//return 1111111111111111;
}
-int Game::DrawGLScene(GLvoid)
+int Game::DrawGLScene(void)
{
static float texcoordwidth,texcoordheight;
static float texviewwidth, texviewheight;
if(drawmode!=normalmode){
glEnable(GL_TEXTURE_2D);
- //glFinish();
+ glFinish();
if(!drawtoggle||drawmode!=realmotionblurmode||(drawtoggle==2||change==1)){
if(screentexture){