]> git.jsancho.org Git - lugaru.git/blobdiff - Source/GameDraw.cpp
Changed data dir mentioned in makefile.
[lugaru.git] / Source / GameDraw.cpp
index b321e7ec0c450e392c24bdd6510bd914eb697348..16d845a53b35d1ee0126818af9a8123ee56c81ae 100644 (file)
@@ -189,7 +189,7 @@ long long Game::MD5_string (char *string){
        //return 1111111111111111;
 }
 
-int Game::DrawGLScene(GLvoid)                                                                  
+int Game::DrawGLScene(void)
 {      
        static float texcoordwidth,texcoordheight;
        static float texviewwidth, texviewheight;
@@ -1939,7 +1939,7 @@ int Game::DrawGLScene(GLvoid)
 
                if(drawmode!=normalmode){
                        glEnable(GL_TEXTURE_2D);
-                       //glFinish();
+                       glFinish();
                        if(!drawtoggle||drawmode!=realmotionblurmode||(drawtoggle==2||change==1)){
                                if(screentexture){
 
@@ -2218,6 +2218,10 @@ int Game::DrawGLScene(GLvoid)
        }
 
        if(mainmenu){
+#if USE_SDL
+        // !!! FIXME: hack: clamp framerate in menu so text input works correctly on fast systems.
+        SDL_Delay(15);
+#endif
                glDrawBuffer(GL_BACK);
                glReadBuffer(GL_BACK);
                glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
@@ -3940,8 +3944,14 @@ int Game::DrawGLScene(GLvoid)
 
        //glFlush();
        if(drawmode!=motionblurmode||mainmenu){
+        #if !USE_SDL
+        // this prevents menus from rendering if you hit ESC during
+        //  motion blur sequences...maybe SDL is buffering differently?
                if(drawmode!=motionblurmode)
                        swap_gl_buffers();
+        #else
+               swap_gl_buffers();
+        #endif
        }
 
        //myassert(glGetError() == GL_NO_ERROR);