/*
Copyright (C) 2003, 2010 - Wolfire Games
+Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
This file is part of Lugaru.
-Lugaru is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
+Lugaru is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
-This program is distributed in the hope that it will be useful,
+Lugaru is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
*/
-#include "Game.h"
-#include "openal_wrapper.h"
+#include "Game.hpp"
+
+#include "Animation/Animation.hpp"
+#include "Audio/openal_wrapper.hpp"
+#include "Graphic/Texture.hpp"
+#include "Menu/Menu.hpp"
+#include "Utils/Folders.hpp"
-extern float screenwidth,screenheight;
+extern float screenwidth, screenheight;
extern float viewdistance;
extern XYZ viewer;
-extern XYZ lightlocation;
-extern float lightambient[3],lightbrightness[3];
extern float fadestart;
extern float texscale;
extern float gravity;
extern Light light;
-extern Animation animation[animation_count];
-extern Skeleton testskeleton;
-extern int numsounds;
-extern OPENAL_SAMPLE *samp[100];
-extern int channels[100];
extern Terrain terrain;
-extern Sprites sprites;
extern int kTextureSize;
extern float texdetail;
extern float realtexdetail;
-extern float terraindetail;
extern float volume;
-extern Objects objects;
extern int detail;
extern bool cellophane;
-extern GLubyte bloodText[512*512*3];
-extern GLubyte wolfbloodText[512*512*3];
+extern GLubyte bloodText[512 * 512 * 3];
+extern GLubyte wolfbloodText[512 * 512 * 3];
extern bool ismotionblur;
extern bool trilinear;
-extern bool osx;
extern bool musictoggle;
-extern Weapons weapons;
-extern Person player[maxplayers];
-extern int numplayers;
extern int environment;
extern bool ambientsound;
extern float multiplier;
extern int netdatanew;
extern float mapinfo;
extern bool stillloading;
-extern TGAImageRec texture;
-extern short vRefNum;
-extern long dirID;
extern int mainmenu;
-extern int oldmainmenu;
extern bool visibleloading;
-extern int loadscreencolor;
-extern float flashamount,flashr,flashg,flashb;
+extern float flashamount, flashr, flashg, flashb;
extern int flashdelay;
extern int whichjointstartarray[26];
extern int whichjointendarray[26];
-extern int difficulty;
-extern float tintr,tintg,tintb;
extern float slomospeed;
-extern char mapname[256];
extern bool gamestarted;
-extern int numaccounts;
-extern int accountactive;
-extern int accountdifficulty[10];
-extern int accountprogress[10];
-extern float accountpoints[10];
-extern float accounthighscore[10][50];
-extern float accountfasttime[10][50];
-extern bool accountunlocked[10][60];
-extern char accountname[10][256];
-
-extern int numdialogues;
-extern int numdialogueboxes[20];
-extern int dialoguetype[20];
-extern int dialogueboxlocation[20][20];
-extern float dialogueboxcolor[20][20][3];
-extern int dialogueboxsound[20][20];
-extern char dialoguetext[20][20][128];
-extern char dialoguename[20][20][64];
-extern XYZ dialoguecamera[20][20];
-extern float dialoguecamerarotation[20][20];
-extern float dialoguecamerarotation2[20][20];
-extern int indialogue;
-extern int whichdialogue;
-extern float dialoguetime;
-
extern float accountcampaignhighscore[10];
extern float accountcampaignfasttime[10];
extern float accountcampaignscore[10];
extern int accountcampaignchoicesmade[10];
extern int accountcampaignchoices[10][5000];
-extern OPENAL_STREAM * strm[20];
-
-extern "C" void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
-extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
-
-void LOG(const std::string &fmt, ...)
+void LOG(const std::string &, ...)
{
// !!! FIXME: write me.
}
-
-Game::TextureList Game::textures;
-
-void Game::Dispose()
+void Dispose()
{
- int i,j;
-
- LOGFUNC;
-
- if(endgame==2){
- accountcampaignchoicesmade[accountactive]=0;
- accountcampaignscore[accountactive]=0;
- accountcampaigntime[accountactive]=0;
- endgame=0;
- }
-
-
- sprintf (mapname, ":Data:Users");
-
- FILE *tfile;
- tfile=fopen( ConvertFileName(mapname), "wb" );
- if (tfile)
- {
- fpackf(tfile, "Bi", numaccounts);
- fpackf(tfile, "Bi", accountactive);
- if(numaccounts>0)
- {
- for(i=0;i<numaccounts;i++)
- {
- fpackf(tfile, "Bf", accountcampaigntime[i]);
- fpackf(tfile, "Bf", accountcampaignscore[i]);
- fpackf(tfile, "Bf", accountcampaignfasttime[i]);
- fpackf(tfile, "Bf", accountcampaignhighscore[i]);
- fpackf(tfile, "Bi", accountdifficulty[i]);
- fpackf(tfile, "Bi", accountprogress[i]);
- fpackf(tfile, "Bi", accountcampaignchoicesmade[i]);
- for(j=0;j<accountcampaignchoicesmade[i];j++)
- {
- fpackf(tfile, "Bi", accountcampaignchoices[i][j]);
- }
- fpackf(tfile, "Bf", accountpoints[i]);
- for(j=0;j<50;j++)
- {
- fpackf(tfile, "Bf", accounthighscore[i][j]);
- fpackf(tfile, "Bf", accountfasttime[i][j]);
- }
- for(j=0;j<60;j++)
- {
- fpackf(tfile, "Bb", accountunlocked[i][j]);
- }
- fpackf(tfile, "Bi", strlen(accountname[i]));
- if(strlen(accountname[i])>0)
- {
- for(j=0;j<(int)strlen(accountname[i]);j++)
- {
- fpackf(tfile, "Bb", accountname[i][j]);
- }
- }
- }
- }
-
- fclose(tfile);
- }
-
- TexIter it = textures.begin();
- for (; it != textures.end(); ++it)
- {
- if (glIsTexture(it->second))
- glDeleteTextures(1, &it->second);
- }
- textures.clear();
-
- LOG("Shutting down sound system...");
-
- OPENAL_StopSound(OPENAL_ALL);
-
-// this is causing problems on Linux, but we'll force an _exit() a little
-// later in the shutdown process. --ryan.
-#if !PLATFORM_LINUX
-#define streamcount 20
-#define samplecount 100
-
- for (i=0; i < samplecount; ++i)
- {
- OPENAL_Sample_Free(samp[i]);
- }
-
- for (i=0; i < streamcount; ++i)
- {
- OPENAL_Stream_Close(strm[i]);
- }
-
- OPENAL_Close();
- if (texture.data)
- {
- free(texture.data);
- }
- texture.data = 0;
-#endif
-}
-
-
-//void Game::LoadSounds();
-void Game::LoadSounds()
-{
- LOGFUNC;
-
- LOG(std::string("Loading sounds..."));
-
- OPENAL_3D_SetDopplerFactor(0);
-
- OPENAL_SetSFXMasterVolume((int)(volume*255));
-
- samp[footstepsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:footstepsnow1.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
-
- samp[footstepsound2] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:footstepsnow2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
-
- samp[footstepsound3] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:footstepstone1.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
-
- samp[footstepsound4] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:footstepstone2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
-
- samp[landsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:land.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[landsound], 4.0f, 1000.0f);
-
- samp[jumpsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:jump.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[jumpsound], 4.0f, 1000.0f);
-
- samp[hawksound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:hawk.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[hawksound], 40.0f, 10000.0f);
-
- samp[whooshsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:whoosh.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[whooshsound], 4.0f, 1000.0f);
- OPENAL_Sample_SetMode(samp[whooshsound], OPENAL_LOOP_NORMAL);
-
- samp[landsound1] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:land1.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[landsound1], 4.0f, 1000.0f);
-
-
-
- samp[landsound2] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:land2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[landsound2], 4.0f, 1000.0f);
-
- samp[breaksound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:broken.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[breaksound], 8.0f, 2000.0f);
-
- samp[lowwhooshsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:Lowwhoosh.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[lowwhooshsound], 8.0f, 2000.0f);
-
- samp[midwhooshsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:midwhoosh.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[midwhooshsound], 8.0f, 2000.0f);
-
- samp[highwhooshsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:highwhoosh.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[highwhooshsound], 8.0f, 2000.0f);
-
- samp[movewhooshsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:movewhoosh.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[movewhooshsound], 8.0f, 2000.0f);
-
- samp[heavyimpactsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:heavyimpact.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[heavyimpactsound], 8.0f, 2000.0f);
-
- samp[whooshhitsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:Whooshhit.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[whooshhitsound], 8.0f, 2000.0f);
-
- samp[thudsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:thud.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[thudsound], 8.0f, 2000.0f);
-
- samp[alarmsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:alarm.ogg", OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[alarmsound], 8.0f, 2000.0f);
-
- samp[breaksound2] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:break.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[breaksound2], 8.0f, 2000.0f);
-
- samp[knifedrawsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:knifedraw.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[knifedrawsound], 8.0f, 2000.0f);
-
- samp[knifesheathesound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:knifesheathe.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[knifesheathesound], 8.0f, 2000.0f);
-
- samp[fleshstabsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:Fleshstab.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[fleshstabsound], 8.0f, 2000.0f);
-
- samp[fleshstabremovesound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:Fleshstabremove.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[fleshstabremovesound], 8.0f, 2000.0f);
-
- samp[knifeswishsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:knifeswish.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[knifeswishsound], 8.0f, 2000.0f);
+ LOGFUNC;
- samp[knifeslicesound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:knifeslice.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[knifeslicesound], 8.0f, 2000.0f);
-
- samp[swordslicesound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:swordslice.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[swordslicesound], 8.0f, 2000.0f);
-
- samp[skidsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:skid.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[skidsound], 8.0f, 2000.0f);
-
- samp[snowskidsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:snowskid.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[snowskidsound], 8.0f, 2000.0f);
-
- samp[bushrustle] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:bushrustle.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[bushrustle], 4.0f, 1000.0f);
-
- samp[clank1sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:clank1.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[clank1sound], 8.0f, 2000.0f);
-
- samp[clank2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:clank2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[clank2sound], 8.0f, 2000.0f);
-
- samp[clank3sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:clank3.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[clank3sound], 8.0f, 2000.0f);
-
- samp[clank4sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:clank4.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[clank4sound], 8.0f, 2000.0f);
-
- samp[consolesuccesssound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:consolesuccess.ogg", OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[consolesuccesssound], 4.0f, 1000.0f);
-
- samp[consolefailsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:consolefail.ogg", OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[consolefailsound], 4.0f, 1000.0f);
-
- samp[metalhitsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:MetalHit.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[metalhitsound], 8.0f, 2000.0f);
-
- samp[clawslicesound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:clawslice.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[clawslicesound], 8.0f, 2000.0f);
-
- samp[splattersound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:splatter.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[splattersound], 8.0f, 2000.0f);
-
- samp[growlsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:Growl.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[growlsound], 1000.0f, 2000.0f);
-
- samp[growl2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:Growl2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[growl2sound], 1000.0f, 2000.0f);
-
- samp[barksound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:bark.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[barksound], 1000.0f, 2000.0f);
-
- samp[bark2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:bark2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[bark2sound], 1000.0f, 2000.0f);
-
- samp[bark3sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:bark3.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[bark3sound], 1000.0f, 2000.0f);
-
- samp[snarlsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:snarl.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[snarlsound], 1000.0f, 2000.0f);
-
-
- samp[snarl2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:snarl2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[snarl2sound], 1000.0f, 2000.0f);
-
- samp[barkgrowlsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:barkgrowl.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[barkgrowlsound], 1000.0f, 2000.0f);
-
- samp[rabbitattacksound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:rabbitattack.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[rabbitattacksound], 1000.0f, 2000.0f);
-
- samp[rabbitattack2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:rabbitattack2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[rabbitattack2sound], 1000.0f, 2000.0f);
-
- samp[rabbitattack3sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:rabbitattack3.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[rabbitattack3sound], 1000.0f, 2000.0f);
-
- samp[rabbitattack4sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:rabbitattack4.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[rabbitattack4sound], 1000.0f, 2000.0f);
-
- samp[rabbitpainsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:rabbitpain.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[rabbitpainsound], 1000.0f, 2000.0f);
+ if (Game::endgame == 2) {
+ Account::active().endGame();
+ Game::endgame = 0;
+ }
- samp[rabbitpain1sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:rabbitpain2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[rabbitpain1sound], 1000.0f, 2000.0f);
+ Account::saveFile(Folders::getUserSavePath());
- /*samp[rabbitpain2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:rabbitpain2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[rabbitpain2sound], 1000.0f, 2000.0f);
- */
- samp[rabbitchitter] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:rabbitchitter.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[rabbitchitter], 1000.0f, 2000.0f);
+ //textures.clear();
- samp[rabbitchitter2] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:rabbitchitter2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[rabbitchitter2], 1000.0f, 2000.0f);
+ LOG("Shutting down sound system...");
- samp[swordstaffsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:swordstaff.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[swordstaffsound], 8.0f, 2000.0f);
+ OPENAL_StopSound(OPENAL_ALL);
- samp[staffbodysound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:staffbody.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[staffbodysound], 8.0f, 2000.0f);
+// this is causing problems on Linux, but we'll force an _exit() a little
+// later in the shutdown process. --ryan.
