]> git.jsancho.org Git - lugaru.git/blobdiff - Source/GameInitDispose.cpp
Minor code simplifications
[lugaru.git] / Source / GameInitDispose.cpp
index 47ceb900ff29b8add71b672243465a4a60723e62..9fb279bc52fb248185e73c9ff75ba664f9960c7b 100644 (file)
@@ -996,19 +996,6 @@ void Game::InitGame()
 
        numchallengelevels=14;
 
-       /*char tempstring[256];
-       sprintf (tempstring, "%s", registrationname);
-       long num1;
-       long num2;
-       long num3;
-       long num4;
-       long long longnum;
-       longnum = MD5_string ( tempstring);
-       //longnum = 1111111111111111;
-       num1 = longnum/100000000;
-       num2 = longnum%100000000;
-       sprintf (tempstring, "%d-%d-%d-%d", num1/10000, num1%10000, num2/10000, num2%10000);
-       */
 
        FILE                    *tfile;
 
@@ -1321,25 +1308,6 @@ void Game::InitGame()
        newdetail=detail;
        newscreenwidth=screenwidth;
        newscreenheight=screenheight;
-
-
-
-       /*
-       float gLoc[3]={0,0,0};
-       float vel[3]={0,0,0};
-       OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
-       PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
-       OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
-       OPENAL_SetVolume(channels[firestartsound], 256);
-       OPENAL_SetPaused(channels[firestartsound], false);
-       OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
-
-       flashr=1;
-       flashg=0;
-       flashb=0;
-       flashamount=1;
-       flashdelay=1;
-       */
 }