]> git.jsancho.org Git - lugaru.git/blobdiff - Source/GameInitDispose.cpp
Moved things related to tutorial in new Tutorial class
[lugaru.git] / Source / GameInitDispose.cpp
index a8d3ce82c93ceda305dbce7d70100694c00b1a6d..5e6ce040c9d95e197e7cd79186f10398e8b18105 100644 (file)
@@ -38,7 +38,6 @@ extern int kTextureSize;
 extern float texdetail;
 extern float realtexdetail;
 extern float volume;
-extern Objects objects;
 extern int detail;
 extern bool cellophane;
 extern GLubyte bloodText[512 * 512 * 3];
@@ -115,17 +114,6 @@ void Game::deleteGame()
         delete skybox;
     if (text)
         delete text;
-    terraintexture.destroy();
-    terraintexture2.destroy();
-    cursortexture.destroy();
-    Maparrowtexture.destroy();
-    Mapboxtexture.destroy();
-    Mapcircletexture.destroy();
-    hawktexture.destroy();
-    loadscreentexture.destroy();
-
-    for (int i = 0; i < 10; i++)
-        Mainmenuitems[i].destroy();
 
     glDeleteTextures(1, &screentexture);
     glDeleteTextures(1, &screentexture2);
@@ -664,10 +652,6 @@ void Game::LoadStuff()
 
     stillloading = 1;
 
-    for (auto p:Person::players) {
-        p->skeleton.drawmodel.textureptr.destroy();
-    }
-
     visibleloading = 0; //don't use loadscreentexture yet
     loadscreentexture.load("Textures/Fire.jpg", 1);
     visibleloading = 1;