]> git.jsancho.org Git - lugaru.git/blobdiff - Source/GameDraw.cpp
Changed paths in several files from OS9 style to POSIX-style to make it work better...
[lugaru.git] / Source / GameDraw.cpp
index 5acb9472fbe72f6ef50b40a58975fe7c5c1ed98c..204b1cf10f1e831ca06c25902d8724c5e53cad20 100644 (file)
@@ -231,7 +231,6 @@ int Game::DrawGLScene(void)
        lastcheck+=multiplier;
 
        glColorMask( 1.0, 1.0, 1.0, 1.0 );
-       if(!registered)debugmode=0;
 
 
        if(freeze||winfreeze||(mainmenu&&gameon)||(!gameon&&gamestarted)){
@@ -2254,29 +2253,29 @@ int Game::DrawGLScene(void)
                if(texdetail>2)texdetail=2;
                if(mainmenu!=oldmainmenu&&oldmainmenu!=0){
                        if(mainmenu==1){
-                               LoadTexture(":Data:Textures:Newgame.png",&Mainmenuitems[1],0,0);
-                               LoadTexture(":Data:Textures:Quit.png",&Mainmenuitems[3],0,0);
+                               LoadTexture("/Data/Textures/Newgame.png",&Mainmenuitems[1],0,0);
+                               LoadTexture("/Data/Textures/Quit.png",&Mainmenuitems[3],0,0);
                                /*if(oldmainmenu==1||oldmainmenu==0){
-                               LoadTexture(":Data:Textures:World.png",&Mainmenuitems[7],0,0);
-                               LoadTexture(":Data:Textures:Options.png",&Mainmenuitems[2],0,0);
-                               LoadTexture(":Data:Textures:Lugaru.png",&Mainmenuitems[0],0,0);
+                               LoadTexture("/Data/Textures/World.png",&Mainmenuitems[7],0,0);
+                               LoadTexture("/Data/Textures/Options.png",&Mainmenuitems[2],0,0);
+                               LoadTexture("/Data/Textures/Lugaru.png",&Mainmenuitems[0],0,0);
                                loaddistrib=0;
                                }*/
                        }
                        if(mainmenu==2){
-                               LoadTexture(":Data:Textures:Resume.png",&Mainmenuitems[1],0,0);
-                               LoadTexture(":Data:Textures:Endgame.png",&Mainmenuitems[3],0,0);
+                               LoadTexture("/Data/Textures/Resume.png",&Mainmenuitems[1],0,0);
+                               LoadTexture("/Data/Textures/Endgame.png",&Mainmenuitems[3],0,0);
                                /*if(oldmainmenu==2||oldmainmenu==0){
-                               LoadTexture(":Data:Textures:World.png",&Mainmenuitems[7],0,0);
-                               LoadTexture(":Data:Textures:Options.png",&Mainmenuitems[2],0,0);
-                               LoadTexture(":Data:Textures:Lugaru.png",&Mainmenuitems[0],0,0);
+                               LoadTexture("/Data/Textures/World.png",&Mainmenuitems[7],0,0);
+                               LoadTexture("/Data/Textures/Options.png",&Mainmenuitems[2],0,0);
+                               LoadTexture("/Data/Textures/Lugaru.png",&Mainmenuitems[0],0,0);
                                loaddistrib=0;
                                }*/
                        }
                }
                if(lastcheck>.5||oldmainmenu!=mainmenu){
                        if(mainmenu==5){
-                               ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt"));
+                               ifstream ipstream(ConvertFileName("/Data/Campaigns/main.txt"));
                                //campaignnumlevels=0;
                                //accountcampaignchoicesmade[accountactive]=0;
                                ipstream.ignore(256,':');
@@ -2358,7 +2357,7 @@ int Game::DrawGLScene(void)
 
                /*if(mainmenu!=0)*/oldmainmenu=mainmenu;
 
-               if(mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==8||mainmenu==9||mainmenu==10||mainmenu==119||mainmenu==12||mainmenu==13||mainmenu==14||mainmenu==15||mainmenu==16||mainmenu==17){
+               if(mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==8||mainmenu==9||mainmenu==10||mainmenu==119||mainmenu==13||mainmenu==17){
                        glClear(GL_DEPTH_BUFFER_BIT);
                        glEnable(GL_ALPHA_TEST);
                        glAlphaFunc(GL_GREATER, 0.001f);
@@ -3058,128 +3057,6 @@ int Game::DrawGLScene(void)
                        }
                }
 
-               if(mainmenu==12){       
-                       menupulse+=multiplier*2;
-
-                       nummenuitems=6;
-                       char temp[255];
-
-                       sprintf (menustring[0], "Register now for only $19.95!");
-                       startx[0]=160;
-                       starty[0]=270;
-                       endx[0]=startx[0]+strlen(menustring[0])*10;
-                       endy[0]=starty[0]+20;
-                       movex[0]=0;
-                       movey[0]=0;
-
-                       sprintf (menustring[1], "Confront raiders, wolves, and more!");
-                       startx[1]=130;
-                       starty[1]=240;
