movex[0]=0;
movey[0]=0;
- if(entername)startx[0]+=10;
+ if(entername)
+ startx[0]+=10;
num=1;
//if(1-((float)i)/10-(1-selectedlong[j])>0){
glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
glPushMatrix();
- if(mainmenu!=7||j!=0||!entername)text.glPrint(startx[j],starty[j],menustring[j],0,1,640,480);
+ if(mainmenu!=7||j!=0||!entername)
+ text.glPrint(startx[j],starty[j],menustring[j],0,1,640,480);
else
{
if(displayblink){
sprintf (string, "_");
text.glPrint(startx[j]+(float)(displayselected)*10,starty[j],string,0,1,640,480);
}
- k=0;
- for(l=0;l<displaychars[k];l++){
- if(l<displaychars[k]){
- sprintf (string, "%c",displaytext[k][l]);
- text.glPrint(startx[j]+l*10,starty[j],string,0,1,640,480);
- }
+ for(l=0;l<displaychars[0];l++){
+ sprintf (string, "%c",displaytext[0][l]);
+ text.glPrint(startx[j]+l*10,starty[j],string,0,1,640,480);
}
}
glPopMatrix();
multiplier=0;
}
-
//glFlush();
if ( side == stereoRight || side == stereoCenter ) {
if(drawmode!=motionblurmode||mainmenu){