+#if !PLATFORM_LINUX
- samp[staffheadsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:staffhead.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[staffheadsound], 8.0f, 2000.0f);
+ for (int i = 0; i < sounds_count; ++i) {
+ OPENAL_Sample_Free(samp[i]);
+ }
- samp[staffbreaksound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:staffbreak.wav", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[staffbreaksound], 8.0f, 2000.0f);
+ OPENAL_Close();
+#endif
}
-void Game::LoadTexture(const char *fileName, GLuint *textureid,int mipmap, bool hasalpha)
+void Game::newGame()
{
- GLuint type;
-
- LOGFUNC;
-
- LOG(std::string("Loading texture...") + fileName);
-
- // Fix filename so that is os appropreate
- char * fixedFN = ConvertFileName(fileName);
-
- unsigned char fileNamep[256];
- CopyCStringToPascal(fixedFN, fileNamep);
- //Load Image
- upload_image( fileNamep ,hasalpha);
+ text = new Text();
+ skybox = new SkyBox();
+}
-// std::string fname(fileName);
-// std::transform(fname.begin(), fname.end(), tolower);
-// TexIter it = textures.find(fname);
+void Game::deleteGame()
+{
+ if (skybox)
+ delete skybox;
+ if (text)
+ delete text;
- //Is it valid?
- if(1==1)
- //if(textures.end() == it)
- {
- //Alpha channel?
- if ( texture.bpp == 24 )
- type = GL_RGB;
- else
- type = GL_RGBA;
+ glDeleteTextures(1, &screentexture);
+ glDeleteTextures(1, &screentexture2);
- glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
+ Dispose();
+}
- if(!*textureid)glGenTextures( 1, textureid );
- glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
- glBindTexture( GL_TEXTURE_2D, *textureid);
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
- if(trilinear)if(mipmap)glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR );
- if(!trilinear)if(mipmap)glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST );
- if(!mipmap)glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
- //glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture.sizeX, texture.sizeY, 0,
- // GL_BGRA_EXT, GL_UNSIGNED_INT_8_8_8_8_REV, texture.data);
+void LoadSave(const std::string& fileName, GLubyte *array)
+{
+ LOGFUNC;
- //gluBuild2DMipmaps( GL_TEXTURE_2D, type, texture.sizeX, texture.sizeY, GL_BGRA_EXT, GL_UNSIGNED_INT_8_8_8_8_REV, texture.data );
+ LOG(std::string("Loading (S)...") + fileName);
- gluBuild2DMipmaps( GL_TEXTURE_2D, type, texture.sizeX, texture.sizeY, type, GL_UNSIGNED_BYTE, texture.data );
+ //Load Image
+ float temptexdetail = texdetail;
+ texdetail = 1;
-// textures.insert(std::make_pair(fname, *textureid));
- }
-// else
-// {
-// *textureid = it->second;
-// }
-}
+ //Load Image
+ ImageRec texture;
+ if (!load_image(Folders::getResourcePath(fileName).c_str(), texture)) {
+ texdetail = temptexdetail;
+ return;
+ }
+ texdetail = temptexdetail;
-void Game::LoadTextureSave(const char *fileName, GLuint *textureid,int mipmap,GLubyte *array, int *skinsize)
-{
- GLuint type;
- int i;
- int bytesPerPixel;
-
- LOGFUNC;
-
- LOG(std::string("Loading texture (S)...") + fileName);
-
- //Load Image
- unsigned char fileNamep[256];
- CopyCStringToPascal(ConvertFileName(fileName), fileNamep);
- //Load Image
- upload_image( fileNamep ,0);
- //LoadTGA( fileName );
-
-// std::string fname(fileName);
-// std::transform(fname.begin(), fname.end(), tolower);
-// TexIter it = textures.find(fname);
-
- //Is it valid?
- if(1==1)
- //if(textures.end() == it)
- {
- bytesPerPixel=texture.bpp/8;
-
- //Alpha channel?
- if ( texture.bpp == 24 )
- type = GL_RGB;
- else
- type = GL_RGBA;
-
- glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
-
- if(!*textureid)glGenTextures( 1, textureid );
- glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
-
- glBindTexture( GL_TEXTURE_2D, *textureid);
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
- if(trilinear)if(mipmap)glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR );
- if(!trilinear)if(mipmap)glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST );
- if(!mipmap)glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
-
- int tempnum=0;
- for(i=0;i<(int)(texture.sizeY*texture.sizeX*bytesPerPixel);i++){
- if((i+1)%4||type==GL_RGB){
- array[tempnum]=texture.data[i];
- tempnum++;
- }
- }
-
- *skinsize=texture.sizeX;
-
- gluBuild2DMipmaps( GL_TEXTURE_2D, type, texture.sizeX, texture.sizeY, GL_RGB, GL_UNSIGNED_BYTE, array );
-
-// textures.insert(std::make_pair(fname, *textureid));
- }
-// else
-// {
-// *textureid = it->second;
-// }
-}
+ int bytesPerPixel = texture.bpp / 8;
-void Game::LoadSave(const char *fileName, GLuint *textureid,bool mipmap,GLubyte *array, int *skinsize)
-{
- int i;
- int bytesPerPixel;
-
- LOGFUNC;
-
- LOG(std::string("Loading (S)...") + fileName);
-
- //Load Image
- float temptexdetail=texdetail;
- texdetail=1;
- //upload_image( fileName );
- //LoadTGA( fileName );
-
- // Converting file to something os specific
- char * fixedFN = ConvertFileName(fileName);
-
- //Load Image
- unsigned char fileNamep[256];
- CopyCStringToPascal(fixedFN, fileNamep);
- //Load Image
- upload_image( fileNamep ,0);
- texdetail=temptexdetail;
-
- //Is it valid?
- if(1==1){
- bytesPerPixel=texture.bpp/8;
-
- int tempnum=0;
- for(i=0;i<(int)(texture.sizeY*texture.sizeX*bytesPerPixel);i++){
- if((i+1)%4||bytesPerPixel==3){
- array[tempnum]=texture.data[i];
- tempnum++;
- }
- }
- }
+ int tempnum = 0;
+ for (int i = 0; i < (int)(texture.sizeY * texture.sizeX * bytesPerPixel); i++) {
+ if ((i + 1) % 4 || bytesPerPixel == 3) {
+ array[tempnum] = texture.data[i];
+ tempnum++;
+ }
+ }
}
-bool Game::AddClothes(const char *fileName, GLuint *textureid,bool mipmap,GLubyte *array, int *skinsize)
-{
- int i;
- int bytesPerPixel;
-
- LOGFUNC;
-
- //upload_image( fileName );
- //LoadTGA( fileName );
- //Load Image
- unsigned char fileNamep[256];
- CopyCStringToPascal(fileName,fileNamep);
- //Load Image
- bool opened;
- opened=upload_image( fileNamep ,1);
-
- float alphanum;
- //Is it valid?
- if(opened){
- if(tintr>1)tintr=1;
- if(tintg>1)tintg=1;
- if(tintb>1)tintb=1;
-
- if(tintr<0)tintr=0;
- if(tintg<0)tintg=0;
- if(tintb<0)tintb=0;
-
- bytesPerPixel=texture.bpp/8;
-
- int tempnum=0;
- alphanum=255;
- for(i=0;i<(int)(texture.sizeY*texture.sizeX*bytesPerPixel);i++){
- if(bytesPerPixel==3)alphanum=255;
- else if((i+1)%4==0)alphanum=texture.data[i];
- //alphanum/=2;
- if((i+1)%4||bytesPerPixel==3){
- if((i%4)==0)texture.data[i]*=tintr;
- if((i%4)==1)texture.data[i]*=tintg;
- if((i%4)==2)texture.data[i]*=tintb;
- array[tempnum]=(float)array[tempnum]*(1-alphanum/255)+(float)texture.data[i]*(alphanum/255);
- tempnum++;
- }
- }
- }
- else return 0;
- return 1;
-}
//***************> ResizeGLScene() <******/
GLvoid Game::ReSizeGLScene(float fov, float pnear)
{
- if (screenheight==0)
- {
- screenheight=1;
- }
+ if (screenheight == 0) {
+ screenheight = 1;
+ }
- glViewport(0,0,screenwidth,screenheight);
+ glViewport(0, 0, screenwidth, screenheight);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
- gluPerspective(fov,(GLfloat)screenwidth/(GLfloat)screenheight,pnear,viewdistance);
+ gluPerspective(fov, (GLfloat)screenwidth / (GLfloat)screenheight, pnear, viewdistance);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
}
void Game::LoadingScreen()
{
- static float loadprogress,minprogress,maxprogress;
- static AbsoluteTime time = {0,0};
- static AbsoluteTime frametime = {0,0};
- AbsoluteTime currTime = UpTime ();
- double deltaTime = (float) AbsoluteDeltaToDuration (currTime, frametime);
-
- if (0 > deltaTime) // if negative microseconds
- deltaTime /= -1000000.0;
- else // else milliseconds
- deltaTime /= 1000.0;
-
- multiplier=deltaTime;
- if(multiplier<.001)multiplier=.001;
- if(multiplier>10)multiplier=10;
- if(multiplier>.05){
- frametime = currTime; // reset for next time interval
-
- float size=1;
- glLoadIdentity();
- //Clear to black
- glClearColor(0,0,0,1);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
-
- loadtime+=multiplier*4;
-
- loadprogress=loadtime;
- if(loadprogress>100)loadprogress=100;
-
- //loadprogress=abs(Random()%100);
-
- //Background
-
- glEnable(GL_TEXTURE_2D);
- glBindTexture( GL_TEXTURE_2D, loadscreentexture);
- glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
- glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
- glDisable(GL_DEPTH_TEST); // Disables Depth Testing
- glDisable(GL_CULL_FACE);
- glDisable(GL_LIGHTING);
- glDepthMask(0);
- glMatrixMode(GL_PROJECTION); // Select The Projection Matrix
- glPushMatrix(); // Store The Projection Matrix
- glLoadIdentity(); // Reset The Projection Matrix
- glOrtho(0,screenwidth,0,screenheight,-100,100); // Set Up An Ortho Screen
- glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
- glPushMatrix(); // Store The Modelview Matrix
- glLoadIdentity(); // Reset The Modelview Matrix
- glTranslatef(screenwidth/2,screenheight/2,0);
- glScalef((float)screenwidth/2,(float)screenheight/2,1);
- glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
- glDisable(GL_BLEND);
- glColor4f(loadprogress/100,loadprogress/100,loadprogress/100,1);
- //glColor4f(1,1,1,1);
- /*if(loadscreencolor==0)glColor4f(1,1,1,1);
- if(loadscreencolor==1)glColor4f(1,0,0,1);
- if(loadscreencolor==2)glColor4f(0,1,0,1);
- if(loadscreencolor==3)glColor4f(0,0,1,1);
- if(loadscreencolor==4)glColor4f(1,1,0,1);
- if(loadscreencolor==5)glColor4f(1,0,1,1);
- */
- glPushMatrix();
- //glScalef(.25,.25,.25);
- glBegin(GL_QUADS);
- glTexCoord2f(.1-loadprogress/100,0+loadprogress/100+.3);
- glVertex3f(-1, -1, 0.0f);
- glTexCoord2f(.1-loadprogress/100,0+loadprogress/100+.3);
- glVertex3f(1, -1, 0.0f);
- glTexCoord2f(.1-loadprogress/100,1+loadprogress/100+.3);
- glVertex3f(1, 1, 0.0f);
- glTexCoord2f(.1-loadprogress/100,1+loadprogress/100+.3);
- glVertex3f(-1, 1, 0.0f);
- glEnd();
- glPopMatrix();
- glEnable(GL_BLEND);
- glPushMatrix();
- //glScalef(.25,.25,.25);
- glBegin(GL_QUADS);
- glTexCoord2f(.4+loadprogress/100,0+loadprogress/100);
- glVertex3f(-1, -1, 0.0f);
- glTexCoord2f(.4+loadprogress/100,0+loadprogress/100);
- glVertex3f(1, -1, 0.0f);
- glTexCoord2f(.4+loadprogress/100,1+loadprogress/100);
- glVertex3f(1, 1, 0.0f);
- glTexCoord2f(.4+loadprogress/100,1+loadprogress/100);
- glVertex3f(-1, 1, 0.0f);
- glEnd();
- glPopMatrix();
- glDisable(GL_TEXTURE_2D);
- glMatrixMode(GL_PROJECTION); // Select The Projection Matrix
- glPopMatrix(); // Restore The Old Projection Matrix
- glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
- glPopMatrix(); // Restore The Old Projection Matrix
- glDisable(GL_BLEND);
- glDepthMask(1);
-
- glEnable(GL_TEXTURE_2D);
- glBindTexture( GL_TEXTURE_2D, loadscreentexture);
- glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
- glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
- glDisable(GL_DEPTH_TEST); // Disables Depth Testing
- glDisable(GL_CULL_FACE);
- glDisable(GL_LIGHTING);
- glDepthMask(0);
- glMatrixMode(GL_PROJECTION); // Select The Projection Matrix
- glPushMatrix(); // Store The Projection Matrix
- glLoadIdentity(); // Reset The Projection Matrix
- glOrtho(0,screenwidth,0,screenheight,-100,100); // Set Up An Ortho Screen
- glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
- glPushMatrix(); // Store The Modelview Matrix
- glLoadIdentity(); // Reset The Modelview Matrix
- glTranslatef(screenwidth/2,screenheight/2,0);
- glScalef((float)screenwidth/2*(1.5-(loadprogress)/200),(float)screenheight/2*(1.5-(loadprogress)/200),1);
- glBlendFunc(GL_SRC_ALPHA,GL_ONE);
- glEnable(GL_BLEND);
- //glColor4f(loadprogress/100,loadprogress/100,loadprogress/100,1);
- glColor4f(loadprogress/100,loadprogress/100,loadprogress/100,1);
- /*if(loadscreencolor==0)glColor4f(1,1,1,1);
- if(loadscreencolor==1)glColor4f(1,0,0,1);
- if(loadscreencolor==2)glColor4f(0,1,0,1);
- if(loadscreencolor==3)glColor4f(0,0,1,1);
