#include "TGALoader.h"
-#if !PLATFORM_MACOSX
-#include "WinInput.h"
-#else
-#include "Macinput.h"
-#endif
-
#include "Terrain.h"
#include "Skybox.h"
#include "Skeleton.h"
#include "Models.h"
#include "Lights.h"
#include "Person.h"
-#include "Constants.h"
-#include "Sprites.h"
+#include "Sprite.h"
//#include <agl.h>
#include "Text.h"
#include "Objects.h"
#include <fstream>
#include "gamegl.h"
#include "Stereo.h"
+#include "Account.h"
+#include "Sounds.h"
extern GLuint rabbittexture;
class Game
{
-public:
-
- typedef std::map<std::string, GLuint> TextureList;
- typedef std::map<GLuint, std::string> GLTextureList;
- typedef TextureList::iterator TexIter;
- static TextureList textures;
-
- GLuint terraintexture;
- GLuint terraintexture2;
- GLuint terraintexture3;
- GLuint screentexture;
- GLuint screentexture2;
- GLuint logotexture;
- GLuint loadscreentexture;
- GLuint Maparrowtexture;
- GLuint Mapboxtexture;
- GLuint Mapcircletexture;
- GLuint cursortexture;
- GLuint Mainmenuitems[10];
-
- int nummenuitems;
- int startx[100];
- int starty[100];
- int endx[100];
- int endy[100];
- float selectedlong[100];
- float offsetx[100];
- float offsety[100];
- float movex[100];
- float movey[100];
- float transition;
- int anim;
- int selected;
- int loaddistrib;
- int keyselect;
- int indemo;
-
- bool won;
-
- bool entername;
-
- char menustring[100][256];
- char registrationname[256];
- float registrationnumber;
-
- int newdetail;
- int newscreenwidth;
- int newscreenheight;
-
- bool gameon;
- float deltah,deltav;
- int mousecoordh,mousecoordv;
- int oldmousecoordh,oldmousecoordv;
- float rotation,rotation2;
- SkyBox skybox;
- bool cameramode;
- bool cameratogglekeydown;
- bool chattogglekeydown;
- int olddrawmode;
- int drawmode;
- bool drawmodetogglekeydown;
- bool explodetogglekeydown;
- bool detailtogglekeydown;
- bool firstload;
- bool oldbutton;
-
- float leveltime;
- float loadtime;
-
- Model hawk;
- XYZ hawkcoords;
- XYZ realhawkcoords;
- GLuint hawktexture;
- float hawkrotation;
- float hawkcalldelay;
-
- Model eye;
- Model iris;
- Model cornea;
-
- bool stealthloading;
-
- int campaignnumlevels;
- char campaignmapname[50][256];
- char campaigndescription[50][256];
- int campaignchoosenext[50];
- int campaignnumnext[50];
- int campaignnextlevel[50][10];
- int campaignchoicesmade;
- int campaignchoices[5000];
- int campaignlocationx[50];
- int campaignlocationy[50];
- int campaignchoicenum;
- int campaignchoicewhich[10];
- int whichchoice;
-
- int numlevelspassed;
- int levelorder[5000];
- int levelvisible[50];
- int levelhighlight[50];
-
- bool minimap;
-
- int musictype,oldmusictype,oldoldmusictype;
- bool realthreat;
-
- Model rabbit;
- XYZ rabbitcoords;
-
- XYZ mapcenter;
- float mapradius;
-
- Text text;
- float fps;
-
- XYZ cameraloc;
- float cameradist;
-
- bool envtogglekeydown;
- bool slomotogglekeydown;
- bool texturesizetogglekeydown;
- bool freezetogglekeydown;
- int drawtoggle;
-
- bool editorenabled;
- int editortype;
- float editorsize;
- float editorrotation;
- float editorrotation2;
-
- float brightness;
-
- int quit;
- int tryquit;
-
- XYZ pathpoint[30];
- int numpathpoints;
- int numpathpointconnect[30];
- int pathpointconnect[30][30];
- int pathpointselected;
-
- int endgame;
- bool scoreadded;
- int numchallengelevels;
-
- bool console;
- int archiveselected;
- char consoletext[15][256];
- int consolechars[15];
