]> git.jsancho.org Git - lugaru.git/blobdiff - Source/GameDraw.cpp
Adding the temple campaign so we can test multiple campaigns features.
[lugaru.git] / Source / GameDraw.cpp
index 2b2c8b7cf9948b3b0eb0fc09dddc33292b0cae53..e8a999857b7a1982040876052fe660e2d81dc16d 100644 (file)
@@ -24,6 +24,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #include "Input.h"
 #include "Awards.h"
 
+#include <dirent.h>
+
 using namespace std;
 
 extern XYZ viewer;
@@ -106,28 +108,6 @@ extern float menupulse;
 
 extern bool gamestart;
 
-extern int numdialogues;
-extern int numdialogueboxes[max_dialogues];
-extern int dialoguetype[max_dialogues];
-extern int dialogueboxlocation[max_dialogues][max_dialoguelength];
-extern float dialogueboxcolor[max_dialogues][max_dialoguelength][3];
-extern int dialogueboxsound[max_dialogues][max_dialoguelength];
-extern char dialoguetext[max_dialogues][max_dialoguelength][128];
-extern char dialoguename[max_dialogues][max_dialoguelength][64];
-extern XYZ dialoguecamera[max_dialogues][max_dialoguelength];
-extern XYZ participantlocation[max_dialogues][10];
-extern int participantfocus[max_dialogues][max_dialoguelength];
-extern int participantaction[max_dialogues][max_dialoguelength];
-extern float participantrotation[max_dialogues][10];
-extern XYZ participantfacing[max_dialogues][max_dialoguelength][10];
-extern float dialoguecamerarotation[max_dialogues][max_dialoguelength];
-extern float dialoguecamerarotation2[max_dialogues][max_dialoguelength];
-extern int indialogue;
-extern int whichdialogue;
-extern int directing;
-extern float dialoguetime;
-extern int dialoguegonethrough[20];
-
 extern bool gamestarted;
 
 extern bool showdamagebar;
@@ -151,8 +131,6 @@ int Game::DrawGLScene(StereoSide side)
        static float texviewwidth, texviewheight;
        static int i,j,k,l;
        static GLubyte color;
-       static float newbrightness;
-       static float changespeed;
        static XYZ checkpoint;
        static float tempmult;
        float tutorialopac;
@@ -160,10 +138,6 @@ int Game::DrawGLScene(StereoSide side)
        static char string2[256]="";
        static char string3[256]="";
 
-       static float lastcheck;
-
-       lastcheck+=multiplier;
-
        if ( stereomode == stereoAnaglyph ) {
                switch(side) {
                        case stereoLeft: glColorMask( 0.0, 1.0, 1.0, 1.0 ); break;
@@ -464,7 +438,7 @@ int Game::DrawGLScene(StereoSide side)
                        }
                }
 
-               if(!cameramode&&musictype==stream_music2)playerdist=findDistancefastflat(&player[0].coords,&viewer);
+               if(!cameramode&&musictype==stream_fighttheme)playerdist=findDistancefastflat(&player[0].coords,&viewer);
                else playerdist=-100;
                glPushMatrix();
                glCullFace(GL_BACK);
@@ -1461,11 +1435,11 @@ int Game::DrawGLScene(StereoSide side)
 
                        float maxdistance=0;
                        float tempdist;
-                       int whichclosest;
+                       //~ int whichclosest;
                        for(i=0;i<objects.numobjects;i++){
                                tempdist=findDistancefast(&center,&objects.position[i]);
                                if(tempdist>maxdistance){
-                                       whichclosest=i;
+                                       //~ whichclosest=i;
                                        maxdistance=tempdist;
                                }
                        }
@@ -1473,7 +1447,7 @@ int Game::DrawGLScene(StereoSide side)
                                if(!player[i].dead){
                                        tempdist=findDistancefast(&center,&player[i].coords);
                                        if(tempdist>maxdistance){
-                                               whichclosest=i;
+                                               //~ whichclosest=i;
                                                maxdistance=tempdist;
                                        }
                                }
@@ -1988,1370 +1962,1180 @@ int Game::DrawGLScene(StereoSide side)
                }
        }
 
-       if(freeze||winfreeze||(mainmenu&&gameon)||(!gameon&&gamestarted)||(mainmenu&&gameon)||(!gameon&&gamestarted)||(!gameon&&gamestarted)){
+       if(freeze||winfreeze||(mainmenu&&gameon)||(!gameon&&gamestarted)){
                multiplier=tempmult;
        }
 
        if(mainmenu){
+               DrawMenu();
+       }
 
-        // !!! FIXME: hack: clamp framerate in menu so text input works correctly on fast systems.
-        SDL_Delay(15);
+       if(freeze||winfreeze||(mainmenu&&gameon)||(!gameon&&gamestarted)){
+               tempmult=multiplier;
+               multiplier=0;
+       }
 
-               glDrawBuffer(GL_BACK);
-               glReadBuffer(GL_BACK);
-               glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
-               ReSizeGLScene(90,.1f);
+       //glFlush();
+       if ( side == stereoRight || side == stereoCenter ) {
+               if(drawmode!=motionblurmode||mainmenu){
+                       swap_gl_buffers();
+               }
+       }
 
-               int temptexdetail;
-               temptexdetail=texdetail;
-               if(texdetail>2)texdetail=2;
-               if(mainmenu!=oldmainmenu&&oldmainmenu!=0){
-                       if(mainmenu==1){
-                               LoadTexture(":Data:Textures:Newgame.png",&Mainmenuitems[1],0,0);
-                               LoadTexture(":Data:Textures:Quit.png",&Mainmenuitems[3],0,0);
-                       }
-                       if(mainmenu==2){
-                               LoadTexture(":Data:Textures:Resume.png",&Mainmenuitems[1],0,0);
-                               LoadTexture(":Data:Textures:Endgame.png",&Mainmenuitems[3],0,0);
-                       }
+       //myassert(glGetError() == GL_NO_ERROR);
+       glDrawBuffer(GL_BACK);
+       glReadBuffer(GL_BACK);
+       //glFlush();
+
+       weapons.DoStuff();
+
+       if(drawtoggle==2)drawtoggle=0;
+
+       if(freeze||winfreeze||(mainmenu&&gameon)||(!gameon&&gamestarted)){
+               multiplier=tempmult;
+       }
+       //Jordan fixed your warning!
+       return 0;
+}
+
+vector<string> Game::ListCampaigns() {
+       DIR *campaigns = opendir(ConvertFileName(":Data:Campaigns"));
+       struct dirent *campaign = NULL;
+       if(!campaigns) {
+               perror("Problem while loading campaigns");
+               cerr << "campaign folder was : " << ConvertFileName(":Data:Campaigns") << endl;
+               exit(EXIT_FAILURE);
+       }
+       vector<string> campaignNames;
+       while ((campaign = readdir(campaigns)) != NULL) {
+               string name(campaign->d_name);
+               if(name.length()<5)
+                       continue;
+               if(!name.compare(name.length()-4,4,".txt")) {
+                       campaignNames.push_back(name.substr(0,name.length()-4));
                }
-               if(lastcheck>.5||oldmainmenu!=mainmenu){
-                       if(mainmenu==5){
-                               ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt"));
-                               ipstream.ignore(256,':');
-                               ipstream >> campaignnumlevels;
-                               for(i=0;i<campaignnumlevels;i++){
-                                       ipstream.ignore(256,':');
-                                       ipstream.ignore(256,':');
-                                       ipstream.ignore(256,' ');
-                                       ipstream >> campaignmapname[i];
-                                       ipstream.ignore(256,':');
-                                       ipstream >> campaigndescription[i];
-                                       for(j=0;j<256;j++){
-                                               if(campaigndescription[i][j]=='_')campaigndescription[i][j]=' ';
-                                       }
-                                       ipstream.ignore(256,':');
-                                       ipstream >> campaignchoosenext[i];
-                                       ipstream.ignore(256,':');
-                                       ipstream >> campaignnumnext[i];
-                                       for(j=0;j<campaignnumnext[i];j++){
-                                               ipstream.ignore(256,':');
-                                               ipstream >> campaignnextlevel[i][j];
-                                               campaignnextlevel[i][j]-=1;
-                                       }
-                                       ipstream.ignore(256,':');
-                                       ipstream >> campaignlocationx[i];
-                                       ipstream.ignore(256,':');
-                                       ipstream >> campaignlocationy[i];
-                               }
-                               ipstream.close();
+       }
+       return campaignNames;
+}
 
-                               for(i=0;i<campaignnumlevels;i++){
-                                       levelvisible[i]=0;
-                                       levelhighlight[i]=0;
-                               }
+void Game::LoadCampaign() {
+       if(!accountactive)
+               return;
+       ifstream ipstream(ConvertFileName((":Data:Campaigns:"+accountactive->getCurrentCampaign()+".txt").c_str()));
+       ipstream.ignore(256,':');
+       ipstream >> campaignnumlevels;
+       for(int i=0;i<campaignnumlevels;i++) {
+               ipstream.ignore(256,':');
+               ipstream.ignore(256,':');
+               ipstream.ignore(256,' ');
+               ipstream >> campaignmapname[i];
+               ipstream.ignore(256,':');
+               ipstream >> campaigndescription[i];
+               for(int j=0;j<256;j++){
+                       if(campaigndescription[i][j]=='_')campaigndescription[i][j]=' ';
+               }
+               ipstream.ignore(256,':');
+               ipstream >> campaignchoosenext[i];
+               ipstream.ignore(256,':');
+               ipstream >> campaignnumnext[i];
+               for(int j=0;j<campaignnumnext[i];j++){
+                       ipstream.ignore(256,':');
+                       ipstream >> campaignnextlevel[i][j];
+                       campaignnextlevel[i][j]-=1;
+               }
+               ipstream.ignore(256,':');
+               ipstream >> campaignlocationx[i];
+               ipstream.ignore(256,':');
+               ipstream >> campaignlocationy[i];
+       }
+       ipstream.close();
 
-                               levelorder[0]=0;
-                               levelvisible[0]=1;
-                               for(i=0;i<accountactive->getCampaignChoicesMade();i++){
-                                       levelorder[i+1]=campaignnextlevel[levelorder[i]][accountactive->getCampaignChoice(i)];
-                                       levelvisible[levelorder[i+1]]=1;
-                               }
-                               int whichlevelstart = accountactive->getCampaignChoicesMade()-1;
-                               if(whichlevelstart<0){
-                                       accountactive->setCampaignScore(0);
-                                       accountactive->resetFasttime();
-                                       campaignchoicenum=1;
-                                       campaignchoicewhich[0]=0;
-                               }
-                               else
-                               {
-                                       campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
-                                       for(i=0;i<campaignchoicenum;i++){
-                                               campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
-                                               levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
-                                               levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
-                                       }
-                               }
-                       }
+       for(int i=0;i<campaignnumlevels;i++){
+               levelvisible[i]=0;
+               levelhighlight[i]=0;
+       }
+
+       levelorder[0]=0;
+       levelvisible[0]=1;
+       for(int i=0;i<accountactive->getCampaignChoicesMade();i++){
+               levelorder[i+1]=campaignnextlevel[levelorder[i]][accountactive->getCampaignChoice(i)];
+               levelvisible[levelorder[i+1]]=1;
+       }
+       int whichlevelstart = accountactive->getCampaignChoicesMade()-1;
+       if(whichlevelstart<0){
+               accountactive->setCampaignScore(0);
+               accountactive->resetFasttime();
+               campaignchoicenum=1;
+               campaignchoicewhich[0]=0;
+       }
+       else
+       {
+               campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
+               for(int i=0;i<campaignchoicenum;i++){
+                       campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
+                       levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
+                       levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
+               }
+       }
+}
+
+void Game::DrawMenu()
+{
+       int i,j;
+       static float lastcheck;
+
+       lastcheck+=multiplier;
+       
+       // !!! FIXME: hack: clamp framerate in menu so text input works correctly on fast systems.
+       SDL_Delay(15);
+
+       glDrawBuffer(GL_BACK);
+       glReadBuffer(GL_BACK);
+       glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
+       ReSizeGLScene(90,.1f);
+
+       int temptexdetail;
+       temptexdetail=texdetail;
+       if(texdetail>2)texdetail=2;
+       if(mainmenu!=oldmainmenu&&oldmainmenu!=0){
+               if(mainmenu==1){
+                       LoadTexture(":Data:Textures:Newgame.png",&Mainmenuitems[1],0,0);
+                       LoadTexture(":Data:Textures:Quit.png",&Mainmenuitems[3],0,0);
+               }
+               if(mainmenu==2){
+                       LoadTexture(":Data:Textures:Resume.png",&Mainmenuitems[1],0,0);
+                       LoadTexture(":Data:Textures:Endgame.png",&Mainmenuitems[3],0,0);
                }
+       }
+       if(lastcheck>.5||oldmainmenu!=mainmenu){
                if(mainmenu==5){
-                       lastcheck=0;
+                       LoadCampaign();
                }
+       }
+       if(mainmenu==5){
+               lastcheck=0;
+       }
 
-               texdetail=temptexdetail;
+       texdetail=temptexdetail;
 
-               oldmainmenu=mainmenu;
+       oldmainmenu=mainmenu;
 
-               if(mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==8||mainmenu==9||mainmenu==10||mainmenu==119||mainmenu==18){
-                       glClear(GL_DEPTH_BUFFER_BIT);
-                       glEnable(GL_ALPHA_TEST);
-                       glAlphaFunc(GL_GREATER, 0.001f);
-                       glEnable(GL_TEXTURE_2D);
-                       glDisable(GL_DEPTH_TEST);                                                       // Disables Depth Testing
-                       glDisable(GL_CULL_FACE);
-                       glDisable(GL_LIGHTING);
-                       glDepthMask(0);
-                       glMatrixMode(GL_PROJECTION);                                            // Select The Projection Matrix
-                       glPushMatrix();                                                                         // Store The Projection Matrix
-                               glLoadIdentity();                                                                       // Reset The Projection Matrix
-                               glOrtho(0,screenwidth,0,screenheight,-100,100);                                         // Set Up An Ortho Screen
-                               glMatrixMode(GL_MODELVIEW);                                                     // Select The Modelview Matrix
-                                       glPushMatrix();                                                                         // Store The Modelview Matrix
-                                       glLoadIdentity();                                                               // Reset The Modelview Matrix
-                                       glTranslatef(screenwidth/2,screenheight/2,0);
+       if(mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==8||mainmenu==9||mainmenu==10||mainmenu==18){
+               glClear(GL_DEPTH_BUFFER_BIT);
+               glEnable(GL_ALPHA_TEST);
+               glAlphaFunc(GL_GREATER, 0.001f);
+               glEnable(GL_TEXTURE_2D);
+               glDisable(GL_DEPTH_TEST);                                                       // Disables Depth Testing
+               glDisable(GL_CULL_FACE);
+               glDisable(GL_LIGHTING);
+               glDepthMask(0);
+               glMatrixMode(GL_PROJECTION);                                            // Select The Projection Matrix
+               glPushMatrix();                                                                         // Store The Projection Matrix
+                       glLoadIdentity();                                                                       // Reset The Projection Matrix
+                       glOrtho(0,screenwidth,0,screenheight,-100,100);                                         // Set Up An Ortho Screen
+                       glMatrixMode(GL_MODELVIEW);                                                     // Select The Modelview Matrix
+                               glPushMatrix();                                                                         // Store The Modelview Matrix
+                               glLoadIdentity();                                                               // Reset The Modelview Matrix
+                               glTranslatef(screenwidth/2,screenheight/2,0);
+                               glPushMatrix();
+                                       glScalef((float)screenwidth/2,(float)screenheight/2,1);
+                                       glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
+                                       glDisable(GL_BLEND);
+                                       glColor4f(0,0,0,1.0);
+                                       glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP );
+                                       glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP );
+                                       glDisable(GL_TEXTURE_2D);
                                        glPushMatrix();
-                                               glScalef((float)screenwidth/2,(float)screenheight/2,1);
-                                               glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
-                                               glDisable(GL_BLEND);
-                                               glColor4f(0,0,0,1.0);
-                                               glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP );
-                                               glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP );
-                                               glDisable(GL_TEXTURE_2D);
-                                               glPushMatrix();
-                                                       //glScalef(.25,.25,.25);
-                                                       glBegin(GL_QUADS);
-                                                       glTexCoord2f(0,0);
-                                                       glVertex3f(-1,          -1,      0.0f);
-                                                       glTexCoord2f(1,0);
-                                                       glVertex3f(1,   -1,      0.0f);
-                                                       glTexCoord2f(1,1);
-                                                       glVertex3f(1,   1, 0.0f);
-                                                       glTexCoord2f(0,1);
-                                                       glVertex3f(-1,  1, 0.0f);
-                                                       glEnd();
-                                               glPopMatrix();
-                                               glEnable(GL_BLEND);
-                                               glColor4f(0.4,0.4,0.4,1.0);
-                                               glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP );
-                                               glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP );
-                                               glEnable(GL_TEXTURE_2D);
-                                               glBindTexture( GL_TEXTURE_2D, Mainmenuitems[4]);
-                                               glPushMatrix();
-                                                       //glScalef(.25,.25,.25);
-                                                       glBegin(GL_QUADS);
-                                                       glTexCoord2f(0,0);
-                                                       glVertex3f(-1,          -1,      0.0f);
-                                                       glTexCoord2f(1,0);
-                                                       glVertex3f(1,   -1,      0.0f);
-                                                       glTexCoord2f(1,1);
-                                                       glVertex3f(1,   1, 0.0f);
-                                                       glTexCoord2f(0,1);
-                                                       glVertex3f(-1,  1, 0.0f);
-                                                       glEnd();
-                                               glPopMatrix();
+                                               //glScalef(.25,.25,.25);
+                                               glBegin(GL_QUADS);
+                                               glTexCoord2f(0,0);
+                                               glVertex3f(-1,          -1,      0.0f);
+                                               glTexCoord2f(1,0);
+                                               glVertex3f(1,   -1,      0.0f);
+                                               glTexCoord2f(1,1);
+                                               glVertex3f(1,   1, 0.0f);
+                                               glTexCoord2f(0,1);
+                                               glVertex3f(-1,  1, 0.0f);
+                                               glEnd();
+                                       glPopMatrix();
+                                       glEnable(GL_BLEND);
+                                       glColor4f(0.4,0.4,0.4,1.0);
+                                       glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP );
+                                       glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP );
+                                       glEnable(GL_TEXTURE_2D);
+                                       glBindTexture( GL_TEXTURE_2D, Mainmenuitems[4]);
+                                       glPushMatrix();
+                                               //glScalef(.25,.25,.25);
+                                               glBegin(GL_QUADS);
+                                               glTexCoord2f(0,0);
+                                               glVertex3f(-1,          -1,      0.0f);
+                                               glTexCoord2f(1,0);
+                                               glVertex3f(1,   -1,      0.0f);
+                                               glTexCoord2f(1,1);
+                                               glVertex3f(1,   1, 0.0f);
+                                               glTexCoord2f(0,1);
+                                               glVertex3f(-1,  1, 0.0f);
+                                               glEnd();
                                        glPopMatrix();
                                glPopMatrix();
-                               glMatrixMode(GL_PROJECTION);                                            // Select The Projection Matrix
                        glPopMatrix();
-                       glMatrixMode(GL_MODELVIEW);                                                     // Select The Modelview Matrix
+                       glMatrixMode(GL_PROJECTION);                                            // Select The Projection Matrix
+               glPopMatrix();
+               glMatrixMode(GL_MODELVIEW);                                                     // Select The Modelview Matrix
 
