extern Light light;
extern Skeleton testskeleton;
extern int numsounds;
-extern int channels[100];
extern Terrain terrain;
//extern Sprites sprites;
extern int kTextureSize;
//terraindetail=2;
}
- memset(channels, 0xff, sizeof(channels));
-
LOG("Initializing sound system...");
int output = -1;
visibleloading=1;
- /*musicvolume[3]=512;
- PlaySoundEx( music4, samp[music4], NULL, true);
- OPENAL_SetPaused(channels[music4], false);
- OPENAL_SetVolume(channels[music4], 512);
- */
loadtime=0;
stillloading=1;