static float texviewwidth, texviewheight;
static int i,j,k,l;
static GLubyte color;
- static float newbrightness;
- static float changespeed;
static XYZ checkpoint;
static float tempmult;
float tutorialopac;
float maxdistance=0;
float tempdist;
- int whichclosest;
+ //~ int whichclosest;
for(i=0;i<objects.numobjects;i++){
tempdist=findDistancefast(¢er,&objects.position[i]);
if(tempdist>maxdistance){
- whichclosest=i;
+ //~ whichclosest=i;
maxdistance=tempdist;
}
}
if(!player[i].dead){
tempdist=findDistancefast(¢er,&player[i].coords);
if(tempdist>maxdistance){
- whichclosest=i;
+ //~ whichclosest=i;
maxdistance=tempdist;
}
}
oldmainmenu=mainmenu;
- if(mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==8||mainmenu==9||mainmenu==10||mainmenu==119||mainmenu==18){
+ if(mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==8||mainmenu==9||mainmenu==10||mainmenu==18){
glClear(GL_DEPTH_BUFFER_BIT);
glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER, 0.001f);
endy[2]=starty[2]+20;
}
if(mainmenu==9){
- int tempncl;
nummenuitems=2+numchallengelevels;
char temp[255];