-                       if(mainmenu==3){                        
-                               nummenuitems=14;
-                               if((float)newscreenwidth>(float)newscreenheight*1.61||(float)newscreenwidth<(float)newscreenheight*1.59)sprintf (menustring[0], "Resolution: %d*%d",(int)newscreenwidth,(int)newscreenheight);
-                               else sprintf (menustring[0], "Resolution: %d*%d (widescreen)",(int)newscreenwidth,(int)newscreenheight);
-                               startx[0]=10+20;
-                               starty[0]=440;
-                               endx[0]=startx[0]+strlen(menustring[0])*10;
-                               endy[0]=starty[0]+20;
-                               movex[0]=0;
-                               movey[0]=0;
-
-                               if(newdetail==2)sprintf (menustring[1], "Detail: High");
-                               else if(newdetail==1)sprintf (menustring[1], "Detail: Medium");
-                               else sprintf (menustring[1], "Detail: Low");
-                               startx[1]=10+60;
-                               starty[1]=405;
-                               endx[1]=startx[1]+strlen(menustring[1])*10;
-                               endy[1]=starty[1]+20;
-                               movex[1]=0;
-                               movey[1]=0;
-
-                               if(bloodtoggle==2)sprintf (menustring[2], "Blood: On, high detail (slower)");
-                               if(bloodtoggle==1)sprintf (menustring[2], "Blood: On, low detail");
-                               if(bloodtoggle==0)sprintf (menustring[2], "Blood: Off");
-                               startx[2]=10+70;
-                               starty[2]=370;
-                               endx[2]=startx[2]+strlen(menustring[2])*10;
-                               endy[2]=starty[2]+20;
-                               movex[2]=0;
-                               movey[2]=0;
-
-                               if(difficulty==2)sprintf (menustring[3], "Difficulty: Insane");
-                               if(difficulty==1)sprintf (menustring[3], "Difficulty: Difficult");
-                               if(difficulty==0)sprintf (menustring[3], "Difficulty: Easier");
-                               startx[3]=10+20-1000;
-                               starty[3]=335-1000;
-                               endx[3]=startx[3]+strlen(menustring[3])*10;
-                               endy[3]=starty[3]+20;
-                               movex[3]=0;
-                               movey[3]=0;
-
-                               if(ismotionblur==1)sprintf (menustring[4], "Blur Effects: Enabled (less compatible)");
-                               if(ismotionblur==0)sprintf (menustring[4], "Blur Effects: Disabled (more compatible)");
-                               startx[4]=10;
-                               starty[4]=335;
-                               endx[4]=startx[4]+strlen(menustring[4])*10;
-                               endy[4]=starty[4]+20;
-                               movex[4]=0;
-                               movey[4]=0;
-
-                               if(decals==1)sprintf (menustring[5], "Decals: Enabled (slower)");
-                               if(decals==0)sprintf (menustring[5], "Decals: Disabled");
-                               startx[5]=10+60;
-                               starty[5]=300;
-                               endx[5]=startx[5]+strlen(menustring[5])*10;
-                               endy[5]=starty[5]+20;
-                               movex[5]=0;
-                               movey[5]=0;
-
-                               if(musictoggle==1)sprintf (menustring[6], "Music: Enabled");
-                               if(musictoggle==0)sprintf (menustring[6], "Music: Disabled");
-                               startx[6]=10+70;
-                               starty[6]=265;
-                               endx[6]=startx[6]+strlen(menustring[6])*10;
-                               endy[6]=starty[6]+20;
-                               movex[6]=0;
-                               movey[6]=0;
-
-                               if(invertmouse==1)sprintf (menustring[9], "Invert mouse: Yes");
-                               if(invertmouse==0)sprintf (menustring[9], "Invert mouse: No");
-                               startx[9]=10;
-                               starty[9]=230;
-                               endx[9]=startx[9]+strlen(menustring[9])*10;
-                               endy[9]=starty[9]+20;
-                               movex[9]=0;
-                               movey[9]=0;
-
-                               sprintf (menustring[10], "Mouse Speed: %d", (int)(usermousesensitivity*5));
-                               startx[10]=20;
-                               starty[10]=195;
-                               endx[10]=startx[10]+strlen(menustring[10])*10;
-                               endy[10]=starty[10]+20;
-                               movex[10]=0;
-                               movey[10]=0;
-                               
-                               sprintf (menustring[11], "Volume: %d%%", (int)(volume*100));
-                               startx[11]=10+60;
-                               starty[11]=160;
-                               endx[11]=startx[11]+strlen(menustring[11])*10;
-                               endy[11]=starty[11]+20;
-                               movex[11]=0;
-                               movey[11]=0;
-                               
-                               sprintf (menustring[13], "Damage Bar: %s",(showdamagebar?"on":"off"));
-                               startx[13]=30;
-                               starty[13]=125;
-                               endx[13]=startx[13]+strlen(menustring[13])*10;
-                               endy[13]=starty[13]+20;
-                               movex[13]=0;
-                               movey[13]=0;
-                               
-                               sprintf (menustring[7], "-Configure Controls-");
-                               startx[7]=10+15;
-                               starty[7]=90;
-                               endx[7]=startx[7]+strlen(menustring[7])*10;
-                               endy[7]=starty[7]+20;
-                               movex[7]=0;
-                               movey[7]=0;
-
-                               sprintf (menustring[12], "-Configure Stereo -");
-                               startx[12]=10+15;
-                               starty[12]=55;
-                               endx[12]=startx[12]+strlen(menustring[7])*10;
-                               endy[12]=starty[12]+20;
-                               movex[12]=0;
-                               movey[12]=0;
-                               
-                               if(newdetail==detail&&newscreenheight==(int)screenheight&&newscreenwidth==(int)screenwidth)sprintf (menustring[8], "Back");
-                               else sprintf (menustring[8], "Back (some changes take effect next time Lugaru is opened)");
-                               startx[8]=10;
-                               endx[8]=startx[8]+strlen(menustring[8])*10;
-                               starty[8]=10;
-                               endy[8]=starty[8]+20;
-                               movex[8]=0;
-                               movey[8]=0;
-                       }
+               if(mainmenu==3){
+                       nummenuitems=14;
+                       if((float)newscreenwidth>(float)newscreenheight*1.61||(float)newscreenwidth<(float)newscreenheight*1.59)sprintf (menustring[0], "Resolution: %d*%d",(int)newscreenwidth,(int)newscreenheight);
+                       else sprintf (menustring[0], "Resolution: %d*%d (widescreen)",(int)newscreenwidth,(int)newscreenheight);
+                       startx[0]=10+20;
+                       starty[0]=440;
+                       endx[0]=startx[0]+strlen(menustring[0])*10;
+                       endy[0]=starty[0]+20;
+
+                       if(newdetail==2)sprintf (menustring[1], "Detail: High");
+                       else if(newdetail==1)sprintf (menustring[1], "Detail: Medium");
+                       else sprintf (menustring[1], "Detail: Low");
+                       startx[1]=10+60;
+                       starty[1]=405;
+                       endx[1]=startx[1]+strlen(menustring[1])*10;
+                       endy[1]=starty[1]+20;
+
+                       if(bloodtoggle==2)sprintf (menustring[2], "Blood: On, high detail (slower)");
+                       if(bloodtoggle==1)sprintf (menustring[2], "Blood: On, low detail");
+                       if(bloodtoggle==0)sprintf (menustring[2], "Blood: Off");
+                       startx[2]=10+70;
+                       starty[2]=370;
+                       endx[2]=startx[2]+strlen(menustring[2])*10;
+                       endy[2]=starty[2]+20;
+
+                       if(difficulty==2)sprintf (menustring[3], "Difficulty: Insane");
+                       if(difficulty==1)sprintf (menustring[3], "Difficulty: Difficult");
+                       if(difficulty==0)sprintf (menustring[3], "Difficulty: Easier");
+                       startx[3]=10+20-1000;
+                       starty[3]=335-1000;
+                       endx[3]=startx[3]+strlen(menustring[3])*10;
+                       endy[3]=starty[3]+20;
+
+                       if(ismotionblur==1)sprintf (menustring[4], "Blur Effects: Enabled (less compatible)");
+                       if(ismotionblur==0)sprintf (menustring[4], "Blur Effects: Disabled (more compatible)");
+                       startx[4]=10;
+                       starty[4]=335;
+                       endx[4]=startx[4]+strlen(menustring[4])*10;
+                       endy[4]=starty[4]+20;
+
+                       if(decals==1)sprintf (menustring[5], "Decals: Enabled (slower)");
+                       if(decals==0)sprintf (menustring[5], "Decals: Disabled");
+                       startx[5]=10+60;
+                       starty[5]=300;
+                       endx[5]=startx[5]+strlen(menustring[5])*10;
+                       endy[5]=starty[5]+20;
+
+                       if(musictoggle==1)sprintf (menustring[6], "Music: Enabled");
+                       if(musictoggle==0)sprintf (menustring[6], "Music: Disabled");
+                       startx[6]=10+70;
+                       starty[6]=265;
+                       endx[6]=startx[6]+strlen(menustring[6])*10;
+                       endy[6]=starty[6]+20;
+
+                       if(invertmouse==1)sprintf (menustring[9], "Invert mouse: Yes");
+                       if(invertmouse==0)sprintf (menustring[9], "Invert mouse: No");
+                       startx[9]=10;
+                       starty[9]=230;
+                       endx[9]=startx[9]+strlen(menustring[9])*10;
+                       endy[9]=starty[9]+20;
+
+                       sprintf (menustring[10], "Mouse Speed: %d", (int)(usermousesensitivity*5));
+                       startx[10]=20;
+                       starty[10]=195;
+                       endx[10]=startx[10]+strlen(menustring[10])*10;
+                       endy[10]=starty[10]+20;
+                       
+                       sprintf (menustring[11], "Volume: %d%%", (int)(volume*100));
+                       startx[11]=10+60;
+                       starty[11]=160;
+                       endx[11]=startx[11]+strlen(menustring[11])*10;
+                       endy[11]=starty[11]+20;
+                       
+                       sprintf (menustring[13], "Damage Bar: %s",(showdamagebar?"on":"off"));
+                       startx[13]=30;
+                       starty[13]=125;
+                       endx[13]=startx[13]+strlen(menustring[13])*10;
+                       endy[13]=starty[13]+20;
+                       
+                       sprintf (menustring[7], "-Configure Controls-");
+                       startx[7]=10+15;
+                       starty[7]=90;
+                       endx[7]=startx[7]+strlen(menustring[7])*10;
+                       endy[7]=starty[7]+20;
+
+                       sprintf (menustring[12], "-Configure Stereo -");
+                       startx[12]=10+15;
+                       starty[12]=55;
+                       endx[12]=startx[12]+strlen(menustring[7])*10;
+                       endy[12]=starty[12]+20;
+                       
+                       if(newdetail==detail&&newscreenheight==(int)screenheight&&newscreenwidth==(int)screenwidth)sprintf (menustring[8], "Back");
+                       else sprintf (menustring[8], "Back (some changes take effect next time Lugaru is opened)");
+                       startx[8]=10;
+                       endx[8]=startx[8]+strlen(menustring[8])*10;
+                       starty[8]=10;
+                       endy[8]=starty[8]+20;
+               }
 
