void inputText(std::string& str, unsigned* charselected);
void flash(float amount = 1, int delay = 1);
}
+float roughDirection(XYZ vec);
+float roughDirectionTo(XYZ start, XYZ end);
+float pitchTo(XYZ start, XYZ end);
+float sq(float n);
#ifndef __forceinline
# ifdef __GNUC__