]> git.jsancho.org Git - lugaru.git/blobdiff - Source/GameDraw.cpp
first modifications in order to support multiple campaign.
[lugaru.git] / Source / GameDraw.cpp
index a278a2eac2ccb2b3273083c0af9696af846dedf0..70b6716c177561b4c5e70ec1db3fd21acacf674f 100644 (file)
@@ -129,8 +129,6 @@ int Game::DrawGLScene(StereoSide side)
        static float texviewwidth, texviewheight;
        static int i,j,k,l;
        static GLubyte color;
-       static float newbrightness;
-       static float changespeed;
        static XYZ checkpoint;
        static float tempmult;
        float tutorialopac;
@@ -1435,11 +1433,11 @@ int Game::DrawGLScene(StereoSide side)
 
                        float maxdistance=0;
                        float tempdist;
-                       int whichclosest;
+                       //~ int whichclosest;
                        for(i=0;i<objects.numobjects;i++){
                                tempdist=findDistancefast(&center,&objects.position[i]);
                                if(tempdist>maxdistance){
-                                       whichclosest=i;
+                                       //~ whichclosest=i;
                                        maxdistance=tempdist;
                                }
                        }
@@ -1447,7 +1445,7 @@ int Game::DrawGLScene(StereoSide side)
                                if(!player[i].dead){
                                        tempdist=findDistancefast(&center,&player[i].coords);
                                        if(tempdist>maxdistance){
-                                               whichclosest=i;
+                                               //~ whichclosest=i;
                                                maxdistance=tempdist;
                                        }
                                }
@@ -2100,7 +2098,7 @@ void Game::DrawMenu()
 
        oldmainmenu=mainmenu;
 
-       if(mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==8||mainmenu==9||mainmenu==10||mainmenu==119||mainmenu==18){
+       if(mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==8||mainmenu==9||mainmenu==10||mainmenu==18){
                glClear(GL_DEPTH_BUFFER_BIT);
                glEnable(GL_ALPHA_TEST);
                glAlphaFunc(GL_GREATER, 0.001f);
@@ -2499,7 +2497,6 @@ void Game::DrawMenu()
                        endy[2]=starty[2]+20;
                }
                if(mainmenu==9){                        
-                       int tempncl;
                        nummenuitems=2+numchallengelevels;
                        char temp[255];