#include "Game.h"
#include "openal_wrapper.h"
#include "Input.h"
+#include "Awards.h"
using namespace std;
extern float usermousesensitivity;
extern bool osx;
extern float camerashake;
-extern Weapons weapons;
-extern Person player[maxplayers];
extern int slomo;
extern float slomodelay;
extern bool ismotionblur;
extern float blackout;
extern bool damageeffects;
extern float volume;
-extern int numplayers;
extern bool texttoggle;
extern float blurness;
extern float targetblurness;
strcat(string,temp);
text.glPrintOutlined(1024/30,768*6/8-40,string,1,2,1024,768);
- for(i=0;i<numawards;i++){
- if(i<6){
- if(awards[i]==awardklutz)sprintf (string, "Suicidal");
- if(awards[i]==awardflawless)sprintf (string, "Flawless!");
- if(awards[i]==awardalldead)sprintf (string, "Take no prisoners");
- if(awards[i]==awardnodead)sprintf (string, "Merciful");
- if(awards[i]==awardstealth)sprintf (string, "One with the shadows!");
- if(awards[i]==awardswordsman)sprintf (string, "Swordsman");
- if(awards[i]==awardkungfu)sprintf (string, "Unarmed!");
- if(awards[i]==awardknifefighter)sprintf (string, "Knife fighter");
- if(awards[i]==awardcoward)sprintf (string, "Coward");
- if(awards[i]==awardevasion)sprintf (string, "Escape artist");
- if(awards[i]==awardacrobat)sprintf (string, "Gymnast");
- if(awards[i]==awardlongrange)sprintf (string, "Blade slinger");
- if(awards[i]==awardbrutal)sprintf (string, "Brutal");
- if(awards[i]==awardhyper)sprintf (string, "Hyper");
- if(awards[i]==awardaikido)sprintf (string, "Aikido master!");
- if(awards[i]==awardrambo)sprintf (string, "Rambo");
- if(awards[i]==awardfast)sprintf (string, "Fast");
- if(awards[i]==awardrealfast)sprintf (string, "Real fast");
- if(awards[i]==awarddamnfast)sprintf (string, "Damn fast");
- if(awards[i]==awardstrategy)sprintf (string, "Divide and conquer");
- if(awards[i]==awardbojutsu)sprintf (string, "Bojutsu");
- text.glPrintOutlined(1024/30,768*6/8-90-40*i,string,1,2,1024,768);
- }
- }
+ for (i = 0; i < numawards && i < 6; i++)
+ text.glPrintOutlined(1024/30,768*6/8-90-40*i,award_names[awards[i]],1,2,1024,768);
}
if(drawmode!=normalmode){