- if(loadscreencolor==4)glColor4f(1,1,0,1);
- if(loadscreencolor==5)glColor4f(1,0,1,1);
- */
- glPushMatrix();
- //glScalef(.25,.25,.25);
- glBegin(GL_QUADS);
- glTexCoord2f(0+.5,0+.5);
- glVertex3f(-1, -1, 0.0f);
- glTexCoord2f(1+.5,0+.5);
- glVertex3f(1, -1, 0.0f);
- glTexCoord2f(1+.5,1+.5);
- glVertex3f(1, 1, 0.0f);
- glTexCoord2f(0+.5,1+.5);
- glVertex3f(-1, 1, 0.0f);
- glEnd();
- glPopMatrix();
- glDisable(GL_TEXTURE_2D);
- glMatrixMode(GL_PROJECTION); // Select The Projection Matrix
- glPopMatrix(); // Restore The Old Projection Matrix
- glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
- glPopMatrix(); // Restore The Old Projection Matrix
- glDisable(GL_BLEND);
- glDepthMask(1);
-
- glEnable(GL_TEXTURE_2D);
- glBindTexture( GL_TEXTURE_2D, loadscreentexture);
- glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
- glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
- glDisable(GL_DEPTH_TEST); // Disables Depth Testing
- glDisable(GL_CULL_FACE);
- glDisable(GL_LIGHTING);
- glDepthMask(0);
- glMatrixMode(GL_PROJECTION); // Select The Projection Matrix
- glPushMatrix(); // Store The Projection Matrix
- glLoadIdentity(); // Reset The Projection Matrix
- glOrtho(0,screenwidth,0,screenheight,-100,100); // Set Up An Ortho Screen
- glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
- glPushMatrix(); // Store The Modelview Matrix
- glLoadIdentity(); // Reset The Modelview Matrix
- glTranslatef(screenwidth/2,screenheight/2,0);
- glScalef((float)screenwidth/2*(100+loadprogress)/100,(float)screenheight/2*(100+loadprogress)/100,1);
- glBlendFunc(GL_SRC_ALPHA,GL_ONE);
- glEnable(GL_BLEND);
- glColor4f(loadprogress/100,loadprogress/100,loadprogress/100,.4);
- glPushMatrix();
- //glScalef(.25,.25,.25);
- glBegin(GL_QUADS);
- glTexCoord2f(0+.2,0+.8);
- glVertex3f(-1, -1, 0.0f);
- glTexCoord2f(1+.2,0+.8);
- glVertex3f(1, -1, 0.0f);
- glTexCoord2f(1+.2,1+.8);
- glVertex3f(1, 1, 0.0f);
- glTexCoord2f(0+.2,1+.8);
- glVertex3f(-1, 1, 0.0f);
- glEnd();
- glPopMatrix();
- glDisable(GL_TEXTURE_2D);
- glMatrixMode(GL_PROJECTION); // Select The Projection Matrix
- glPopMatrix(); // Restore The Old Projection Matrix
- glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
- glPopMatrix(); // Restore The Old Projection Matrix
- glDisable(GL_BLEND);
- glDepthMask(1);
-
- //Text
- /*
- glEnable(GL_TEXTURE_2D);
- static char string[256]="";
- sprintf (string, "LOADING... %d%",(int)loadprogress);
- glColor4f(1,1,1,.2);
- text.glPrint(280-280*loadprogress/100/2/4,125-125*loadprogress/100/2/4,string,1,1+loadprogress/100,640,480);
- glColor4f(1.2-loadprogress/100,1.2-loadprogress/100,1.2-loadprogress/100,1);
- text.glPrint(280,125,string,1,1,640,480);
- */
-
- if(flashamount>0){
- if(flashamount>1)flashamount=1;
- if(flashdelay<=0)flashamount-=multiplier;
- flashdelay--;
- if(flashamount<0)flashamount=0;
- glDisable(GL_DEPTH_TEST); // Disables Depth Testing
- glDisable(GL_CULL_FACE);
- glDisable(GL_LIGHTING);
- glDisable(GL_TEXTURE_2D);
- glDepthMask(0);
- glMatrixMode(GL_PROJECTION); // Select The Projection Matrix
- glPushMatrix(); // Store The Projection Matrix
- glLoadIdentity(); // Reset The Projection Matrix
- glOrtho(0,screenwidth,0,screenheight,-100,100); // Set Up An Ortho Screen
- glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
- glPushMatrix(); // Store The Modelview Matrix
- glLoadIdentity(); // Reset The Modelview Matrix
- glScalef(screenwidth,screenheight,1);
- glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
- glEnable(GL_BLEND);
- glColor4f(flashr,flashg,flashb,flashamount);
- glBegin(GL_QUADS);
- glVertex3f(0, 0, 0.0f);
- glVertex3f(256, 0, 0.0f);
- glVertex3f(256, 256, 0.0f);
- glVertex3f(0, 256, 0.0f);
- glEnd();
- glMatrixMode(GL_PROJECTION); // Select The Projection Matrix
- glPopMatrix(); // Restore The Old Projection Matrix
- glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
- glPopMatrix(); // Restore The Old Projection Matrix
- glEnable(GL_DEPTH_TEST); // Enables Depth Testing
- glEnable(GL_CULL_FACE);
- glDisable(GL_BLEND);
- glDepthMask(1);
- }
-
- swap_gl_buffers();
- loadscreencolor=0;
- }
-}
-
-void Game::FadeLoadingScreen(float howmuch)
-{
- static float loadprogress,minprogress,maxprogress;
-
- float size=1;
- glLoadIdentity();
- //Clear to black
- glClearColor(0,0,0,1);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- loadprogress=howmuch;
-
- //loadprogress=abs(Random()%100);
-
- //Background
-
- //glEnable(GL_TEXTURE_2D);
- glDisable(GL_TEXTURE_2D);
- //glBindTexture( GL_TEXTURE_2D, loadscreentexture);
- glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
- glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
- glDisable(GL_DEPTH_TEST); // Disables Depth Testing
- glDisable(GL_CULL_FACE);
- glDisable(GL_LIGHTING);
- glDepthMask(0);
- glMatrixMode(GL_PROJECTION); // Select The Projection Matrix
- glPushMatrix(); // Store The Projection Matrix
- glLoadIdentity(); // Reset The Projection Matrix
- glOrtho(0,screenwidth,0,screenheight,-100,100); // Set Up An Ortho Screen
- glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
- glPushMatrix(); // Store The Modelview Matrix
- glLoadIdentity(); // Reset The Modelview Matrix
- glTranslatef(screenwidth/2,screenheight/2,0);
- glScalef((float)screenwidth/2,(float)screenheight/2,1);
- glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
- glDisable(GL_BLEND);
- glColor4f(loadprogress/100,0,0,1);
- /*if(loadscreencolor==0)glColor4f(1,1,1,1);
- if(loadscreencolor==1)glColor4f(1,0,0,1);
- if(loadscreencolor==2)glColor4f(0,1,0,1);
- if(loadscreencolor==3)glColor4f(0,0,1,1);
- if(loadscreencolor==4)glColor4f(1,1,0,1);
- if(loadscreencolor==5)glColor4f(1,0,1,1);
- */
- glPushMatrix();
- //glScalef(.25,.25,.25);
- glBegin(GL_QUADS);
- glTexCoord2f(0,0);
- glVertex3f(-1, -1, 0.0f);
- glTexCoord2f(1,0);
- glVertex3f(1, -1, 0.0f);
- glTexCoord2f(1,1);
- glVertex3f(1, 1, 0.0f);
- glTexCoord2f(0,1);
- glVertex3f(-1, 1, 0.0f);
- glEnd();
- glPopMatrix();
- glDisable(GL_TEXTURE_2D);
- glMatrixMode(GL_PROJECTION); // Select The Projection Matrix
- glPopMatrix(); // Restore The Old Projection Matrix
- glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
- glPopMatrix(); // Restore The Old Projection Matrix
- glDisable(GL_BLEND);
- glDepthMask(1);
- //Text
- /*
- glEnable(GL_TEXTURE_2D);
- static char string[256]="";
- sprintf (string, "LOADING... %d%",(int)loadprogress);
- glColor4f(1,1,1,.2);
- text.glPrint(280-280*loadprogress/100/2/4,125-125*loadprogress/100/2/4,string,1,1+loadprogress/100,640,480);
- glColor4f(1.2-loadprogress/100,1.2-loadprogress/100,1.2-loadprogress/100,1);
- text.glPrint(280,125,string,1,1,640,480);
- */
- swap_gl_buffers();
- loadscreencolor=0;
-}
-
-
-void Game::InitGame()
-{
-#if PLATFORM_MACOSX
- ProcessSerialNumber PSN;
- ProcessInfoRec pinfo;
- FSSpec pspec;
- OSStatus err;
- /* set up process serial number */
- PSN.highLongOfPSN = 0;
- PSN.lowLongOfPSN = kCurrentProcess;
- /* set up info block */
- pinfo.processInfoLength = sizeof(pinfo);
- pinfo.processName = NULL;
- pinfo.processAppSpec = &pspec;
- /* grab the vrefnum and directory */
- err = GetProcessInformation(&PSN, &pinfo);
- if (err == noErr) {
- vRefNum = pspec.vRefNum;
- dirID = pspec.parID;
- }
-#endif
-
- LOGFUNC;
-
- autocam=0;
-
- int i,j;
-
- numchallengelevels=14;
-
- /*char tempstring[256];
- sprintf (tempstring, "%s", registrationname);
- long num1;
- long num2;
- long num3;
- long num4;
- long long longnum;
- longnum = MD5_string ( tempstring);
- //longnum = 1111111111111111;
- num1 = longnum/100000000;
- num2 = longnum%100000000;
- sprintf (tempstring, "%d-%d-%d-%d", num1/10000, num1%10000, num2/10000, num2%10000);
- */
-
- FILE *tfile;
-
- accountactive=-1;
-
- sprintf (mapname, ":Data:Users");
- tfile=fopen( ConvertFileName(mapname), "rb" );
- if(tfile)
- {
- funpackf(tfile, "Bi", &numaccounts);
- funpackf(tfile, "Bi", &accountactive);
- if(numaccounts>0)
- {
- for(i=0;i<numaccounts;i++)
- {
- funpackf(tfile, "Bf", &accountcampaigntime[i]);
- funpackf(tfile, "Bf", &accountcampaignscore[i]);
- funpackf(tfile, "Bf", &accountcampaignfasttime[i]);
- funpackf(tfile, "Bf", &accountcampaignhighscore[i]);
- funpackf(tfile, "Bi", &accountdifficulty[i]);
- funpackf(tfile, "Bi", &accountprogress[i]);
- funpackf(tfile, "Bi", &accountcampaignchoicesmade[i]);
- for(j=0;j<accountcampaignchoicesmade[i];j++)
- {
- funpackf(tfile, "Bi", &accountcampaignchoices[i][j]);
- if (accountcampaignchoices[i][j] >= 10)
- {
- accountcampaignchoices[i][j] = 0;
- }
- }
- funpackf(tfile, "Bf", &accountpoints[i]);
- for(j=0;j<50;j++)
- {
- funpackf(tfile, "Bf", &accounthighscore[i][j]);
- funpackf(tfile, "Bf", &accountfasttime[i][j]);
- }
- for(j=0;j<60;j++)
- {
- funpackf(tfile, "Bb", &accountunlocked[i][j]);
- }
- int temp;
- funpackf(tfile, "Bi", &temp);
- if(temp>0)
- {
- for(j=0;j<temp;j++)
- {
- funpackf(tfile, "Bb", &accountname[i][j]);
- }
- }
- }
- }
-
- fclose(tfile);
- }
-
- tintr=1;
- tintg=1;
- tintb=1;
-
- whichjointstartarray[0]=righthip;
- whichjointendarray[0]=rightfoot;
-
- whichjointstartarray[1]=righthip;
- whichjointendarray[1]=rightankle;
-
- whichjointstartarray[2]=righthip;
- whichjointendarray[2]=rightknee;
-
- whichjointstartarray[3]=rightknee;
- whichjointendarray[3]=rightankle;
-
- whichjointstartarray[4]=rightankle;
- whichjointendarray[4]=rightfoot;
-
- whichjointstartarray[5]=lefthip;
- whichjointendarray[5]=leftfoot;
-
- whichjointstartarray[6]=lefthip;
- whichjointendarray[6]=leftankle;
-
- whichjointstartarray[7]=lefthip;
- whichjointendarray[7]=leftknee;
-
- whichjointstartarray[8]=leftknee;
- whichjointendarray[8]=leftankle;
-
- whichjointstartarray[9]=leftankle;
- whichjointendarray[9]=leftfoot;
-
- whichjointstartarray[10]=abdomen;
- whichjointendarray[10]=rightshoulder;
-
- whichjointstartarray[11]=abdomen;
- whichjointendarray[11]=rightelbow;
-
- whichjointstartarray[12]=abdomen;
- whichjointendarray[12]=rightwrist;
-
- whichjointstartarray[13]=abdomen;
- whichjointendarray[13]=righthand;
-
- whichjointstartarray[14]=rightshoulder;
- whichjointendarray[14]=rightelbow;
-
- whichjointstartarray[15]=rightelbow;
- whichjointendarray[15]=rightwrist;
-
- whichjointstartarray[16]=rightwrist;
- whichjointendarray[16]=righthand;
-
- whichjointstartarray[17]=abdomen;
- whichjointendarray[17]=leftshoulder;
-
- whichjointstartarray[18]=abdomen;
- whichjointendarray[18]=leftelbow;
-
- whichjointstartarray[19]=abdomen;
- whichjointendarray[19]=leftwrist;
-
- whichjointstartarray[20]=abdomen;
- whichjointendarray[20]=lefthand;
-
- whichjointstartarray[21]=leftshoulder;
- whichjointendarray[21]=leftelbow;
-
- whichjointstartarray[22]=leftelbow;
- whichjointendarray[22]=leftwrist;
-
- whichjointstartarray[23]=leftwrist;
- whichjointendarray[23]=lefthand;
-
- whichjointstartarray[24]=abdomen;
- whichjointendarray[24]=neck;
-
- whichjointstartarray[25]=neck;
- whichjointendarray[25]=head;
-
- FadeLoadingScreen(0);
-
- stillloading=1;
-
- texture.data = ( GLubyte* )malloc( 1024*1024*4 );
-
- int temptexdetail=texdetail;
- texdetail=1;
- text.LoadFontTexture(":Data:Textures:Font.png");
- text.BuildFont();
- texdetail=temptexdetail;
-
- FadeLoadingScreen(10);
-
- if(detail==2){
- texdetail=1;
- terraindetail=1;
- }
- if(detail==1){
- texdetail=2;
- terraindetail=1;
- }
- if(detail==0){
- texdetail=4;
- terraindetail=1;
- //terraindetail=2;
- }
-
- for (int it = 0; it < 100; ++it)
- {
- channels[it] = -1;
- samp[it] = NULL;
- }
- for (int it = 0; it < 20; ++it)
- {
- strm[it] = NULL;
- }
-
- LOG("Initializing sound system...");
-
- int output = -1;
-
- #if PLATFORM_LINUX
- extern bool cmdline(const char *cmd);
- unsigned char rc = 0;
- output = OPENAL_OUTPUT_ALSA; // Try alsa first...
