extern Objects objects;
extern int detail;
extern float usermousesensitivity;
-extern bool osx;
extern float camerashake;
extern int slomo;
extern float slomodelay;
if (winfreeze || mainmenu)
drawmode = normalmode;
-#if PLATFORM_MACOSX
- if (drawmode == glowmode) {
- RGBColor color2;
- color2.red = 0;
- color2.green = 0;
- color2.blue = 0;
- DSpContext_FadeGamma(NULL, 200, &color2);
- }
-#endif
-
if (drawtoggle != 2)
drawtoggle = 1 - drawtoggle;