-                       endx[1]=startx[1]+strlen(menustring[1])*10;
-                       endy[1]=starty[1]+20;
-                       movex[1]=0;
-                       movey[1]=0;
-
-                       sprintf (menustring[2], "Fight using swords, staves and armor!");
-                       startx[2]=125;
-                       starty[2]=210;
-                       endx[2]=startx[2]+strlen(menustring[2])*10;
-                       endy[2]=starty[2]+20;
-                       movex[2]=0;
-                       movey[2]=0;
-
-                       if(!tryquit)sprintf (menustring[3], "Back");
-                       else sprintf (menustring[3], "Quit");
-                       startx[3]=10;
-                       endx[3]=startx[3]+strlen(menustring[3])*10;
-                       starty[3]=10;
-                       endy[3]=starty[3]+20;
-                       movex[3]=0;
-                       movey[3]=0;
-
-                       sprintf (menustring[4], "Register now!");
-                       startx[4]=250;
-                       endx[4]=startx[4]+strlen(menustring[4])*10;
-                       starty[4]=140;
-                       endy[4]=starty[4]+20;
-                       movex[4]=0;
-                       movey[4]=0;
-
-                       sprintf (menustring[5], "Enter registration code!");
-                       startx[5]=190;
-                       endx[5]=startx[5]+strlen(menustring[5])*10;
-                       starty[5]=120;
-                       endy[5]=starty[5]+20;
-                       movex[5]=0;
-                       movey[5]=0;
-               }
-
-               if(mainmenu==15){       
-                       nummenuitems=2;
-                       char temp[255];
-
-                       sprintf (menustring[0], "Thank you for supporting Wolfire Software!");
-                       startx[0]=100;
-                       starty[0]=270;
-                       endx[0]=startx[0]+strlen(menustring[0])*10;
-                       endy[0]=starty[0]+20;
-                       movex[0]=0;
-                       movey[0]=0;
-
-                       sprintf (menustring[1], "Back");
-                       startx[1]=10;
-                       endx[1]=startx[1]+strlen(menustring[1])*10;
-                       starty[1]=10;
-                       endy[1]=starty[1]+20;
-                       movex[1]=0;
-                       movey[1]=0;
-               }
-
-               if(mainmenu==16){       
-                       nummenuitems=5;
-                       char temp[255];
-
-                       sprintf (menustring[0], "Sorry, that name/serial number combination is incorrect.");
-                       startx[0]=40;
-                       starty[0]=270;
-                       endx[0]=startx[0]+strlen(menustring[0])*10;
-                       endy[0]=starty[0]+20;
-                       movex[0]=0;
-                       movey[0]=0;
-
-                       sprintf (menustring[1], "Back");
-                       startx[1]=10;
-                       endx[1]=startx[1]+strlen(menustring[1])*10;
-                       starty[1]=10;
-                       endy[1]=starty[1]+20;
-                       movex[1]=0;
-                       movey[1]=0;
-
-                       sprintf (menustring[2], "Please make sure you are copying your name and serial");
-                       startx[2]=50;
-                       starty[2]=240;
-                       endx[2]=startx[2]+strlen(menustring[2])*10;
-                       endy[2]=starty[2]+20;
-                       movex[2]=0;
-                       movey[2]=0;
-
-                       sprintf (menustring[3], "number exactly as they appear in your email.");
-                       startx[3]=90;
-                       starty[3]=210;
-                       endx[3]=startx[3]+strlen(menustring[3])*10;
-                       endy[3]=starty[3]+20;
-                       movex[3]=0;
-                       movey[3]=0;
-
-                       sprintf (menustring[4], "Capitalization and punctuation matter!");
-                       startx[4]=120;
-                       starty[4]=180;
-                       endx[4]=startx[4]+strlen(menustring[4])*10;
-                       endy[4]=starty[4]+20;
-                       movex[4]=0;
-                       movey[4]=0;
-               }
-
                if(mainmenu==13){       
                        nummenuitems=2;
                        char temp[255];
@@ -3200,49 +3077,6 @@ int Game::DrawGLScene(void)
                        movex[1]=0;
                        movey[1]=0;
                }
-
-               if(mainmenu==14){       
-                       nummenuitems=2;
-                       char temp[255];
-
-                       sprintf (menustring[0], "Please enter your number:");
-                       startx[0]=30;
-                       starty[0]=250;
-                       endx[0]=startx[0]+strlen(menustring[0])*10;
