extern int accountcampaignchoicesmade[10];
extern int accountcampaignchoices[10][5000];
-void LOG(const std::string &fmt, ...)
+void LOG(const std::string &, ...)
{
// !!! FIXME: write me.
}
void Game::newGame()
{
text = new Text();
+ textmono = new Text();
skybox = new SkyBox();
}
void Game::deleteGame()
{
- if (skybox)
- delete skybox;
- if (text)
- delete text;
+ delete skybox;
+ delete text;
+ delete textmono;
glDeleteTextures(1, &screentexture);
glDeleteTextures(1, &screentexture2);
-void LoadSave(const std::string& fileName, GLuint *textureid, bool mipmap, GLubyte *array, int *skinsize)
+void LoadSave(const std::string& fileName, GLubyte *array)
{
LOGFUNC;
texdetail = 1;
text->LoadFontTexture("Textures/Font.png");
text->BuildFont();
+ textmono->LoadFontTexture("Textures/FontMono.png");
+ textmono->BuildFont();
texdetail = temptexdetail;
FadeLoadingScreen(10);
LOG("Initializing sound system...");
-#if PLATFORM_LINUX
- unsigned char rc = 0;
- int output = OPENAL_OUTPUT_ALSA; // Try alsa first...
- if (commandLineOptions[SOUND]) {
- output = commandLineOptions[SOUND].last()->type(); // ...but let user override that.
- }
-
- OPENAL_SetOutput(output);
- if ((rc = OPENAL_Init(44100, 32, 0)) == false) {
- // if we tried ALSA and failed, fall back to OSS.
- if ( (output == OPENAL_OUTPUT_ALSA) && (commandLineOptions[SOUND].last()->type() != OPENAL_OUTPUT_ALSA) ) {
- OPENAL_Close();
- output = OPENAL_OUTPUT_OSS;
- OPENAL_SetOutput(output);
- rc = OPENAL_Init(44100, 32, 0);
- }
- }
-
- if (rc == false) {
- OPENAL_Close();
- output = OPENAL_OUTPUT_NOSOUND; // we tried! just do silence.
- OPENAL_SetOutput(output);
- rc = OPENAL_Init(44100, 32, 0);
- }
-#else
OPENAL_Init(44100, 32, 0);
-#endif
OPENAL_SetSFXMasterVolume((int)(volume * 255));
loadAllSounds();
mainmenu = 1;
stillloading = 0;
- firstload = 0;
+ firstLoadDone = false;
newdetail = detail;
newscreenwidth = screenwidth;
}
//TODO: move LoadStuff() closer to GameTick.cpp to get rid of various vars shared in Game.hpp
+/* Loads models and textures which only needs to be loaded once */
void Game::LoadStuff()
{
- static float temptexdetail;
- static float viewdistdetail;
+ float temptexdetail;
+ float viewdistdetail;
float megascale = 1;
LOGFUNC;
texdetail = 1;
text->LoadFontTexture("Textures/Font.png");
text->BuildFont();
+ textmono->LoadFontTexture("Textures/FontMono.png");
+ textmono->BuildFont();
texdetail = temptexdetail;
viewdistdetail = 2;
realtexdetail = texdetail;
- LOG("Loading weapon data...");
-
- Weapon::knifetextureptr.load("Textures/Knife.png", 0);
- Weapon::bloodknifetextureptr.load("Textures/BloodKnife.png", 0);
- Weapon::lightbloodknifetextureptr.load("Textures/BloodKnifeLight.png", 0);
- Weapon::swordtextureptr.load("Textures/Sword.jpg", 1);
- Weapon::bloodswordtextureptr.load("Textures/SwordBlood.jpg", 1);
- Weapon::lightbloodswordtextureptr.load("Textures/SwordBloodLight.jpg", 1);
- Weapon::stafftextureptr.load("Textures/Staff.jpg", 1);
-
- Weapon::throwingknifemodel.load("Models/ThrowingKnife.solid", 1);
- Weapon::throwingknifemodel.Scale(.001, .001, .001);
- Weapon::throwingknifemodel.Rotate(90, 0, 0);
- Weapon::throwingknifemodel.Rotate(0, 90, 0);
- Weapon::throwingknifemodel.flat = 0;
- Weapon::throwingknifemodel.CalculateNormals(1);
-
- Weapon::swordmodel.load("Models/Sword.solid", 1);
- Weapon::swordmodel.Scale(.001, .001, .001);
- Weapon::swordmodel.Rotate(90, 0, 0);
- Weapon::swordmodel.Rotate(0, 90, 0);
- Weapon::swordmodel.Rotate(0, 0, 90);
- Weapon::swordmodel.flat = 1;
- Weapon::swordmodel.CalculateNormals(1);
-
- Weapon::staffmodel.load("Models/Staff.solid", 1);
- Weapon::staffmodel.Scale(.005, .005, .005);
- Weapon::staffmodel.Rotate(90, 0, 0);
- Weapon::staffmodel.Rotate(0, 90, 0);
- Weapon::staffmodel.Rotate(0, 0, 90);
- Weapon::staffmodel.flat = 1;
- Weapon::staffmodel.CalculateNormals(1);
+ Weapon::Load();
terrain.shadowtexture.load("Textures/Shadow.png", 0);
terrain.bloodtexture.load("Textures/Blood.png", 0);
viewer.x = terrain.size / 2 * terrain.scale;
viewer.z = terrain.size / 2 * terrain.scale;
- hawk.load("Models/Hawk.solid", 1);
+ hawk.load("Models/Hawk.solid");
hawk.Scale(.03, .03, .03);
hawk.Rotate(90, 1, 1);
hawk.CalculateNormals(0);
hawkcoords.z = terrain.size / 2 * terrain.scale - 5 - 7;
hawkcoords.y = terrain.getHeight(hawkcoords.x, hawkcoords.z) + 25;
- eye.load("Models/Eye.solid", 1);
+ eye.load("Models/Eye.solid");
eye.Scale(.03, .03, .03);
eye.CalculateNormals(0);
- cornea.load("Models/Cornea.solid", 1);
+ cornea.load("Models/Cornea.solid");
cornea.Scale(.03, .03, .03);
cornea.CalculateNormals(0);
- iris.load("Models/Iris.solid", 1);
+ iris.load("Models/Iris.solid");
iris.Scale(.03, .03, .03);
iris.CalculateNormals(0);
- LoadSave("Textures/BloodFur.png", 0, 1, &bloodText[0], 0);
- LoadSave("Textures/WolfBloodFur.png", 0, 1, &wolfbloodText[0], 0);
+ LoadSave("Textures/BloodFur.png", &bloodText[0]);
+ LoadSave("Textures/WolfBloodFur.png", &wolfbloodText[0]);
oldenvironment = -4;
gameon = 1;
mainmenu = 0;
- firstload = 0;
-
//Fix knife stab, too lazy to do it manually
XYZ moveamount;
moveamount = 0;
changedelay = 1;
visibleloading = false;
+ firstLoadDone = true;
}