- if (cmdline("forceoss")) // ...but let user override that.
- output = OPENAL_OUTPUT_OSS;
- else if (cmdline("nosound"))
- output = OPENAL_OUTPUT_NOSOUND;
+ if (!visibleloading) {
+ return;
+ }
- OPENAL_SetOutput(output);
- if ((rc = OPENAL_Init(44100, 32, 0)) == false)
- {
- // if we tried ALSA and failed, fall back to OSS.
- if ( (output == OPENAL_OUTPUT_ALSA) && (!cmdline("forcealsa")) )
- {
- OPENAL_Close();
- output = OPENAL_OUTPUT_OSS;
- OPENAL_SetOutput(output);
- rc = OPENAL_Init(44100, 32, 0);
+ static float loadprogress;
+ static AbsoluteTime frametime = {0, 0};
+ AbsoluteTime currTime = UpTime ();
+ double deltaTime = (float) AbsoluteDeltaToDuration (currTime, frametime);
+
+ if (0 > deltaTime) // if negative microseconds
+ deltaTime /= -1000000.0;
+ else // else milliseconds
+ deltaTime /= 1000.0;
+
+ multiplier = deltaTime;
+ if (multiplier < .001)
+ multiplier = .001;
+ if (multiplier > 10)
+ multiplier = 10;
+ if (multiplier > .05) {
+ frametime = currTime; // reset for next time interval
+
+ glLoadIdentity();
+ //Clear to black
+ glClearColor(0, 0, 0, 1);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+
+ loadtime += multiplier * 4;
+
+ loadprogress = loadtime;
+ if (loadprogress > 100)
+ loadprogress = 100;
+
+ //Background
+
+ glEnable(GL_TEXTURE_2D);
+ loadscreentexture.bind();
+ glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
+ glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_CULL_FACE);
+ glDisable(GL_LIGHTING);
+ glDepthMask(0);
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+ glLoadIdentity();
+ glOrtho(0, screenwidth, 0, screenheight, -100, 100);
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+ glLoadIdentity();
+ glTranslatef(screenwidth / 2, screenheight / 2, 0);
+ glScalef((float)screenwidth / 2, (float)screenheight / 2, 1);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glDisable(GL_BLEND);
+ glColor4f(loadprogress / 100, loadprogress / 100, loadprogress / 100, 1);
+ glPushMatrix();
+ glBegin(GL_QUADS);
+ glTexCoord2f(.1 - loadprogress / 100, 0 + loadprogress / 100 + .3);
+ glVertex3f(-1, -1, 0.0f);
+ glTexCoord2f(.1 - loadprogress / 100, 0 + loadprogress / 100 + .3);
+ glVertex3f(1, -1, 0.0f);
+ glTexCoord2f(.1 - loadprogress / 100, 1 + loadprogress / 100 + .3);
+ glVertex3f(1, 1, 0.0f);
+ glTexCoord2f(.1 - loadprogress / 100, 1 + loadprogress / 100 + .3);
+ glVertex3f(-1, 1, 0.0f);
+ glEnd();
+ glPopMatrix();
+ glEnable(GL_BLEND);
+ glPushMatrix();
+ glBegin(GL_QUADS);
+ glTexCoord2f(.4 + loadprogress / 100, 0 + loadprogress / 100);
+ glVertex3f(-1, -1, 0.0f);
+ glTexCoord2f(.4 + loadprogress / 100, 0 + loadprogress / 100);
+ glVertex3f(1, -1, 0.0f);
+ glTexCoord2f(.4 + loadprogress / 100, 1 + loadprogress / 100);
+ glVertex3f(1, 1, 0.0f);
+ glTexCoord2f(.4 + loadprogress / 100, 1 + loadprogress / 100);
+ glVertex3f(-1, 1, 0.0f);
+ glEnd();
+ glPopMatrix();
+ glDisable(GL_TEXTURE_2D);
+ glMatrixMode(GL_PROJECTION);
+ glPopMatrix();
+ glMatrixMode(GL_MODELVIEW);
+ glPopMatrix();
+ glDisable(GL_BLEND);
+ glDepthMask(1);
+
+ glEnable(GL_TEXTURE_2D);
+ loadscreentexture.bind();
+ glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
+ glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_CULL_FACE);
+ glDisable(GL_LIGHTING);
+ glDepthMask(0);
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+ glLoadIdentity();
+ glOrtho(0, screenwidth, 0, screenheight, -100, 100);
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+ glLoadIdentity();
+ glTranslatef(screenwidth / 2, screenheight / 2, 0);
+ glScalef((float)screenwidth / 2 * (1.5 - (loadprogress) / 200), (float)screenheight / 2 * (1.5 - (loadprogress) / 200), 1);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE);
+ glEnable(GL_BLEND);
+ glColor4f(loadprogress / 100, loadprogress / 100, loadprogress / 100, 1);
+ glPushMatrix();
+ glBegin(GL_QUADS);
+ glTexCoord2f(0 + .5, 0 + .5);
+ glVertex3f(-1, -1, 0.0f);
+ glTexCoord2f(1 + .5, 0 + .5);
+ glVertex3f(1, -1, 0.0f);
+ glTexCoord2f(1 + .5, 1 + .5);
+ glVertex3f(1, 1, 0.0f);
+ glTexCoord2f(0 + .5, 1 + .5);
+ glVertex3f(-1, 1, 0.0f);
+ glEnd();
+ glPopMatrix();
+ glDisable(GL_TEXTURE_2D);
+ glMatrixMode(GL_PROJECTION);
+ glPopMatrix();
+ glMatrixMode(GL_MODELVIEW);
+ glPopMatrix();
+ glDisable(GL_BLEND);
+ glDepthMask(1);
+
+ glEnable(GL_TEXTURE_2D);
+ loadscreentexture.bind();
+ glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
+ glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_CULL_FACE);
+ glDisable(GL_LIGHTING);
+ glDepthMask(0);
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+ glLoadIdentity();
+ glOrtho(0, screenwidth, 0, screenheight, -100, 100);
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+ glLoadIdentity();
+ glTranslatef(screenwidth / 2, screenheight / 2, 0);
+ glScalef((float)screenwidth / 2 * (100 + loadprogress) / 100, (float)screenheight / 2 * (100 + loadprogress) / 100, 1);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE);
+ glEnable(GL_BLEND);
+ glColor4f(loadprogress / 100, loadprogress / 100, loadprogress / 100, .4);
+ glPushMatrix();
+ glBegin(GL_QUADS);
+ glTexCoord2f(0 + .2, 0 + .8);
+ glVertex3f(-1, -1, 0.0f);
+ glTexCoord2f(1 + .2, 0 + .8);
+ glVertex3f(1, -1, 0.0f);
+ glTexCoord2f(1 + .2, 1 + .8);
+ glVertex3f(1, 1, 0.0f);
+ glTexCoord2f(0 + .2, 1 + .8);
+ glVertex3f(-1, 1, 0.0f);
+ glEnd();
+ glPopMatrix();
+ glDisable(GL_TEXTURE_2D);
+ glMatrixMode(GL_PROJECTION);
+ glPopMatrix();
+ glMatrixMode(GL_MODELVIEW);
+ glPopMatrix();
+ glDisable(GL_BLEND);
+ glDepthMask(1);
+
+ //Text
+
+ if (flashamount > 0) {
+ if (flashamount > 1)
+ flashamount = 1;
+ if (flashdelay <= 0)
+ flashamount -= multiplier;
+ flashdelay--;
+ if (flashamount < 0)
+ flashamount = 0;
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_CULL_FACE);
+ glDisable(GL_LIGHTING);
+ glDisable(GL_TEXTURE_2D);
+ glDepthMask(0);
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+ glLoadIdentity();
+ glOrtho(0, screenwidth, 0, screenheight, -100, 100);
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+ glLoadIdentity();
+ glScalef(screenwidth, screenheight, 1);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glEnable(GL_BLEND);
+ glColor4f(flashr, flashg, flashb, flashamount);
+ glBegin(GL_QUADS);
+ glVertex3f(0, 0, 0.0f);
+ glVertex3f(256, 0, 0.0f);
+ glVertex3f(256, 256, 0.0f);
+ glVertex3f(0, 256, 0.0f);
+ glEnd();
+ glMatrixMode(GL_PROJECTION);
+ glPopMatrix();
+ glMatrixMode(GL_MODELVIEW);
+ glPopMatrix();
+ glEnable(GL_DEPTH_TEST);
+ glEnable(GL_CULL_FACE);
+ glDisable(GL_BLEND);
+ glDepthMask(1);
}
- }
- if (rc == false)
- {
- OPENAL_Close();
- output = OPENAL_OUTPUT_NOSOUND; // we tried! just do silence.