-                       if(mainmenu==4){                        
-                               nummenuitems=10;
-                               if(keyselect!=0)sprintf (menustring[0], "Forwards: %s",Input::keyToChar(forwardkey));
-                               else sprintf (menustring[0], "Forwards: _");
-                               startx[0]=10;
-                               starty[0]=400;
-                               endx[0]=startx[0]+strlen(menustring[0])*10;
-                               endy[0]=starty[0]+20;
-                               movex[0]=0;
-                               movey[0]=0;
-
-                               if(keyselect!=1)sprintf (menustring[1], "Back: %s",Input::keyToChar(backkey));
-                               else sprintf (menustring[1], "Back: _");
-                               startx[1]=10+40;
-                               starty[1]=360;
-                               endx[1]=startx[1]+strlen(menustring[1])*10;
-                               endy[1]=starty[1]+20;
-                               movex[1]=0;
-                               movey[1]=0;
-
-                               if(keyselect!=2)sprintf (menustring[2], "Left: %s",Input::keyToChar(leftkey));
-                               else sprintf (menustring[2], "Left: _");
-                               startx[2]=10+40;
-                               starty[2]=320;
-                               endx[2]=startx[2]+strlen(menustring[2])*10;
-                               endy[2]=starty[2]+20;
-                               movex[2]=0;
-                               movey[2]=0;
-
-                               if(keyselect!=3)sprintf (menustring[3], "Right: %s",Input::keyToChar(rightkey));
-                               else sprintf (menustring[3], "Right: _");
-                               startx[3]=10+30;
-                               starty[3]=280;
-                               endx[3]=startx[3]+strlen(menustring[3])*10;
-                               endy[3]=starty[3]+20;
-                               movex[3]=0;
-                               movey[3]=0;
-
-                               if(keyselect!=4)sprintf (menustring[4], "Crouch: %s",Input::keyToChar(crouchkey));
-                               else sprintf (menustring[4], "Crouch: _");
-                               startx[4]=10+20;
-                               starty[4]=240;
-                               endx[4]=startx[4]+strlen(menustring[4])*10;
-                               endy[4]=starty[4]+20;
-                               movex[4]=0;
-                               movey[4]=0;
-
-                               if(keyselect!=5)sprintf (menustring[5], "Jump: %s",Input::keyToChar(jumpkey));
-                               else sprintf (menustring[5], "Jump: _");
-                               startx[5]=10+40;
-                               starty[5]=200;
-                               endx[5]=startx[5]+strlen(menustring[5])*10;
-                               endy[5]=starty[5]+20;
-                               movex[5]=0;
-                               movey[5]=0;
-
-                               if(keyselect!=6)sprintf (menustring[6], "Draw: %s",Input::keyToChar(drawkey));
-                               else sprintf (menustring[6], "Draw: _");
-                               startx[6]=10+40;
-                               starty[6]=160;
-                               endx[6]=startx[6]+strlen(menustring[6])*10;
-                               endy[6]=starty[6]+20;
-                               movex[6]=0;
-                               movey[6]=0;
-
-                               if(keyselect!=7)sprintf (menustring[7], "Throw: %s",Input::keyToChar(throwkey));
-                               else sprintf (menustring[7], "Throw: _");
-                               startx[7]=10+30;
-                               starty[7]=120;
-                               endx[7]=startx[7]+strlen(menustring[7])*10;
-                               endy[7]=starty[7]+20;
-                               movex[7]=0;
-                               movey[7]=0;
-
-                               if(keyselect!=8)sprintf (menustring[8], "Attack: %s",Input::keyToChar(attackkey));
-                               else sprintf (menustring[8], "Attack: _");
-                               startx[8]=10+20;
-                               starty[8]=80;
-                               endx[8]=startx[8]+strlen(menustring[8])*10;
-                               endy[8]=starty[8]+20;
-                               movex[8]=0;
-                               movey[8]=0;
-
-
-
-                               sprintf (menustring[9], "Back");
-                               startx[9]=10;
-                               endx[9]=startx[9]+strlen(menustring[9])*10;
-                               starty[9]=10;
-                               endy[9]=starty[9]+20;
-                               movex[9]=0;
-                               movey[9]=0;
+               if(mainmenu==4){                        
+                       nummenuitems=10;
+                       if(keyselect!=0)sprintf (menustring[0], "Forwards: %s",Input::keyToChar(forwardkey));
+                       else sprintf (menustring[0], "Forwards: _");
+                       startx[0]=10;
+                       starty[0]=400;
+                       endx[0]=startx[0]+strlen(menustring[0])*10;
+                       endy[0]=starty[0]+20;
+
+                       if(keyselect!=1)sprintf (menustring[1], "Back: %s",Input::keyToChar(backkey));
+                       else sprintf (menustring[1], "Back: _");
+                       startx[1]=10+40;
+                       starty[1]=360;
+                       endx[1]=startx[1]+strlen(menustring[1])*10;
+                       endy[1]=starty[1]+20;
+
+                       if(keyselect!=2)sprintf (menustring[2], "Left: %s",Input::keyToChar(leftkey));
+                       else sprintf (menustring[2], "Left: _");
+                       startx[2]=10+40;
+                       starty[2]=320;
+                       endx[2]=startx[2]+strlen(menustring[2])*10;
+                       endy[2]=starty[2]+20;
+
+                       if(keyselect!=3)sprintf (menustring[3], "Right: %s",Input::keyToChar(rightkey));
+                       else sprintf (menustring[3], "Right: _");
+                       startx[3]=10+30;
+                       starty[3]=280;
+                       endx[3]=startx[3]+strlen(menustring[3])*10;
+                       endy[3]=starty[3]+20;
+
+                       if(keyselect!=4)sprintf (menustring[4], "Crouch: %s",Input::keyToChar(crouchkey));
+                       else sprintf (menustring[4], "Crouch: _");
+                       startx[4]=10+20;
+                       starty[4]=240;
+                       endx[4]=startx[4]+strlen(menustring[4])*10;
+                       endy[4]=starty[4]+20;
+
+                       if(keyselect!=5)sprintf (menustring[5], "Jump: %s",Input::keyToChar(jumpkey));
+                       else sprintf (menustring[5], "Jump: _");
+                       startx[5]=10+40;
+                       starty[5]=200;
+                       endx[5]=startx[5]+strlen(menustring[5])*10;
+                       endy[5]=starty[5]+20;
+
+                       if(keyselect!=6)sprintf (menustring[6], "Draw: %s",Input::keyToChar(drawkey));
+                       else sprintf (menustring[6], "Draw: _");
+                       startx[6]=10+40;
+                       starty[6]=160;
+                       endx[6]=startx[6]+strlen(menustring[6])*10;
+                       endy[6]=starty[6]+20;
+
+                       if(keyselect!=7)sprintf (menustring[7], "Throw: %s",Input::keyToChar(throwkey));
+                       else sprintf (menustring[7], "Throw: _");
+                       startx[7]=10+30;
+                       starty[7]=120;
+                       endx[7]=startx[7]+strlen(menustring[7])*10;
+                       endy[7]=starty[7]+20;
+
+                       if(keyselect!=8)sprintf (menustring[8], "Attack: %s",Input::keyToChar(attackkey));
+                       else sprintf (menustring[8], "Attack: _");
+                       startx[8]=10+20;
+                       starty[8]=80;
+                       endx[8]=startx[8]+strlen(menustring[8])*10;
+                       endy[8]=starty[8]+20;
+
+
+
+                       sprintf (menustring[9], "Back");
+                       startx[9]=10;
+                       endx[9]=startx[9]+strlen(menustring[9])*10;
+                       starty[9]=10;
+                       endy[9]=starty[9]+20;
+               }
+               
+               if(mainmenu==5){                        
+                       nummenuitems=NB_CAMPAIGN_MENU_ITEM+1+(accountactive?accountactive->getCampaignChoicesMade():0)+campaignchoicenum;
+
+                       sprintf (menustring[0], "%s",accountactive->getName());
+                       startx[0]=5;
+                       starty[0]=400;
+                       endx[0]=startx[0]+strlen(menustring[0])*10;
+                       endy[0]=starty[0]+20;
+
+                       sprintf (menustring[1], "Tutorial");
+                       startx[1]=5;
+                       starty[1]=300;
+                       endx[1]=startx[1]+strlen(menustring[1])*10;
+                       endy[1]=starty[1]+20;
+
+                       sprintf (menustring[2], "Challenge");
+                       startx[2]=5;
+                       starty[2]=240;
+                       endx[2]=startx[2]+strlen(menustring[2])*10;
+                       endy[2]=starty[2]+20;
+
+                       sprintf (menustring[3], "Delete User");
+                       startx[3]=400;
+                       starty[3]=10;
+                       endx[3]=startx[3]+strlen(menustring[3])*10;
+                       endy[3]=starty[3]+20;
+
+                       sprintf (menustring[4], "Main Menu");
+                       startx[4]=5;
+                       starty[4]=10;
+                       endx[4]=startx[4]+strlen(menustring[4])*10;
+                       endy[4]=starty[4]+20;
+
+                       sprintf (menustring[5], "Change User");
+                       startx[5]=5;
+                       endx[5]=startx[5]+strlen(menustring[5])*10;
+                       starty[5]=180;
+                       endy[5]=starty[5]+20;
+                       
+                       sprintf (menustring[6], "Campaign : %s", accountactive->getCurrentCampaign().c_str());
+                       startx[6]=200;
+                       endx[6]=startx[6]+strlen(menustring[6])*10;
+                       starty[6]=420;
+                       endy[6]=starty[6]+20;
+
+                       //World
+
+                       sprintf (menustring[NB_CAMPAIGN_MENU_ITEM], "World");
+                       startx[NB_CAMPAIGN_MENU_ITEM]=30+120;
+                       starty[NB_CAMPAIGN_MENU_ITEM]=30+480-400-50;
+                       endx[NB_CAMPAIGN_MENU_ITEM]=startx[NB_CAMPAIGN_MENU_ITEM]+400;
+                       endy[NB_CAMPAIGN_MENU_ITEM]=30+480-50;
+
+                       if((accountactive?accountactive->getCampaignChoicesMade():0)) {
+                               for(i=0;i<(accountactive?accountactive->getCampaignChoicesMade():0);i++) {
+                                       sprintf (menustring[NB_CAMPAIGN_MENU_ITEM+1+i], "%s", campaigndescription[levelorder[i]]);
+                                       startx[NB_CAMPAIGN_MENU_ITEM+1+i]=30+120+campaignlocationx[levelorder[i]]*400/512;
+                                       starty[NB_CAMPAIGN_MENU_ITEM+1+i]=30+30+(512-campaignlocationy[levelorder[i]])*400/512;
+                                       endx[NB_CAMPAIGN_MENU_ITEM+1+i]=startx[NB_CAMPAIGN_MENU_ITEM+1+i]+10;
+                                       endy[NB_CAMPAIGN_MENU_ITEM+1+i]=starty[NB_CAMPAIGN_MENU_ITEM+1+i]+10;
+                               }
                        }
-                       if(mainmenu==5){                        
-                               nummenuitems=7+accountactive->getCampaignChoicesMade()+campaignchoicenum;
-
-                               sprintf (menustring[0], "%s",accountactive->getName());
-                               startx[0]=5;
-                               starty[0]=400;
-                               endx[0]=startx[0]+strlen(menustring[0])*10;
-                               endy[0]=starty[0]+20;
-                               movex[0]=0;
-                               movey[0]=0;
-
-                               sprintf (menustring[1], "Tutorial");
-                               startx[1]=5;
-                               starty[1]=300;
-                               endx[1]=startx[1]+strlen(menustring[1])*10;
-                               endy[1]=starty[1]+20;
-                               movex[1]=0;
-                               movey[1]=0;
-
-                               sprintf (menustring[2], "Challenge");
-                               startx[2]=5;
-                               starty[2]=240;
-                               endx[2]=startx[2]+strlen(menustring[2])*10;
-                               endy[2]=starty[2]+20;
-                               movex[2]=0;
-                               movey[2]=0;
-
-                               sprintf (menustring[3], "Delete User");
-                               startx[3]=400;
-                               starty[3]=10;
-                               endx[3]=startx[3]+strlen(menustring[3])*10;
-                               endy[3]=starty[3]+20;
-                               movex[3]=0;
-                               movey[3]=0;
-
-                               sprintf (menustring[4], "Main Menu");
-                               startx[4]=5;
-                               starty[4]=10;
-                               endx[4]=startx[4]+strlen(menustring[4])*10;
-                               endy[4]=starty[4]+20;
-                               movex[4]=0;
-                               movey[4]=0;
-
-                               sprintf (menustring[5], "Change User");
-                               startx[5]=5;
-                               endx[5]=startx[5]+strlen(menustring[5])*10;
-                               starty[5]=180;
-                               endy[5]=starty[5]+20;
-                               movex[5]=0;
-                               movey[5]=0;
-
-                               //World
-
-                               sprintf (menustring[6], "World");
-                               startx[6]=30+120;
-                               starty[6]=30+480-400-50;
-                               endx[6]=startx[6]+400;
-                               endy[6]=30+480-50;
-                               movex[6]=0;
-                               movey[6]=0;
-
-                               if(accountactive->getCampaignChoicesMade())
-                                       for(i=0;i<accountactive->getCampaignChoicesMade();i++){
-                                               sprintf (menustring[7+i], "%s", campaigndescription[levelorder[i]]);
-                                               startx[7+i]=30+120+campaignlocationx[levelorder[i]]*400/512;
-                                               starty[7+i]=30+30+(512-campaignlocationy[levelorder[i]])*400/512;
-                                               endx[7+i]=startx[7+i]+10;
-                                               endy[7+i]=starty[7+i]+10;
-                                               movex[7+i]=0;
-                                               movey[7+i]=0;
-                                       }
-
-                                       if(campaignchoicenum>0)
-                                               for(i=accountactive->getCampaignChoicesMade();i<accountactive->getCampaignChoicesMade()+campaignchoicenum;i++){
-                                                       sprintf (menustring[7+i], "%s", campaigndescription[levelorder[i]]);
-                                                       startx[7+i]=30+120+campaignlocationx[campaignchoicewhich[i-(accountactive->getCampaignChoicesMade())]]*400/512;
-                                                       starty[7+i]=30+30+(512-campaignlocationy[campaignchoicewhich[i-(accountactive->getCampaignChoicesMade())]])*400/512;
-                                                       endx[7+i]=startx[7+i]+10;
-                                                       endy[7+i]=starty[7+i]+10;
-                                                       movex[7+i]=0;
-                                                       movey[7+i]=0;
-                                               }
 
-                                               /*sprintf (menustring[7], "Dot");
-                                               startx[7]=120+260*400/512;
-                                               starty[7]=30+(512-184)*400/512;
-                                               endx[7]=startx[7]+10;
-                                               endy[7]=starty[7]+10;
-                                               movex[7]=0;
-                                               movey[7]=0;
-
-                                               sprintf (menustring[8], "Dot");
-                                               startx[8]=120+129*400/512;
-                                               starty[8]=30+(512-284)*400/512;
-                                               endx[8]=startx[8]+10;
-                                               endy[8]=starty[8]+10;
-                                               movex[8]=0;
-                                               movey[8]=0;
-
-                                               sprintf (menustring[9], "Dot");
-                                               startx[9]=120+358*400/512;
-                                               starty[9]=30+(512-235)*400/512;
-                                               endx[9]=startx[9]+10;
-                                               endy[9]=starty[9]+10;
-                                               movex[9]=0;
-                                               movey[9]=0;
-
-                                               sprintf (menustring[10], "Dot");
-                                               startx[10]=120+359*400/512;
-                                               starty[10]=30+(512-308)*400/512;
-                                               endx[10]=startx[10]+10;
-                                               endy[10]=starty[10]+10;
-                                               movex[10]=0;
-                                               movey[10]=0;
-
-                                               sprintf (menustring[11], "Dot");
-                                               startx[11]=120+288*400/512;
-                                               starty[11]=30+(512-277)*400/512;
-                                               endx[11]=startx[11]+10;
-                                               endy[11]=starty[11]+10;
-                                               movex[11]=0;
-                                               movey[11]=0;*/
+                       if(campaignchoicenum>0) {
+                               for(i=(accountactive?accountactive->getCampaignChoicesMade():0);i<(accountactive?accountactive->getCampaignChoicesMade():0)+campaignchoicenum;i++){
+                                       sprintf (menustring[NB_CAMPAIGN_MENU_ITEM+1+i], "%s", campaigndescription[levelorder[i]]);
+                                       startx[NB_CAMPAIGN_MENU_ITEM+1+i]=30+120+campaignlocationx[campaignchoicewhich[i-((accountactive?accountactive->getCampaignChoicesMade():0))]]*400/512;
+                                       starty[NB_CAMPAIGN_MENU_ITEM+1+i]=30+30+(512-campaignlocationy[campaignchoicewhich[i-((accountactive?accountactive->getCampaignChoicesMade():0))]])*400/512;
+                                       endx[NB_CAMPAIGN_MENU_ITEM+1+i]=startx[NB_CAMPAIGN_MENU_ITEM+1+i]+10;
+                                       endy[NB_CAMPAIGN_MENU_ITEM+1+i]=starty[NB_CAMPAIGN_MENU_ITEM+1+i]+10;
+                               }
                        }
+                       
+               }
 