- bool chatting;
- char displaytext[15][256];
- int displaychars[15];
- float displaytime[15];
- float displayblinkdelay;
- bool displayblink;
- int displayselected;
- bool consolekeydown;
- bool consoletogglekeydown;
- float consoleblinkdelay;
- bool consoleblink;
- int consoleselected;
- int togglekey[140];
- float togglekeydelay[140];
- bool registernow;
- bool autocam;
-
- unsigned short crouchkey,jumpkey,forwardkey,chatkey,backkey,leftkey,rightkey,drawkey,throwkey,attackkey;
- bool oldattackkey;
-
- long long MD5_string (char *string);
- static void LoadTexture(const char *fileName, GLuint *textureid,int mipmap, bool hasalpha);
- static void LoadTextureSave(const char *fileName, GLuint *textureid,int mipmap,GLubyte *array, int *skinsize);
- void LoadSave(const char *fileName, GLuint *textureid,bool mipmap,GLubyte *array, int *skinsize);
- bool AddClothes(const char *fileName, GLuint *textureid,bool mipmap,GLubyte *array, int *skinsize);
- void InitGame();
- void LoadStuff();
- void LoadingScreen();
- void FadeLoadingScreen(float howmuch);
- void Dispose();
- int DrawGLScene(StereoSide side);
- void Tick();
- void TickOnce();
- void TickOnceAfter();
- void SetUpLighting();
- void Loadlevel(int which);
- void Loadlevel(char *name);
- void LoadSounds();
- void Setenvironment(int which);
- GLvoid ReSizeGLScene(float fov, float near);
- int findPathDist(int start,int end);
- int checkcollide(XYZ startpoint, XYZ endpoint);
- int checkcollide(XYZ startpoint, XYZ endpoint, int what);
- int loading;
- float talkdelay;
-
- int numboundaries;
- XYZ boundary[360];
-
- int whichlevel;
- int oldenvironment;
- int targetlevel;
- float changedelay;
-
- float musicvolume[4];
- float oldmusicvolume[4];
- int musicselected;
- int change;
- Game();
- ~Game() {
- for(int i=0;i<10;i++){
- if(Mainmenuitems[i])glDeleteTextures( 1, &Mainmenuitems[i] );
+ public:
+ typedef std::map<std::string, GLuint> TextureList;
+ typedef std::map<GLuint, std::string> GLTextureList;
+ typedef TextureList::iterator TexIter;
+ static TextureList textures;
+
+ GLuint terraintexture;
+ GLuint terraintexture2;
+ GLuint terraintexture3;
+ GLuint screentexture;
+ GLuint screentexture2;
+ GLuint logotexture;
+ GLuint loadscreentexture;
+ GLuint Maparrowtexture;
+ GLuint Mapboxtexture;
+ GLuint Mapcircletexture;
+ GLuint cursortexture;
+ GLuint Mainmenuitems[10];
+
+ int nummenuitems;
+ int startx[100];
+ int starty[100];
+ int endx[100];
+ int endy[100];
+ float selectedlong[100];
+ float offsetx[100];
+ float offsety[100];
+ float movex[100];
+ float movey[100];
+ float transition;
+ int anim;
+ int selected;
+ int keyselect;
+ int loaddistrib;
+ int indemo;
+
+ bool won;
+
+ bool entername;
+
+ char menustring[100][256];
+ char registrationname[256];
+ float registrationnumber;
+
+ int newdetail;
+ int newscreenwidth;
+ int newscreenheight;
+
+ bool gameon;
+ float deltah,deltav;
+ int mousecoordh,mousecoordv;
+ int oldmousecoordh,oldmousecoordv;
+ float rotation,rotation2;
+ SkyBox skybox;
+ bool cameramode;
+ bool cameratogglekeydown;
+ bool chattogglekeydown;
+ int olddrawmode;
+ int drawmode;
+ bool drawmodetogglekeydown;
+ bool explodetogglekeydown;
+ bool detailtogglekeydown;
+ bool firstload;
+ bool oldbutton;
+
+ float leveltime;
+ float loadtime;
+
+ Model hawk;
+ XYZ hawkcoords;
+ XYZ realhawkcoords;
+ GLuint hawktexture;
+ float hawkrotation;