-                       endy[0]=starty[0]+20;
-                       movex[0]=0;
-                       movey[0]=0;
-
-                       sprintf (menustring[1], "Please enter your name:");
-                       startx[1]=290;
-                       starty[1]=250;
-                       endx[1]=startx[1]+strlen(menustring[1])*10;
-                       endy[1]=starty[1]+20;
-                       movex[1]=0;
-                       movey[1]=0;
-                       /*
-                       char tempstring[256];
-                       sprintf (tempstring, "%s", registrationname);
-                       long num1;
-                       long num2;
-                       long num3;
-                       long num4;
-                       long long longnum;
-                       longnum = MD5_string ( tempstring);
-                       //longnum = 1111111111111111;
-                       num1 = longnum/100000000;
-                       num2 = longnum%100000000;
-                       sprintf (tempstring, "%d-%d-%d-%d", num1/10000, num1%10000, num2/10000, num2%10000);
-
-                       sprintf (menustring[2], "%s", tempstring);
-                       startx[2]=290;
-                       starty[2]=230;
-                       endx[2]=startx[2]+strlen(menustring[2])*10;
-                       endy[2]=starty[2]+20;
-                       movex[2]=0;
-                       movey[2]=0;                             */      
-               }
-
                if(mainmenu==1||mainmenu==2){
                        nummenuitems=7;
                        startx[0]=150;
@@ -3410,7 +3244,7 @@ int Game::DrawGLScene(void)
                                }
                        }
 
-                       if(mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==8||mainmenu==9||mainmenu==10||mainmenu==11||mainmenu==12||mainmenu==13||mainmenu==14||mainmenu==15||mainmenu==16||mainmenu==17)
+                       if(mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==8||mainmenu==9||mainmenu==10||mainmenu==11||mainmenu==13||mainmenu==17)
                                for(i=0;i<nummenuitems;i++){
                                        if((mousecoordh/screenwidth*640)>startx[i]&&(mousecoordh/screenwidth*640)<endx[i]&&480-(mousecoordv/screenheight*480)>starty[i]&&480-(mousecoordv/screenheight*480)<endy[i]){
                                                if(mainmenu!=5)selected=i;
@@ -3603,18 +3437,17 @@ int Game::DrawGLScene(void)
                                                                                        }
                                                                                }
                                                                        }
-                                                                       if(mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==8||mainmenu==9||mainmenu==10||mainmenu==11||mainmenu==12||mainmenu==13||mainmenu==14||mainmenu==15||mainmenu==16||mainmenu==17)
+                                                                       if(mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==8||mainmenu==9||mainmenu==10||mainmenu==11||mainmenu==13||mainmenu==17)
                                                                        {
                                                                                if(mainmenu!=5||j<6)
                                                                                {
                                                                                        glColor4f(1,0,0,1);
-                                                                                       if(mainmenu==12&&j==4)glColor4f(1,(sin(menupulse)+1)/2,(sin(menupulse)+1)/2,1);
                                                                                        if(mainmenu==9&&j>accountprogress[accountactive]&&j<numchallengelevels)glColor4f(0.5,0,0,1);
                                                                                        if(mainmenu==11&&j>accountprogress[accountactive]&&j<numchallengelevels)glColor4f(0.5,0,0,1);
                                                                                        //if(1-((float)i)/10-(1-selectedlong[j])>0){
                                                                                        glMatrixMode(GL_MODELVIEW);                                                     // Select The Modelview Matrix
                                                                                        glPushMatrix();
-                                                                                               if((mainmenu!=7||j!=0||!entername)&&(mainmenu!=13||j!=1)&&(mainmenu!=14||j!=1))text.glPrint(startx[j],starty[j],menustring[j],0,1,640,480);
+                                                                                               if(mainmenu!=7||j!=0||!entername)text.glPrint(startx[j],starty[j],menustring[j],0,1,640,480);