-                       if(mainmenu==6){                        
-                               nummenuitems=3;
-
-                               sprintf (menustring[0], "Are you sure you want to delete this user?");
-                               startx[0]=10;
-                               starty[0]=400;
-                               endx[0]=startx[0]+strlen(menustring[0])*10;
-                               endy[0]=starty[0]+20;
-                               movex[0]=0;
-                               movey[0]=0;
-
-                               sprintf (menustring[1], "Yes");
-                               startx[1]=10;
-                               starty[1]=360;
-                               endx[1]=startx[1]+strlen(menustring[1])*10;
-                               endy[1]=starty[1]+20;
-                               movex[1]=0;
-                               movey[1]=0;
-
-                               sprintf (menustring[2], "No");
-                               startx[2]=10;
-                               starty[2]=320;
-                               endx[2]=startx[2]+strlen(menustring[2])*10;
-                               endy[2]=starty[2]+20;
-                               movex[2]=0;
-                               movey[2]=0;
-
-                               sprintf (menustring[3], "Extra 4");
-                               startx[3]=10;
-                               starty[3]=280;
-                               endx[3]=startx[3]+strlen(menustring[3])*10;
-                               endy[3]=starty[3]+20;
-                               movex[3]=0;
-                               movey[3]=0;
-
-                               sprintf (menustring[4], "Extra 5");
-                               startx[4]=10;
-                               starty[4]=240;
-                               endx[4]=startx[4]+strlen(menustring[4])*10;
-                               endy[4]=starty[4]+20;
-                               movex[4]=0;
-                               movey[4]=0;
-
-                               sprintf (menustring[5], "Back");
-                               startx[5]=10;
-                               endx[5]=startx[5]+strlen(menustring[5])*10;
-                               starty[5]=10;
-                               endy[5]=starty[5]+20;
-                               movex[5]=0;
-                               movey[5]=0;
-                       }
+               if(mainmenu==6){                        
+                       nummenuitems=3;
+
+                       sprintf (menustring[0], "Are you sure you want to delete this user?");
+                       startx[0]=10;
+                       starty[0]=400;
+                       endx[0]=startx[0]+strlen(menustring[0])*10;
+                       endy[0]=starty[0]+20;
+
+                       sprintf (menustring[1], "Yes");
+                       startx[1]=10;
+                       starty[1]=360;
+                       endx[1]=startx[1]+strlen(menustring[1])*10;
+                       endy[1]=starty[1]+20;
+
+                       sprintf (menustring[2], "No");
+                       startx[2]=10;
+                       starty[2]=320;
+                       endx[2]=startx[2]+strlen(menustring[2])*10;
+                       endy[2]=starty[2]+20;
+
+                       sprintf (menustring[3], "Extra 4");
+                       startx[3]=10;
+                       starty[3]=280;
+                       endx[3]=startx[3]+strlen(menustring[3])*10;
+                       endy[3]=starty[3]+20;
+
+                       sprintf (menustring[4], "Extra 5");
+                       startx[4]=10;
+                       starty[4]=240;
+                       endx[4]=startx[4]+strlen(menustring[4])*10;
+                       endy[4]=starty[4]+20;
+
+                       sprintf (menustring[5], "Back");
+                       startx[5]=10;
+                       endx[5]=startx[5]+strlen(menustring[5])*10;
+                       starty[5]=10;
+                       endy[5]=starty[5]+20;
+               }
 
-                       if(mainmenu==7){        
-                               nummenuitems=Account::getNbAccounts()+2;
-
-                               int num;
-
-                               if(Account::getNbAccounts()<8)
-                                       sprintf (menustring[0], "New User");
-                               else
-                                       sprintf (menustring[0], "No More Users");
-                               startx[0]=10;
-                               starty[0]=400;
-                               endx[0]=startx[0]+strlen(menustring[0])*10;
-                               endy[0]=starty[0]+20;
-                               movex[0]=0;
-                               movey[0]=0;
-
-                               if(entername)
-                                       startx[0]+=10;
-
-
-                               num=1;
-                               for(i=0;i<Account::getNbAccounts();i++){
-                                       sprintf (menustring[num], "%s",Account::get(i)->getName());
-                                       startx[num]=10;
-                                       starty[num]=360-20-20*num;
-                                       endx[num]=startx[num]+strlen(menustring[num])*10;
-                                       endy[num]=starty[num]+20;
-                                       movex[num]=0;
-                                       movey[num]=0;
-
-                                       num++;
-                               }
+               if(mainmenu==7){        
+                       nummenuitems=Account::getNbAccounts()+2;
+
+                       int num;
+
+                       if(Account::getNbAccounts()<8)
+                               sprintf (menustring[0], "New User");
+                       else
+                               sprintf (menustring[0], "No More Users");
+                       startx[0]=10;
+                       starty[0]=400;
+                       endx[0]=startx[0]+strlen(menustring[0])*10;
+                       endy[0]=starty[0]+20;
 
-                               sprintf (menustring[num], "Back");
+                       if(entername)
+                               startx[0]+=10;
+
+
+                       num=1;
+                       for(i=0;i<Account::getNbAccounts();i++){
+                               sprintf (menustring[num], "%s",Account::get(i)->getName());
                                startx[num]=10;
+                               starty[num]=360-20-20*num;
                                endx[num]=startx[num]+strlen(menustring[num])*10;
-                               starty[num]=10;
                                endy[num]=starty[num]+20;
-                               movex[num]=0;
-                               movey[num]=0;
+
+                               num++;
                        }
-                       if(mainmenu==8){                        
-                               nummenuitems=3;
-
-                               sprintf (menustring[0], "Easier");
-                               startx[0]=10;
-                               starty[0]=400;
-                               endx[0]=startx[0]+strlen(menustring[0])*10;
-                               endy[0]=starty[0]+20;
-                               movex[0]=0;
-                               movey[0]=0;
-
-                               sprintf (menustring[1], "Difficult");
-                               startx[1]=10;
-                               starty[1]=360;
-                               endx[1]=startx[1]+strlen(menustring[1])*10;
-                               endy[1]=starty[1]+20;
-                               movex[1]=0;
-                               movey[1]=0;
-
-                               sprintf (menustring[2], "Insane");
-                               startx[2]=10;
-                               starty[2]=320;
-                               endx[2]=startx[2]+strlen(menustring[2])*10;
-                               endy[2]=starty[2]+20;
-                               movex[2]=0;
-                               movey[2]=0;
+
+                       sprintf (menustring[num], "Back");
+                       startx[num]=10;
+                       endx[num]=startx[num]+strlen(menustring[num])*10;
+                       starty[num]=10;
+                       endy[num]=starty[num]+20;
+               }
+               if(mainmenu==8){                        
+                       nummenuitems=3;
+
+                       sprintf (menustring[0], "Easier");
+                       startx[0]=10;
+                       starty[0]=400;
+                       endx[0]=startx[0]+strlen(menustring[0])*10;
+                       endy[0]=starty[0]+20;
+
+                       sprintf (menustring[1], "Difficult");
+                       startx[1]=10;
+                       starty[1]=360;
+                       endx[1]=startx[1]+strlen(menustring[1])*10;
+                       endy[1]=starty[1]+20;
+
+                       sprintf (menustring[2], "Insane");
+                       startx[2]=10;
+                       starty[2]=320;
+                       endx[2]=startx[2]+strlen(menustring[2])*10;
+                       endy[2]=starty[2]+20;
+               }
+               if(mainmenu==9){                        
+                       nummenuitems=2+numchallengelevels;
+                       char temp[255];
+
+                       for(j=0;j<numchallengelevels;j++){
+                               for(i=0;i<255;i++)menustring[j][i]='\0';
+                               sprintf (temp, "Level %d",j+1);
+                               strcpy(menustring[j],temp);
+                               for(i=0;i<17;i++)if(menustring[j][i]=='\0')menustring[j][i]=' ';
+                               menustring[j][17]='\0';
+                               sprintf (temp, "%d",(int)accountactive->getHighScore(j));
+                               strcat(menustring[j],temp);
+                               for(i=18;i<32;i++)if(menustring[j][i]=='\0')menustring[j][i]=' ';
+                               menustring[j][32]='\0';
+                               sprintf (temp, "%d:",(int)(((int)accountactive->getFastTime(j)-(int)(accountactive->getFastTime(j))%60)/60));
+                               strcat(menustring[j],temp);
+                               if((int)(accountactive->getFastTime(j))%60<10)strcat(menustring[j],"0");
+                               sprintf (temp, "%d",(int)(accountactive->getFastTime(j))%60);
+                               strcat(menustring[j],temp);
+
+                               startx[j]=10;
+                               starty[j]=400-j*25;
+                               endx[j]=startx[j]+strlen(menustring[j])*10;
+                               endy[j]=starty[j]+20;
                        }
-                       if(mainmenu==9){                        
-                               int tempncl;
-                               //tempncl=numchallengelevels;
-                               //numchallengelevels=9;
-                               nummenuitems=2+numchallengelevels;
-                               char temp[255];
-
-                               for(j=0;j<numchallengelevels;j++){
-                                       for(i=0;i<255;i++)menustring[j][i]='\0';
-                                       sprintf (temp, "Level %d",j+1);
-                                       strcpy(menustring[j],temp);
-                                       for(i=0;i<17;i++)if(menustring[j][i]=='\0')menustring[j][i]=' ';
-                                       menustring[j][17]='\0';
-                                       sprintf (temp, "%d",(int)accountactive->getHighScore(j));
-                                       strcat(menustring[j],temp);
-                                       for(i=18;i<32;i++)if(menustring[j][i]=='\0')menustring[j][i]=' ';
-                                       menustring[j][32]='\0';
-                                       sprintf (temp, "%d:",(int)(((int)accountactive->getFastTime(j)-(int)(accountactive->getFastTime(j))%60)/60));
-                                       strcat(menustring[j],temp);
-                                       if((int)(accountactive->getFastTime(j))%60<10)strcat(menustring[j],"0");
-                                       sprintf (temp, "%d",(int)(accountactive->getFastTime(j))%60);
-                                       strcat(menustring[j],temp);
-
-                                       startx[j]=10;
-                                       starty[j]=400-j*25;
-                                       endx[j]=startx[j]+strlen(menustring[j])*10;
-                                       endy[j]=starty[j]+20;
-                                       movex[j]=0;
-                                       movey[j]=0;
-                               }
 
-                               sprintf (menustring[numchallengelevels], "Back");
-                               startx[numchallengelevels]=10;
-                               endx[numchallengelevels]=startx[numchallengelevels]+strlen(menustring[numchallengelevels])*10;
-                               starty[numchallengelevels]=10;
-                               endy[numchallengelevels]=starty[numchallengelevels]+20;
-                               movex[numchallengelevels]=0;
-                               movey[numchallengelevels]=0;
+                       sprintf (menustring[numchallengelevels], "Back");
+                       startx[numchallengelevels]=10;
+                       endx[numchallengelevels]=startx[numchallengelevels]+strlen(menustring[numchallengelevels])*10;
+                       starty[numchallengelevels]=10;
+                       endy[numchallengelevels]=starty[numchallengelevels]+20;
 
-                               sprintf (menustring[numchallengelevels+1], "             High Score      Best Time");
-                               startx[numchallengelevels+1]=10;
-                               starty[numchallengelevels+1]=440;
-                               endx[numchallengelevels+1]=startx[numchallengelevels+1]+strlen(menustring[numchallengelevels+1])*10;
-                               endy[numchallengelevels+1]=starty[numchallengelevels+1]+20;
-                               movex[numchallengelevels+1]=0;
-                               movey[numchallengelevels+1]=0;
+                       sprintf (menustring[numchallengelevels+1], "             High Score      Best Time");
+                       startx[numchallengelevels+1]=10;
+                       starty[numchallengelevels+1]=440;
+                       endx[numchallengelevels+1]=startx[numchallengelevels+1]+strlen(menustring[numchallengelevels+1])*10;
+                       endy[numchallengelevels+1]=starty[numchallengelevels+1]+20;
 
-                               //numchallengelevels=tempncl;
+                       //numchallengelevels=tempncl;
 
-                       }
-                       if(mainmenu==10){                       
-                               nummenuitems=6;
-                               char temp[255];
-
-                               sprintf (menustring[0], "Congratulations!");
-                               startx[0]=220;
-                               starty[0]=330;
-                               endx[0]=startx[0]+strlen(menustring[0])*10;
-                               endy[0]=starty[0]+20;
-                               movex[0]=0;
-                               movey[0]=0;
-
-                               sprintf (menustring[1], "You have avenged your family and");
-                               startx[1]=140;
-                               starty[1]=300;
-                               endx[1]=startx[1]+strlen(menustring[1])*10;
-                               endy[1]=starty[1]+20;
-                               movex[1]=0;
-                               movey[1]=0;
-
-                               sprintf (menustring[2], "restored peace to the island of Lugaru.");
-                               startx[2]=110;
-                               starty[2]=270;
-                               endx[2]=startx[2]+strlen(menustring[2])*10;
-                               endy[2]=starty[2]+20;
-                               movex[2]=0;
-                               movey[2]=0;
-
-                               sprintf (menustring[3], "Back");
-                               startx[3]=10;
-                               endx[3]=startx[3]+strlen(menustring[3])*10;
-                               starty[3]=10;
-                               endy[3]=starty[3]+20;
-                               movex[3]=0;
-                               movey[3]=0;
-
-                               for(i=0;i<255;i++)menustring[4][i]='\0';
-                               sprintf (temp, "Your score:");
-                               strcpy(menustring[4],temp);
-                               for(i=0;i<20;i++)if(menustring[4][i]=='\0')menustring[4][i]=' ';
-                               menustring[4][20]='\0';
-                               sprintf (temp, "%d",(int)accountactive->getCampaignScore());
-                               strcat(menustring[4],temp);
-                               startx[4]=190;
-                               endx[4]=startx[4]+strlen(menustring[4])*10;
-                               starty[4]=200;
-                               endy[4]=starty[4]+20;
-                               movex[4]=0;
-                               movey[4]=0;
-                               /*
-                               for(i=0;i<255;i++)menustring[5][i]='\0';
-                               sprintf (temp, "Your time:");
-                               strcpy(menustring[5],temp);
-                               for(i=0;i<20;i++)if(menustring[5][i]=='\0')menustring[5][i]=' ';
-                               menustring[5][20]='\0';
-                               sprintf (temp, "%d",(int)accountcampaigntime[accountactive]);
-                               strcat(menustring[5],temp);
-                               startx[5]=200;
-                               endx[5]=startx[5]+strlen(menustring[5])*10;
-                               starty[5]=180;
-                               endy[5]=starty[5]+20;
-                               movex[5]=0;
-                               movey[5]=0;
-                               */
-                               for(i=0;i<255;i++)menustring[5][i]='\0';
-                               sprintf (temp, "Highest score:");
-                               strcpy(menustring[5],temp);
-                               for(i=0;i<20;i++)if(menustring[5][i]=='\0')menustring[5][i]=' ';
-                               menustring[5][20]='\0';
-                               sprintf (temp, "%d",(int)accountactive->getCampaignHighScore());
-                               strcat(menustring[5],temp);
-                               startx[5]=190;
-                               endx[5]=startx[5]+strlen(menustring[5])*10;
-                               starty[5]=180;
-                               endy[5]=starty[5]+20;
-                               movex[5]=0;
-                               movey[5]=0;
-                               /*
-                               for(i=0;i<255;i++)menustring[7][i]='\0';
-                               sprintf (temp, "Lowest time:");
-                               strcpy(menustring[7],temp);
-                               for(i=0;i<20;i++)if(menustring[7][i]=='\0')menustring[7][i]=' ';
-                               menustring[7][20]='\0';
-                               sprintf (temp, "%d",(int)accountactive->getCampaignFasttime());
-                               strcat(menustring[7],temp);
-                               startx[7]=200;
-                               endx[7]=startx[7]+strlen(menustring[7])*10;
-                               starty[7]=130;
-                               endy[7]=starty[7]+20;
-                               movex[7]=0;
-                               movey[7]=0;*/
-                       }
-                       if (mainmenu==18) {
-                               nummenuitems=4;
-                               sprintf (menustring[0], "Stereo mode: %s", StereoModeName(newstereomode));
-                               startx[0]=70;
-                               starty[0]=400;
-                               endx[0]=startx[0]+strlen(menustring[0])*10;
-                               endy[0]=starty[0]+20;
-                               movex[0]=0;
-                               movey[0]=0;
-                               
-                               sprintf (menustring[1], "Stereo separation: %.3f", stereoseparation);
-                               startx[1]=10;
-                               starty[1]=360;
-                               endx[1]=startx[1]+strlen(menustring[1])*10;
-                               endy[1]=starty[1]+20;
-                               movex[1]=0;
-                               movey[1]=0;
-
-                               sprintf (menustring[2], "Reverse stereo: %s", stereoreverse ? "Yes" : "No");
-                               startx[2]=40;
-                               starty[2]=320;
-                               endx[2]=startx[2]+strlen(menustring[2])*10;
-                               endy[2]=starty[2]+20;
-                               movex[2]=0;
-                               movey[2]=0;
-                               
-                               sprintf (menustring[3], "Back");
-                               startx[3]=10;
-                               endx[3]=startx[3]+strlen(menustring[3])*10;
-                               starty[3]=10;
-                               endy[3]=starty[3]+20;
-                               movex[3]=0;
-                               movey[3]=0;                             
-                       }
                }
+               if(mainmenu==10){                       
+                       nummenuitems=6;
+                       char temp[255];
 
