Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
-#include "Game.h"
+#include "Game.h"
+#include "openal_wrapper.h"
using namespace std;
extern bool gamestarted;
-extern FSOUND_SAMPLE *samp[100];
+extern OPENAL_SAMPLE *samp[100];
extern int channels[100];
-extern "C" void PlaySoundEx(int channel, FSOUND_SAMPLE *sptr, FSOUND_DSPUNIT *dsp, signed char startpaused);
+extern "C" void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
/*********************> DrawGLScene() <*****/
long long Game::MD5_string (char *string){
if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
- FSOUND_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
- FSOUND_SetVolume(channels[whichsoundplay], 256);
- FSOUND_SetPaused(channels[whichsoundplay], false);
+ OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
+ OPENAL_SetVolume(channels[whichsoundplay], 256);
+ OPENAL_SetPaused(channels[whichsoundplay], false);
}
}
}