                                                                                                else
                                                                                                {
                                                                                                        if(displayblink){
@@ -3644,7 +3477,6 @@ int Game::DrawGLScene(void)
                                                                                                if(1-((float)i)/15-(1-selectedlong[j])>0)
                                                                                                {
                                                                                                        glColor4f(1,0,0,(1-((float)i)/10-(1-selectedlong[j]))*.25);
-                                                                                                       if(mainmenu==12&&j==4)glColor4f(1,(sin(menupulse)+1)/2,(sin(menupulse)+1)/2,(1-((float)i)/10-(1-selectedlong[j]))*.25);
                                                                                                        if(mainmenu==9&&j>accountprogress[accountactive]&&j<numchallengelevels)glColor4f(0.5,0,0,(1-((float)i)/10-(1-selectedlong[j]))*.25);
                                                                                                        if(mainmenu==11&&j>accountprogress[accountactive]&&j<numchallengelevels)glColor4f(0.5,0,0,(1-((float)i)/10-(1-selectedlong[j]))*.25);
                                                                                                        if(mainmenu==3)text.glPrint(startx[j]-((float)i)+offsetx[j]*((float)i)/4-((/*1*/+((float)i)/70)*strlen(menustring[j]))*3,starty[j]/*-i*1/2*/+offsety[j]*((float)i)/4,menustring[j],0,1+((float)i)/70,640,480);
@@ -3656,12 +3488,8 @@ int Game::DrawGLScene(void)
                                                                                                        if(mainmenu==9)text.glPrint(startx[j]-((float)i)+offsetx[j]*((float)i)/4/*-((((float)i)/70)*strlen(menustring[j]))*3*/,starty[j]/*-i*1/2*/+offsety[j]*((float)i)/4,menustring[j],0,1+((float)i)/70,640,480);
                                                                                                        if(mainmenu==11)text.glPrint(startx[j]-((float)i)+offsetx[j]*((float)i)/4/*-((((float)i)/70)*strlen(menustring[j]))*3*/,starty[j]/*-i*1/2*/+offsety[j]*((float)i)/4,menustring[j],0,1+((float)i)/70,640,480);
                                                                                                        if(mainmenu==10)text.glPrint(startx[j]-((float)i)+offsetx[j]*((float)i)/4/*-((((float)i)/70)*strlen(menustring[j]))*3*/,starty[j]/*-i*1/2*/+offsety[j]*((float)i)/4,menustring[j],0,1+((float)i)/70,640,480);
-                                                                                                       if(mainmenu==12)text.glPrint(startx[j]-((float)i)+offsetx[j]*((float)i)/4/*-((((float)i)/70)*strlen(menustring[j]))*3*/,starty[j]/*-i*1/2*/+offsety[j]*((float)i)/4,menustring[j],0,1+((float)i)/70,640,480);
-                                                                                                       if(mainmenu==15)text.glPrint(startx[j]-((float)i)+offsetx[j]*((float)i)/4/*-((((float)i)/70)*strlen(menustring[j]))*3*/,starty[j]/*-i*1/2*/+offsety[j]*((float)i)/4,menustring[j],0,1+((float)i)/70,640,480);
-                                                                                                       if(mainmenu==16)text.glPrint(startx[j]-((float)i)+offsetx[j]*((float)i)/4/*-((((float)i)/70)*strlen(menustring[j]))*3*/,starty[j]/*-i*1/2*/+offsety[j]*((float)i)/4,menustring[j],0,1+((float)i)/70,640,480);
                                                                                                        if(mainmenu==17)text.glPrint(startx[j]-((float)i)+offsetx[j]*((float)i)/4/*-((((float)i)/70)*strlen(menustring[j]))*3*/,starty[j]/*-i*1/2*/+offsety[j]*((float)i)/4,menustring[j],0,1+((float)i)/70,640,480);
                                                                                                        if(mainmenu==13&&j!=1)text.glPrint(startx[j]-((float)i)+offsetx[j]*((float)i)/4/*-((((float)i)/70)*strlen(menustring[j]))*3*/,starty[j]/*-i*1/2*/+offsety[j]*((float)i)/4,menustring[j],0,1+((float)i)/70,640,480);
-                                                                                                       if(mainmenu==14&&j!=1)text.glPrint(startx[j]-((float)i)+offsetx[j]*((float)i)/4/*-((((float)i)/70)*strlen(menustring[j]))*3*/,starty[j]/*-i*1/2*/+offsety[j]*((float)i)/4,menustring[j],0,1+((float)i)/70,640,480);
                                                                                                        /*else{
                                                                                                        if(displayblink){
                                                                                                        sprintf (string, "_");