-               if(mainmenu==1||mainmenu==2){
-                       nummenuitems=7;
-                       startx[0]=150;
-                       starty[0]=480-128;
-                       endx[0]=150+256;
-                       endy[0]=480;
-                       movex[0]=0;
-                       movey[0]=0;
-
-                       startx[1]=18;
-                       starty[1]=480-152-32;
-                       endx[1]=18+128;
-                       endy[1]=480-152;
-                       movex[1]=0;
-                       movey[1]=0;
-
-                       startx[2]=18;
-                       starty[2]=480-228-32;
-                       endx[2]=2+128;
-                       endy[2]=480-228;
-                       movex[2]=0;
-                       movey[2]=0;
-
-                       if(mainmenu==1){
-                               startx[3]=18;
-                               starty[3]=480-306-32;
-                               endx[3]=22+64;
-                               endy[3]=480-306;
-                               movex[3]=0;
-                               movey[3]=0;
-                       }
+                       sprintf (menustring[0], "Congratulations!");
+                       startx[0]=220;
+                       starty[0]=330;
+                       endx[0]=startx[0]+strlen(menustring[0])*10;
+                       endy[0]=starty[0]+20;
+
+                       sprintf (menustring[1], "You have avenged your family and");
+                       startx[1]=140;
+                       starty[1]=300;
+                       endx[1]=startx[1]+strlen(menustring[1])*10;
+                       endy[1]=starty[1]+20;
+
+                       sprintf (menustring[2], "restored peace to the island of Lugaru.");
+                       startx[2]=110;
+                       starty[2]=270;
+                       endx[2]=startx[2]+strlen(menustring[2])*10;
+                       endy[2]=starty[2]+20;
+
+                       sprintf (menustring[3], "Back");
+                       startx[3]=10;
+                       endx[3]=startx[3]+strlen(menustring[3])*10;
+                       starty[3]=10;
+                       endy[3]=starty[3]+20;
+
+                       for(i=0;i<255;i++)menustring[4][i]='\0';
+                       sprintf (temp, "Your score:");
+                       strcpy(menustring[4],temp);
+                       for(i=0;i<20;i++)if(menustring[4][i]=='\0')menustring[4][i]=' ';
+                       menustring[4][20]='\0';
+                       sprintf (temp, "%d",(int)accountactive->getCampaignScore());
+                       strcat(menustring[4],temp);
+                       startx[4]=190;
+                       endx[4]=startx[4]+strlen(menustring[4])*10;
+                       starty[4]=200;
+                       endy[4]=starty[4]+20;
+                       for(i=0;i<255;i++)menustring[5][i]='\0';
+                       sprintf (temp, "Highest score:");
+                       strcpy(menustring[5],temp);
+                       for(i=0;i<20;i++)if(menustring[5][i]=='\0')menustring[5][i]=' ';
+                       menustring[5][20]='\0';
+                       sprintf (temp, "%d",(int)accountactive->getCampaignHighScore());
+                       strcat(menustring[5],temp);
+                       startx[5]=190;
+                       endx[5]=startx[5]+strlen(menustring[5])*10;
+                       starty[5]=180;
+                       endy[5]=starty[5]+20;
+               }
+               if (mainmenu==18) {
+                       nummenuitems=4;
+                       sprintf (menustring[0], "Stereo mode: %s", StereoModeName(newstereomode));
+                       startx[0]=70;
+                       starty[0]=400;
+                       endx[0]=startx[0]+strlen(menustring[0])*10;
+                       endy[0]=starty[0]+20;
+                       
+                       sprintf (menustring[1], "Stereo separation: %.3f", stereoseparation);
+                       startx[1]=10;
+                       starty[1]=360;
+                       endx[1]=startx[1]+strlen(menustring[1])*10;
+                       endy[1]=starty[1]+20;
+
+                       sprintf (menustring[2], "Reverse stereo: %s", stereoreverse ? "Yes" : "No");
+                       startx[2]=40;
+                       starty[2]=320;
+                       endx[2]=startx[2]+strlen(menustring[2])*10;
+                       endy[2]=starty[2]+20;
+                       
+                       sprintf (menustring[3], "Back");
+                       startx[3]=10;
+                       endx[3]=startx[3]+strlen(menustring[3])*10;
+                       starty[3]=10;
+                       endy[3]=starty[3]+20;
+               }
+       }
 
-                       if(mainmenu==2){
-                               startx[3]=18;
-                               starty[3]=480-306-32;
-                               endx[3]=22+128;
-                               endy[3]=480-306;
-                               movex[3]=0;
-                               movey[3]=0;
-                       }
+       if(mainmenu==1||mainmenu==2){
+               nummenuitems=4;
+               startx[0]=150;
+               starty[0]=480-128;
+               endx[0]=150+256;
+               endy[0]=480;
+
+               startx[1]=18;
+               starty[1]=480-152-32;
+               endx[1]=18+128;
+               endy[1]=480-152;
+
+               startx[2]=18;
+               starty[2]=480-228-32;
+               endx[2]=2+128;
+               endy[2]=480-228;
+
+               if(mainmenu==1){
+                       startx[3]=18;
+                       starty[3]=480-306-32;
+                       endx[3]=22+64;
+                       endy[3]=480-306;
+               }
 
-                       /*startx[4]=150;
-                       starty[4]=480-256;
-                       endx[4]=150+256;
-                       endy[4]=480;
-                       */
-                       if(anim==0){
-                               startx[4]=380;
-                               starty[4]=480-140-256;
-                               endx[4]=380+256;
-                               endy[4]=480-140;
-                               movex[4]=80;
-                               movey[4]=0;
-
-                               startx[5]=145;
-                               starty[5]=480-138-256;
-                               endx[5]=145+256;
-                               endy[5]=480-138;
-                               movex[5]=40;
-                               movey[5]=0;
-
-                               startx[6]=254;
-                               starty[6]=480-144-256;
-                               endx[6]=254+256;
-                               endy[6]=480-144;
-                               movex[6]=20;
-                               movey[6]=0;
-                       }
-                       if(anim==1){
-                               startx[4]=180;
-                               starty[4]=480-140-256;
-                               endx[4]=180+256;
-                               endy[4]=480-140;
-                               movex[4]=80;
-                               movey[4]=0;
-
-                               startx[5]=500;
-                               starty[5]=480-138-256;
-                               endx[5]=500+256;
-                               endy[5]=480-138;
-                               movex[5]=40;
-                               movey[5]=0;
-
-                               startx[6]=340;
-                               starty[6]=480-144-256;
-                               endx[6]=340+256;
-                               endy[6]=480-144;
-                               movex[6]=20;
-                               movey[6]=0;
-                       }
-                       if(anim==2){
-                               startx[4]=460;
-                               starty[4]=480-140-256;
-                               endx[4]=460+256;
-                               endy[4]=480-140;
-                               movex[4]=50;
-                               movey[4]=0;
-
-                               startx[5]=295;
-                               starty[5]=480-150-256;
-                               endx[5]=295+256;
-                               endy[5]=480-138;
-                               movex[5]=-10;
-                               movey[5]=0;
-
-                               startx[6]=204;
-                               starty[6]=480-144-256;
-                               endx[6]=204+256;
-                               endy[6]=480-144;
-                               movex[6]=-30;
-                               movey[6]=0;
-                       }
-                       if(anim==3){
-                               startx[4]=150;
-                               starty[4]=480-140-256;
-                               endx[4]=200+256;
-                               endy[4]=480-140;
-                               movex[4]=80;
-                               movey[4]=0;
-
-                               startx[5]=350;
-                               starty[5]=480-150-256;
-                               endx[5]=350+256;
-                               endy[5]=480-138;
-                               movex[5]=5;
-                               movey[5]=0;
-
-                               startx[6]=500;
-                               starty[6]=480-144-256;
-                               endx[6]=500+256;
-                               endy[6]=480-144;
-                               movex[6]=-10;
-                               movey[6]=0;
-                       }
-                       if(anim==4){
-                               startx[4]=190;
-                               starty[4]=480-100-256;
-                               endx[4]=190+256;
-                               endy[4]=480-100;
-                               movex[4]=-30;
-                               movey[4]=0;
-
-                               startx[5]=185;
-                               starty[5]=480-120-256;
-                               endx[5]=185+256;
-                               endy[5]=480-120;
-                               movex[5]=-5;
-                               movey[5]=0;
-
-                               startx[6]=400;
-                               starty[6]=480-144-256;
-                               endx[6]=400+256;
-                               endy[6]=480-144;
-                               movex[6]=20;
-                               movey[6]=0;
-                       }
+               if(mainmenu==2){
+                       startx[3]=18;
+                       starty[3]=480-306-32;
+                       endx[3]=22+128;
+                       endy[3]=480-306;
                }
 
-               selected=-1;
+       }
 
-               if(mainmenu==1||mainmenu==2)
-                       for(i=1;i<4;i++){
-                               if((mousecoordh/screenwidth*640)>startx[i]&&(mousecoordh/screenwidth*640)<endx[i]&&480-(mousecoordv/screenheight*480)>starty[i]&&480-(mousecoordv/screenheight*480)<endy[i]){
-                                       selected=i;
-                               }
-                       }
+       selected=-1;
 
-               if(mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==8||mainmenu==9||mainmenu==10||mainmenu==18)
-                       for(i=0;i<nummenuitems;i++){
-                               if((mousecoordh/screenwidth*640)>startx[i]&&(mousecoordh/screenwidth*640)<endx[i]&&480-(mousecoordv/screenheight*480)>starty[i]&&480-(mousecoordv/screenheight*480)<endy[i]){
-                                       if(mainmenu!=5)selected=i;
-                                       if(mainmenu==5&&(i!=0&&i!=6))selected=i;
-                                       if(mainmenu==9&&(i!=numchallengelevels+1))selected=i; // seem useless, if mainmenu==9 then mainmenu!=5, so selected==i.
-                               }
-                       }
+       for(i=0;i<nummenuitems;i++) {
+               if((mousecoordh/screenwidth*640)>startx[i]&&(mousecoordh/screenwidth*640)<endx[i]&&480-(mousecoordv/screenheight*480)>starty[i]&&480-(mousecoordv/screenheight*480)<endy[i]) {
+                       if(mainmenu!=5) selected=i;
+                       else if( (i>0) && (i!=NB_CAMPAIGN_MENU_ITEM) ) selected=i;
+               }
+       }
 
-               for(i=0;i<nummenuitems;i++){
-                       if(selected==i) {
-                               selectedlong[i]+=multiplier*5;
-                               if(selectedlong[i]>1) selectedlong[i]=1;
-                       } else {
-                               selectedlong[i]-=multiplier*5;
-                               if(selectedlong[i]<0) selectedlong[i]=0;        
-                       }
-                       offsetx[i]=(startx[i]+endx[i])/2-(mousecoordh/screenwidth*640);
-                       offsety[i]=(starty[i]+endy[i])/2-(480-(mousecoordv/screenheight*480));
-                       offsetx[i]*=.06f;
-                       offsety[i]*=.06f;
-                       offsetx[i]=0;
-                       offsety[i]=0;
-                       if(i>=4&&(mainmenu==1||mainmenu==2)){
-                               selectedlong[i]=0;
-                               offsetx[i]=(startx[i]+endx[i]+movex[i]*transition)/2-(640+190)/2;
-                               offsety[i]=(starty[i]+endy[i]+movey[i]*transition)/2-(336+150)/2;
-                               offsetx[i]*=.06f;
-                               offsety[i]*=.06f;
-                       }
+       for(i=0;i<nummenuitems;i++){
+               if(selected==i) {
+                       selectedlong[i]+=multiplier*5;
+                       if(selectedlong[i]>1) selectedlong[i]=1;
+               } else {
+                       selectedlong[i]-=multiplier*5;
+                       if(selectedlong[i]<0) selectedlong[i]=0;        
                }
+               offsetx[i]=(startx[i]+endx[i])/2-(mousecoordh/screenwidth*640);
+               offsety[i]=(starty[i]+endy[i])/2-(480-(mousecoordv/screenheight*480));
+               offsetx[i]*=.06f;
+               offsety[i]*=.06f;
+               offsetx[i]=0;
+               offsety[i]=0;
+       }
 
-               if(mainmenu==1||mainmenu==2){
-                       glClear(GL_DEPTH_BUFFER_BIT);
-                       glEnable(GL_ALPHA_TEST);
-                       glAlphaFunc(GL_GREATER, 0.001f);
-                       glEnable(GL_TEXTURE_2D);
-                       glDisable(GL_DEPTH_TEST);                                                       // Disables Depth Testing
-                       glDisable(GL_CULL_FACE);
-                       glDisable(GL_LIGHTING);
-                       glDepthMask(0);
-                       glMatrixMode(GL_PROJECTION);                                            // Select The Projection Matrix
-                       glPushMatrix();                                                                         // Store The Projection Matrix
-                               glLoadIdentity();                                                                       // Reset The Projection Matrix
-                               glOrtho(0,screenwidth,0,screenheight,-100,100);                                         // Set Up An Ortho Screen
-                               glMatrixMode(GL_MODELVIEW);                                                     // Select The Modelview Matrix
-                               glPushMatrix();                                                                         // Store The Modelview Matrix
-                                       glLoadIdentity();                                                               // Reset The Modelview Matrix
-                                       glTranslatef(screenwidth/2,screenheight/2,0);
+       if(mainmenu==1||mainmenu==2){
+               glClear(GL_DEPTH_BUFFER_BIT);
+               glEnable(GL_ALPHA_TEST);
+               glAlphaFunc(GL_GREATER, 0.001f);
+               glEnable(GL_TEXTURE_2D);
+               glDisable(GL_DEPTH_TEST);                                                       // Disables Depth Testing
+               glDisable(GL_CULL_FACE);
+               glDisable(GL_LIGHTING);
+               glDepthMask(0);
+               glMatrixMode(GL_PROJECTION);                                            // Select The Projection Matrix
+               glPushMatrix();                                                                         // Store The Projection Matrix
+                       glLoadIdentity();                                                                       // Reset The Projection Matrix
+                       glOrtho(0,screenwidth,0,screenheight,-100,100);                                         // Set Up An Ortho Screen
+                       glMatrixMode(GL_MODELVIEW);                                                     // Select The Modelview Matrix
+                       glPushMatrix();                                                                         // Store The Modelview Matrix
+                               glLoadIdentity();                                                               // Reset The Modelview Matrix
+                               glTranslatef(screenwidth/2,screenheight/2,0);
+                               glPushMatrix();
+                                       glScalef((float)screenwidth/2,(float)screenheight/2,1);
+                                       glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
+                                       glDisable(GL_BLEND);
+                                       glColor4f(0,0,0,1.0);
+                                       glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP );
+                                       glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP );
+                                       glDisable(GL_TEXTURE_2D);
                                        glPushMatrix();
-                                               glScalef((float)screenwidth/2,(float)screenheight/2,1);
-                                               glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
-                                               glDisable(GL_BLEND);
-                                               glColor4f(0,0,0,1.0);
-                                               glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP );
-                                               glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP );
-                                               glDisable(GL_TEXTURE_2D);
-                                               glPushMatrix();
-                                                       //glScalef(.25,.25,.25);
-                                                       glBegin(GL_QUADS);
-                                                       glTexCoord2f(0,0);
-                                                       glVertex3f(-1,          -1,      0.0f);
-                                                       glTexCoord2f(1,0);
-                                                       glVertex3f(1,   -1,      0.0f);
-                                                       glTexCoord2f(1,1);
-                                                       glVertex3f(1,   1, 0.0f);
-                                                       glTexCoord2f(0,1);
-                                                       glVertex3f(-1,  1, 0.0f);
-                                                       glEnd();
-                                               glPopMatrix();
-                                               glEnable(GL_BLEND);
-                                               glColor4f(0.4,0.4,0.4,1.0);
-                                               glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP );
-                                               glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP );
-                                               glEnable(GL_TEXTURE_2D);
-                                               glBindTexture( GL_TEXTURE_2D, Mainmenuitems[4]);
-                                               glPushMatrix();
-                                                       //glScalef(.25,.25,.25);
-                                                       glBegin(GL_QUADS);
-                                                       glTexCoord2f(0,0);
-                                                       glVertex3f(-1,          -1,      0.0f);
-                                                       glTexCoord2f(1,0);
-                                                       glVertex3f(1,   -1,      0.0f);
-                                                       glTexCoord2f(1,1);
-                                                       glVertex3f(1,   1, 0.0f);
-                                                       glTexCoord2f(0,1);
-                                                       glVertex3f(-1,  1, 0.0f);
-                                                       glEnd();
-                                               glPopMatrix();
+                                               //glScalef(.25,.25,.25);
+                                               glBegin(GL_QUADS);
+                                               glTexCoord2f(0,0);
+                                               glVertex3f(-1,          -1,      0.0f);
+                                               glTexCoord2f(1,0);
+                                               glVertex3f(1,   -1,      0.0f);
+                                               glTexCoord2f(1,1);
+                                               glVertex3f(1,   1, 0.0f);
+                                               glTexCoord2f(0,1);
+                                               glVertex3f(-1,  1, 0.0f);
+                                               glEnd();
                                        glPopMatrix();
-                               glPopMatrix();
-                               glMatrixMode(GL_PROJECTION);                                            // Select The Projection Matrix
-                       glPopMatrix();
-
-                       glMatrixMode(GL_PROJECTION);                                            // Select The Projection Matrix
-                       glPushMatrix();                                                                         // Store The Projection Matrix
-                               glLoadIdentity();                                                                       // Reset The Projection Matrix
-                               glOrtho(0,640,0,480,-100,100);                                          // Set Up An Ortho Screen
-                               glMatrixMode(GL_MODELVIEW);                                                     // Select The Modelview Matrix
-                               glPushMatrix();                                                                         // Store The Modelview Matrix
-                                       glLoadIdentity();                                                               // Reset The Modelview Matrix
+                                       glEnable(GL_BLEND);
+                                       glColor4f(0.4,0.4,0.4,1.0);
+                                       glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP );
+                                       glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP );
+                                       glEnable(GL_TEXTURE_2D);
+                                       glBindTexture( GL_TEXTURE_2D, Mainmenuitems[4]);
                                        glPushMatrix();
-                                               glDisable(GL_TEXTURE_2D);
-                                               glColor4f(1,0,0,1);
+                                               //glScalef(.25,.25,.25);
+                                               glBegin(GL_QUADS);
+                                               glTexCoord2f(0,0);
+                                               glVertex3f(-1,          -1,      0.0f);
+                                               glTexCoord2f(1,0);
+                                               glVertex3f(1,   -1,      0.0f);
+                                               glTexCoord2f(1,1);
+                                               glVertex3f(1,   1, 0.0f);
+                                               glTexCoord2f(0,1);
+                                               glVertex3f(-1,  1, 0.0f);
+                                               glEnd();
                                        glPopMatrix();
                                glPopMatrix();
-                               glMatrixMode(GL_PROJECTION);                                            // Select The Projection Matrix
                        glPopMatrix();
-                       glMatrixMode(GL_MODELVIEW);                                                     // Select The Modelview Matrix
-
-               }
+                       glMatrixMode(GL_PROJECTION);                                            // Select The Projection Matrix
+               glPopMatrix();
 
