void Game::newGame()
{
text = new Text();
+ textmono = new Text();
skybox = new SkyBox();
}
void Game::deleteGame()
{
- if (skybox)
- delete skybox;
- if (text)
- delete text;
+ delete skybox;
+ delete text;
+ delete textmono;
glDeleteTextures(1, &screentexture);
glDeleteTextures(1, &screentexture2);
texdetail = 1;
text->LoadFontTexture("Textures/Font.png");
text->BuildFont();
+ textmono->LoadFontTexture("Textures/FontMono.png");
+ textmono->BuildFont();
texdetail = temptexdetail;
FadeLoadingScreen(10);
texdetail = 1;
text->LoadFontTexture("Textures/Font.png");
text->BuildFont();
+ textmono->LoadFontTexture("Textures/FontMono.png");
+ textmono->BuildFont();
texdetail = temptexdetail;
viewdistdetail = 2;