This file is part of Lugaru.
-Lugaru is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
+Lugaru is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
-This program is distributed in the hope that it will be useful,
+Lugaru is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Game.h"
if (distance >= .5) {
checkpoint = DoRotation(Person::players[k]->skeleton.joints[abs(Random() % Person::players[k]->skeleton.num_joints)].position, 0, Person::players[k]->yaw, 0) * Person::players[k]->scale + Person::players[k]->coords;
checkpoint.y += 1;
- int i;
- if (!Person::players[k]->occluded == 0)
+ int i = -1;
+ if (Person::players[k]->occluded != 0)
i = checkcollide(viewer, checkpoint, Person::players[k]->lastoccluded);
- if (i == -1 || Person::players[k]->occluded == 0)
+ if (i == -1)
i = checkcollide(viewer, checkpoint);
if (i != -1) {
Person::players[k]->occluded += 1;
if (distance >= .5) {
checkpoint = DoRotation(Person::players[k]->skeleton.joints[abs(Random() % Person::players[k]->skeleton.num_joints)].position, 0, Person::players[k]->yaw, 0) * Person::players[k]->scale + Person::players[k]->coords;
checkpoint.y += 1;
- int i;
- if (!Person::players[k]->occluded == 0)
+ int i = -1;
+ if (Person::players[k]->occluded != 0)
i = checkcollide(viewer, checkpoint, Person::players[k]->lastoccluded);
- if (i == -1 || Person::players[k]->occluded == 0)
+ if (i == -1)
i = checkcollide(viewer, checkpoint);
if (i != -1) {
Person::players[k]->occluded += 1;