- OPENAL_SetOutput(output);
- rc = OPENAL_Init(44100, 32, 0);
+ swap_gl_buffers();
}
- #else
- OPENAL_Init(44100, 32, 0);
- #endif
-
- OPENAL_SetSFXMasterVolume((int)(volume*255));
-
- strm[stream_music3] = OPENAL_Stream_Open(ConvertFileName(":Data:Sounds:music3.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=0;}
-// OPENAL_Sample_SetMinMaxDistance(strm[stream_music3], 4.0f, 1000.0f);
- OPENAL_Stream_SetMode(strm[stream_music3], OPENAL_LOOP_NORMAL);
-
- if(musictoggle){
-// PlaySoundEx( stream_music3, strm[stream_music3], NULL, true);
- PlayStreamEx(stream_music3, strm[stream_music3], 0, true);
- OPENAL_SetPaused(channels[stream_music3], false);
- OPENAL_SetVolume(channels[stream_music3], 256);
- }
-
- FadeLoadingScreen(20);
-
- if(ambientsound){
- strm[stream_wind] = OPENAL_Stream_Open(ConvertFileName(":Data:Sounds:wind.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-// OPENAL_Sample_SetMinMaxDistance(strm[stream_wind], 4.0f, 1000.0f);
- OPENAL_Stream_SetMode(strm[stream_wind], OPENAL_LOOP_NORMAL);
-
- FadeLoadingScreen(30);
-
- strm[stream_desertambient] = OPENAL_Stream_Open(ConvertFileName(":Data:Sounds:desertambient.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-// OPENAL_Sample_SetMinMaxDistance(strm[stream_desertambient], 4.0f, 1000.0f);
- OPENAL_Stream_SetMode(strm[stream_desertambient], OPENAL_LOOP_NORMAL);
- }
-
- FadeLoadingScreen(40);
-
- samp[firestartsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:firestart.ogg"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
-
- strm[stream_firesound] = OPENAL_Stream_Open(":Data:Sounds:fire.ogg", OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-// OPENAL_Sample_SetMinMaxDistance(strm[stream_firesound], 8.0f, 2000.0f);
- OPENAL_Stream_SetMode(strm[stream_firesound], OPENAL_LOOP_NORMAL);
-
- FadeLoadingScreen(50);
-
- samp[fireendsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:fireend.ogg"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
-
- //if(musictoggle){
- strm[stream_music1grass] = OPENAL_Stream_Open(ConvertFileName(":Data:Sounds:music1grass.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=1;}
-// OPENAL_Sample_SetMinMaxDistance(strm[stream_music1grass], 4.0f, 1000.0f);
- OPENAL_Stream_SetMode(strm[stream_music1grass], OPENAL_LOOP_NORMAL);
-
- strm[stream_music1snow] = OPENAL_Stream_Open(ConvertFileName(":Data:Sounds:music1snow.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=2;}
-// OPENAL_Sample_SetMinMaxDistance(strm[stream_music1snow], 4.0f, 1000.0f);
- OPENAL_Stream_SetMode(strm[stream_music1snow], OPENAL_LOOP_NORMAL);
-
- FadeLoadingScreen(60);
-
- strm[stream_music1desert] = OPENAL_Stream_Open(ConvertFileName(":Data:Sounds:music1desert.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=3;}
-// OPENAL_Sample_SetMinMaxDistance(strm[stream_music1desert], 4.0f, 1000.0f);
- OPENAL_Stream_SetMode(strm[stream_music1desert], OPENAL_LOOP_NORMAL);
-
- FadeLoadingScreen(80);
- strm[stream_music2] = OPENAL_Stream_Open(ConvertFileName(":Data:Sounds:music2.ogg"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=4;}
-// OPENAL_Sample_SetMinMaxDistance(strm[stream_music2], 4.0f, 1000.0f);
- OPENAL_Stream_SetMode(strm[stream_music2], OPENAL_LOOP_NORMAL);
-
- //}
-
-
- FadeLoadingScreen(90);
-
-
- LoadTexture(":Data:Textures:Cursor.png",&cursortexture,0,1);
-
- LoadTexture(":Data:Textures:MapCircle.png",&Mapcircletexture,0,1);
- LoadTexture(":Data:Textures:MapBox.png",&Mapboxtexture,0,1);
- LoadTexture(":Data:Textures:MapArrow.png",&Maparrowtexture,0,1);
-
- temptexdetail=texdetail;
- if(texdetail>2)texdetail=2;
- LoadTexture(":Data:Textures:Lugaru.png",&Mainmenuitems[0],0,0);
- LoadTexture(":Data:Textures:Newgame.png",&Mainmenuitems[1],0,0);
- LoadTexture(":Data:Textures:Options.png",&Mainmenuitems[2],0,0);
- LoadTexture(":Data:Textures:Quit.png",&Mainmenuitems[3],0,0);
- LoadTexture(":Data:Textures:World.png",&Mainmenuitems[7],0,0);
- LoadTexture(":Data:Textures:Eyelid.png",&Mainmenuitems[4],0,1);
- //LoadTexture(":Data:Textures:Eye.jpg",&Mainmenuitems[5],0,1);
- texdetail=temptexdetail;
-
- loaddistrib=0;
- anim=0;
-
- FadeLoadingScreen(95);
-
-
- gameon=0;
- mainmenu=1;
-
- stillloading=0;
- firstload=0;
- oldmainmenu=0;
-
- newdetail=detail;
- newscreenwidth=screenwidth;
- newscreenheight=screenheight;
-
-
-
- /*
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
- PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
- OPENAL_SetVolume(channels[firestartsound], 256);
- OPENAL_SetPaused(channels[firestartsound], false);
- OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
-
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
- */
}
+void FadeLoadingScreen(float howmuch)
+{
+ static float loadprogress;
+
+ glLoadIdentity();
+ //Clear to black
+ glClearColor(0, 0, 0, 1);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ loadprogress = howmuch;
+
+ //Background
+
+ glDisable(GL_TEXTURE_2D);
+ glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
+ glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_CULL_FACE);
+ glDisable(GL_LIGHTING);
+ glDepthMask(0);
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+ glLoadIdentity();
+ glOrtho(0, screenwidth, 0, screenheight, -100, 100);
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+ glLoadIdentity();
+ glTranslatef(screenwidth / 2, screenheight / 2, 0);
+ glScalef((float)screenwidth / 2, (float)screenheight / 2, 1);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glDisable(GL_BLEND);
+ glColor4f(loadprogress / 100, 0, 0, 1);
+ glPushMatrix();
+ glBegin(GL_QUADS);
+ glTexCoord2f(0, 0);
+ glVertex3f(-1, -1, 0.0f);
+ glTexCoord2f(1, 0);
+ glVertex3f(1, -1, 0.0f);
+ glTexCoord2f(1, 1);
+ glVertex3f(1, 1, 0.0f);
+ glTexCoord2f(0, 1);
+ glVertex3f(-1, 1, 0.0f);
+ glEnd();
+ glPopMatrix();
+ glDisable(GL_TEXTURE_2D);
+ glMatrixMode(GL_PROJECTION);
+ glPopMatrix();
+ glMatrixMode(GL_MODELVIEW);
+ glPopMatrix();
+ glDisable(GL_BLEND);
+ glDepthMask(1);
+ //Text
+ swap_gl_buffers();
+}
-void Game::LoadStuff()
+void Game::InitGame()
{
- static float temptexdetail;
- static float viewdistdetail;
- static int i,j,texsize;
- float megascale =1;
+ LOGFUNC;
- LOGFUNC;
+ numchallengelevels = 14;
- visibleloading=1;
-
- /*musicvolume[3]=512;
- PlaySoundEx( music4, samp[music4], NULL, true);
- OPENAL_SetPaused(channels[music4], false);
- OPENAL_SetVolume(channels[music4], 512);
- */
- loadtime=0;
-
- stillloading=1;
-
- //texture.data = ( GLubyte* )malloc( 1024*1024*4 );
-
- for(i=0;i<maxplayers;i++)
- {
- if (glIsTexture(player[i].skeleton.drawmodel.textureptr))
- {
- glDeleteTextures(1, &player[i].skeleton.drawmodel.textureptr);
- }
- player[i].skeleton.drawmodel.textureptr=0;;
- }
-
- //temptexdetail=texdetail;
- //texdetail=1;
- i=abs(Random()%4);
- LoadTexture(":Data:Textures:fire.jpg",&loadscreentexture,1,0);
- //texdetail=temptexdetail;
+ Account::loadFile(Folders::getUserSavePath());
- temptexdetail=texdetail;
- texdetail=1;
- text.LoadFontTexture(":Data:Textures:Font.png");
- text.BuildFont();
- texdetail=temptexdetail;
+ whichjointstartarray[0] = righthip;
+ whichjointendarray[0] = rightfoot;
- numsounds=71;
+ whichjointstartarray[1] = righthip;
+ whichjointendarray[1] = rightankle;
- viewdistdetail=2;
- viewdistance=50*megascale*viewdistdetail;
+ whichjointstartarray[2] = righthip;
+ whichjointendarray[2] = rightknee;
- brightness=100;
+ whichjointstartarray[3] = rightknee;
+ whichjointendarray[3] = rightankle;
+ whichjointstartarray[4] = rightankle;
+ whichjointendarray[4] = rightfoot;
+ whichjointstartarray[5] = lefthip;
+ whichjointendarray[5] = leftfoot;
- if(detail==2){
- texdetail=1;
- terraindetail=1;
- }
- if(detail==1){
- texdetail=2;
- terraindetail=1;
- }
- if(detail==0){
- texdetail=4;
- terraindetail=1;
- //terraindetail=2;
- }
+ whichjointstartarray[6] = lefthip;
+ whichjointendarray[6] = leftankle;
- realtexdetail=texdetail;
+ whichjointstartarray[7] = lefthip;
+ whichjointendarray[7] = leftknee;
- /*texdetail/=4;
- if(texdetail<1)texdetail=1;
- realtexdetail=texdetail*4;
- */
- numplayers=1;
+ whichjointstartarray[8] = leftknee;
+ whichjointendarray[8] = leftankle;
+ whichjointstartarray[9] = leftankle;
+ whichjointendarray[9] = leftfoot;
+ whichjointstartarray[10] = abdomen;
+ whichjointendarray[10] = rightshoulder;
- /*LoadTexture(":Data:Textures:snow.png",&terraintexture,1);
+ whichjointstartarray[11] = abdomen;
+ whichjointendarray[11] = rightelbow;
- LoadTexture(":Data:Textures:rock.png",&terraintexture2,1);
+ whichjointstartarray[12] = abdomen;
+ whichjointendarray[12] = rightwrist;
- LoadTexture(":Data:Textures:detail.png",&terraintexture3,1);
- */
+ whichjointstartarray[13] = abdomen;
+ whichjointendarray[13] = righthand;
+ whichjointstartarray[14] = rightshoulder;
+ whichjointendarray[14] = rightelbow;
- LOG("Loading weapon data...");
+ whichjointstartarray[15] = rightelbow;
+ whichjointendarray[15] = rightwrist;
- LoadTexture(":Data:Textures:knife.png",&weapons.knifetextureptr,0,1);
- LoadTexture(":Data:Textures:bloodknife.png",&weapons.bloodknifetextureptr,0,1);
- LoadTexture(":Data:Textures:lightbloodknife.png",&weapons.lightbloodknifetextureptr,0,1);
- LoadTexture(":Data:Textures:sword.jpg",&weapons.swordtextureptr,1,0);
- LoadTexture(":Data:Textures:Swordblood.jpg",&weapons.bloodswordtextureptr,1,0);
- LoadTexture(":Data:Textures:Swordbloodlight.jpg",&weapons.lightbloodswordtextureptr,1,0);
- LoadTexture(":Data:Textures:Staff.jpg",&weapons.stafftextureptr,1,0);
+ whichjointstartarray[16] = rightwrist;
+ whichjointendarray[16] = righthand;
- weapons.throwingknifemodel.load((char *)":Data:Models:throwingknife.solid",1);
- weapons.throwingknifemodel.Scale(.001,.001,.001);
- //weapons.throwingknifemodel.Rotate(0,0,-90);
- weapons.throwingknifemodel.Rotate(90,0,0);
- weapons.throwingknifemodel.Rotate(0,90,0);
- weapons.throwingknifemodel.flat=0;
- weapons.throwingknifemodel.CalculateNormals(1);
- //weapons.throwingknifemodel.ScaleNormals(-1,-1,-1);
+ whichjointstartarray[17] = abdomen;
+ whichjointendarray[17] = leftshoulder;
- weapons.swordmodel.load((char *)":Data:Models:sword.solid",1);
- weapons.swordmodel.Scale(.001,.001,.001);
- //weapons.swordmodel.Rotate(0,0,-90);
- weapons.swordmodel.Rotate(90,0,0);
- weapons.swordmodel.Rotate(0,90,0);
- weapons.swordmodel.Rotate(0,0,90);
- weapons.swordmodel.flat=1;
