extern int hotspottype[40];
extern float hotspotsize[40];
extern char hotspottext[40][256];
-extern int currenthotspot;;
+extern int currenthotspot;
extern bool campaign;
extern bool winfreeze;
}
}
}
- if (closest != -1)
+ if (closest != -1) {
currenthotspot = closest;
- if (currenthotspot != -1) {
if (hotspottype[closest] <= 10) {
if (distsq(&Person::players[0]->coords, &hotspot[closest]) < hotspotsize[closest])
tutorialstagetime = 0;