                glMatrixMode(GL_PROJECTION);                                            // Select The Projection Matrix
                glPushMatrix();                                                                         // Store The Projection Matrix
-               glLoadIdentity();                                                                       // Reset The Projection Matrix
-               glOrtho(0,640,0,480,-100,100);                                          // Set Up An Ortho Screen
+                       glLoadIdentity();                                                                       // Reset The Projection Matrix
+                       glOrtho(0,640,0,480,-100,100);                                          // Set Up An Ortho Screen
+                       glMatrixMode(GL_MODELVIEW);                                                     // Select The Modelview Matrix
+                       glPushMatrix();                                                                         // Store The Modelview Matrix
+                               glLoadIdentity();                                                               // Reset The Modelview Matrix
+                               glPushMatrix();
+                                       glDisable(GL_TEXTURE_2D);
+                                       glColor4f(1,0,0,1);
+                               glPopMatrix();
+                       glPopMatrix();
+                       glMatrixMode(GL_PROJECTION);                                            // Select The Projection Matrix
+               glPopMatrix();
                glMatrixMode(GL_MODELVIEW);                                                     // Select The Modelview Matrix
-               glPushMatrix();                                                                         // Store The Modelview Matrix
-               glLoadIdentity();                                                               // Reset The Modelview Matrix
-               glEnable(GL_TEXTURE_2D);
-               for(j=0;j<nummenuitems;j++)
+
+       }
+
+       glMatrixMode(GL_PROJECTION);                                            // Select The Projection Matrix
+       glPushMatrix();                                                                         // Store The Projection Matrix
+       glLoadIdentity();                                                                       // Reset The Projection Matrix
+       glOrtho(0,640,0,480,-100,100);                                          // Set Up An Ortho Screen
+       glMatrixMode(GL_MODELVIEW);                                                     // Select The Modelview Matrix
+       glPushMatrix();                                                                         // Store The Modelview Matrix
+       glLoadIdentity();                                                               // Reset The Modelview Matrix
+       glEnable(GL_TEXTURE_2D);
+       for(j=0;j<nummenuitems;j++)
+       {
+               //glDisable(GL_BLEND);
+               glEnable(GL_ALPHA_TEST);
+               glEnable(GL_BLEND);
+               //glDisable(GL_ALPHA_TEST);
+               glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
+               if(mainmenu==1||mainmenu==2)
                {
-                       if(j<=3||(mainmenu!=1&&mainmenu!=2))
+                       glColor4f(1,1,1,1);
+                       glBlendFunc(GL_SRC_ALPHA,GL_ONE);
+                       glBindTexture( GL_TEXTURE_2D, Mainmenuitems[j]);
+                       glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
+                       glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
+                       glMatrixMode(GL_MODELVIEW);                                                     // Select The Modelview Matrix
+                       glPushMatrix();
+                               glBegin(GL_QUADS);
+                               glTexCoord2f(0,0);
+                               glVertex3f(startx[j],   starty[j],       0.0f);
+                               glTexCoord2f(1,0);
+                               glVertex3f(endx[j],             starty[j],       0.0f);
+                               glTexCoord2f(1,1);
+                               glVertex3f(endx[j],             endy[j], 0.0f);
+                               glTexCoord2f(0,1);
+                               glVertex3f(startx[j],   endy[j], 0.0f);
+                               glEnd();
+                       glPopMatrix();
+                       glEnable(GL_BLEND);
+                       //glDisable(GL_ALPHA_TEST);
+                       glBlendFunc(GL_SRC_ALPHA,GL_ONE);
+                       for(i=0;i<10;i++)
                        {
-                               //glDisable(GL_BLEND);
-                               glEnable(GL_ALPHA_TEST);
-                               glEnable(GL_BLEND);
-                               //glDisable(GL_ALPHA_TEST);
-                               glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
-                               if(mainmenu==1||mainmenu==2)
+                               if(1-((float)i)/10-(1-selectedlong[j])>0)
                                {
-                                       glColor4f(1,1,1,1);
-                                       glBlendFunc(GL_SRC_ALPHA,GL_ONE);
-                                       glBindTexture( GL_TEXTURE_2D, Mainmenuitems[j]);
-                                       glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
-                                       glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
+                                       glColor4f(1,1,1,(1-((float)i)/10-(1-selectedlong[j]))*.25);
                                        glMatrixMode(GL_MODELVIEW);                                                     // Select The Modelview Matrix
                                        glPushMatrix();
                                                glBegin(GL_QUADS);
                                                glTexCoord2f(0,0);
-                                               glVertex3f(startx[j]+movex[j]*transition,       starty[j]+movey[j]*transition,   0.0f);
+                                               glVertex3f(startx[j]-((float)i)*1/2+offsetx[j]*((float)i)/2,    starty[j]-((float)i)*1/2+offsety[j]*((float)i)/2,        0.0f);
                                                glTexCoord2f(1,0);
-                                               glVertex3f(endx[j]+movex[j]*transition,         starty[j]+movey[j]*transition,   0.0f);
+                                               glVertex3f(endx[j]+((float)i)*1/2+offsetx[j]*((float)i)/2,      starty[j]-((float)i)*1/2+offsety[j]*((float)i)/2,        0.0f);
                                                glTexCoord2f(1,1);
-                                               glVertex3f(endx[j]+movex[j]*transition,         endy[j]+movey[j]*transition, 0.0f);
+                                               glVertex3f(endx[j]+((float)i)*1/2+offsetx[j]*((float)i)/2,      endy[j]+((float)i)*1/2+offsety[j]*((float)i)/2, 0.0f);
                                                glTexCoord2f(0,1);
-                                               glVertex3f(startx[j]+movex[j]*transition,       endy[j]+movey[j]*transition, 0.0f);
+                                               glVertex3f(startx[j]-((float)i)*1/2+offsetx[j]*((float)i)/2, endy[j]+((float)i)*1/2+offsety[j]*((float)i)/2, 0.0f);
                                                glEnd();
                                        glPopMatrix();
-                                       glEnable(GL_BLEND);
-                                       //glDisable(GL_ALPHA_TEST);
-                                       if(j<4)glBlendFunc(GL_SRC_ALPHA,GL_ONE);
-                                       for(i=0;i<10;i++)
+                               }
+                       }
+               }
+               if(mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==8||mainmenu==9||mainmenu==10||mainmenu==18)
+               {
+                       if(mainmenu!=5||j<NB_CAMPAIGN_MENU_ITEM)
+                       {
+                               glColor4f(1,0,0,1);
+                               if( (mainmenu==9) && j>accountactive->getProgress() && (j<numchallengelevels) )
+                                       glColor4f(0.5,0,0,1);
+                               glMatrixMode(GL_MODELVIEW);                                                     // Select The Modelview Matrix
+                               glPushMatrix();
+                                       if(mainmenu!=7||j!=0||!entername)
+                                               text.glPrint(startx[j],starty[j],menustring[j],0,1,640,480);
+                                       else
                                        {
-                                               if(1-((float)i)/10-(1-selectedlong[j])>0)
-                                               {
-                                                       glColor4f(1,1,1,(1-((float)i)/10-(1-selectedlong[j]))*.25);
-                                                       glMatrixMode(GL_MODELVIEW);                                                     // Select The Modelview Matrix
-                                                       glPushMatrix();
-                                                               glBegin(GL_QUADS);
-                                                               glTexCoord2f(0,0);
-                                                               glVertex3f(startx[j]-((float)i)*1/2+offsetx[j]*((float)i)/2+movex[j]*transition,        starty[j]-((float)i)*1/2+offsety[j]*((float)i)/2+movey[j]*transition,    0.0f);
-                                                               glTexCoord2f(1,0);
-                                                               glVertex3f(endx[j]+((float)i)*1/2+offsetx[j]*((float)i)/2+movex[j]*transition,  starty[j]-((float)i)*1/2+offsety[j]*((float)i)/2+movey[j]*transition,    0.0f);
-                                                               glTexCoord2f(1,1);
-                                                               glVertex3f(endx[j]+((float)i)*1/2+offsetx[j]*((float)i)/2+movex[j]*transition,  endy[j]+((float)i)*1/2+offsety[j]*((float)i)/2+movey[j]*transition, 0.0f);
-                                                               glTexCoord2f(0,1);
-                                                               glVertex3f(startx[j]-((float)i)*1/2+offsetx[j]*((float)i)/2+movex[j]*transition, endy[j]+((float)i)*1/2+offsety[j]*((float)i)/2+movey[j]*transition, 0.0f);
-                                                               glEnd();
-                                                       glPopMatrix();
+                                               char string[2]="_";
+                                               if(displayblink) {
+                                                       //~ sprintf (string, "_");
+                                                       text.glPrint(startx[j]+(float)(displayselected)*10,starty[j],string,0,1,640,480);
+                                               }
+                                               for(int l=0;l<displaychars[0];l++) {
+                                                       sprintf (string, "%c",displaytext[0][l]);
+                                                       text.glPrint(startx[j]+l*10,starty[j],string,0,1,640,480);
                                                }
                                        }
-                               }
-                               if(mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==8||mainmenu==9||mainmenu==10||mainmenu==18)
+                               glPopMatrix();
+                               glEnable(GL_BLEND);
+                               glBlendFunc(GL_SRC_ALPHA,GL_ONE);
+                               for(i=0;i<15;i++)
                                {
-                                       if(mainmenu!=5||j<6)
+                                       if(1-((float)i)/15-(1-selectedlong[j])>0)
                                        {
-                                               glColor4f(1,0,0,1);
-                                               if(mainmenu==9&&j>accountactive->getProgress()&&j<numchallengelevels)glColor4f(0.5,0,0,1);
-                                               glMatrixMode(GL_MODELVIEW);                                                     // Select The Modelview Matrix
+                                               glColor4f(1,0,0,(1-((float)i)/10-(1-selectedlong[j]))*.25);
+                                               if(mainmenu==9&&j>accountactive->getProgress()&&j<numchallengelevels)glColor4f(0.5,0,0,(1-((float)i)/10-(1-selectedlong[j]))*.25);
+                                               if(mainmenu==11&&j>accountactive->getProgress()&&j<numchallengelevels)glColor4f(0.5,0,0,(1-((float)i)/10-(1-selectedlong[j]))*.25);
+                                               if(mainmenu==3)text.glPrint(startx[j]-((float)i)+offsetx[j]*((float)i)/4-((/*1*/+((float)i)/70)*strlen(menustring[j]))*3,starty[j]+offsety[j]*((float)i)/4,menustring[j],0,1+((float)i)/70,640,480);
+                                               if(mainmenu==4)text.glPrint(startx[j]-((float)i)+offsetx[j]*((float)i)/4,starty[j]+offsety[j]*((float)i)/4,menustring[j],0,1+((float)i)/70,640,480);
+                                               if(mainmenu==5)text.glPrint(startx[j]-((float)i)+offsetx[j]*((float)i)/4,starty[j]+offsety[j]*((float)i)/4,menustring[j],0,1+((float)i)/70,640,480);
+                                               if(mainmenu==6)text.glPrint(startx[j]-((float)i)+offsetx[j]*((float)i)/4,starty[j]+offsety[j]*((float)i)/4,menustring[j],0,1+((float)i)/70,640,480);
+                                               if(mainmenu==7&&(j!=0||!entername)) text.glPrint(startx[j]-((float)i)+offsetx[j]*((float)i)/4,starty[j]+offsety[j]*((float)i)/4,menustring[j],0,1+((float)i)/70,640,480);
+                                               if(mainmenu==8)text.glPrint(startx[j]-((float)i)+offsetx[j]*((float)i)/4,starty[j]+offsety[j]*((float)i)/4,menustring[j],0,1+((float)i)/70,640,480);
+                                               if(mainmenu==9)text.glPrint(startx[j]-((float)i)+offsetx[j]*((float)i)/4,starty[j]+offsety[j]*((float)i)/4,menustring[j],0,1+((float)i)/70,640,480);
+                                               if(mainmenu==10)text.glPrint(startx[j]-((float)i)+offsetx[j]*((float)i)/4,starty[j]+offsety[j]*((float)i)/4,menustring[j],0,1+((float)i)/70,640,480);
+                                               if(mainmenu==18)text.glPrint(startx[j]-((float)i)+offsetx[j]*((float)i)/4,starty[j]+offsety[j]*((float)i)/4,menustring[j],0,1+((float)i)/70,640,480);
+                                       }
+                               }
+                       }
+                       else
+                       {
+                if(j==NB_CAMPAIGN_MENU_ITEM) {
+                                       //glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); // black background for the map
+                                       glBlendFunc(GL_SRC_ALPHA,GL_ONE); // no background
+                               }
+
+                               glClear(GL_DEPTH_BUFFER_BIT);
+                               glEnable(GL_ALPHA_TEST);
+                               glAlphaFunc(GL_GREATER, 0.001f);
+                               glEnable(GL_TEXTURE_2D);
+                               glDisable(GL_DEPTH_TEST);                                                       // Disables Depth Testing
+                               glDisable(GL_CULL_FACE);
+                               glDisable(GL_LIGHTING);
+                               if(j==NB_CAMPAIGN_MENU_ITEM) glColor4f(1,1,1,1);
+                               else glColor4f(1,0,0,1);
+
+                               glMatrixMode(GL_PROJECTION);                                            // Select The Projection Matrix
+                               glPushMatrix();                                                                         // Store The Projection Matrix
+                                       glLoadIdentity();                                                                       // Reset The Projection Matrix
+                                       glOrtho(0,640,0,480,-100,100);                                          // Set Up An Ortho Screen
+                                       glMatrixMode(GL_MODELVIEW);                                                     // Select The Modelview Matrix
+                                       glPushMatrix();                                                                         // Store The Modelview Matrix
+                                               glLoadIdentity();                                                               // Reset The Modelview Matrix
                                                glPushMatrix();
-                                                       if(mainmenu!=7||j!=0||!entername)
-                                                               text.glPrint(startx[j],starty[j],menustring[j],0,1,640,480);
-                                                       else
+
+                                                       //Draw world, draw map
+                                                       glTranslatef(2,-5,0);
+
+                                                       if(j>NB_CAMPAIGN_MENU_ITEM&&j<nummenuitems-1)
                                                        {
-                                                               if(displayblink){
-                                                                       sprintf (string, "_");
-                                                                       text.glPrint(startx[j]+(float)(displayselected)*10,starty[j],string,0,1,640,480);
+                                                               XYZ linestart,lineend,offset;
+                                                               XYZ fac;
+                                                               float startsize;
+                                                               float endsize;
+                                                               linestart=0;
+                                                               lineend=0;
+                                                               offset=0;
+                                                               //float linestartx,lineendx,linestarty,lineendy,offsetx,offsety;
+                                                               linestart.x=(startx[j]+endx[j])/2;
+                                                               linestart.y=(starty[j]+endy[j])/2;
+                                                               if(j>=NB_CAMPAIGN_MENU_ITEM+(accountactive?accountactive->getCampaignChoicesMade():0)){
+                                                                       linestart.x=(startx[6+(accountactive?accountactive->getCampaignChoicesMade():0)]+endx[6+(accountactive?accountactive->getCampaignChoicesMade():0)])/2;
+                                                                       linestart.y=(starty[6+(accountactive?accountactive->getCampaignChoicesMade():0)]+endy[6+(accountactive?accountactive->getCampaignChoicesMade():0)])/2;
                                                                }
-                                                               for(l=0;l<displaychars[0];l++){
-                                                                       sprintf (string, "%c",displaytext[0][l]);
-                                                                       text.glPrint(startx[j]+l*10,starty[j],string,0,1,640,480);
+                                                               lineend.x=(startx[j+1]+endx[j+1])/2;
+                                                               lineend.y=(starty[j+1]+endy[j+1])/2;
+                                                               offset=lineend-linestart;
+                                                               fac=offset;
+                                                               Normalise(&fac);
+                                                               offset=DoRotation(offset,0,0,90);
+                                                               Normalise(&offset);
+                                                               glDisable(GL_TEXTURE_2D);                                                       
+
+                                                               if(j<NB_CAMPAIGN_MENU_ITEM+(accountactive?accountactive->getCampaignChoicesMade():0)){
+                                                                       glColor4f(0.5,0,0,1);
+                                                                       endsize=.5;
+                                                               } else {
+                                                                       glColor4f(1,0,0,1);
+                                                                       endsize=1;
                                                                }
+                                                               startsize=.5;
+
+                                                               linestart+=fac*4*startsize;
+                                                               lineend-=fac*4*endsize;
+
+                                                               if(!(j>NB_CAMPAIGN_MENU_ITEM+1+(accountactive?accountactive->getCampaignChoicesMade():0)+campaignchoicenum)){
+                                                                       glMatrixMode(GL_MODELVIEW);                                                     // Select The Modelview Matrix
+                                                                       glPushMatrix();
+                                                                               glBegin(GL_QUADS);
+                                                                               glTexCoord2f(0,0);
+                                                                               glVertex3f(linestart.x-offset.x*startsize,      linestart.y-offset.y*startsize,          0.0f);
+                                                                               glTexCoord2f(1,0);
+                                                                               glVertex3f(linestart.x+offset.x*startsize,      linestart.y+offset.y*startsize,          0.0f);
+                                                                               glTexCoord2f(1,1);
+                                                                               glVertex3f(lineend.x+offset.x*endsize,          lineend.y+offset.y*endsize, 0.0f);
+                                                                               glTexCoord2f(0,1);
+                                                                               glVertex3f(lineend.x-offset.x*endsize,          lineend.y-offset.y*endsize, 0.0f);
+                                                                               glEnd();
+                                                                       glPopMatrix();
+                                                               }
+                                                               glEnable(GL_TEXTURE_2D);
                                                        }
-                                               glPopMatrix();
-                                               glEnable(GL_BLEND);
-                                               glBlendFunc(GL_SRC_ALPHA,GL_ONE);
-                                               for(i=0;i<15;i++)
-                                               {
-                                                       if(1-((float)i)/15-(1-selectedlong[j])>0)
-                                                       {
-                                                               glColor4f(1,0,0,(1-((float)i)/10-(1-selectedlong[j]))*.25);
-                                                               if(mainmenu==9&&j>accountactive->getProgress()&&j<numchallengelevels)glColor4f(0.5,0,0,(1-((float)i)/10-(1-selectedlong[j]))*.25);
-                                                               if(mainmenu==11&&j>accountactive->getProgress()&&j<numchallengelevels)glColor4f(0.5,0,0,(1-((float)i)/10-(1-selectedlong[j]))*.25);
-                                                               if(mainmenu==3)text.glPrint(startx[j]-((float)i)+offsetx[j]*((float)i)/4-((/*1*/+((float)i)/70)*strlen(menustring[j]))*3,starty[j]+offsety[j]*((float)i)/4,menustring[j],0,1+((float)i)/70,640,480);
-                                                               if(mainmenu==4)text.glPrint(startx[j]-((float)i)+offsetx[j]*((float)i)/4,starty[j]+offsety[j]*((float)i)/4,menustring[j],0,1+((float)i)/70,640,480);
-                                                               if(mainmenu==5)text.glPrint(startx[j]-((float)i)+offsetx[j]*((float)i)/4,starty[j]+offsety[j]*((float)i)/4,menustring[j],0,1+((float)i)/70,640,480);
-                                                               if(mainmenu==6)text.glPrint(startx[j]-((float)i)+offsetx[j]*((float)i)/4,starty[j]+offsety[j]*((float)i)/4,menustring[j],0,1+((float)i)/70,640,480);
-                                                               if(mainmenu==7&&(j!=0||!entername)) text.glPrint(startx[j]-((float)i)+offsetx[j]*((float)i)/4,starty[j]+offsety[j]*((float)i)/4,menustring[j],0,1+((float)i)/70,640,480);
-                                                               if(mainmenu==8)text.glPrint(startx[j]-((float)i)+offsetx[j]*((float)i)/4,starty[j]+offsety[j]*((float)i)/4,menustring[j],0,1+((float)i)/70,640,480);
-                                                               if(mainmenu==9)text.glPrint(startx[j]-((float)i)+offsetx[j]*((float)i)/4,starty[j]+offsety[j]*((float)i)/4,menustring[j],0,1+((float)i)/70,640,480);
-                                                               if(mainmenu==10)text.glPrint(startx[j]-((float)i)+offsetx[j]*((float)i)/4,starty[j]+offsety[j]*((float)i)/4,menustring[j],0,1+((float)i)/70,640,480);
-                                                               if(mainmenu==18)text.glPrint(startx[j]-((float)i)+offsetx[j]*((float)i)/4,starty[j]+offsety[j]*((float)i)/4,menustring[j],0,1+((float)i)/70,640,480);
-                                                       }
-                                               }
-                                       }
-                                       else
-                                       {
-                                               glClear(GL_DEPTH_BUFFER_BIT);
-                                               glEnable(GL_ALPHA_TEST);
-                                               glAlphaFunc(GL_GREATER, 0.001f);
-                                               glEnable(GL_TEXTURE_2D);
-                                               glDisable(GL_DEPTH_TEST);                                                       // Disables Depth Testing
-                                               glDisable(GL_CULL_FACE);
-                                               glDisable(GL_LIGHTING);
-                                               if(j==6)glColor4f(1,1,1,1);
-                                               else glColor4f(1,0,0,1);
-
-                                               glMatrixMode(GL_PROJECTION);                                            // Select The Projection Matrix
-                                               glPushMatrix();                                                                         // Store The Projection Matrix
-                                                       glLoadIdentity();                                                                       // Reset The Projection Matrix
-                                                       glOrtho(0,640,0,480,-100,100);                                          // Set Up An Ortho Screen
-                                                       glMatrixMode(GL_MODELVIEW);                                                     // Select The Modelview Matrix
-                                                       glPushMatrix();                                                                         // Store The Modelview Matrix
-                                                               glLoadIdentity();                                                               // Reset The Modelview Matrix
-                                                               glPushMatrix();
-
-                                                                       //Draw world, draw map
-                                                                       glTranslatef(2,-5,0);
-
-                                                                       if(j>6&&j<nummenuitems-1)
-                                                                       {
-                                                                               XYZ linestart,lineend,offset;
-                                                                               XYZ fac;
-                                                                               float startsize;
-                                                                               float endsize;
-                                                                               linestart=0;
-                                                                               lineend=0;
-                                                                               offset=0;
-                                                                               //float linestartx,lineendx,linestarty,lineendy,offsetx,offsety;
-                                                                               linestart.x=(startx[j]+endx[j])/2;
-                                                                               linestart.y=(starty[j]+endy[j])/2;
-                                                                               if(j>=6+accountactive->getCampaignChoicesMade()){
-                                                                                       linestart.x=(startx[6+accountactive->getCampaignChoicesMade()]+endx[6+accountactive->getCampaignChoicesMade()])/2;
-                                                                                       linestart.y=(starty[6+accountactive->getCampaignChoicesMade()]+endy[6+accountactive->getCampaignChoicesMade()])/2;
-                                                                               }
-                                                                               lineend.x=(startx[j+1]+endx[j+1])/2;
-                                                                               lineend.y=(starty[j+1]+endy[j+1])/2;
-                                                                               offset=lineend-linestart;
-                                                                               fac=offset;
-                                                                               Normalise(&fac);
-                                                                               offset=DoRotation(offset,0,0,90);
-                                                                               Normalise(&offset);
-                                                                               glDisable(GL_TEXTURE_2D);                                                       
-
-                                                                               if(j<6+accountactive->getCampaignChoicesMade()){
-                                                                                       glColor4f(0.5,0,0,1);
-                                                                                       endsize=.5;
-                                                                               } else {
-                                                                                       glColor4f(1,0,0,1);
-                                                                                       endsize=1;
-                                                                               }
-                                                                               startsize=.5;
-
-                                                                               linestart+=fac*4*startsize;
-                                                                               lineend-=fac*4*endsize;
-
-                                                                               if(!(j>7+accountactive->getCampaignChoicesMade()+campaignchoicenum)){
-                                                                                       glMatrixMode(GL_MODELVIEW);                                                     // Select The Modelview Matrix
-                                                                                       glPushMatrix();
-                                                                                               glBegin(GL_QUADS);
-                                                                                               glTexCoord2f(0,0);
-                                                                                               glVertex3f(linestart.x-offset.x*startsize,      linestart.y-offset.y*startsize,          0.0f);
-                                                                                               glTexCoord2f(1,0);
-                                                                                               glVertex3f(linestart.x+offset.x*startsize,      linestart.y+offset.y*startsize,          0.0f);
-                                                                                               glTexCoord2f(1,1);
-                                                                                               glVertex3f(lineend.x+offset.x*endsize,          lineend.y+offset.y*endsize, 0.0f);
-                                                                                               glTexCoord2f(0,1);
-                                                                                               glVertex3f(lineend.x-offset.x*endsize,          lineend.y-offset.y*endsize, 0.0f);
-                                                                                               glEnd();
-                                                                                       glPopMatrix();
-                                                                               }
-                                                                               glEnable(GL_TEXTURE_2D);
-                                                                       }
 
