//return 1111111111111111;
}
-int Game::DrawGLScene(GLvoid)
+int Game::DrawGLScene(void)
{
static float texcoordwidth,texcoordheight;
static float texviewwidth, texviewheight;
if(drawmode!=normalmode){
glEnable(GL_TEXTURE_2D);
- //glFinish();
+ glFinish();
if(!drawtoggle||drawmode!=realmotionblurmode||(drawtoggle==2||change==1)){
if(screentexture){
}
if(mainmenu){
+#if USE_SDL
+ // !!! FIXME: hack: clamp framerate in menu so text input works correctly on fast systems.
+ SDL_Delay(15);
+#endif
glDrawBuffer(GL_BACK);
glReadBuffer(GL_BACK);
glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );