//#include <glut.h>
#include "TGALoader.h"
-#ifdef WIN32
-#include "WinInput.h"
-#elif USE_SDL
+
+#if USE_SDL
#include "SDL.h"
-#include "SDLInput.h"
+#endif
+
+#if !PLATFORM_MACOSX
+#include "WinInput.h"
#else
#include "Macinput.h"
#endif
+
#include "Terrain.h"
#include "Skybox.h"
#include "Skeleton.h"
void LoadingScreen();
void FadeLoadingScreen(float howmuch);
void Dispose();
- int DrawGLScene(GLvoid);
+ int DrawGLScene(void);
void Tick();
void TickOnce();
void TickOnceAfter();