void SetUpLighting();
void Loadlevel(int which);
void Loadlevel(char *name);
- void LoadSounds();
void Setenvironment(int which);
GLvoid ReSizeGLScene(float fov, float near);
int findPathDist(int start,int end);
#define STUBBED(x) { static bool seen = false; if (!seen) { seen = true; fprintf(stderr, "STUBBED: %s at %s:%d\n", x, __FILE__, __LINE__); } }
//#define STUBBED(x)
+extern int numplayers;
#endif