OPENAL_StopSound(OPENAL_ALL);
-// this is causing problems on Linux, but we'll force an _exit() a little
-// later in the shutdown process. --ryan.
-#if !PLATFORM_LINUX
-
for (int i = 0; i < sounds_count; ++i) {
OPENAL_Sample_Free(samp[i]);
}
OPENAL_Close();
-#endif
}
void Game::newGame()
Animation::loadAll();
PersonType::Load();
+
+ Person::players.emplace_back(new Person());
}
void Game::LoadScreenTexture()