delete skybox;
if (text)
delete text;
- terraintexture.destroy();
- terraintexture2.destroy();
- cursortexture.destroy();
- Maparrowtexture.destroy();
- Mapboxtexture.destroy();
- Mapcircletexture.destroy();
- hawktexture.destroy();
- loadscreentexture.destroy();
-
- for (int i = 0; i < 10; i++)
- Mainmenuitems[i].destroy();
glDeleteTextures(1, &screentexture);
glDeleteTextures(1, &screentexture2);
stillloading = 1;
- for (auto p:Person::players) {
- p->skeleton.drawmodel.textureptr.destroy();
- }
-
visibleloading = 0; //don't use loadscreentexture yet
loadscreentexture.load("Textures/Fire.jpg", 1);
visibleloading = 1;