GLuint cursortexture;
GLuint Mainmenuitems[10];
- int nummenuitems;
- int startx[100];
- int starty[100];
- int endx[100];
- int endy[100];
- float selectedlong[100];
int selected;
int keyselect;
int indemo;
std::vector<CampaignLevel> campaignlevels;
int whichchoice;
int actuallevel;
+ bool winhotspot;
+ bool windialogue;
bool minimap;