extern bool showdamagebar;
-extern int channels[100];
-extern "C" void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
-
void Game::flash() { // shouldn't be that way, these should be attributes and Person class should not change rendering.
flashr=1;
flashg=0;