extern GLuint rabbittexture;
-#ifndef TRUE
-#define TRUE 1
-#endif
-
-#ifndef FALSE
-#define FALSE 0
-#endif
-
-
class Game
{
public:
#define LONGLONGCONST(x) (x)
#endif
+extern "C" { void UndefinedSymbolToExposeStubbedCode(void); }
+//#define STUBBED(x) UndefinedSymbolToExposeStubbedCode();
+#define STUBBED(x) { static bool seen = false; if (!seen) { seen = true; fprintf(stderr, "STUBBED: %s at %s:%d\n", x, __FILE__, __LINE__); } }
+//#define STUBBED(x)
+
#endif