#include "Graphic/Stereo.hpp"
#include "Graphic/Text.hpp"
#include "Graphic/Texture.hpp"
-#include "Objects/Objects.hpp"
+#include "Objects/Object.hpp"
#include "Objects/Person.hpp"
#include "Objects/Weapons.hpp"
#include "Thirdparty/optionparser.h"
void playdialoguescenesound();
int findClosestPlayer();
void Loadlevel(int which);
-void Loadlevel(const std::string& name);
+void Loadlevel(const std::string& name, bool tutorial = false);
void Tick();
void TickOnce();
void TickOnceAfter();
void SetUpLighting();
GLvoid ReSizeGLScene(float fov, float near);
-int checkcollide(XYZ startpoint, XYZ endpoint);
-int checkcollide(XYZ startpoint, XYZ endpoint, int what);
void fireSound(int sound = fireendsound);
void inputText(std::string& str, unsigned* charselected);
void flash(float amount = 1, int delay = 1);
}
+float roughDirection(XYZ vec);
+float roughDirectionTo(XYZ start, XYZ end);
+float pitchTo(XYZ start, XYZ end);
+float sq(float n);
#ifndef __forceinline
# ifdef __GNUC__