+ float hawkcalldelay;
+
+ Model eye;
+ Model iris;
+ Model cornea;
+
+ bool stealthloading;
+
+ int campaignnumlevels;
+ char campaignmapname[50][256];
+ char campaigndescription[50][256];
+ int campaignchoosenext[50];
+ int campaignnumnext[50];
+ int campaignnextlevel[50][10];
+ int campaignchoicesmade;
+ int campaignchoices[5000];
+ int campaignlocationx[50];
+ int campaignlocationy[50];
+ int campaignchoicenum;
+ int campaignchoicewhich[10];
+ int whichchoice;
+
+ int numlevelspassed;
+ int levelorder[5000];
+ int levelvisible[50];
+ int levelhighlight[50];
+
+ bool minimap;
+
+ int musictype,oldmusictype,oldoldmusictype;
+ bool realthreat;
+
+ Model rabbit;
+ XYZ rabbitcoords;
+
+ XYZ mapcenter;
+ float mapradius;
+
+ Text text;
+ float fps;
+
+ XYZ cameraloc;
+ float cameradist;
+
+ bool envtogglekeydown;
+ bool slomotogglekeydown;
+ bool texturesizetogglekeydown;
+ bool freezetogglekeydown;
+ int drawtoggle;
+
+ bool editorenabled;
+ int editortype;
+ float editorsize;
+ float editorrotation;
+ float editorrotation2;
+
+ float brightness;
+
+ int quit;
+ int tryquit;
+
+ XYZ pathpoint[30];
+ int numpathpoints;
+ int numpathpointconnect[30];
+ int pathpointconnect[30][30];
+ int pathpointselected;
+
+ int endgame;
+ bool scoreadded;
+ int numchallengelevels;
+
+ bool console;
+ int archiveselected;
+ char consoletext[15][256];
+ int consolechars[15];
+ bool chatting;
+ char displaytext[15][256];
+ int displaychars[15];
+ float displaytime[15];
+ float displayblinkdelay;
+ bool displayblink;
+ int displayselected;
+ bool consolekeydown;
+ bool consoletogglekeydown;
+ float consoleblinkdelay;
+ bool consoleblink;
+ int consoleselected;
+ //int togglekey[140];
+ //float togglekeydelay[140];
+ bool registernow;
+ bool autocam;
+
+ unsigned short crouchkey,jumpkey,forwardkey,chatkey,backkey,leftkey,rightkey,drawkey,throwkey,attackkey;
+ bool oldattackkey;
+
+ static void LoadTexture(const char *fileName, GLuint *textureid,int mipmap, bool hasalpha);
+ static void LoadTextureSave(const char *fileName, GLuint *textureid,int mipmap,GLubyte *array, int *skinsize);
+ void LoadSave(const char *fileName, GLuint *textureid,bool mipmap,GLubyte *array, int *skinsize);
+ bool AddClothes(const char *fileName, GLuint *textureid,bool mipmap,GLubyte *array, int *skinsize);
+ void InitGame();
+ void LoadStuff();
+ void LoadingScreen();
+ void FadeLoadingScreen(float howmuch);
+ void Dispose();
+ int DrawGLScene(StereoSide side);
+ void DrawGL();
+ void Tick();
+ void TickOnce();
+ void TickOnceAfter();
+ void SetUpLighting();
+ void Loadlevel(int which);
+ void Loadlevel(char *name);
+ void Setenvironment(int which);
+ GLvoid ReSizeGLScene(float fov, float near);
+ int findPathDist(int start,int end);
+ int checkcollide(XYZ startpoint, XYZ endpoint);
+ int checkcollide(XYZ startpoint, XYZ endpoint, int what);
+ int loading;
+ float talkdelay;
+
+ void fireSound(int sound=fireendsound);
+ void setKeySelected();
+
+ int numboundaries;
+ XYZ boundary[360];
+
+ int whichlevel;
+ int oldenvironment;
+ int targetlevel;
+ float changedelay;
+
+ float musicvolume[4];
+ float oldmusicvolume[4];
+ int musicselected;
+ int change;
+ Game();
+ ~Game() {
+ for(int i=0;i<10;i++){
+ if(Mainmenuitems[i])glDeleteTextures( 1, &Mainmenuitems[i] );
+ }
+ glDeleteTextures( 1, &cursortexture );
+ glDeleteTextures( 1, &Maparrowtexture );
+ glDeleteTextures( 1, &Mapboxtexture );
