extern float yaw, pitch;
extern SkyBox *skybox;
extern bool cameramode;
-extern bool firstload;
+extern bool firstLoadDone;
extern float leveltime;
extern float wonleveltime;
extern float mapradius;
extern Text *text;
+extern Text *textmono;
extern float fps;
extern bool editorenabled;
void inputText(std::string& str, unsigned* charselected);
void flash(float amount = 1, int delay = 1);
}
+float roughDirection(XYZ vec);
+float roughDirectionTo(XYZ start, XYZ end);
+float pitchTo(XYZ start, XYZ end);
+float sq(float n);
#ifndef __forceinline
# ifdef __GNUC__