]> git.jsancho.org Git - lugaru.git/blobdiff - Source/GameDraw.cpp
Tiny clean
[lugaru.git] / Source / GameDraw.cpp
index 4994b1184b92c6b72763d7c694660bba05fe65d0..ae3c743802e4f709707d9d97392f0c9f13b56cbf 100644 (file)
@@ -82,7 +82,7 @@ extern XYZ hotspot[40];
 extern int hotspottype[40];
 extern float hotspotsize[40];
 extern char hotspottext[40][256];
-extern int currenthotspot;;
+extern int currenthotspot;
 
 extern bool campaign;
 extern bool winfreeze;
@@ -905,9 +905,8 @@ int Game::DrawGLScene(StereoSide side)
                         }
                     }
                 }
-                if (closest != -1)
+                if (closest != -1) {
                     currenthotspot = closest;
-                if (currenthotspot != -1) {
                     if (hotspottype[closest] <= 10) {
                         if (distsq(&Person::players[0]->coords, &hotspot[closest]) < hotspotsize[closest])
                             tutorialstagetime = 0;
@@ -1434,45 +1433,9 @@ int Game::DrawGLScene(StereoSide side)
             XYZ center;
             float radius;
             float distcheck;
-            int numliveplayers = 0;
-            center = 0;
-            for (unsigned i = 0; i < Person::players.size(); i++) {
-                if (!Person::players[i]->dead)
-                    numliveplayers++;
-            }
-
-            int numadd = 0;
-
-            for (int i = 0; i < objects.numobjects; i++) {
-                if (objects.type[i] == treetrunktype || objects.type[i] == boxtype) {
-                    center += objects.position[i];
-                    numadd++;
-                }
-            }
-            for (unsigned i = 0; i < Person::players.size(); i++) {
-                if (!Person::players[i]->dead)
-                    center += Person::players[i]->coords;
-            }
-            center /= numadd + numliveplayers;
 
             center = Person::players[0]->coords;
 
-            float maxdistance = 0;
-            float tempdist;
-            for (int i = 0; i < objects.numobjects; i++) {
-                tempdist = distsq(&center, &objects.position[i]);
-                if (tempdist > maxdistance) {
-                    maxdistance = tempdist;
-                }
-            }
-            for (unsigned i = 0; i < Person::players.size(); i++) {
-                if (!Person::players[i]->dead) {
-                    tempdist = distsq(&center, &Person::players[i]->coords);
-                    if (tempdist > maxdistance) {
-                        maxdistance = tempdist;
-                    }
-                }
-            }
             radius = 110;
 
             glScalef(.25 / radius * 256 * terrain.scale * .4, .25 / radius * 256 * terrain.scale * .4, 1);