]> git.jsancho.org Git - lugaru.git/blobdiff - Source/GameDraw.cpp
Various Mac build fixes.
[lugaru.git] / Source / GameDraw.cpp
index b321e7ec0c450e392c24bdd6510bd914eb697348..c38e55204f804591edc7903afdaaddb80d9273e0 100644 (file)
@@ -189,7 +189,7 @@ long long Game::MD5_string (char *string){
        //return 1111111111111111;
 }
 
-int Game::DrawGLScene(GLvoid)                                                                  
+int Game::DrawGLScene(void)
 {      
        static float texcoordwidth,texcoordheight;
        static float texviewwidth, texviewheight;
@@ -3940,8 +3940,14 @@ int Game::DrawGLScene(GLvoid)
 
        //glFlush();
        if(drawmode!=motionblurmode||mainmenu){
+        #if !USE_SDL
+        // this prevents menus from rendering if you hit ESC during
+        //  motion blur sequences...maybe SDL is buffering differently?
                if(drawmode!=motionblurmode)
                        swap_gl_buffers();
+        #else
+               swap_gl_buffers();
+        #endif
        }
 
        //myassert(glGetError() == GL_NO_ERROR);