]> git.jsancho.org Git - lugaru.git/blobdiff - Source/GameDraw.cpp
Add config screen
[lugaru.git] / Source / GameDraw.cpp
index 3e076067f232acdf3e68ed03e0bc61688ffb0e3a..0e153a9420bfd6c07be9c524e868c9dc27d6623f 100644 (file)
@@ -2372,7 +2372,7 @@ int Game::DrawGLScene(StereoSide side)
 
                /*if(mainmenu!=0)*/oldmainmenu=mainmenu;
 
-               if(mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==8||mainmenu==9||mainmenu==10||mainmenu==119||mainmenu==13||mainmenu==17){
+               if(mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==8||mainmenu==9||mainmenu==10||mainmenu==119||mainmenu==13||mainmenu==17||mainmenu==18){
                        glClear(GL_DEPTH_BUFFER_BIT);
                        glEnable(GL_ALPHA_TEST);
                        glAlphaFunc(GL_GREATER, 0.001f);
@@ -2436,7 +2436,7 @@ int Game::DrawGLScene(StereoSide side)
                        glMatrixMode(GL_MODELVIEW);                                                     // Select The Modelview Matrix
 
                        if(mainmenu==3){                        
-                               nummenuitems=12;
+                               nummenuitems=13;
                                if((float)newscreenwidth>(float)newscreenheight*1.61||(float)newscreenwidth<(float)newscreenheight*1.59)sprintf (menustring[0], "Resolution: %d*%d",(int)newscreenwidth,(int)newscreenheight);
                                else sprintf (menustring[0], "Resolution: %d*%d (widescreen)",(int)newscreenwidth,(int)newscreenheight);
                                startx[0]=10+20;
@@ -2536,6 +2536,14 @@ int Game::DrawGLScene(StereoSide side)
                                movex[7]=0;
                                movey[7]=0;
 
+                               sprintf (menustring[12], "-Configure Stereo -");
+                               startx[12]=10+15;
+                               starty[12]=60;
+                               endx[12]=startx[12]+strlen(menustring[7])*10;
+                               endy[12]=starty[12]+20;
+                               movex[12]=0;
+                               movey[12]=0;
+                               
                                if(newdetail==detail&&newscreenheight==(int)screenheight&&newscreenwidth==(int)screenwidth)sprintf (menustring[8], "Back");
                                else sprintf (menustring[8], "Back (some changes take effect next time Lugaru is opened)");
                                startx[8]=10;
@@ -3070,6 +3078,40 @@ int Game::DrawGLScene(StereoSide side)
                                movex[7]=0;
                                movey[7]=0;*/
                        }
+                       if (mainmenu==18) {
+                               nummenuitems=4;
+                               sprintf (menustring[0], "Stereo mode: %s", StereoModeName(newstereomode));
+                               startx[0]=70;
+                               starty[0]=400;
+                               endx[0]=startx[0]+strlen(menustring[0])*10;
+                               endy[0]=starty[0]+20;
+                               movex[0]=0;
+                               movey[0]=0;
+                               
+                               sprintf (menustring[1], "Stereo separation: %.3f", stereoseparation);
+                               startx[1]=10;
+                               starty[1]=360;
+                               endx[1]=startx[1]+strlen(menustring[1])*10;
+                               endy[1]=starty[1]+20;
+                               movex[1]=0;
+                               movey[1]=0;
+
+                               sprintf (menustring[2], "Reverse stereo: %s", stereoreverse ? "Yes" : "No");
+                               startx[2]=40;
+                               starty[2]=320;
+                               endx[2]=startx[2]+strlen(menustring[2])*10;
+                               endy[2]=starty[2]+20;
+                               movex[2]=0;
+                               movey[2]=0;
+                               
+                               sprintf (menustring[3], "Back");
+                               startx[3]=10;
+                               endx[3]=startx[3]+strlen(menustring[3])*10;
+                               starty[3]=10;
+                               endy[3]=starty[3]+20;
+                               movex[3]=0;
+                               movey[3]=0;                             
+                       }
                }
 
                if(mainmenu==13){       
@@ -3259,7 +3301,7 @@ int Game::DrawGLScene(StereoSide side)
                                }
                        }
 
-                       if(mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==8||mainmenu==9||mainmenu==10||mainmenu==11||mainmenu==13||mainmenu==17)
+                       if(mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==8||mainmenu==9||mainmenu==10||mainmenu==11||mainmenu==13||mainmenu==17||mainmenu==18)
                                for(i=0;i<nummenuitems;i++){
                                        if((mousecoordh/screenwidth*640)>startx[i]&&(mousecoordh/screenwidth*640)<endx[i]&&480-(mousecoordv/screenheight*480)>starty[i]&&480-(mousecoordv/screenheight*480)<endy[i]){
                                                if(mainmenu!=5)selected=i;
@@ -3452,7 +3494,7 @@ int Game::DrawGLScene(StereoSide side)
                                                                                        }
                                                                                }
                                                                        }
-                                                                       if(mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==8||mainmenu==9||mainmenu==10||mainmenu==11||mainmenu==13||mainmenu==17)
+                                                                       if(mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==8||mainmenu==9||mainmenu==10||mainmenu==11||mainmenu==13||mainmenu==17||mainmenu==18)
                                                                        {
                                                                                if(mainmenu!=5||j<6)
                                                                                {
@@ -3505,6 +3547,7 @@ int Game::DrawGLScene(StereoSide side)
                                                                                                        if(mainmenu==10)text.glPrint(startx[j]-((float)i)+offsetx[j]*((float)i)/4/*-((((float)i)/70)*strlen(menustring[j]))*3*/,starty[j]/*-i*1/2*/+offsety[j]*((float)i)/4,menustring[j],0,1+((float)i)/70,640,480);
                                                                                                        if(mainmenu==17)text.glPrint(startx[j]-((float)i)+offsetx[j]*((float)i)/4/*-((((float)i)/70)*strlen(menustring[j]))*3*/,starty[j]/*-i*1/2*/+offsety[j]*((float)i)/4,menustring[j],0,1+((float)i)/70,640,480);
                                                                                                        if(mainmenu==13&&j!=1)text.glPrint(startx[j]-((float)i)+offsetx[j]*((float)i)/4/*-((((float)i)/70)*strlen(menustring[j]))*3*/,starty[j]/*-i*1/2*/+offsety[j]*((float)i)/4,menustring[j],0,1+((float)i)/70,640,480);
+                                                                                                       if(mainmenu==18)text.glPrint(startx[j]-((float)i)+offsetx[j]*((float)i)/4/*-((((float)i)/70)*strlen(menustring[j]))*3*/,starty[j]/*-i*1/2*/+offsety[j]*((float)i)/4,menustring[j],0,1+((float)i)/70,640,480);
                                                                                                        /*else{
                                                                                                        if(displayblink){
                                                                                                        sprintf (string, "_");
@@ -3764,6 +3807,7 @@ int Game::DrawGLScene(StereoSide side)
 
                                                                if(flashamount>0)
                                                                {
+                                                                       //printf("Flash amount: %f, delay %i\n", flashamount, flashdelay);
                                                                        if(flashamount>1)flashamount=1;
                                                                        if(flashdelay<=0)flashamount-=multiplier;
                                                                        flashdelay--;