]> git.jsancho.org Git - lugaru.git/blobdiff - Source/GameInitDispose.cpp
Remove more comments that also confuse Vim
[lugaru.git] / Source / GameInitDispose.cpp
index da5516cb1abf2352a270386ba6660681a3770025..a2f93b98502158c19c4f536631f8192c48d22f9e 100644 (file)
@@ -51,9 +51,6 @@ extern bool ismotionblur;
 extern bool trilinear;
 extern bool osx;
 extern bool musictoggle;
-extern Weapons weapons;
-extern Person player[maxplayers];
-extern int numplayers;
 extern int environment;
 extern bool ambientsound;
 extern float multiplier;
@@ -1263,12 +1260,7 @@ void Game::LoadStuff()
        }
 
        if(targetlevel!=7){
-               float gLoc[3]={0,0,0};
-               float vel[3]={0,0,0};
-               PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
-               OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
-               OPENAL_SetVolume(channels[fireendsound], 256);
-               OPENAL_SetPaused(channels[fireendsound], false);
+               emit_sound_at(fireendsound);
        }
 
        stillloading=0;