]> git.jsancho.org Git - lugaru.git/blobdiff - Source/GameInitDispose.cpp
Made initial fixes towards building in MinGW for 32-bit Windows
[lugaru.git] / Source / GameInitDispose.cpp
index 118a7b5f2006829bd23fdc09d458843b6e567ef3..476a854e90ecf0966d75f35f55024f63fb8f1762 100644 (file)
@@ -1031,7 +1031,7 @@ void Game::InitGame()
                                char tempstring[256];
                                #if defined(__APPLE__)
                                sprintf (tempstring, "%s", registrationname);
-                               #elif defined(_MSC_VER) || defined(__linux__)
+                               #elif defined(_WIN32) || defined(__linux__)
                                sprintf (tempstring, "%s-windows", registrationname);
                                #else
                                #error Please make sure you have the right registration key stuff here!