}
-void Game::LoadTexture(const char *fileName, GLuint *textureid,int mipmap, bool hasalpha){
+void Game::LoadTexture(const char *fileName, GLuint *textureid,int mipmap, bool hasalpha) {
textures.push_back(TextureInfo(fileName,textureid,mipmap,hasalpha));
textures.back().load();
}
-void Game::LoadTextureSave(const char *fileName, GLuint *textureid,int mipmap,GLubyte *array, int *skinsize){
+void Game::LoadTextureSave(const char *fileName, GLuint *textureid,int mipmap,GLubyte *array, int *skinsize) {
textures.push_back(TextureInfo(fileName,textureid,mipmap,array,skinsize));
textures.back().load();
}
LOG("Initializing sound system...");
- int output = -1;
-
#if PLATFORM_LINUX
+ int output = -1;
+
extern bool cmdline(const char *cmd);
unsigned char rc = 0;
output = OPENAL_OUTPUT_ALSA; // Try alsa first...