 
-                                                                       if(j==6)glBindTexture( GL_TEXTURE_2D, Mainmenuitems[7]);
-                                                                       else glBindTexture( GL_TEXTURE_2D, Mapcircletexture);
-                                                                       glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
-                                                                       glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
-                                                                       if(j-7<accountactive->getCampaignChoicesMade())glColor4f(0.5,0,0,1);
-                                                                       if(j-7>=accountactive->getCampaignChoicesMade())glColor4f(1,0,0,1);
-                                                                       if(j==6)glColor4f(1,1,1,1);
-                                                                       XYZ midpoint;
-                                                                       float itemsize;
-                                                                       itemsize=abs(startx[j]-endx[j])/2;
-                                                                       midpoint=0;
-                                                                       midpoint.x=(startx[j]+endx[j])/2;
-                                                                       midpoint.y=(starty[j]+endy[j])/2;
-                                                                       if(j>6&&(j-7<accountactive->getCampaignChoicesMade()))itemsize*=.5;
-                                                                       if(!(j-7>accountactive->getCampaignChoicesMade()+campaignchoicenum))
+                                                       if(j==NB_CAMPAIGN_MENU_ITEM) glBindTexture( GL_TEXTURE_2D, Mainmenuitems[7]);
+                                                       else glBindTexture( GL_TEXTURE_2D, Mapcircletexture);
+                                                       glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
+                                                       glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
+                                                       if(j-NB_CAMPAIGN_MENU_ITEM-1 < (accountactive?accountactive->getCampaignChoicesMade():0)) glColor4f(0.5,0,0,1);
+                                                       if(j-NB_CAMPAIGN_MENU_ITEM-1 >= (accountactive?accountactive->getCampaignChoicesMade():0)) glColor4f(1,0,0,1);
+                                                       if(j==NB_CAMPAIGN_MENU_ITEM) glColor4f(1,1,1,1);
+                                                       XYZ midpoint;
+                                                       float itemsize;
+                                                       itemsize=abs(startx[j]-endx[j])/2;
+                                                       midpoint=0;
+                                                       midpoint.x=(startx[j]+endx[j])/2;
+                                                       midpoint.y=(starty[j]+endy[j])/2;
+                                                       if      (j>NB_CAMPAIGN_MENU_ITEM &&
+                                                               (j-NB_CAMPAIGN_MENU_ITEM-1 < (accountactive?accountactive->getCampaignChoicesMade():0))) {
+                                                                       itemsize*=.5;
+                                                       }
+                                                       if(!(j-NB_CAMPAIGN_MENU_ITEM-1 > (accountactive?accountactive->getCampaignChoicesMade():0)+campaignchoicenum))
+                                                       {
+                                                               glMatrixMode(GL_MODELVIEW);                                                     // Select The Modelview Matrix
+                                                               glPushMatrix();
+                                                                       glBegin(GL_QUADS);
+                                                                       glTexCoord2f(0,0);
+                                                                       glVertex3f(midpoint.x-itemsize, midpoint.y-itemsize,     0.0f);
+                                                                       glTexCoord2f(1,0);
+                                                                       glVertex3f(midpoint.x+itemsize,         midpoint.y-itemsize,     0.0f);
+                                                                       glTexCoord2f(1,1);
+                                                                       glVertex3f(midpoint.x+itemsize,         midpoint.y+itemsize, 0.0f);
+                                                                       glTexCoord2f(0,1);
+                                                                       glVertex3f(midpoint.x-itemsize,         midpoint.y+itemsize, 0.0f);
+                                                                       glEnd();
+                                                               glPopMatrix();
+                                                               glEnable(GL_BLEND);
+                                                               //glDisable(GL_ALPHA_TEST);
+                                                               if(j<4) glBlendFunc(GL_SRC_ALPHA,GL_ONE); // Black is transparent
+                                                               for(i=0;i<10;i++)
+                                                               {
+                                                                       if(1-((float)i)/10-(1-selectedlong[j])>0)
                                                                        {
+                                                                               glColor4f(1,0,0,(1-((float)i)/10-(1-selectedlong[j]))*.25);
                                                                                glMatrixMode(GL_MODELVIEW);                                                     // Select The Modelview Matrix
                                                                                glPushMatrix();
                                                                                        glBegin(GL_QUADS);
                                                                                        glTexCoord2f(0,0);
-                                                                                       glVertex3f(midpoint.x-itemsize+movex[j]*transition,     midpoint.y-itemsize+movey[j]*transition,         0.0f);
+                                                                                       glVertex3f(midpoint.x-itemsize-((float)i)*1/2+offsetx[j]*((float)i)/2,  midpoint.y-itemsize-((float)i)*1/2+offsety[j]*((float)i)/2,      0.0f);
                                                                                        glTexCoord2f(1,0);
-                                                                                       glVertex3f(midpoint.x+itemsize+movex[j]*transition,             midpoint.y-itemsize+movey[j]*transition,         0.0f);
+                                                                                       glVertex3f(midpoint.x+itemsize+((float)i)*1/2+offsetx[j]*((float)i)/2,  midpoint.y-itemsize-((float)i)*1/2+offsety[j]*((float)i)/2,      0.0f);
                                                                                        glTexCoord2f(1,1);
-                                                                                       glVertex3f(midpoint.x+itemsize+movex[j]*transition,             midpoint.y+itemsize+movey[j]*transition, 0.0f);
+                                                                                       glVertex3f(midpoint.x+itemsize+((float)i)*1/2+offsetx[j]*((float)i)/2,  midpoint.y+itemsize+((float)i)*1/2+offsety[j]*((float)i)/2, 0.0f);
                                                                                        glTexCoord2f(0,1);
-                                                                                       glVertex3f(midpoint.x-itemsize+movex[j]*transition,     midpoint.y+itemsize+movey[j]*transition, 0.0f);
+                                                                                       glVertex3f(midpoint.x-itemsize-((float)i)*1/2+offsetx[j]*((float)i)/2, midpoint.y+itemsize+((float)i)*1/2+offsety[j]*((float)i)/2, 0.0f);
                                                                                        glEnd();
                                                                                glPopMatrix();
-                                                                               glEnable(GL_BLEND);
-                                                                               //glDisable(GL_ALPHA_TEST);
-                                                                               if(j<4)glBlendFunc(GL_SRC_ALPHA,GL_ONE);
-                                                                               for(i=0;i<10;i++)
-                                                                               {
-                                                                                       if(1-((float)i)/10-(1-selectedlong[j])>0)
-                                                                                       {
-                                                                                               glColor4f(1,0,0,(1-((float)i)/10-(1-selectedlong[j]))*.25);
-                                                                                               glMatrixMode(GL_MODELVIEW);                                                     // Select The Modelview Matrix
-                                                                                               glPushMatrix();
-                                                                                                       glBegin(GL_QUADS);
-                                                                                                       glTexCoord2f(0,0);
-                                                                                                       glVertex3f(midpoint.x-itemsize-((float)i)*1/2+offsetx[j]*((float)i)/2+movex[j]*transition,      midpoint.y-itemsize-((float)i)*1/2+offsety[j]*((float)i)/2+movey[j]*transition,          0.0f);
-                                                                                                       glTexCoord2f(1,0);
-                                                                                                       glVertex3f(midpoint.x+itemsize+((float)i)*1/2+offsetx[j]*((float)i)/2+movex[j]*transition,      midpoint.y-itemsize-((float)i)*1/2+offsety[j]*((float)i)/2+movey[j]*transition,          0.0f);
-                                                                                                       glTexCoord2f(1,1);
-                                                                                                       glVertex3f(midpoint.x+itemsize+((float)i)*1/2+offsetx[j]*((float)i)/2+movex[j]*transition,      midpoint.y+itemsize+((float)i)*1/2+offsety[j]*((float)i)/2+movey[j]*transition, 0.0f);
-                                                                                                       glTexCoord2f(0,1);
-                                                                                                       glVertex3f(midpoint.x-itemsize-((float)i)*1/2+offsetx[j]*((float)i)/2+movex[j]*transition, midpoint.y+itemsize+((float)i)*1/2+offsety[j]*((float)i)/2+movey[j]*transition, 0.0f);
-                                                                                                       glEnd();
-                                                                                               glPopMatrix();
-                                                                                       }
-                                                                               }
                                                                        }
-                                                               glPopMatrix();
-                                                       glPopMatrix();
-                                                       glMatrixMode(GL_PROJECTION);                                            // Select The Projection Matrix
+                                                               }
+                                                       }
                                                glPopMatrix();
-                                               glMatrixMode(GL_MODELVIEW);                                                     // Select The Modelview Matrix
+                                       glPopMatrix();
+                                       glMatrixMode(GL_PROJECTION);                                            // Select The Projection Matrix
+                               glPopMatrix();
+                               glMatrixMode(GL_MODELVIEW);                                                     // Select The Modelview Matrix
 
