]> git.jsancho.org Git - lugaru.git/blobdiff - Source/GameDraw.cpp
Cleanup SDL video routines
[lugaru.git] / Source / GameDraw.cpp
index 58142f313de0a027825fdc0d2b7e9d401ad2aadc..083af9d86f8f8aa06c964e1b498749d29ec881e7 100644 (file)
@@ -2910,7 +2910,8 @@ int Game::DrawGLScene(StereoSide side)
                                movex[0]=0;
                                movey[0]=0;
 
-                               if(entername)startx[0]+=10;
+                               if(entername)
+                                       startx[0]+=10;
 
 
                                num=1;
@@ -3575,19 +3576,17 @@ int Game::DrawGLScene(StereoSide side)
                                                                                        //if(1-((float)i)/10-(1-selectedlong[j])>0){
                                                                                        glMatrixMode(GL_MODELVIEW);                                                     // Select The Modelview Matrix
                                                                                        glPushMatrix();
-                                                                                               if(mainmenu!=7||j!=0||!entername)text.glPrint(startx[j],starty[j],menustring[j],0,1,640,480);
+                                                                                               if(mainmenu!=7||j!=0||!entername)
+                                                                                                       text.glPrint(startx[j],starty[j],menustring[j],0,1,640,480);
                                                                                                else
                                                                                                {
                                                                                                        if(displayblink){
                                                                                                                sprintf (string, "_");
                                                                                                                text.glPrint(startx[j]+(float)(displayselected)*10,starty[j],string,0,1,640,480);
                                                                                                        }
-                                                                                                       k=0;
-                                                                                                       for(l=0;l<displaychars[k];l++){
-                                                                                                               if(l<displaychars[k]){
-                                                                                                                       sprintf (string, "%c",displaytext[k][l]);
-                                                                                                                       text.glPrint(startx[j]+l*10,starty[j],string,0,1,640,480);
-                                                                                                               }
+                                                                                                       for(l=0;l<displaychars[0];l++){
+                                                                                                               sprintf (string, "%c",displaytext[0][l]);
+                                                                                                               text.glPrint(startx[j]+l*10,starty[j],string,0,1,640,480);
                                                                                                        }
                                                                                                }
                                                                                        glPopMatrix();
@@ -3914,7 +3913,6 @@ int Game::DrawGLScene(StereoSide side)
                multiplier=0;
        }
 
-
        //glFlush();
        if ( side == stereoRight || side == stereoCenter ) {
                if(drawmode!=motionblurmode||mainmenu){