]> git.jsancho.org Git - lugaru.git/blobdiff - Source/GameInitDispose.cpp
cleanup
[lugaru.git] / Source / GameInitDispose.cpp
index 8530e37b6b2e5670439ef580197e8bc89f61210c..79d8bd150578f9ff49b39d31471464c6d35f86b9 100644 (file)
@@ -34,13 +34,11 @@ extern float gravity;
 extern Light light;
 extern Skeleton testskeleton;
 extern int numsounds;
-extern int channels[100];
 extern Terrain terrain;
 //extern Sprites sprites;
 extern int kTextureSize;
 extern float texdetail;
 extern float realtexdetail;
-extern float terraindetail;
 extern float volume;
 extern Objects objects;
 extern int detail;
@@ -63,7 +61,6 @@ extern long dirID;
 extern int mainmenu;
 extern int oldmainmenu;
 extern bool visibleloading;
-extern int loadscreencolor;
 extern float flashamount,flashr,flashg,flashb;
 extern int flashdelay;
 extern int whichjointstartarray[26];
@@ -71,7 +68,6 @@ extern int whichjointendarray[26];
 extern int difficulty;
 extern float tintr,tintg,tintb;
 extern float slomospeed;
-extern char mapname[256];
 extern bool gamestarted;
 
 extern int numdialogues;
@@ -421,14 +417,6 @@ void Game::LoadingScreen()
                glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
                glDisable(GL_BLEND);
                glColor4f(loadprogress/100,loadprogress/100,loadprogress/100,1);
-               //glColor4f(1,1,1,1);
-               /*if(loadscreencolor==0)glColor4f(1,1,1,1);
-               if(loadscreencolor==1)glColor4f(1,0,0,1);
-               if(loadscreencolor==2)glColor4f(0,1,0,1);
-               if(loadscreencolor==3)glColor4f(0,0,1,1);
-               if(loadscreencolor==4)glColor4f(1,1,0,1);
-               if(loadscreencolor==5)glColor4f(1,0,1,1);
-               */
                glPushMatrix();
                //glScalef(.25,.25,.25);
                glBegin(GL_QUADS);
@@ -485,13 +473,6 @@ void Game::LoadingScreen()
                glEnable(GL_BLEND);
                //glColor4f(loadprogress/100,loadprogress/100,loadprogress/100,1);
                glColor4f(loadprogress/100,loadprogress/100,loadprogress/100,1);
-               /*if(loadscreencolor==0)glColor4f(1,1,1,1);
-               if(loadscreencolor==1)glColor4f(1,0,0,1);
-               if(loadscreencolor==2)glColor4f(0,1,0,1);
-               if(loadscreencolor==3)glColor4f(0,0,1,1);
-               if(loadscreencolor==4)glColor4f(1,1,0,1);
-               if(loadscreencolor==5)glColor4f(1,0,1,1);
-               */
                glPushMatrix();
                //glScalef(.25,.25,.25);
                glBegin(GL_QUADS);
@@ -603,7 +584,6 @@ void Game::LoadingScreen()
                }
 
                swap_gl_buffers();
-               loadscreencolor=0;
        }
 }
 
@@ -644,13 +624,6 @@ void Game::FadeLoadingScreen(float howmuch)
        glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
        glDisable(GL_BLEND);
        glColor4f(loadprogress/100,0,0,1);
-       /*if(loadscreencolor==0)glColor4f(1,1,1,1);
-       if(loadscreencolor==1)glColor4f(1,0,0,1);
-       if(loadscreencolor==2)glColor4f(0,1,0,1);
-       if(loadscreencolor==3)glColor4f(0,0,1,1);
-       if(loadscreencolor==4)glColor4f(1,1,0,1);
-       if(loadscreencolor==5)glColor4f(1,0,1,1);
-       */
        glPushMatrix();
        //glScalef(.25,.25,.25);
        glBegin(GL_QUADS);
@@ -682,7 +655,6 @@ void Game::FadeLoadingScreen(float howmuch)
        text.glPrint(280,125,string,1,1,640,480);
        */
        swap_gl_buffers();
-       loadscreencolor=0;
 }
 
 
@@ -816,20 +788,14 @@ void Game::InitGame()
 
        if(detail==2){
                texdetail=1;
-               terraindetail=1;
        }
        if(detail==1){
                texdetail=2;
-               terraindetail=1;
        }
        if(detail==0){
                texdetail=4;
-               terraindetail=1;
-               //terraindetail=2;
        }
 
-       memset(channels, 0xff, sizeof(channels));
-
        LOG("Initializing sound system...");
 
     int output = -1;
@@ -958,16 +924,12 @@ void Game::LoadStuff()
 
        if(detail==2){
                texdetail=1;
-               terraindetail=1;
        }
        if(detail==1){
                texdetail=2;
-               terraindetail=1;
        }
        if(detail==0){
                texdetail=4;
-               terraindetail=1;
-               //terraindetail=2;
        }
 
        realtexdetail=texdetail;
@@ -1115,7 +1077,7 @@ void Game::LoadStuff()
        gravity=-10;
 
        texscale=.2/megascale/viewdistdetail;
-       terrain.scale=3*megascale*terraindetail*viewdistdetail;
+       terrain.scale=3*megascale*viewdistdetail;
 
        viewer.x=terrain.size/2*terrain.scale;
        viewer.z=terrain.size/2*terrain.scale;
@@ -1169,7 +1131,6 @@ void Game::LoadStuff()
                }
        }
 
-       loadscreencolor=4;
        LoadingScreen();
 
        for(i=0;i<player[0].skeleton.num_joints;i++){
@@ -1178,7 +1139,6 @@ void Game::LoadStuff()
                }
        }
 
-       loadscreencolor=4;
        LoadingScreen();
 
        for(i=0;i<player[0].skeleton.num_joints;i++){
@@ -1202,13 +1162,11 @@ void Game::LoadStuff()
                        animation[swordsneakattackanim].position[i][j]+=moveamount;
                }
        }
-       loadscreencolor=4;
        LoadingScreen();
        for(j=0;j<animation[swordsneakattackanim].numframes;j++){
                animation[swordsneakattackanim].weapontarget[j]+=moveamount;
        }
 
-       loadscreencolor=4;
        LoadingScreen();
 
        for(i=0;i<player[0].skeleton.num_joints;i++){
@@ -1223,13 +1181,11 @@ void Game::LoadStuff()
        }
        }
        */
-       loadscreencolor=4;
        LoadingScreen();
        temptexdetail=texdetail;
        texdetail=1;
        texdetail=temptexdetail;
 
-       loadscreencolor=4;
        LoadingScreen();
 
        //if(ismotionblur){