-                                               if(j-7>=accountactive->getCampaignChoicesMade()){
-                                                       text.glPrintOutlined(0.9,0,0,startx[j]+10,starty[j]-4,menustring[j],0,0.6,640,480);
-                                                       glDisable(GL_DEPTH_TEST);
-                                               }
-                                       }
+                               if(j-NB_CAMPAIGN_MENU_ITEM-1>=(accountactive?accountactive->getCampaignChoicesMade():0)){
+                                       text.glPrintOutlined(0.9,0,0,startx[j]+10,starty[j]-4,menustring[j],0,0.6,640,480);
+                                       glDisable(GL_DEPTH_TEST);
                                }
                        }
                }
-               glMatrixMode(GL_PROJECTION);                                            // Select The Projection Matrix
-               glPopMatrix();
-               glMatrixMode(GL_MODELVIEW);                                                     // Select The Modelview Matrix
-               glPopMatrix();
+       }
+       glMatrixMode(GL_PROJECTION);                                            // Select The Projection Matrix
+       glPopMatrix();
+       glMatrixMode(GL_MODELVIEW);                                                     // Select The Modelview Matrix
+       glPopMatrix();
+
+               if(mainmenu==1||mainmenu==2) {
+                       //if(transition<.1||transition>.9) {
+                               glClear(GL_DEPTH_BUFFER_BIT);
+                               glEnable(GL_ALPHA_TEST);
+                               glAlphaFunc(GL_GREATER, 0.001f);
+                               glEnable(GL_TEXTURE_2D);
+                               glDisable(GL_DEPTH_TEST);                                                       // Disables Depth Testing
+                               glDisable(GL_CULL_FACE);
+                               glDisable(GL_LIGHTING);
+                               glDepthMask(0);
+                               glMatrixMode(GL_PROJECTION);                                            // Select The Projection Matrix
+                               glPushMatrix();                                                                         // Store The Projection Matrix
+                                       glLoadIdentity();                                                                       // Reset The Projection Matrix
+                                       glOrtho(0,640,0,480,-100,100);                                          // Set Up An Ortho Screen
+                                       glMatrixMode(GL_MODELVIEW);                                                     // Select The Modelview Matrix
+                                       glPushMatrix();                                                                         // Store The Modelview Matrix
+                                               glLoadIdentity();                                                               // Reset The Modelview Matrix
+                                               glPushMatrix();
+                                                       glDisable(GL_TEXTURE_2D);
+                                                       //if(transition<.1)
+                                                               //glColor4f(1,0,0,1-(transition*10));
+                                                       //if(transition>.9)
+                                                               //glColor4f(1,0,0,1-((1-transition)*10));
+                            glColor4f(1,0,0,1);
+                                               glPopMatrix();
+                                       glPopMatrix();
+                                       glMatrixMode(GL_PROJECTION);                                            // Select The Projection Matrix
+                               glPopMatrix();
+                       //}
+               }
 
-                       if(mainmenu==1||mainmenu==2)
-                               if(transition<.1||transition>.9){
-                                       glClear(GL_DEPTH_BUFFER_BIT);
-                                       glEnable(GL_ALPHA_TEST);
-                                       glAlphaFunc(GL_GREATER, 0.001f);
+               glMatrixMode(GL_PROJECTION);                                            // Select The Projection Matrix
+               glPushMatrix();                                                                         // Store The Projection Matrix
+                       glLoadIdentity();                                                                       // Reset The Projection Matrix
+                       glOrtho(0,screenwidth,0,screenheight,-100,100);                                         // Set Up An Ortho Screen
+                       glMatrixMode(GL_MODELVIEW);                                                     // Select The Modelview Matrix
+                       glPushMatrix();                                                                         // Store The Modelview Matrix
+                               glLoadIdentity();                                                               // Reset The Modelview Matrix
+                               glTranslatef(screenwidth/2,screenheight/2,0);
+                               glPushMatrix();
+                                       glScalef((float)screenwidth/2,(float)screenheight/2,1);
+                                       glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
+                                       glEnable(GL_BLEND);
                                        glEnable(GL_TEXTURE_2D);
-                                       glDisable(GL_DEPTH_TEST);                                                       // Disables Depth Testing
-                                       glDisable(GL_CULL_FACE);
-                                       glDisable(GL_LIGHTING);
-                                       glDepthMask(0);
-                                       glMatrixMode(GL_PROJECTION);                                            // Select The Projection Matrix
-                                       glPushMatrix();                                                                         // Store The Projection Matrix
-                                               glLoadIdentity();                                                                       // Reset The Projection Matrix
-                                               glOrtho(0,640,0,480,-100,100);                                          // Set Up An Ortho Screen
-                                               glMatrixMode(GL_MODELVIEW);                                                     // Select The Modelview Matrix
-                                               glPushMatrix();                                                                         // Store The Modelview Matrix
-                                                       glLoadIdentity();                                                               // Reset The Modelview Matrix
-                                                       glPushMatrix();
-                                                               glDisable(GL_TEXTURE_2D);
-                                                               if(transition<.1)
-                                                                       glColor4f(1,0,0,1-(transition*10));
-                                                               if(transition>.9)
-                                                                       glColor4f(1,0,0,1-((1-transition)*10));
-                                                       glPopMatrix();
+                                       glColor4f(1,1,1,1);
+                                       glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP );
+                                       glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP );
+                               glPopMatrix();
+                               if(!waiting) { // hide the cursor while waiting for a key
+                                       glPushMatrix();
+                                               glTranslatef(mousecoordh-screenwidth/2,mousecoordv*-1+screenheight/2,0);
+                                               glScalef((float)screenwidth/64,(float)screenwidth/64,1);
+                                               glTranslatef(1,-1,0);
+                                               glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
+                                               glColor4f(1,1,1,1);
+                                               glBindTexture( GL_TEXTURE_2D, cursortexture);
+                                               glPushMatrix();
+                                                       //glScalef(.25,.25,.25);
+                                                       glBegin(GL_QUADS);
+                                                       glTexCoord2f(0,0);
+                                                       glVertex3f(-1,          -1,      0.0f);
+                                                       glTexCoord2f(1,0);
+                                                       glVertex3f(1,   -1,      0.0f);
+                                                       glTexCoord2f(1,1);
+                                                       glVertex3f(1,   1, 0.0f);
+                                                       glTexCoord2f(0,1);
+                                                       glVertex3f(-1,  1, 0.0f);
+                                                       glEnd();
                                                glPopMatrix();
-                                               glMatrixMode(GL_PROJECTION);                                            // Select The Projection Matrix
                                        glPopMatrix();
                                }
+                       glPopMatrix();
+                       glMatrixMode(GL_PROJECTION);                                            // Select The Projection Matrix
+               glPopMatrix();
+
 
+               if(flashamount>0)
+               {
+                       //printf("Flash amount: %f, delay %i\n", flashamount, flashdelay);
+                       if(flashamount>1)flashamount=1;
+                       if(flashdelay<=0)flashamount-=multiplier;
+                       flashdelay--;
+                       if(flashamount<0)flashamount=0;
+                       glDisable(GL_DEPTH_TEST);                                                       // Disables Depth Testing
+                       glDisable(GL_CULL_FACE);
+                       glDisable(GL_LIGHTING);
+                       glDisable(GL_TEXTURE_2D);
+                       glDepthMask(0);
                        glMatrixMode(GL_PROJECTION);                                            // Select The Projection Matrix
                        glPushMatrix();                                                                         // Store The Projection Matrix
                                glLoadIdentity();                                                                       // Reset The Projection Matrix
@@ -3359,109 +3143,23 @@ int Game::DrawGLScene(StereoSide side)
                                glMatrixMode(GL_MODELVIEW);                                                     // Select The Modelview Matrix
                                glPushMatrix();                                                                         // Store The Modelview Matrix
                                        glLoadIdentity();                                                               // Reset The Modelview Matrix
-                                       glTranslatef(screenwidth/2,screenheight/2,0);
-                                       glPushMatrix();
-                                               glScalef((float)screenwidth/2,(float)screenheight/2,1);
-                                               glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
-                                               glEnable(GL_BLEND);
-                                               glEnable(GL_TEXTURE_2D);
-                                               glColor4f(1,1,1,1);
-                                               glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP );
-                                               glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP );
-                                       glPopMatrix();
-                                       if(!waiting) { // hide the cursor while waiting for a key
-                                               glPushMatrix();
-                                                       glTranslatef(mousecoordh-screenwidth/2,mousecoordv*-1+screenheight/2,0);
-                                                       glScalef((float)screenwidth/64,(float)screenwidth/64,1);
-                                                       glTranslatef(1,-1,0);
-                                                       glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
-                                                       glColor4f(1,1,1,1);
-                                                       glBindTexture( GL_TEXTURE_2D, cursortexture);
-                                                       glPushMatrix();
-                                                               //glScalef(.25,.25,.25);
-                                                               glBegin(GL_QUADS);
-                                                               glTexCoord2f(0,0);
-                                                               glVertex3f(-1,          -1,      0.0f);
-                                                               glTexCoord2f(1,0);
-                                                               glVertex3f(1,   -1,      0.0f);
-                                                               glTexCoord2f(1,1);
-                                                               glVertex3f(1,   1, 0.0f);
-                                                               glTexCoord2f(0,1);
-                                                               glVertex3f(-1,  1, 0.0f);
-                                                               glEnd();
-                                                       glPopMatrix();
-                                               glPopMatrix();
-                                       }
-                               glPopMatrix();
-                               glMatrixMode(GL_PROJECTION);                                            // Select The Projection Matrix
-                       glPopMatrix();
-
-
-                       if(flashamount>0)
-                       {
-                               //printf("Flash amount: %f, delay %i\n", flashamount, flashdelay);
-                               if(flashamount>1)flashamount=1;
-                               if(flashdelay<=0)flashamount-=multiplier;
-                               flashdelay--;
-                               if(flashamount<0)flashamount=0;
-                               glDisable(GL_DEPTH_TEST);                                                       // Disables Depth Testing
-                               glDisable(GL_CULL_FACE);
-                               glDisable(GL_LIGHTING);
-                               glDisable(GL_TEXTURE_2D);
-                               glDepthMask(0);
-                               glMatrixMode(GL_PROJECTION);                                            // Select The Projection Matrix
-                               glPushMatrix();                                                                         // Store The Projection Matrix
-                                       glLoadIdentity();                                                                       // Reset The Projection Matrix
-                                       glOrtho(0,screenwidth,0,screenheight,-100,100);                                         // Set Up An Ortho Screen
-                                       glMatrixMode(GL_MODELVIEW);                                                     // Select The Modelview Matrix
-                                       glPushMatrix();                                                                         // Store The Modelview Matrix
-                                               glLoadIdentity();                                                               // Reset The Modelview Matrix
-                                               glScalef(screenwidth,screenheight,1);
-                                               glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
-                                               glEnable(GL_BLEND);
-                                               glColor4f(flashr,flashg,flashb,flashamount);
-                                               glBegin(GL_QUADS);
-                                               glVertex3f(0,           0,       0.0f);
-                                               glVertex3f(256, 0,       0.0f);
-                                               glVertex3f(256, 256, 0.0f);
-                                               glVertex3f(0,   256, 0.0f);
-                                               glEnd();
-                                               glMatrixMode(GL_PROJECTION);                                            // Select The Projection Matrix
-                                       glPopMatrix();                                                                          // Restore The Old Projection Matrix
-                               glMatrixMode(GL_MODELVIEW);                                                     // Select The Modelview Matrix
+                                       glScalef(screenwidth,screenheight,1);
+                                       glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
+                                       glEnable(GL_BLEND);
+                                       glColor4f(flashr,flashg,flashb,flashamount);
+                                       glBegin(GL_QUADS);
+                                       glVertex3f(0,           0,       0.0f);
+                                       glVertex3f(256, 0,       0.0f);
+                                       glVertex3f(256, 256, 0.0f);
+                                       glVertex3f(0,   256, 0.0f);
+                                       glEnd();
+                                       glMatrixMode(GL_PROJECTION);                                            // Select The Projection Matrix
                                glPopMatrix();                                                                          // Restore The Old Projection Matrix
-                               glEnable(GL_DEPTH_TEST);                                                        // Enables Depth Testing
-                               glEnable(GL_CULL_FACE);
-                               glDisable(GL_BLEND);
-                               glDepthMask(1);
-                       }
-       }
-
-       if(freeze||winfreeze||(mainmenu&&gameon)||(!gameon&&gamestarted)||(!gameon&&gamestarted)){
-               tempmult=multiplier;
-               multiplier=0;
-       }
-
-       //glFlush();
-       if ( side == stereoRight || side == stereoCenter ) {
-               if(drawmode!=motionblurmode||mainmenu){
-                       swap_gl_buffers();
+                       glMatrixMode(GL_MODELVIEW);                                                     // Select The Modelview Matrix
+                       glPopMatrix();                                                                          // Restore The Old Projection Matrix
+                       glEnable(GL_DEPTH_TEST);                                                        // Enables Depth Testing
+                       glEnable(GL_CULL_FACE);
+                       glDisable(GL_BLEND);
+                       glDepthMask(1);
                }
-       }
-
-       //myassert(glGetError() == GL_NO_ERROR);
-       glDrawBuffer(GL_BACK);
-       glReadBuffer(GL_BACK);
-       //glFlush();
-
-       weapons.DoStuff();
-
-       if(drawtoggle==2)drawtoggle=0;
-
-       if(freeze||winfreeze||(mainmenu&&gameon)||(!gameon&&gamestarted)){
-               multiplier=tempmult;
-       }
-       //Jordan fixed your warning!
-       return 0;
 }
-