordmodel.Rotate(0,0,90);
+ Weapon::swordmodel.flat=1;
+ Weapon::swordmodel.CalculateNormals(1);
+ //Weapon::swordmodel.ScaleNormals(-1,-1,-1);
+
+ Weapon::staffmodel.load((char *)":Data:Models:staff.solid",1);
+ Weapon::staffmodel.Scale(.005,.005,.005);
+ //Weapon::staffmodel.Rotate(0,0,-90);
+ Weapon::staffmodel.Rotate(90,0,0);
+ Weapon::staffmodel.Rotate(0,90,0);
+ Weapon::staffmodel.Rotate(0,0,90);
+ Weapon::staffmodel.flat=1;
+ Weapon::staffmodel.CalculateNormals(1);
+ //Weapon::staffmodel.ScaleNormals(-1,-1,-1);
//temptexdetail=texdetail;
//if(texdetail>4)texdetail=4;