]> git.jsancho.org Git - lugaru.git/blobdiff - Source/GameDraw.cpp
Migrate some more definitions from Constants.h
[lugaru.git] / Source / GameDraw.cpp
index 068fb87838af026b2c6e084ea86aa1b20b0b4d5b..2b2c8b7cf9948b3b0eb0fc09dddc33292b0cae53 100644 (file)
@@ -132,8 +132,10 @@ extern bool gamestarted;
 
 extern bool showdamagebar;
 
-extern int channels[100];
-extern "C"     void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
+enum drawmodes {
+  normalmode, motionblurmode, radialzoommode,
+  realmotionblurmode, doublevisionmode, glowmode,
+};
 
 void Game::flash() { // shouldn't be that way, these should be attributes and Person class should not change rendering.
        flashr=1;