GLuint cursortexture;
GLuint Mainmenuitems[10];
- int nummenuitems;
- int startx[100];
- int starty[100];
- int endx[100];
- int endy[100];
- float selectedlong[100];
int selected;
int keyselect;
int indemo;
std::vector<CampaignLevel> campaignlevels;
int whichchoice;
int actuallevel;
+ bool winhotspot;
+ bool windialogue;
bool minimap;
bool autocam;
unsigned short crouchkey,jumpkey,forwardkey,chatkey,backkey,leftkey,rightkey,drawkey,throwkey,attackkey;
+ unsigned short consolekey;
bool oldattackkey;
static void LoadTexture(const string fileName, GLuint *textureid,int mipmap, bool hasalpha);