#include "TGALoader.h"
-#if !PLATFORM_MACOSX
-#include "WinInput.h"
-#else
-#include "Macinput.h"
-#endif
-
#include "Terrain.h"
#include "Skybox.h"
#include "Skeleton.h"
#include "Lights.h"
#include "Person.h"
#include "Constants.h"
-#include "Sprites.h"
+#include "Sprite.h"
//#include <agl.h>
#include "Text.h"
#include "Objects.h"
float consoleblinkdelay;
bool consoleblink;
int consoleselected;
- int togglekey[140];
- float togglekeydelay[140];
+ //int togglekey[140];
+ //float togglekeydelay[140];
bool registernow;
bool autocam;
private:
void setKeySelected_thread();
static int thread(void *data);
- void inputText();
- void inputText_thread();
+ void inputText(char* str, int* charselected, int* nb_chars);
void flash();
bool waiting;
bool mainmenutogglekeydown;