+ glDeleteTextures( 1, &Mapcircletexture );
+ glDeleteTextures( 1, &terraintexture );
+ glDeleteTextures( 1, &terraintexture2 );
+ if(screentexture>0)glDeleteTextures( 1, &screentexture );
+ if(screentexture2>0)glDeleteTextures( 1, &screentexture2 );
+ glDeleteTextures( 1, &hawktexture );
+ glDeleteTextures( 1, &logotexture );
+ glDeleteTextures( 1, &loadscreentexture );
+
+ Dispose();
}
- glDeleteTextures( 1, &cursortexture );
- glDeleteTextures( 1, &Maparrowtexture );
- glDeleteTextures( 1, &Mapboxtexture );
- glDeleteTextures( 1, &Mapcircletexture );
- glDeleteTextures( 1, &terraintexture );
- glDeleteTextures( 1, &terraintexture2 );
- if(screentexture>0)glDeleteTextures( 1, &screentexture );
- if(screentexture2>0)glDeleteTextures( 1, &screentexture2 );
- glDeleteTextures( 1, &hawktexture );
- glDeleteTextures( 1, &logotexture );
- glDeleteTextures( 1, &loadscreentexture );
-
- Dispose();
- }
-
+ bool isWaiting() { return waiting; };
+ private:
+ void setKeySelected_thread();
+ static int thread(void *data);
+ void inputText(char* str, int* charselected, int* nb_chars);
+ void flash();
+ bool waiting;
+ bool mainmenutogglekeydown;
+ //int mainmenu;
+ Account* accountactive;
};
#ifndef __forceinline
static __forceinline void swap_gl_buffers(void)
{
-
SDL_GL_SwapBuffers();
-
}
-#ifdef __GNUC__
-#define LONGLONGCONST(x) (x##ll)
-#else
-#define LONGLONGCONST(x) (x)
-#endif
-
extern "C" { void UndefinedSymbolToExposeStubbedCode(void); }
//#define STUBBED(x) UndefinedSymbolToExposeStubbedCode();
#define STUBBED(x) { static bool seen = false; if (!seen) { seen = true; fprintf(stderr, "STUBBED: %s at %s:%d\n", x, __FILE__, __LINE__); } }
//#define STUBBED(x)
+extern int numplayers;
+
+extern int numdialogues;
+const int max_dialogues = 20;
+const int max_dialoguelength = 20;
+extern int numdialogueboxes[max_dialogues];
+extern int dialoguetype[max_dialogues];
+extern int dialogueboxlocation[max_dialogues][max_dialoguelength];
+extern float dialogueboxcolor[max_dialogues][max_dialoguelength][3];
+extern int dialogueboxsound[max_dialogues][max_dialoguelength];
+extern char dialoguetext[max_dialogues][max_dialoguelength][128];
+extern char dialoguename[max_dialogues][max_dialoguelength][64];
+extern XYZ dialoguecamera[max_dialogues][max_dialoguelength];
+extern XYZ participantlocation[max_dialogues][10];
+extern int participantfocus[max_dialogues][max_dialoguelength];
+extern int participantaction[max_dialogues][max_dialoguelength];
+extern float participantrotation[max_dialogues][10];
+extern XYZ participantfacing[max_dialogues][max_dialoguelength][10];
+extern float dialoguecamerarotation[max_dialogues][max_dialoguelength];
+extern float dialoguecamerarotation2[max_dialogues][max_dialoguelength];
+extern int indialogue;
+extern int whichdialogue;
+extern int directing;
+extern float dialoguetime;
+extern int dialoguegonethrough[20];
+
+enum maptypes {
+ mapkilleveryone, mapgosomewhere,
+ mapkillsomeone, mapkillmost // These two are unused
+};
+
+enum pathtypes {wpkeepwalking, wppause};
+
+static const char *pathtypenames[] = {"keepwalking", "pause"};
+
+enum editortypes {typeactive, typesitting, typesittingwall, typesleeping,
+ typedead1, typedead2, typedead3, typedead4};
+
+static const char *editortypenames[] = {
+ "active", "sitting", "sitting wall", "sleeping",
+ "dead1", "dead2", "dead3", "dead4"
+};
+
#endif