- weapons.swordmodel.CalculateNormals(1);
- //weapons.swordmodel.ScaleNormals(-1,-1,-1);
+ whichjointstartarray[18] = abdomen;
+ whichjointendarray[18] = leftelbow;
- weapons.staffmodel.load((char *)":Data:Models:staff.solid",1);
- weapons.staffmodel.Scale(.005,.005,.005);
- //weapons.staffmodel.Rotate(0,0,-90);
- weapons.staffmodel.Rotate(90,0,0);
- weapons.staffmodel.Rotate(0,90,0);
- weapons.staffmodel.Rotate(0,0,90);
- weapons.staffmodel.flat=1;
- weapons.staffmodel.CalculateNormals(1);
- //weapons.staffmodel.ScaleNormals(-1,-1,-1);
+ whichjointstartarray[19] = abdomen;
+ whichjointendarray[19] = leftwrist;
- //temptexdetail=texdetail;
- //if(texdetail>4)texdetail=4;
- LoadTexture(":Data:Textures:shadow.png",&terrain.shadowtexture,0,1);
+ whichjointstartarray[20] = abdomen;
+ whichjointendarray[20] = lefthand;
- LoadTexture(":Data:Textures:blood.png",&terrain.bloodtexture,0,1);
+ whichjointstartarray[21] = leftshoulder;
+ whichjointendarray[21] = leftelbow;
- LoadTexture(":Data:Textures:break.png",&terrain.breaktexture,0,1);
+ whichjointstartarray[22] = leftelbow;
+ whichjointendarray[22] = leftwrist;
- LoadTexture(":Data:Textures:blood.png",&terrain.bloodtexture2,0,1);
+ whichjointstartarray[23] = leftwrist;
+ whichjointendarray[23] = lefthand;
+ whichjointstartarray[24] = abdomen;
+ whichjointendarray[24] = neck;
- LoadTexture(":Data:Textures:footprint.png",&terrain.footprinttexture,0,1);
+ whichjointstartarray[25] = neck;
+ whichjointendarray[25] = head;
- LoadTexture(":Data:Textures:bodyprint.png",&terrain.bodyprinttexture,0,1);
+ FadeLoadingScreen(0);
- /*LoadTexture(":Data:Textures:cloud.png",&sprites.cloudtexture,1);
+ stillloading = 1;
- LoadTexture(":Data:Textures:cloudimpact.png",&sprites.cloudimpacttexture,1);
+ int temptexdetail = texdetail;
+ texdetail = 1;
+ text->LoadFontTexture("Textures/Font.png");
+ text->BuildFont();
+ texdetail = temptexdetail;
- LoadTexture(":Data:Textures:bloodparticle.png",&sprites.bloodtexture,1);
+ FadeLoadingScreen(10);
- LoadTexture(":Data:Textures:snowflake.png",&sprites.snowflaketexture,1);
+ if (detail == 2) {
+ texdetail = 1;
+ }
+ if (detail == 1) {
+ texdetail = 2;
+ }
+ if (detail == 0) {
+ texdetail = 4;
+ }
- LoadTexture(":Data:Textures:flame.png",&sprites.flametexture,1);
+ LOG("Initializing sound system...");
- LoadTexture(":Data:Textures:smoke.png",&sprites.smoketexture,1);
- //texdetail=temptexdetail;
- LoadTexture(":Data:Textures:shine.png",&sprites.shinetexture,1);*/
+ OPENAL_Init(44100, 32, 0);
+ OPENAL_SetSFXMasterVolume((int)(volume * 255));
+ loadAllSounds();
+ if (musictoggle)
+ emit_stream_np(stream_menutheme);
- LoadTexture(":Data:Textures:hawk.png",&hawktexture,0,1);
+ cursortexture.load("Textures/Cursor.png", 0);
- LoadTexture(":Data:Textures:logo.png",&logotexture,0,1);
+ Mapcircletexture.load("Textures/MapCircle.png", 0);
+ Mapboxtexture.load("Textures/MapBox.png", 0);
+ Maparrowtexture.load("Textures/MapArrow.png", 0);
+ temptexdetail = texdetail;
+ if (texdetail > 2)
+ texdetail = 2;
+ Mainmenuitems[0].load("Textures/Lugaru.png", 0);
+ Mainmenuitems[1].load("Textures/NewGame.png", 0);
+ Mainmenuitems[2].load("Textures/Options.png", 0);
+ Mainmenuitems[3].load("Textures/Quit.png", 0);
+ Mainmenuitems[4].load("Textures/Eyelid.png", 0);
+ Mainmenuitems[5].load("Textures/Resume.png", 0);
+ Mainmenuitems[6].load("Textures/EndGame.png", 0);
- //LoadTexture(":Data:Textures:box.jpg",&objects.boxtextureptr,1,0);
+ texdetail = temptexdetail;
+ FadeLoadingScreen(95);
- LoadTexture(":Data:Textures:cloud.png",&sprites.cloudtexture,1,1);
- LoadTexture(":Data:Textures:cloudimpact.png",&sprites.cloudimpacttexture,1,1);
- LoadTexture(":Data:Textures:bloodparticle.png",&sprites.bloodtexture,1,1);
- LoadTexture(":Data:Textures:snowflake.png",&sprites.snowflaketexture,1,1);
- LoadTexture(":Data:Textures:flame.png",&sprites.flametexture,1,1);
- LoadTexture(":Data:Textures:bloodflame.png",&sprites.bloodflametexture,1,1);
- LoadTexture(":Data:Textures:smoke.png",&sprites.smoketexture,1,1);
- LoadTexture(":Data:Textures:shine.png",&sprites.shinetexture,1,0);
- LoadTexture(":Data:Textures:splinter.png",&sprites.splintertexture,1,1);
- LoadTexture(":Data:Textures:leaf.png",&sprites.leaftexture,1,1);
- LoadTexture(":Data:Textures:tooth.png",&sprites.toothtexture,1,1);
- rotation=0;
- rotation2=0;
- ReSizeGLScene(90,.01);
+ gameon = 0;
+ mainmenu = 1;
- viewer=0;
+ stillloading = 0;
+ firstload = 0;
+ newdetail = detail;
+ newscreenwidth = screenwidth;
+ newscreenheight = screenheight;
+ Menu::Load();
+ Animation::loadAll();
+}
- if(detail)kTextureSize=1024;
- if(detail==1)kTextureSize=512;
- if(detail==0)kTextureSize=256;
+void Game::LoadScreenTexture()
+{
+ glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
- //drawmode=motionblurmode;
+ if (!Game::screentexture)
+ glGenTextures( 1, &Game::screentexture );
+ glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
- //Set up distant light
- light.color[0]=.95;
- light.color[1]=.95;
- light.color[2]=1;
- light.ambient[0]=.2;
- light.ambient[1]=.2;
- light.ambient[2]=.24;
- light.location.x=1;
- light.location.y=1;
- light.location.z=-.2;
- Normalise(&light.location);
- LoadingScreen();
+ glEnable(GL_TEXTURE_2D);
+ glBindTexture( GL_TEXTURE_2D, Game::screentexture);
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
- SetUpLighting();
+ glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, kTextureSize, kTextureSize, 0);
+}
+//TODO: move LoadStuff() closer to GameTick.cpp to get rid of various vars shared in Game.hpp
+void Game::LoadStuff()
+{
+ static float temptexdetail;
+ static float viewdistdetail;
+ float megascale = 1;
+
+ LOGFUNC;
+
+ loadtime = 0;
+
+ stillloading = 1;
+
+ visibleloading = false; //don't use loadscreentexture yet
+ loadscreentexture.load("Textures/Fire.jpg", 1);
+ visibleloading = true;
+
+ temptexdetail = texdetail;
+ texdetail = 1;
+ text->LoadFontTexture("Textures/Font.png");
+ text->BuildFont();
+ texdetail = temptexdetail;
+
+ viewdistdetail = 2;
+ viewdistance = 50 * megascale * viewdistdetail;
+
+ if (detail == 2) {
+ texdetail = 1;
+ kTextureSize = 1024;
+ } else if (detail == 1) {
+ texdetail = 2;
+ kTextureSize = 512;
+ } else {
+ texdetail = 4;
+ kTextureSize = 256;
+ }
- fadestart=.6;
- gravity=-10;
+ realtexdetail = texdetail;
+
+ LOG("Loading weapon data...");
+
+ Weapon::knifetextureptr.load("Textures/Knife.png", 0);
+ Weapon::bloodknifetextureptr.load("Textures/BloodKnife.png", 0);
+ Weapon::lightbloodknifetextureptr.load("Textures/BloodKnifeLight.png", 0);
+ Weapon::swordtextureptr.load("Textures/Sword.jpg", 1);
+ Weapon::bloodswordtextureptr.load("Textures/SwordBlood.jpg", 1);
+ Weapon::lightbloodswordtextureptr.load("Textures/SwordBloodLight.jpg", 1);
+ Weapon::stafftextureptr.load("Textures/Staff.jpg", 1);
+
+ Weapon::throwingknifemodel.load("Models/ThrowingKnife.solid");
+ Weapon::throwingknifemodel.Scale(.001, .001, .001);
+ Weapon::throwingknifemodel.Rotate(90, 0, 0);
+ Weapon::throwingknifemodel.Rotate(0, 90, 0);
+ Weapon::throwingknifemodel.flat = 0;
+ Weapon::throwingknifemodel.CalculateNormals(1);
+
+ Weapon::swordmodel.load("Models/Sword.solid");
+ Weapon::swordmodel.Scale(.001, .001, .001);
+ Weapon::swordmodel.Rotate(90, 0, 0);
+ Weapon::swordmodel.Rotate(0, 90, 0);
+ Weapon::swordmodel.Rotate(0, 0, 90);
+ Weapon::swordmodel.flat = 1;
+ Weapon::swordmodel.CalculateNormals(1);
+
+ Weapon::staffmodel.load("Models/Staff.solid");
+ Weapon::staffmodel.Scale(.005, .005, .005);
+ Weapon::staffmodel.Rotate(90, 0, 0);
+ Weapon::staffmodel.Rotate(0, 90, 0);
+ Weapon::staffmodel.Rotate(0, 0, 90);
+ Weapon::staffmodel.flat = 1;
+ Weapon::staffmodel.CalculateNormals(1);
+
+ terrain.shadowtexture.load("Textures/Shadow.png", 0);
+ terrain.bloodtexture.load("Textures/Blood.png", 0);
+ terrain.breaktexture.load("Textures/Break.png", 0);
+ terrain.bloodtexture2.load("Textures/Blood.png", 0);
+
+
+ terrain.footprinttexture.load("Textures/Footprint.png", 0);
+ terrain.bodyprinttexture.load("Textures/Bodyprint.png", 0);
+ hawktexture.load("Textures/Hawk.png", 0);
+
+
+ Sprite::cloudtexture.load("Textures/Cloud.png", 1);
+ Sprite::cloudimpacttexture.load("Textures/CloudImpact.png", 1);
+ Sprite::bloodtexture.load("Textures/BloodParticle.png", 1);
+ Sprite::snowflaketexture.load("Textures/SnowFlake.png", 1);
+ Sprite::flametexture.load("Textures/Flame.png", 1);
+ Sprite::bloodflametexture.load("Textures/BloodFlame.png", 1);
+ Sprite::smoketexture.load("Textures/Smoke.png", 1);
+ Sprite::shinetexture.load("Textures/Shine.png", 1);
+ Sprite::splintertexture.load("Textures/Splinter.png", 1);
+ Sprite::leaftexture.load("Textures/Leaf.png", 1);
+ Sprite::toothtexture.load("Textures/Tooth.png", 1);
+
+ yaw = 0;
+ pitch = 0;
+ ReSizeGLScene(90, .01);
+
+ viewer = 0;
+
+ //Set up distant light
+ light.color[0] = .95;
+ light.color[1] = .95;
+ light.color[2] = 1;
+ light.ambient[0] = .2;
+ light.ambient[1] = .2;
+ light.ambient[2] = .24;
+ light.location.x = 1;
+ light.location.y = 1;
+ light.location.z = -.2;
+ Normalise(&light.location);
+
+ LoadingScreen();
+
+ SetUpLighting();
+
+
+ fadestart = .6;
+ gravity = -10;
+
+ texscale = .2 / megascale / viewdistdetail;
+ terrain.scale = 3 * megascale * viewdistdetail;
+
+ viewer.x = terrain.size / 2 * terrain.scale;
+ viewer.z = terrain.size / 2 * terrain.scale;
+
+ hawk.load("Models/Hawk.solid");
+ hawk.Scale(.03, .03, .03);
+ hawk.Rotate(90, 1, 1);
+ hawk.CalculateNormals(0);
+ hawk.ScaleNormals(-1, -1, -1);
+ hawkcoords.x = terrain.size / 2 * terrain.scale - 5 - 7;
+ hawkcoords.z = terrain.size / 2 * terrain.scale - 5 - 7;
+ hawkcoords.y = terrain.getHeight(hawkcoords.x, hawkcoords.z) + 25;
+
+ eye.load("Models/Eye.solid");
+ eye.Scale(.03, .03, .03);
+ eye.CalculateNormals(0);
+
+ cornea.load("Models/Cornea.solid");
+ cornea.Scale(.03, .03, .03);
+ cornea.CalculateNormals(0);
+
+ iris.load("Models/Iris.solid");
+ iris.Scale(.03, .03, .03);
+ iris.CalculateNormals(0);
+
+ LoadSave("Textures/BloodFur.png", &bloodText[0]);
+ LoadSave("Textures/WolfBloodFur.png", &wolfbloodText[0]);
+
+ oldenvironment = -4;
+
+ gameon = 1;
+ mainmenu = 0;
+
+ firstload = 0;
+
+ //Fix knife stab, too lazy to do it manually
+ XYZ moveamount;
+ moveamount = 0;
+ moveamount.z = 2;
+ // FIXME - Why this uses skeleton.joints.size() and not Animation::numjoints? (are they equal?)
