]> git.jsancho.org Git - lugaru.git/blobdiff - Source/GameDraw.cpp
Merge.
[lugaru.git] / Source / GameDraw.cpp
index 1275a45a6f2c843e4461804c6c323ff2ae2c93c3..5acb9472fbe72f6ef50b40a58975fe7c5c1ed98c 100644 (file)
@@ -19,7 +19,8 @@ along with this program; if not, write to the Free Software
 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 */
 
-#include "Game.h"      
+#include "Game.h"
+#include "openal_wrapper.h"
 
 using namespace std;
 
@@ -174,9 +175,9 @@ extern float accountcampaigntime[10];
 
 extern bool gamestarted;
 
-extern FSOUND_SAMPLE   *samp[100];
+extern OPENAL_SAMPLE   *samp[100];
 extern int channels[100];
-extern "C"     void PlaySoundEx(int channel, FSOUND_SAMPLE *sptr, FSOUND_DSPUNIT *dsp, signed char startpaused);
+extern "C"     void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
 
 /*********************> DrawGLScene() <*****/
 long long Game::MD5_string (char *string){
@@ -1093,9 +1094,9 @@ int Game::DrawGLScene(void)
                                                                if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
                                                                if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
                                                                PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
-                                                               FSOUND_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
-                                                               FSOUND_SetVolume(channels[whichsoundplay], 256);
-                                                               FSOUND_SetPaused(channels[whichsoundplay], false);
+                                                               OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
+                                                               OPENAL_SetVolume(channels[whichsoundplay], 256);
+                                                               OPENAL_SetPaused(channels[whichsoundplay], false);
                                                        }
                                                }
                                        }
@@ -2239,10 +2240,10 @@ int Game::DrawGLScene(void)
        }
 
        if(mainmenu){
-#if USE_SDL
+
         // !!! FIXME: hack: clamp framerate in menu so text input works correctly on fast systems.
         SDL_Delay(15);
-#endif
+
                glDrawBuffer(GL_BACK);
                glReadBuffer(GL_BACK);
                glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
@@ -2505,7 +2506,7 @@ int Game::DrawGLScene(void)
                                movex[10]=0;
                                movey[10]=0;
                                
-                               sprintf (menustring[11], "Volume: %d%", (int)(volume*100));
+                               sprintf (menustring[11], "Volume: %d%%", (int)(volume*100));
                                startx[11]=10+60;
                                starty[11]=155;
                                endx[11]=startx[11]+strlen(menustring[11])*10;
@@ -2687,7 +2688,7 @@ int Game::DrawGLScene(void)
 
                                if(accountcampaignchoicesmade[accountactive])
                                        for(i=0;i<accountcampaignchoicesmade[accountactive];i++){
-                                               sprintf (menustring[7+i], campaigndescription[levelorder[i]]);
+                                               sprintf (menustring[7+i], "%s", campaigndescription[levelorder[i]]);
                                                startx[7+i]=30+120+campaignlocationx[levelorder[i]]*400/512;
                                                starty[7+i]=30+30+(512-campaignlocationy[levelorder[i]])*400/512;
                                                endx[7+i]=startx[7+i]+10;
@@ -2698,7 +2699,7 @@ int Game::DrawGLScene(void)
 
                                        if(campaignchoicenum>0)
                                                for(i=accountcampaignchoicesmade[accountactive];i<accountcampaignchoicesmade[accountactive]+campaignchoicenum;i++){
-                                                       sprintf (menustring[7+i], campaigndescription[levelorder[i]]);
+                                                       sprintf (menustring[7+i], "%s", campaigndescription[levelorder[i]]);
                                                        startx[7+i]=30+120+campaignlocationx[campaignchoicewhich[i-(accountcampaignchoicesmade[accountactive])]]*400/512;
                                                        starty[7+i]=30+30+(512-campaignlocationy[campaignchoicewhich[i-(accountcampaignchoicesmade[accountactive])]])*400/512;
                                                        endx[7+i]=startx[7+i]+10;
@@ -3965,15 +3966,9 @@ int Game::DrawGLScene(void)
 
        //glFlush();
        if(drawmode!=motionblurmode||mainmenu){
-        #if !USE_SDL
-        // this prevents menus from rendering if you hit ESC during
-        //  motion blur sequences...maybe SDL is buffering differently?
-               if(drawmode!=motionblurmode)
-                       swap_gl_buffers();
-        #else
+
                swap_gl_buffers();
-        #endif
-       }
+  }
 
        //myassert(glGetError() == GL_NO_ERROR);
        glDrawBuffer(GL_BACK);