+ // It seems skeleton.joints.size() is 0 at this point, so this is useless.
+ for (unsigned i = 0; i < Person::players[0]->skeleton.joints.size(); i++) {
+ for (unsigned j = 0; j < Animation::animations[knifesneakattackanim].frames.size(); j++) {
+ Animation::animations[knifesneakattackanim].frames[j].joints[i].position += moveamount;
+ }
+ }
- texscale=.2/megascale/viewdistdetail;
- terrain.scale=3*megascale*terraindetail*viewdistdetail;
+ LoadingScreen();
- viewer.x=terrain.size/2*terrain.scale;
- viewer.z=terrain.size/2*terrain.scale;
+ for (unsigned i = 0; i < Person::players[0]->skeleton.joints.size(); i++) {
+ for (unsigned j = 0; j < Animation::animations[knifesneakattackedanim].frames.size(); j++) {
+ Animation::animations[knifesneakattackedanim].frames[j].joints[i].position += moveamount;
+ }
+ }
- hawk.load((char *)":Data:Models:hawk.solid",1);
- hawk.Scale(.03,.03,.03);
- hawk.Rotate(90,1,1);
- hawk.CalculateNormals(0);
- hawk.ScaleNormals(-1,-1,-1);
- hawkcoords.x=terrain.size/2*terrain.scale-5-7;
- hawkcoords.z=terrain.size/2*terrain.scale-5-7;
- hawkcoords.y=terrain.getHeight(hawkcoords.x,hawkcoords.z)+25;
+ LoadingScreen();
+
+ for (unsigned i = 0; i < Person::players[0]->skeleton.joints.size(); i++) {
+ Animation::animations[dead1anim].frames[1].joints[i].position = Animation::animations[dead1anim].frames[0].joints[i].position;
+ Animation::animations[dead2anim].frames[1].joints[i].position = Animation::animations[dead2anim].frames[0].joints[i].position;
+ Animation::animations[dead3anim].frames[1].joints[i].position = Animation::animations[dead3anim].frames[0].joints[i].position;
+ Animation::animations[dead4anim].frames[1].joints[i].position = Animation::animations[dead4anim].frames[0].joints[i].position;
+ }
+ Animation::animations[dead1anim].frames[0].speed = 0.001;
+ Animation::animations[dead2anim].frames[0].speed = 0.001;
+ Animation::animations[dead3anim].frames[0].speed = 0.001;
+ Animation::animations[dead4anim].frames[0].speed = 0.001;
+
+ Animation::animations[dead1anim].frames[1].speed = 0.001;
+ Animation::animations[dead2anim].frames[1].speed = 0.001;
+ Animation::animations[dead3anim].frames[1].speed = 0.001;
+ Animation::animations[dead4anim].frames[1].speed = 0.001;
+
+ for (unsigned i = 0; i < Person::players[0]->skeleton.joints.size(); i++) {
+ for (unsigned j = 0; j < Animation::animations[swordsneakattackanim].frames.size(); j++) {
+ Animation::animations[swordsneakattackanim].frames[j].joints[i].position += moveamount;
+ }
+ }
+ LoadingScreen();
+ for (unsigned j = 0; j < Animation::animations[swordsneakattackanim].frames.size(); j++) {
+ Animation::animations[swordsneakattackanim].frames[j].weapontarget += moveamount;
+ }
+ LoadingScreen();
- eye.load((char *)":Data:Models:eye.solid",1);
- eye.Scale(.03,.03,.03);
- eye.CalculateNormals(0);
+ for (unsigned i = 0; i < Person::players[0]->skeleton.joints.size(); i++) {
+ for (unsigned j = 0; j < Animation::animations[swordsneakattackedanim].frames.size(); j++) {
+ Animation::animations[swordsneakattackedanim].frames[j].joints[i].position += moveamount;
+ }
+ }
- cornea.load((char *)":Data:Models:cornea.solid",1);
- cornea.Scale(.03,.03,.03);
- cornea.CalculateNormals(0);
+ LoadingScreen();
- iris.load((char *)":Data:Models:iris.solid",1);
- iris.Scale(.03,.03,.03);
- iris.CalculateNormals(0);
+ if (!screentexture) {
+ LoadScreenTexture();
+ }
- LoadSave(":Data:Textures:Bloodfur.png",0,1,&bloodText[0],0);
- LoadSave(":Data:Textures:Wolfbloodfur.png",0,1,&wolfbloodText[0],0);
-
- oldenvironment=-4;
-
- gameon=1;
- mainmenu=0;
-
- firstload=0;
- //if(targetlevel!=7)
- Loadlevel(targetlevel);
-
-
- rabbitcoords=player[0].coords;
- rabbitcoords.y=terrain.getHeight(rabbitcoords.x,rabbitcoords.z);
-
- animation[runanim].Load((char *)":Data:Animations:Run",middleheight,neutral);
-
- animation[bounceidleanim].Load((char *)":Data:Animations:Idle",middleheight,neutral);
- animation[stopanim].Load((char *)":Data:Animations:Stop",middleheight,neutral);
-
- animation[jumpupanim].Load((char *)":Data:Animations:JumpUp",highheight,neutral);
- animation[jumpdownanim].Load((char *)":Data:Animations:JumpDown",highheight,neutral);
-
- animation[landanim].Load((char *)":Data:Animations:Landing",lowheight,neutral);
- animation[landhardanim].Load((char *)":Data:Animations:Landhard",lowheight,neutral);
- animation[climbanim].Load((char *)":Data:Animations:Climb",lowheight,neutral);
- animation[hanganim].Load((char *)":Data:Animations:Hangon",lowheight,neutral);
- animation[spinkickanim].Load((char *)":Data:Animations:SpinKick",middleheight,normalattack);
-
- animation[getupfromfrontanim].Load((char *)":Data:Animations:GetUpFromFront",lowheight,neutral);
- animation[getupfrombackanim].Load((char *)":Data:Animations:GetUpFromBack",lowheight,neutral);
- animation[crouchanim].Load((char *)":Data:Animations:Crouch",lowheight,neutral);
- animation[sneakanim].Load((char *)":Data:Animations:Sneak",lowheight,neutral);
- animation[rollanim].Load((char *)":Data:Animations:Roll",lowheight,neutral);
- animation[flipanim].Load((char *)":Data:Animations:Flip",highheight,neutral);
- animation[frontflipanim].Load((char *)":Data:Animations:Flip",highheight,neutral);
- animation[spinkickreversedanim].Load((char *)":Data:Animations:SpinKickCaught",middleheight,reversed);
-
- animation[spinkickreversalanim].Load((char *)":Data:Animations:SpinKickCatch",middleheight,reversal);
- animation[lowkickanim].Load((char *)":Data:Animations:lowkick",middleheight,normalattack);
- animation[sweepanim].Load((char *)":Data:Animations:sweep",lowheight,normalattack);
- animation[sweepreversedanim].Load((char *)":Data:Animations:SweepCaught",lowheight,reversed);
- animation[sweepreversalanim].Load((char *)":Data:Animations:SweepCatch",middleheight,reversal);
- animation[rabbitkickanim].Load((char *)":Data:Animations:RabbitKick",middleheight,normalattack);
- animation[rabbitkickreversedanim].Load((char *)":Data:Animations:RabbitKickCaught",middleheight,reversed);
- animation[rabbitkickreversalanim].Load((char *)":Data:Animations:RabbitKickCatch",lowheight,reversal);
- animation[upunchanim].Load((char *)":Data:Animations:Upunch",middleheight,normalattack);
- animation[staggerbackhighanim].Load((char *)":Data:Animations:Staggerbackhigh",middleheight,neutral);
- animation[upunchreversedanim].Load((char *)":Data:Animations:UpunchCaught",middleheight,reversed);
-
- animation[upunchreversalanim].Load((char *)":Data:Animations:UpunchCatch",middleheight,reversal);
- animation[hurtidleanim].Load((char *)":Data:Animations:Hurtidle",middleheight,neutral);
- animation[backhandspringanim].Load((char *)":Data:Animations:Backhandspring",middleheight,neutral);
- animation[fightidleanim].Load((char *)":Data:Animations:Fightidle",middleheight,neutral);
- animation[walkanim].Load((char *)":Data:Animations:Walk",middleheight,neutral);
-
- animation[fightsidestep].Load((char *)":Data:Animations:Fightsidestep",middleheight,neutral);
- animation[killanim].Load((char *)":Data:Animations:Kill",middleheight,normalattack);
- animation[sneakattackanim].Load((char *)":Data:Animations:Sneakattack",middleheight,reversal);
- animation[sneakattackedanim].Load((char *)":Data:Animations:Sneakattacked",middleheight,reversed);
- animation[drawrightanim].Load((char *)":Data:Animations:drawright",middleheight,neutral);
- animation[knifeslashstartanim].Load((char *)":Data:Animations:slashstart",middleheight,normalattack);
- animation[crouchdrawrightanim].Load((char *)":Data:Animations:crouchdrawright",lowheight,neutral);
- animation[crouchstabanim].Load((char *)":Data:Animations:crouchstab",lowheight,normalattack);
-
- animation[knifefollowanim].Load((char *)":Data:Animations:slashfollow",middleheight,reversal);
- animation[knifefollowedanim].Load((char *)":Data:Animations:slashfollowed",middleheight,reversed);
- animation[knifethrowanim].Load((char *)":Data:Animations:knifethrow",middleheight,normalattack);
- animation[removeknifeanim].Load((char *)":Data:Animations:removeknife",middleheight,neutral);
- animation[crouchremoveknifeanim].Load((char *)":Data:Animations:crouchremoveknife",lowheight,neutral);
- animation[jumpreversedanim].Load((char *)":Data:Animations:JumpCaught",middleheight,reversed);
- animation[jumpreversalanim].Load((char *)":Data:Animations:JumpCatch",middleheight,reversal);
- animation[staggerbackhardanim].Load((char *)":Data:Animations:Staggerbackhard",middleheight,neutral);
-
- animation[dropkickanim].Load((char *)":Data:Animations:Dropkick",middleheight,normalattack);
- animation[winduppunchanim].Load((char *)":Data:Animations:Winduppunch",middleheight,normalattack);
- animation[winduppunchblockedanim].Load((char *)":Data:Animations:Winduppunchblocked",middleheight,normalattack);
- animation[blockhighleftanim].Load((char *)":Data:Animations:Blockhighleft",middleheight,normalattack);
- animation[blockhighleftstrikeanim].Load((char *)":Data:Animations:Blockhighleftstrike",middleheight,normalattack);
- animation[backflipanim].Load((char *)":Data:Animations:Backflip",highheight,neutral);
- animation[walljumpbackanim].Load((char *)":Data:Animations:Walljumpback",highheight,neutral);
- animation[walljumpfrontanim].Load((char *)":Data:Animations:Walljumpfront",highheight,neutral);
- animation[rightflipanim].Load((char *)":Data:Animations:Rightflip",highheight,neutral);
- animation[walljumprightanim].Load((char *)":Data:Animations:Walljumpright",highheight,neutral);
- animation[leftflipanim].Load((char *)":Data:Animations:Leftflip",highheight,neutral);
- animation[walljumpleftanim].Load((char *)":Data:Animations:Walljumpleft",highheight,neutral);
- animation[walljumprightkickanim].Load((char *)":Data:Animations:Walljumprightkick",highheight,neutral);
- animation[walljumpleftkickanim].Load((char *)":Data:Animations:Walljumpleftkick",highheight,neutral);
- animation[knifefightidleanim].Load((char *)":Data:Animations:Knifefightidle",middleheight,neutral);
- animation[knifesneakattackanim].Load((char *)":Data:Animations:Knifesneakattack",middleheight,reversal);
- animation[knifesneakattackedanim].Load((char *)":Data:Animations:Knifesneakattacked",middleheight,reversed);
- animation[swordfightidleanim].Load((char *)":Data:Animations:swordfightidle",middleheight,neutral);
- animation[drawleftanim].Load((char *)":Data:Animations:drawleft",middleheight,neutral);
- animation[swordslashanim].Load((char *)":Data:Animations:swordslash",middleheight,normalattack);
- animation[swordgroundstabanim].Load((char *)":Data:Animations:swordgroundstab",lowheight,normalattack);
- animation[dodgebackanim].Load((char *)":Data:Animations:dodgeback",middleheight,neutral);
- animation[swordsneakattackanim].Load((char *)":Data:Animations:Swordsneakattack",middleheight,reversal);
- animation[swordsneakattackedanim].Load((char *)":Data:Animations:Swordsneakattacked",middleheight,reversed);
- animation[swordslashreversedanim].Load((char *)":Data:Animations:swordslashCaught",middleheight,reversed);
- animation[swordslashreversalanim].Load((char *)":Data:Animations:swordslashCatch",middleheight,reversal);
- animation[knifeslashreversedanim].Load((char *)":Data:Animations:knifeslashCaught",middleheight,reversed);
- animation[knifeslashreversalanim].Load((char *)":Data:Animations:knifeslashCatch",middleheight,reversal);
- animation[swordfightidlebothanim].Load((char *)":Data:Animations:swordfightidleboth",middleheight,neutral);
- animation[swordslashparryanim].Load((char *)":Data:Animations:sworduprightparry",middleheight,normalattack);
- animation[swordslashparriedanim].Load((char *)":Data:Animations:swordslashparried",middleheight,normalattack);
- animation[wolfidle].Load((char *)":Data:Animations:Wolfidle",middleheight,neutral);
- animation[wolfcrouchanim].Load((char *)":Data:Animations:Wolfcrouch",lowheight,neutral);
- animation[wolflandanim].Load((char *)":Data:Animations:Wolflanding",lowheight,neutral);
- animation[wolflandhardanim].Load((char *)":Data:Animations:Wolflandhard",lowheight,neutral);
- animation[wolfrunanim].Load((char *)":Data:Animations:Wolfrun",middleheight,neutral);
- animation[wolfrunninganim].Load((char *)":Data:Animations:Wolfrunning",middleheight,neutral);
- animation[rabbitrunninganim].Load((char *)":Data:Animations:Rabbitrunning",middleheight,neutral);
- animation[wolfstopanim].Load((char *)":Data:Animations:Wolfstop",middleheight,neutral);
- animation[rabbittackleanim].Load((char *)":Data:Animations:Rabbittackle",middleheight,neutral);
- animation[rabbittacklinganim].Load((char *)":Data:Animations:Rabbittackling",middleheight,reversal);
- animation[rabbittackledbackanim].Load((char *)":Data:Animations:Rabbittackledback",middleheight,reversed);
- animation[rabbittackledfrontanim].Load((char *)":Data:Animations:Rabbittackledfront",middleheight,reversed);
- animation[wolfslapanim].Load((char *)":Data:Animations:Wolfslap",middleheight,normalattack);
- animation[staffhitanim].Load((char *)":Data:Animations:StaffHit",middleheight,normalattack);
- animation[staffgroundsmashanim].Load((char *)":Data:Animations:StaffGroundSmash",lowheight,normalattack);
- animation[staffspinhitanim].Load((char *)":Data:Animations:Spinwhack",middleheight,normalattack);
- animation[staffhitreversedanim].Load((char *)":Data:Animations:StaffHitCaught",middleheight,reversed);
- animation[staffhitreversalanim].Load((char *)":Data:Animations:StaffHitCatch",middleheight,reversal);
- animation[staffspinhitreversedanim].Load((char *)":Data:Animations:SpinWhackCaught",middleheight,reversed);
- animation[staffspinhitreversalanim].Load((char *)":Data:Animations:SpinWhackCatch",middleheight,reversal);
-
- animation[sitanim].Load((char *)":Data:Animations:Sit",lowheight,neutral);
- animation[sleepanim].Load((char *)":Data:Animations:Sleep",lowheight,neutral);
- animation[talkidleanim].Load((char *)":Data:Animations:TalkIdle",middleheight,neutral);
-
- animation[sitwallanim].Load((char *)":Data:Animations:Dying",lowheight,neutral);
- animation[dead1anim].Load((char *)":Data:Animations:Dead1",lowheight,neutral);
- animation[dead2anim].Load((char *)":Data:Animations:Dead2",lowheight,neutral);
- animation[dead3anim].Load((char *)":Data:Animations:Dead3",lowheight,neutral);
- animation[dead4anim].Load((char *)":Data:Animations:Dead4",lowheight,neutral);
- //Fix knife stab, too lazy to do it manually
- XYZ moveamount;
- moveamount=0;
- moveamount.z=2;
- for(i=0;i<player[0].skeleton.num_joints;i++){
- for(j=0;j<animation[knifesneakattackanim].numframes;j++){
- animation[knifesneakattackanim].position[i][j]+=moveamount;
- }
- }
-
- loadscreencolor=4;
- LoadingScreen();
-
- for(i=0;i<player[0].skeleton.num_joints;i++){
- for(j=0;j<animation[knifesneakattackedanim].numframes;j++){
- animation[knifesneakattackedanim].position[i][j]+=moveamount;
- }
- }
-
- loadscreencolor=4;
- LoadingScreen();
-
- for(i=0;i<player[0].skeleton.num_joints;i++){
- animation[dead1anim].position[i][1]=animation[dead1anim].position[i][0];
- animation[dead2anim].position[i][1]=animation[dead2anim].position[i][0];
- animation[dead3anim].position[i][1]=animation[dead3anim].position[i][0];
- animation[dead4anim].position[i][1]=animation[dead4anim].position[i][0];
- }
- animation[dead1anim].speed[0]=0.001;
- animation[dead2anim].speed[0]=0.001;
- animation[dead3anim].speed[0]=0.001;
- animation[dead4anim].speed[0]=0.001;
-
- animation[dead1anim].speed[1]=0.001;
- animation[dead2anim].speed[1]=0.001;
- animation[dead3anim].speed[1]=0.001;
- animation[dead4anim].speed[1]=0.001;
-
- for(i=0;i<player[0].skeleton.num_joints;i++){
- for(j=0;j<animation[swordsneakattackanim].numframes;j++){
- animation[swordsneakattackanim].position[i][j]+=moveamount;
- }
- }
- loadscreencolor=4;
- LoadingScreen();
- for(j=0;j<animation[swordsneakattackanim].numframes;j++){
- animation[swordsneakattackanim].weapontarget[j]+=moveamount;
- }
-
- loadscreencolor=4;
- LoadingScreen();
-
- for(i=0;i<player[0].skeleton.num_joints;i++){
- for(j=0;j<animation[swordsneakattackedanim].numframes;j++){
- animation[swordsneakattackedanim].position[i][j]+=moveamount;
- }
- }
- /*
- for(i=0;i<player[0].skeleton.num_joints;i++){
- for(j=0;j<animation[sleepanim].numframes;j++){
- animation[sleepanim].position[i][j]=DoRotation(animation[sleepanim].position[i][j],0,180,0);
- }
- }
- */
- loadscreencolor=4;
- LoadingScreen();
- temptexdetail=texdetail;
- texdetail=1;
- texdetail=temptexdetail;
-
- loadscreencolor=4;
- LoadingScreen();
-
- //if(ismotionblur){
- if(!screentexture){
- glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
-
- glGenTextures( 1, &screentexture );
- glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
-
-
- glEnable(GL_TEXTURE_2D);
- glBindTexture( GL_TEXTURE_2D, screentexture);
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
-
- glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, kTextureSize, kTextureSize, 0);
- }
- //}
-
- LoadSounds();
-
- /*PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
- OPENAL_SetVolume(channels[consolesuccesssound], 256);
- OPENAL_SetPaused(channels[consolesuccesssound], false);
- */
- if(targetlevel!=7){
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- OPENAL_SetVolume(channels[fireendsound], 256);
- OPENAL_SetPaused(channels[fireendsound], false);
- OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
- }
-
- stillloading=0;
- loading=0;
- changedelay=1;
-
- visibleloading=0;
-}
+ if (targetlevel != 7) {
+ emit_sound_at(fireendsound);
+ }
-Game::Game()
-{
- terraintexture = 0;
- terraintexture2 = 0;
- terraintexture3 = 0;
- screentexture = 0;
- screentexture2 = 0;
- logotexture = 0;
- loadscreentexture = 0;
- Maparrowtexture = 0;
- Mapboxtexture = 0;
- Mapcircletexture = 0;
- cursortexture = 0;
-
- memset(Mainmenuitems, 0, sizeof(Mainmenuitems));
-
- nummenuitems = 0;
-
- memset(startx, 0, sizeof(startx));
- memset(starty, 0, sizeof(starty));
- memset(endx, 0, sizeof(endx));
- memset(endy, 0, sizeof(endy));
-
- memset(selectedlong, 0, sizeof(selectedlong));
- memset(offsetx, 0, sizeof(offsetx));
- memset(offsety, 0, sizeof(offsety));
- memset(movex, 0, sizeof(movex));
- memset(movey, 0, sizeof(movey));
- memset(endy, 0, sizeof(endy));
-
- transition = 0;
- anim = 0;
- selected = 0;
- loaddistrib = 0;
- keyselect = 0;
- indemo = 0;
-
- won = 0;
-
- entername = 0;
-
- memset(menustring, 0, sizeof(menustring));
- memset(registrationname, 0, sizeof(registrationname));
- registrationnumber = 0;
-
- newdetail = 0;
- newscreenwidth = 0;
- newscreenheight = 0;
-
- gameon = 0;
- deltah = 0,deltav = 0;
- mousecoordh = 0,mousecoordv = 0;
- oldmousecoordh = 0,oldmousecoordv = 0;
- rotation = 0,rotation2 = 0;
-
-// SkyBox skybox;
-
- cameramode = 0;
- cameratogglekeydown = 0;
- chattogglekeydown = 0;
- olddrawmode = 0;
- drawmode = 0;
- drawmodetogglekeydown = 0;
- explodetogglekeydown = 0;
- detailtogglekeydown = 0;
- firstload = 0;
- oldbutton = 0;
-
- leveltime = 0;
- loadtime = 0;
-
-// Model hawk;
-
-// XYZ hawkcoords;
-// XYZ realhawkcoords;
-
- hawktexture = 0;
- hawkrotation = 0;
- hawkcalldelay = 0;
-/*
- Model eye;
- Model iris;
- Model cornea;
-*/
- stealthloading = 0;
+ stillloading = 0;
+ loading = 0;
+ changedelay = 1;
- campaignnumlevels = 0;
-
- memset(campaignmapname, 0, sizeof(campaignmapname));
- memset(campaigndescription, 0, sizeof(campaigndescription));
- memset(campaignchoosenext, 0, sizeof(campaignchoosenext));
- memset(campaignnumnext, 0, sizeof(campaignnumnext));
- memset(campaignnextlevel, 0, sizeof(campaignnextlevel));
- int campaignchoicesmade;
- memset(campaignchoices, 0, sizeof(campaignchoices));
- memset(campaignlocationx, 0, sizeof(campaignlocationx));
- memset(campaignlocationy, 0, sizeof(campaignlocationy));
- memset(campaignlocationy, 0, sizeof(campaignlocationy));
-
- campaignchoicenum = 0;
-
- memset(campaignchoicewhich, 0, sizeof(campaignchoicewhich));
-
- whichchoice = 0;
-
- numlevelspassed = 0;
-
- memset(levelorder, 0, sizeof(levelorder));
- memset(levelvisible, 0, sizeof(levelvisible));
- memset(levelhighlight, 0, sizeof(levelhighlight));
-
- minimap = 0;
-
- musictype = 0,oldmusictype = 0,oldoldmusictype = 0;
- realthreat = 0;
-
-// Model rabbit;
-// XYZ rabbitcoords;
-
-// XYZ mapcenter;
- mapradius = 0;
-
-// Text text;
- fps = 0;
-
-// XYZ cameraloc;
- cameradist = 0;
-
- envtogglekeydown = 0;
- slomotogglekeydown = 0;
- texturesizetogglekeydown = 0;
- freezetogglekeydown = 0;
- drawtoggle = 0;
-
- editorenabled = 0;
- editortype = 0;
- editorsize = 0;
- editorrotation = 0;
- editorrotation2 = 0;
-
- brightness = 0;
-
- quit = 0;
- tryquit = 0;
-
-// XYZ pathpoint[30];
- numpathpoints = 0;
- memset(numpathpointconnect, 0, sizeof(numpathpointconnect));
- memset(pathpointconnect, 0, sizeof(pathpointconnect));
- pathpointselected = 0;
-
- endgame = 0;
- scoreadded = 0;
- numchallengelevels = 0;
-
- console = 0;
- archiveselected = 0;
-
- memset(consoletext, 0, sizeof(consoletext));
- memset(consolechars, 0, sizeof(consolechars));
- chatting = 0;
- memset(displaytext, 0, sizeof(displaytext));
- memset(displaychars, 0, sizeof(displaychars));
- memset(displaytime, 0, sizeof(displaytime));
- displayblinkdelay = 0;
- displayblink = 0;
- displayselected = 0;
- consolekeydown = 0;
- consoletogglekeydown = 0;
- consoleblinkdelay = 0;
- consoleblink = 0;
- consoleselected = 0;
- memset(togglekey, 0, sizeof(togglekey));
- memset(togglekeydelay, 0, sizeof(togglekeydelay));
- registernow = 0;
- autocam = 0;
-
- crouchkey = 0,jumpkey = 0,forwardkey = 0,chatkey = 0,backkey = 0,leftkey = 0,rightkey = 0,drawkey = 0,throwkey = 0,attackkey = 0;
- oldattackkey = 0;
-
- loading = 0;
- talkdelay = 0;
-
- numboundaries = 0;
-// XYZ boundary[360];
-
- whichlevel = 0;
- oldenvironment = 0;
- targetlevel = 0;
- changedelay = 0;
-
- memset(musicvolume, 0, sizeof(musicvolume));
- memset(oldmusicvolume, 0, sizeof(oldmusicvolume));
- musicselected = 0;
- change = 0;
+ visibleloading = false;
}